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Harrison Richardson

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Everything posted by Harrison Richardson

  1. Seriously, all Sheepy had to do was add a possible benefit (e.g. conquering of land) to war and this game was solid. He, in spite of himself, built a good community. Alas, away we go.
  2. So, basically, the argument for why it's been hard for you to rebuild is the exact same argument we were making during the war about why you were getting stomped so hard -- low infra, negative income, etc. I guess it wasn't such a "narrow win" after all. Also, I don't think you know what the word "capitulate" means in your post above.
  3. The funny thing is -- command economy would be the best in the long-run. It's just being run poorly. Thankfully Mensa has PhD economists to tell us what to do. It's our version of a command economy -- listen to Kemal the Kebab and let the rest of the chips fall where they may.
  4. But wait, building isn't the point of the game!! And people say Syndisphere is the one causing the game to be boring -- not the ones deleting or artificially keeping cities low, smh.
  5. ITT: Syndipshere will rebuild using our billions of funds still in reserve. IQ will not, because they're broke, but at least they got us to admit (tongue-in-cheek) that they fought "valiantly"
  6. I think we've consolidated all the tiers at this point.
  7. I know I had to drop a lot of score intentionally just so I could get low enough to hit my IQ targets. I wonder how much Syndisphere losses would be because our enemies are too bad for us to fight in our natural score ranges.
  8. I'd be interested to see the relative difference between the two. I mean, it's only a few, but the players I'm attacking have 300, 400, 700 infra maybe. That's gotta be negative income with any degree of a military, right?
  9. Can someone gin up figures for revenues between the two sides? Everyone keeps talking about it but I'd be curious.
  10. Several MENSAns got invites. We're an odd bunch.
  11. This game is full of !@#$. That makes sense, given how it's largely a RP sim and not heavy on true mechanics. Manufactured drama and all.
  12. The shittiness of this game makes us argue about the stupidest things.
  13. Let's call this for what it is: exploiting a game mechanic. Just because it wasn't prohibited or acted on by the Admin doesn't make the use of VM in the way LPS did anything less than an exploit. So, no, I don't feel bad.
  14. I too enjoy when people spasm over their keyboards and see what comes out.
  15. The way to encourage more war is to have war mean something. Resources should be scattered across the map. Winning wars earns you bonuses. Losing wars means you lose that bonus. Like a treasure, but more meaningful.
  16. Nobody is that busy. I worked 100 hours per week during several major wars and found time to log on.
  17. I will have you know that MENSA is currently having a long running debate over lifting technique, dieting, and routines on our forums. Do we even lift? Pppft, MENSA both overthinks and at the same time under-thinks basic, banal life tasks like lifting. It's what we were born to do.
  18. ALTERNATIVE FACTS. EASY MODE. SHUT UP AVRUCH.
  19. You mean the VAUNTED "oops, my sibling" excuse has never been real? My god, you're a schemer of the highest degree.
  20. I'm doing this instead of doing actual work I'm supposed to at my job. That's the American way.
  21. bb, I would glow in nuclear radiation to save t$ for even a moment
  22. Winning all the time does get old, so if you waited a bit longer, more might be willing to leave.
  23. I'm not sure how, as the attacking nation, you're allowed to be upset with the make-up of the alliances on each side. If you're at a disadvantage, don't attack. Use some FA skill to peel nations off. I'll be really honest -- I only play any longer to keep coming back to these threads every 3-4 months where you guys whine when you lose. It's even better when you whine despite inherent advantages. MENSA is tight-knit because we've been playing together for a decade now. That doesn't magically make our airstrikes stronger or any less obvious as to our tactics. Nothing about this war was surprising except for how poorly you executed. Basically, it comes down to: "I thought we were good, but then I learned, once again, that we are not."
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