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Lossi

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Posts posted by Lossi

  1. 6 hours ago, Marika said:

    I hope you guys realize I'm an unpaid volunteer posting this just to see where the community officially stands on an issue. Wish y'all would mellow out but I am committed to at least giving you guys a venue to express your thoughts - despite mass downvoting me. lol.

    "Mass downvoting" especially now that it actually doesn't take away from your karma, is just an additional way of showing displeasure with an idea (or in the case of @Firwof Kromwell, how much of a salty B you are years after everyone has forgotten why you're upset.) beyond the root vote.  You really shouldn't be taking it personal.

    • Downvote 1
  2. Well, I guess it's time for firwof to crawl out of his sobbing corner this year to downvote without reading.

     

    I've argued with Alex in the past that the information should just be made public.  There's many reasons this benefits everyone involved, though everyone will weigh them differently.  So I'll lay them out in the order they come to mind instead of trying to organize them meaningfully.

    1.) Balances the field for smaller alliances.  Sure many people consider this a con, and I'm among them, but it's still a benefit for many alliances who do not have their own tech departments and therefore rely on sketchily coded bots that accidentally steal your entire bank, or restrict your access to them on a whim of the owner and their cronies.
    2.) It makes already public information public in a controlled manor.  Alex can do whatever he wishes to try and hide the spy formula, all it really takes is 1 person not selfishly using the code for themselves to just set up a public sheet for everyone in the game to see everyone elses spies, even if Alex implemented the 1k$ cost, I honestly just see this becoming the method of moving forward.  All the major AAs just pool their funds into a central sheet, because funding a self-detrimental sheet is still better than having no information at all in wartime.
    3.) Spies.  Are.  Worthless.  (Sorry Rose, I know this is a personal attack).  The vast majority of alliances, including top 10s can not coordinate the level of sophisticated strikes required to take advantage of a victorious spy war to turn a losing war into a stalemate.  It took the collective efforts of more than half the game to accomplish this in any meaningful way.
    4.) Just.  Make.  Spies.  Public.,  God.

     

    > Can. You. Use. More. Periods. Please.  - inb4 krampus

    • Upvote 6
  3. Oh my god.  @Menhera just made me aware of this post.  I'm actually sobbing, redarmy was an amazing comrade and I'm so sorry to hera this.  Stright up I loved this guy from the day I met himand we both found out eachother was looslely connected to NPO, and if you hold that against him, Huck you, RA was absolutely amazing as a guy and he'll be missed in this community.

    • Like 3
  4. Okay I'll address the root suggestion in a moment, but first.  Really?  The biggest criticism you nitwits could come up with is that his allies are the ones doing it?  What would have been your criticism if he was from t$ or TFP?  Entirely irrelevant to the suggestion, and each of you needs a mod to come in and educate you on derailing.

     

    As for the root suggestion, yeah I gotta agree with belgium on this, creating a limit on number of trades would be counter intuitive to rewarding activity.  Especially during peace time, the only point to logging in is grabbing grants, selling / buying resources, and seeing what the latest drama in the world is, or participating if you're in gov.  If you have other ideas for how to fix the issue, by all means, the sensible people are probably willing to discuss them with you.

    • Like 2
    • Upvote 1
    • Downvote 1
  5. If you wouldn't mind a few add-on notes from someone who had to found a micro from the ground and build it into an alliance that people still can't let the name of die.

     

    Culture -

    A lot of micros can set up, choose a random theme, and set up the base standard econ / IA models that everyone uses.  But it makes you completely useless in the grand scheme and gives no one a real reason to join or stick around.  People will join, yes, but more by governmental blood and tears than natural growth.  But what actually is culture?  Isn't it just your theme?  No, absolutely not.  Your culture is the trajectory of your alliance, and you should have an econ plan/recruitment plan/foreign policy plan that all feed into the same singular goal.  Give yourself that and you'll attract people who share those values, leading to natural growth.

     

    Here are some examples, and I would encourage any alliance I'm reviewing here to correct mistakes in my perception, I will correct this post as notified;

    Grumpy Old Bastards is a high-tier tax free alliance that aligns itself to protect and recruit in the high tier range.  (Last I checked) They charge you an intro fee to ensure you're large enough to take care of yourself, then you never pay another dime to the alliance, and they align themselves to Guardian who has always been an alliance able to guard their lower flank in wars.
    The Knights Radiant is a moderately taxed/high growth, new nation alliance that focuses on giving small new nations a large voice in their community.
    Rose is a slightly high tax generalist recruitment alliance that focuses on community engagement through events and games, while maintaining a fairly intricate web of foreign relations aimed at keeping themselves secure.
    Arrgh is a no tax generalist alliance aimed at people who like to raid, because of that they entirely forgo the idea of formal relations and just maintain subtle 'no-raid' lists of people that will certainly counter if attacked.
    Chocolate Castle was a high tax, rapid growth alliance that focused more on having a community free of toxicity (often at the expense of relations within orbis), which as a result remained fairly excluded from orbis politics.

