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last187

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  • Gender
    Male
  • Location:
    Belgium
  • Interests
    travel, parties, computers, electronics ...
  • Leader Name
    last187
  • Nation Name
    WhiteDeer
  • Nation ID
    6249
  • Alliance Name
    The European Empire

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    lastsoldier187

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  1. exactly everyone would move from the sea coz then they dont need a navy
  2. i agree with the feeling from this thread: it would be a good addition for april fools day for peeps to mess around with but that should not be in game. why not you might ask? it is not in line with the pnw theme also also im not totally sure about calling it jurassic park coz i think that name is trademarked and copyrighted but yea dont do it
  3. given that its only0.01% off i would say its a rounding error from adding number or ...they use the full value in the calculation and only show you the 10% it could be for exampe that the turn before that your bonus was actually 0.0999 soo 9.99% and now it dinged to 10? xD
  4. both would be an estimate coz it would have to update every time someone buys infra in the alliance or loses infra etc and daily would be even harder it can show what you made last turn/day but projecting it in the future would be a guesstimate at best
  5. also im not sure your alliance will survive that , you cant ask your members to stay active when they will get rolled indefinitely while VE etc can just boost there members when you attack them or even worse keep 3 or 4 nations in range to hit you constantly while they get money for it for that they will be able to use to outgrow you but maybe the cheapest way to deal with it longterm is to pay argh 500K a week or however much it is now to just raid you constantly and when you are low enough how will you survive ? i truly think surrender is the only viable option
  6. i produce 10117,63 resources per day (different kinds of resources like food steel alum you get the point) and i always undercut by 1$ and i do check the market alot like 10 times a day if my resources dont sell i will still undercut everyone but im not sure what can be done about that unless you give peeps some monetary compensation for it or you start a giant resource trading company where peeps buy and sell their resources from but what is that talk about an undercut bot i want me some of that
  7. i would much rather see the effect of the space mining one changed to the following first of all rename it to where it is earth based secondly make it so you can buy more farms, mines and what have you based on the land you have for example why can a city only have 2 uranium mines even when it has 50k land while 2 cities can have 4 with 0 land
  8. well i meant 100 spies attacking on 300 defending
  9. for example if i had 300 spies and the other dude had 100 Your odds for the proposed spy mission are: 86.10% to kill spies soo you can screw the othr over alot without consequence thatt is the problem even if the odds were only 60% why not take it when the other one cant retaliate at all out of war and spy ranges xD
  10. okay apperantly 125% means *2.25 which turns it upside down now small nations can spy on bigger ones without consequences for example as a 2800 score nation i can spy on peeps starting from 1820 score while peeps 1244 score can start spying on me while i cant do anything back even if i have twice their spies at extreme caution they would still have 70ish % odds soo why not risk it to for example kill my spies when i cant defend myself ?
  11. okay let me just get to the core of the problem spy ranges are inherently imbalanced it is now -35%/+125%. but lets check out this scenario if you have a nation with 2800 score it can spy on nation with 1820 score to 3500 score while nations with 1820 score cant spy on me (coz 1820*1.25=2275) this is ofcourse a problem now i can spy on nations who cant do anything back regardless of how many spies they have now one might say no problem we can change the ratio but the issue is there is no set range where it works for all nation scores for example 50 /50 gives the problem at even an earlier range i understand why there have to be ranges but at least then there was a counterplay if you had the spies now peeps can literally just !@#$ with you and you cant do !@#$ if you have the right score difference now for the worse part it will get worse over time at 28000 score its nations from 18200 to 22400 that cant spy on you while you can so the amount of nations you can !@#$ over as the big guy will only increase while the entire reason of why we had spy ranges was to prevent this very same thing actually edit: there might be one its too late to do the proper math on it but its def not the current range
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