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Fox Fire

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Everything posted by Fox Fire

  1. All opinions of this aside..... I'm almost 100% sure that Sheepy would reject this idea, considering he's always been opposed to any kind of peace mode.
  2. Because then I could just decom all military and nobody could declare on me.
  3. Yeah, that's Sheepys problem. The fact that he won't let anything actually play and just keeps changing everything the moment a forum loud mouth posts about it. CNs admin doesn't do this, not because he's lazy, not because he's abandoned the game, but because he's consistent. You don't have to have no life to admin a game. I repeat:
  4. This applies to anyone under any war system. You can always beat a nation down to the point that they can roll even smaller nations. Unless they turtle, they can always keep fighting. In (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) we call this "part of the game". We don't whine about it being a problem.
  5. This wasn't really what I had in mind when thinking of perks, but I suppose that's what they'll be.
  6. The war policies are completely unnecessary. The more factors you add to an equation, the more difficult it becomes to predict. Why are you adding things when what is already there is still broken?
  7. There's Arrgh raiding everyone if that counts. But yeah, you're a bit late.
  8. Who makes your propaganda? They finally made something I like....
  9. So you're all probably aware of the recent drama in the RP section about who gets to moderate the map. ATM, that has now turned into a number of different confusingly intersecting maps that I can't really make sense of.... In any case, I was wondering what exactly is the intention of the Earth RP section? It says "real world role play" which to me, would suggest role playing as real life nations rather than in game nations or fantasy nations. However, that's not what it's become. I don't mean to ruin anyone's fun, but it just seems like the national affairs forum and Earth RP forums have become two versions of the same exact thing. I can't much tell the difference.... I figure that if they are two different forums, they must serve two different purposes, but their purpose seems to be the same. So just to clarify, what exactly is the defining difference between the National Affairs forum and the Earth RP subforum?
  10. IDK how many times it's been. I know I was the second moderator of PaW so it's been a while. Member Since 03 Dec 2013 is what my profile says. Course I was banned once. I don't think my forum profile was deleted..... *Shrugs* EDIT: Those were good days. Not my mod days, but even before that. The community got along great and we didn't have so many conflicting personal opinions. People just got along until (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) and PT players flooded in.
  11. Well then I think we agree. All I want to see right now is a system that works. One that isn't going to be changed once someone doesn't like it. I quite honestly do not give a !@#$ what that system is at this point as long as it sticks. I would be content with Pre's design, the design we have now, the one we had before that, etc, etc. I think the biggest problem is this cycle of never ending displeasure. I miss this game and I'd like to play....
  12. Was suggested for nukes a few times and always shot down. Likely never going to happen.
  13. I'm not saying updates should never happen. I'm saying there should be some consistency. When I first joined PaW it was an entirely different game. How long have you been here? Updates (to game mechanics specifically) should be made only when necessary, not just when people complain about some "perceived" problem. We could spend ten thousand years and picking out "problems" in this game, but at some point we have to accept it for what it is. This game has changed more in 3 months than (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) changed in 3 years. This game, like (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) is a very long term game. I want to play one game. Not a new one every other month. A change here and there, only under intense consideration is perfectly fine. Nobody likes it when a game comes out with a patch that solves one problem and creates another. Nobody likes a war game where a patch is made every month that changes the way the game is played. I mean, sure, I love all the regular updates on Minecraft. But all of those are purely productive, additional, and do not change the way the game is played. Did anyone enjoy the DICE release of BF4? I don't think so. Did anyone enjoy the ten billion inconsistent updates that followed and always ended in a broken game? I don't think so. Does EA games totally suck? Yes indeed. He already did that once. Do you know the name Anson? Or is that ancient history? Sheepy already created one great game and in the end, he left it. Eventually, as the game progressed, people (naturally) started picking out "problems". This built up into a huge, never ending debate and the ultimate death of the game as a whole. That's what I see happening now. Hopefully Sheepy is more committed this time and it doesn't lead to the death of the game, but it's that same cycle of nobody ever being pleased that we are in right now.
  14. Goodbye Al Capone. I would have liked your graphics as Katerina regardless.
  15. Hmm.... I don't think this is anything new by any means, which leaves me questioning why you're actually leaving..... But good luck. Didn't really know you, but you seemed OK.
  16. Well for one, I've been here since before you knew it existed. But more importantly, I was playing less than a month ago and I do intend to continue playing if the community can ever agree on a war system. I want to play a game and know that it will be the same game when I wake up the next morning. The last ridiculous war change and it's resulting backlash was it for me. I'm quite sure the war system is not done changing and I'm tired of it. Brings back unfond memories of Sheepys last game which abruptly ended shortly after this same exact thing became a debate. I don't think they're trying to make it like (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways), but trying to simplify it perhaps? Maybe. I once said in (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) blog that (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) works because of it's simplicity. Not to say (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) doesn't have it's flaws, but all these games have flaws. However, (That terrible game that is totally irrelevant and I shouldn't be bringing it up anyways) held a legacy and actually did work just fine for a long time and with much more consistent mechanics as far as I can recall.
  17. I understand what your suggestion is, I know there is a "problem" and I don't doubt that you've brought it up before. I don't think we're going to agree about how much this thread has to do with Arrgh, but I don't care to argue about it. We're obviously not going to come anywhere close to agreeing on your intentions. I would even support the mechanics changes (because IDC) if I didn't think it would end up with the same circular, continuous debate. This is why I'm sitting at 0 NS. Normally I would say that "something needs to change", but I've had enough of that, clearly. So with that being said, I'll sit back and watch where this goes. Good luck with your idea.
  18. And just to be fair and clarify, I'm not opposed to your suggested mechanics changes. I'm just opposed to the manner you're presenting it. Whatever your motivation, this post is entirely directed at the actions of Arrgh and fighting the tactics they use. Exactly that, is brought up throughout the entire OP. It's a thread about Arrgh. But with that being said..... Would your suggestion be an improvement? Maybe so. Would it be a fix? I highly doubt it. I'm willing to bet that if Sheepy added this in game, we would all be here having this same discussion in less than a month. At this point IDC what the mechanics are. I just want to see something stick for once. At some point, everyone is going to have to accept the mechanics for what they are and realize that these browser, math based nation sim games can never be perfect. Every single one of them is and always will be flawed to some extent. Conclusion: Just figure something out, stick with it and STFU, everyone. Please....
  19. Well let me know when you all finally stop being butthurt and creating problems enough that I can actually play a game. Preferably sooner than later, but I'm not holding my breath. I don't see this issue being resolved any time soon.
  20. This is why it's best to do RP maps with an actual methodology for determining land, and also why you don't try to RP with trolls. For example: giving people land in accordance with how much land they have in game with 1 pixel representing X amount of land.
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