     

    Amendment to Tech -

    Having flashy bots will not trump having experience.  Having run chocolate castle, we were(and our members remain) notorious for reinventing the wheel, as we had a solid tech core that could develop any tools we really wanted access to within a day.  But we did not lean on this, and chose instead to maintain a core of extremely skilled players in various fields.  In some aspects we definitely paid the price for this, often literally (see: CC bank robberies).  But when it came to military or econ, we had allies, even larger than us, coming to us for advice on how to repair the mistakes their bots and scripts made.  But; diving a bit into subjective opinion; it also created a culture of responsibility, where we didn't try to hide or deny the fact that we screwed up, and instead of just saying "Well improve the bots", we asked what we could do to improve so it didn't happen again.

     

    10 hours ago, Sweeeeet Ronny D said:

    First thing I recommend is learn how to play the game, if you are a brand new nation, you really shouldn't create an alliance, you are more than likely doomed to fail.  Join an established alliance, and ask a million questions if you are new, find out how they do things, see if they have things you can adopt for your future micro.  Most of these established alliances are established for a reason, which is they know what they are doing, and are pretty good at doing it.

    After that, I would recommend going in with a plan of how you want to run things and dont compromise on it, its easier to meet a goal if everyone in your new alliance is aligned, if they aren't get rid of them.  If you have a plan and you know what you want to do, things like Econ, IA, Military should come into focus pretty quick.

    I also recommend avoiding high drama people, their shit is going to quickly turn into your shit, and you should be focusing on growing and building not dealing with drama.  It could be attractive to pick up one of these guys you always see posting on the forums and they will probably tell you they can help you, but when you realize that they have been in 20-30 different alliances, there is a reason for that, and you should avoid these people like the plague.  

    Have a small group of people atleast 5-8 members before you start.  If its only 2-3 people, you are most likely going to collapse pretty quick.  Recruiting is tough, and the smaller your alliance is, the harder it is to do.

    Please remember, building a successful alliance is hard, dont get too discouraged if you fail.  Try to learn from it.  Most of the most successful alliances in this game came in with an established membership base from other places tp build apon.  Or they merged with enough other micro's till they become a force to be reckoned with.  Every success story, like I believe a TI, there are 100 alliances that never get off the ground.

     

    This is a good extension of what I'm saying about tech.  Experience will always be better than having a bot that can do it for you, because if you rely on a bot, and don't have the experience to do it yourself without said bot.  When suddenly borg doesn't like you anymore and deletes your entire discord 'on accident', or limits your access to his bot because it 'uses up api requests', you stop having any viability as a leader, and start losing members quick.

    • Like 2
    • Downvote 1
  6. On 5/8/2021 at 4:27 AM, wintercrest said:

    giphy.gif

    cf902fa9a622af8aaf4f2ead09e73d396ddd92d8

     

    
    function initialization($array);
    Initializing contact...
    3
    2
    1
    ....
    Contact initialization success
    Defining Goals...
    Current Goals: DoE
    ....
    

    $greetings = "Greetings fellow traveller, i'm the representative of United Winter Android (UWAN). UWAN is a new alliance to help learning curve of new players. I'm creating this DoE to invite everyone who wants to join/opening an embassy to help further communication";
    echo($greetings);

    $links={
    In Game: https://politicsandwar.com/alliance/id=8532,
    Discord: https://discord.gg/YZ9GmjHACw

    }
    echo($links);

    $goodbye= "I hope we can be mutually benefited from each other, in the future. For now, this is our DoE and hope that there will be beneficial treaty in the future";
    echo($goodbye)

    
    Contact aborting...
    3
    2
    1
    Communication with United Winter Android is Closed
    Aborted

     

    I like you guys already.  Good luck!

  7. 12 hours ago, Dede said:

    User Name: Dede#2907

     

    Punishment: banned

     

    Reason for Ban/mute: mentioning another nation simulator game

     

    Length of Ban/mute: Forever

     

    Reason for Appeal: I wasn't aware that mentioning another nation sims name, but I now know that mentioning is not allowed so I won't do it anymore and will look closer at the rules so that I won't break any more rules.

    Hey there!  Do you know who issued the ban/can you supply a screenshot of the bot message sent to you informing you of your ban?

    • Like 1
  8. I'll also point out, that shortly before this coup, there seemed to be some major pushes towards mint chocolate, that have not been reversed since the change in power.  While I can't confirm, sources are pointing out that the coup may have been to make the alliance more Mint Chocolate Aligned.

    • Like 1
    • Haha 1
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