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Sir Scarfalot

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Everything posted by Sir Scarfalot

  1. Spying away resources by percentage... That's really extremely powerful, since it's equivalent to an entire beige. If it's 10%, that's the same as two whole beiges! Maybe 1% would be better for a spy operation?
  2. Gee, but there's so little to talk about recently, what could the topic possibly be?
  3. Few days? C'mon, it's gotta be at least a couple weeks or we're all gonna just be disappoint ?
  4. Oh no you don't!!! That's my tier that is! overextends self even further I have nukes this time ?
  5. We hecking TOLD you to be patient, smh fam XD
  6. Who has 2k infra for that reason? 1400 infra all the way bb, don't need a rebuild when you don't have a build!
  7. I'm surprised Alpha agreed; there was a list of demands a mile long according to Shifty. What happened to those, then? Finally realize it's unrealistic to squeeze a rebuild out of the 4 people left in Oblivion? Grats on victory, but please make decent peace deals like this the norm kthx
  8. You're not wrong; and this has been suggested before. For what it's worth, ground forces can get ground control, which counters aircraft somewhat. The counterargument is that aircraft can be allowed to be the heavy-hitting unit that are worked around; their power is part of the tactical balance and they don't need to be nerfed. Whether or not you agree with that tends to be proportionate to how much steel you've lost to aircraft in the last couple of months, so you're not off base on any particular point.
  9. Notably, no TGH have actually denied intentions to roll KT ?
  10. Heck, there's still 3 of them? We'd all better get to work then ?
  11. No, that would just enable people to potentially make arbitrary amounts of money ingame by throwing an arbitrary amount of money at Alex. This already happens, but to make it legitimate? Pay-to-win is a BAD THING, and if that happens then I'm gone.
  12. Wew, now that's a volatile market holy geez Well, error or not, there's still those exploits that really oughta get patched out.
  13. It's 'cos there's a specific law in the USA that prohibits collecting email information about anyone under the age of 13 without parental consent. Since such consent is damn near impossible to prove, websites universally have to say "no registering if under 13", that way if anyone under 13 does register then the website is blameless since they had a warning up. This law has helped exactly nobody.
  14. This can only happen if a lot of the most recent credit purchases were done for $0. I'm not putting this in game reports since I don't have a suspect but it clearly shows that someone is bypassing the purchase restrictions on a large scale. Maybe this exploit will finally be fixed once Sheepy can focus on the game like he's said he'll be able to?
  15. The spy war in the 69dw was pretty firmly in our favor. It's not the usual way it goes but it is quite possible to happen.
  16. And/or the losing side would spy the heck out of the winners, either way it gives the spy war more of a purpose. I'd be okay with it only if it WASN'T able to target power plants or military, but otherwise it's a solid idea.
  17. Or, alternatively, they could pick up a far cheaper econ project and make money from manufacturing or even farming and see faster returns anyway, paying for their own new cities rather than relying on alliance grants that could be entirely lost due to inactivity/betrayal/banking. Or even better, pick up the military projects (IA, PB, maybe CCE MLP MLP MLP) with their, let's say 3 project slots at a 1500 infra build, and then raid for fun and potentially serious economic returns. Each of which are investments that can be gotten cheaper, pay off faster, and risk their alliance far far less than dropping about a bil on every c11 applicant that comes their way. It's a matter of risk management as much as it is efficient growth, and project slots are an opportunity cost: City planning means giving up a slot that could be used for IA, PB, manufacturing project, etc, so every calculation involving the planning project needs to take that into account. Or how people forget that there's cheaper, safer, and quicker ways to make money off project slots than city planning.
  18. About Sauron... what is his motivation, exactly? Beyond his "will to dominate all life"? Even that's dubious since it's said purely by his enemies, so we really don't have any unbiased opinions to draw from. He gave the secret of ring-forging as a ploy to entrap the dominant species of Middle Earth to his will, but as far as I know he only did so because... it's his nature to do that? Something about Morgoth? Yeah, he definitely falls under the shit tier motivation category... but that said, he's far from a shit tier plot device. His characterization is quite tangential to the point, which is him being the looming threat controlling the more immediate and smelly threats with axes. (Though to be fair I'm sure the knights of Rohan weren't able to keep up the hygiene either, what with classical horse-based military logistics and all ) Unless there's a bunch of stuff in the Silmarillion about him that I haven't read yet, he's not a complex character, nor does he need to be. As for Voldemort, he pretty clearly understands that his followers' whole "pure blood" thing is stupid and wrong; his motivation is at best an obsessive and crippling phobia of death. The latter part is arguable, the former even he himself isn't sympathetic with though. (I don't think any of that was spoiler.) Tywin is flatly out for greed and pride; his family wouldn't need protection from their enemies if they weren't so arrogantly and militantly greedy for more than they already have. It's lust for power/influence/resources; defending against the people you're trying to rob doesn't make it a defensive motivation, it just makes their motivations defensive.
  19. Well, other than things which are balanced around exponential cost increases; cities land and infra mustn't be lootable or people would circumvent the increased costs by "buying" through deliberate losing wars. Though you probably only meant resources anyway, I just felt it had to be specified here.
  20. Or both at once, considering time travel is involved
  21. Well, I'd have to say that while removing alliance bank looting would help me and my own personal gameplay style a great deal, it just isn't something I want to see. It would remove the creativity and challenges of setting up the offshore banks, protecting them, negotiating where to put them, the risks inherent in such resource consoldiation, etc. Offshoring is part of the game; the one thing that really could be improved is how micros that struggle to hit 1k score in any of their individual nations can't really create their little offshore havens. I can't think of a good solution to that which isn't either exploitable or terrible, though. That's true, but we can hardly have wars without risk; looting isn't something to discourage, especially when it can be managed carefully with activity and creativity.
  22. Nooooo! This would conflict with my extremely specific and niche gameplay style and tactics and therefore I will disagree with it on that basis even if it is good for the game in general ?
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