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Nieko50

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Everything posted by Nieko50

  1. Asking about a small line in the description of Alliance taxes So if for example I produce a very small amount of excess lead and the resource taxes are raised. Making me lose lead per turn if I was taxed would that make it untaxable or would I lose lead? I ask because without the taxes I still gain lead so which way would it go? Discuss/Answer please:
  2. I couldn't decide whether to make a new thread or add on to the last one but I decided to do this. Shortly after you guys acted on the last report at least i'm pretty sure ya'll banned the multis. I checked again just in case and I now see he made even more Multi's. Proof Following: Nation: Gwan Leader: Keadon Violation: Even more alts
  3. Hello again slight update found even more accounts probably by the same guy Again thanks in advance I am also suspicious of these two nations but I do not have proof only the similarities in names and similar creation times
  4. I think I found a large amount of alts or multi's or something this guy joined our alliance and shortly after left taking some money I am showing screenshots of really suspcious trades and the connecting UniqueID's that were traded with... Im pretty sure this guy uses VPN's in order to have multiple nations thoughts? Nation: Gwan Leader: Keadon Violation: Alts I didn't put all the proof because that would be a lot of screenshots but most of the nations on the list definitely look like alts and also if you look through the trading history of Gwan he trades with them frequently I think he makes nations scams people and then trades the money to the alts in order to basically bank it. But atleast thats my idea any help would be appreciated
  5. Hello, I am a Munitions dealer, and I would like to propose a change to the amount of Lead it takes to create Munitions. This is mostly due to how for example with the project "Arms Stockpile" I am not able to have a full 5 Manufactories with my 10 total lead mines per city unlike a player trading Aluminum or Steel. This is due to with 5 Munitions Factories I use up more lead than I create, and this is ridiculous because with Aluminum/Steel you can be entirely self-proficient. Now, of course, this is my experience with the game and maybe I am fricking up somehow and losing out on resource production but as far as I know, I am not. The current state of this makes it so that Aluminum/Steel are the most lucrative resources in the game Munitions however its lack of self-proficiency makes it a much more tedious task to maintain compared to Steel or Aluminum, especially with Aluminum being one of the easiest created resources for the amount of money it creates. With my current build of 10 lead mines and 4 munitions factories, I barely am able to have an extra amount of lead I would at least like to be able with 5 munitions factories break even with a net 0 in lead. This is a simple request I think it will allow for more fluidity in the market overall thank you for giving me the time of day. TLDR: Lead Mines should produce more, or Munitions factories should require less
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