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Sir Scarfalot

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Everything posted by Sir Scarfalot

  1. It seems you can report your own nation, is that intended?
  2. Actually, I like this idea. Fortification desperately needs a buff, after all.
  3. Land isn't population, infra is. The main problem with this is that land is exponentially more expensive as you get more of it, which means that people would start 'selling' land by deliberately losing raids. That, and it becomes way too punishing to lose a war.
  4. Score is meaningless, improving their color bonus isn't even a negative let alone a 'death'. Clock literally did GATO a favor lol
  5. 555X is your alliance's MMR, or minimum military requirement, which is the minimum number of military improvements you need to have in your build to comply with alliance needs. Having less means the rest of the alliance has to pick up your slack. C8 is shorthand for "city 8", the size of your nation. Pollution isn't that much of an issue until you're doing a commerce heavy build, which at your size you shouldn't be. Tanks are an expensive and relatively vulnerable ground unit that you don't really need at your size unless you're in an active war; soldiers are sufficient for raiding or defense.
  6. Come on man, you don't need to give it up like this. Just join an established alliance and get your feet back on the ground before trying to lead another micro
  7. We already do this with the treaty web; are you suggesting a change to that?
  8. Not really unless you plan on spending a good few hours every day in order to recover your investment after a couple of weeks.
  9. Actually, I think this idea has a little merit; the only thing it would realistically do is increase MMRs for anyone active enough to care.
  10. Hol up folks, the only reason this would work is if beige remains as is. Shortening or removing it would defeat the purpose entirely, and is a terrible idea in its own right.
  11. This isn't a bad idea other than the insane bit that SRD pointed out.
  12. I would argue that IA is more important than econ, but otherwise I think this is a great guide for new alliances. Good job
  13. Yes, this. I unironically hate being on the winning side of a dogpile >_<
  14. The difference is actually that offensive coalitions enable attacks against the largest spheres, thus ensuring that no-one can overwhelm the entire game and thus stagnate it, while defensive coalitions are built in order to ensure that the defenders cannot be hit at all, which stagnates the game. That's the difference
  15. True, but being able to surrender wars might be a good idea.
  16. Ayyy, reminds me of my 'infinite missile build'. Good times, and I'm glad to see that the idea can be scaled up to nuclear. Maybe I'll try nuke rogueing again someday.
  17. Welcome to the community ❤️
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