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Robert Cahill

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Everything posted by Robert Cahill

  1. Nah, I'm completely free to play. You'll be behind the meta on updates for sure, but if you play often you can catch up and get cards pretty fast. Probably not a full collection, but you should be able to get enough dust to craft most of the important cards anyway.
  2. Your DP reminds me of the Knife Juggler
  3. Ya Simcity 2013 was a disappointment as with anything that followed Simcity 4, other than C:S.
  4. I've played all of them back to classic, but I've really only started understanding anything with Simcity 4. Throwing tornadoes on my city in Simcity 3000 when I was what, 5 years old, didn't really count as playing to me. That being said, the modding community for SC4 is kind of small to begin with, so I'm not surprised at the lack of activity here...
  5. I'm wondering if anyone here still plays SimCity 4? I was way too young when the older Simcities came out, so my first real Simcity (and first real game) was Simcity 4. It's been maybe 3 years since I've played it but I'm thinking of going back to it. If anyone here is also on Simtropolis or sc4devotion that'd be pretty sick. I had over 3GB of custom content and mostly played the game for its "City Design" aspect rather than the simulation Anyone in the same shoes? EDIT: lot's of punctuation because phone
  6. rip. Maybe someone at his server centre plays PnW and decided to change up server time
  7. Yup, we've gotten a bunch of free MAPs. I knew there was something wrong when a guy declares and 3 hours down the road he has 5 ground attacks done already. What's going on.
  8. Instead of gather intelligence, perhaps this could work with the different spy actions to keep it consistent. So sabotage tanks would have a small chance to reveal tank locations, countering the tank defensive. Sabotaging aircraft will have a small chance to reveal aircraft locations, countering the hide aircraft etc. With that in place, it might be better do as Phiny mentioned: to have one defensive action per military type. Really nifty idea though. I'd like to see where the game could head with these in place.
  9. Honestly, the only worthy mobile games are those puzzles or whatnot that actually make use of the touch feature well. All those BS social games that require you to pay real cash for in-game premium currency and invite friends to earn bonuses are so full of shit. Not saying they aren't fun or addicting for the first few days though. But after that you start to realize what you're wasting your time on.
  10. This was definitely brought up some time before, but I'd like to re-iterate it as it's a not too difficult of a change and will only make things easier to understand when we're throwing bombs at each other. Right now, whether your opponent has * superiority over you or you have * superiority over them, the same icon displays. I know you can hover your mouse over it, and it will tell you which is the case, but on touch-only devices this is not possible. So on my phone, I'm stuck looking at the thing and wondering what's up. As a simple fix, there should be a different set of icons for "your opponent has *something* over you." This can be as easy as mirroring the current icons or adding a "!" or something. Just please do something about this. Make this game-to-player communication better. What do you guys think?
  11. How bout that. Haven't played in a while. SZXT77 add me
  12. SZXT77#1119 add me for the giggles. I'm an amateur; I play once in a while.
  13. What about paying dividends as a percentage of the nation's net revenue?
  14. Actually, I can attest. Same goes for my sessions; maybe not 20-30 min, but certainly far under 2 hours. Could it be the fact that I have more than one tab open? The idea to make it extend from last activity sounds nice. Maybe not 2 hours. 30 min from last activity would do charms... EDIT: spelling
  15. Well, I can rename any file I want to be .jpg or .png
  16. Fair arguments. But in the end, the added bit of convenience of not opening new tabs, etc, is simply not enough to warrant the addition of such a feature. Basically I don't think it's worth the trouble to go through the hassle of adding this when partial (if not full) replacements already exist. This is my opinion of course; nothing more.
  17. I like the idea, but perhaps the cost should be much greater (akin to how the commerce wonder costs so much). I don't see it absolutely killing the market because even if a nation is able to produce 3 resources, it only has so many improvement slots and cities to work with. Producing more of one would certainly mean producing less of another. Thus, trading would still be necessary to get the required amount of resources anyway. And this project would take up a valuable project slot, much suited to MLPs and whatnot these days. It'll be interesting to have as an option to say the least..
  18. sounds like a !@#$ to implement. You can simply use the provided link to mibbit for IRC if it's too difficult to install a client.. I think the existing system of IRC + PnW and forum PMs is fine enough.
  19. Well, it would certainly be easier to implement than handrawing the borders of dozens of geographic regions. It is true that there would be repeats in the combination of resources.. Perhaps placing a limit on the number of nations allowed in each grid region would make choosing a region more strategic? I do agree that the current system is fine though. Unless playing with continents gets extremely boring, there really is no absolute need to implement this. Still, it would be an interesting addition to the game. I think if regions were implemented, this could lead to other areas of the game expanding to incorporate it as well (such as wars, missile ranges, nation colors, city land areas, etc), rather than just a change in resource distribution.
  20. I'm still to get there. I know I won't be dissappointed with the E-75 though. Based on the games I see with it, it seems to be among the best of tier 9 heavies. I'm slowly making my way to the CGC > My previous clan was a funny little group started by one of my friends. He has since quit the game, so I'm clanless. It's been a while since I played, but I might pick it up again just 'cause it's summer.
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