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Everything posted by Federative Woodstock
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To my (probably) flawed knowledge, tanks, aircraft, and ships do not seize money. Equpping your soldiers with munitions will not increase the maximum loot. You should only equip them with munitions if the enemy has a sizeable ground force.
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I've been looking forward to wiping the slate clean for a while now. Welp. Here it is. 4th Of July, America themed nation. https://politicsandwar.com/nation/id=316939 Looking forward to this ratio.
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Honestly though, the necroposting gets on my nerves,
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i h8 wamen ðŸ˜
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Not sure if this should go in Quality of Life suggestions, but I'm gonna play it safe and post here, move if you must. The premise of this idea is to allow for auto-trading of resources off of the market. So like, automatically buying 70 coal per turn from the lowest seller, automatically selling 800 steel per day to the highest bidder, so and so. My biggest concern would be servers. I'm not very sure if processing multiple auto-transactions would overload the servers too much. I do feel like this could be useful for when you use high amounts of a specific resource, and don't have the time (or immediately available money) to mass-purchase. So what do you guys think? Alright idea? Or another spew of slobber that should have stayed shut in my head.
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League Of Nations II Founded Today!
Federative Woodstock replied to Coffee Man Coffee's topic in Alliance Affairs
Seems to be an established alliance. Almost 2 years, good performance. Unless I'm missing something. -
League Of Nations II Founded Today!
Federative Woodstock replied to Coffee Man Coffee's topic in Alliance Affairs
I learned my lesson on startups. -
League Of Nations II Founded Today!
Federative Woodstock replied to Coffee Man Coffee's topic in Alliance Affairs
It’s alright, was suspicious because Locutus detected me as a multi/reroll in FSO, so I thought ‘Woodstock’ had a bad rep when you pointed out ban evasion. -
League Of Nations II Founded Today!
Federative Woodstock replied to Coffee Man Coffee's topic in Alliance Affairs
You talking bout me? -
League Of Nations II Founded Today!
Federative Woodstock replied to Coffee Man Coffee's topic in Alliance Affairs
Ah. How fortunate of me to not be given a bounty for my absolute war crime of an alliance. ... Yeah, I'm DEFINITELY getting bounty'd for this. Irony is, we're both nations with Woodstock in the leader title. -
LAST ONE TO COMMENT WINS $1,000,000!
Federative Woodstock replied to martiy's topic in Forum Games & Spam
u thogt m8 -
LAST ONE TO COMMENT WINS $1,000,000!
Federative Woodstock replied to martiy's topic in Forum Games & Spam
my eyes -
LAST ONE TO COMMENT WINS $1,000,000!
Federative Woodstock replied to martiy's topic in Forum Games & Spam
can we just agree to stop -
How to remember how to spell the word "Miscellaneous":
As with most long words, you can split the word up into more familiar words, prefixes, or suffixes.
Mis-cell-aneous.
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More training for your troops => More Damage
Federative Woodstock replied to Integrated Regions's topic in Game Suggestions
I don't really get it. What purpose would the XP serve? Would it be losable? Quite vague, honestly. -
I wouldn't say steel and aluminum are necessarily "war" resources. You wouldn't consider Food to be a war resource, would you? On the actual topic; I'd think that existing power plants would sufficiently supply electric heating and not require seperate resources to prevent people from freezing to death.
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I understand the naivity, but adding a new resource that serves a singular purpose (food is food so dont bring that up, and every resource is used in projects) is frankly terrible. A 50% boost is pretty significant, and given the context of it being from a statue, it doesn't make sense at ALL. I've given my fair share of stupid ideas, if not more, but Mars Rovers themselves should really just be ceremonial at best, like Moon Landing. And why would the Moon have different resources than on Orbis/Earth? I understand that this game isnt supposed to be all-the-realistic but...
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Allow farm output to be boosted by gasoline
Federative Woodstock replied to Talus's topic in Game Suggestions
Nitpick: Gasoline resource reserves don't designate the civilian access to gasoline. It's more or less a wartime military reserve. -
1. What purpose would it serve? We already have food. 2. Is it a resource? A project? A miscellaneous feature? 3. How much would be produced? How much would it cost? Would there be a hard cap? Too much left to speculation, if it would even serve a good purpose to begin with.
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Alternatively, we could changeup the entire context and give it a valid reason to be cheaper? ie: swap out for Resource Concern & Engineering project that is rather cheap intitially (but still requires effort to build) It could work in a successory manner to resource production center where it's benefits gradually reduce as your city count grows, and along with it your resource production (or at least it should). ie. C1 = 50% Boost (ballsy to get that much infra) C3 = 25% Boost C5 = 20% Boost C7 = 15% Boost C10 = 10% Boost C15 = 7% Boost C16 = 5% boost C20 = 3% boost C25 = 1% Boost C30 = 0.75% Boost C35 = 0.5% Boost C39 = 0.1% Boost Ceases to function following C39 A possible cost could be 150 of iron, oil, bauxite, coal, and lead $500,000 I remember people noting to the want to reduce the gap between whales, as well as wanting a project that wouldn't be super whale beneficial, so I thought that this could be a good project. Note: deflation of the rates could be in order.
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You do make a valid point with the naiveity of the idea, and it's cost, But I would believe it's important to consider things such as total cost pileup, such as the costs of preceding projects. One could also simply raise the resource and monetary costs. But your point is still good nonetheless. I also do not intend to result in this having space units, which is why I made a flat resource production increase in rate instead.
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So I saw this topic while being bored. And so I thought; "Maybe this could actually work." So here's the plan: "Asteroid Mining Project is a national project that allows your nation to mine passing asteroids for various materials. It provides a 15% (or lower) boost in production of your available raw resources, excluding uranium (food is arguably not a raw resource but simply food). It requires Resource Production Center and Telecommunications Satellite to build." COST: $22,500,000 Money 5,000 of every resource (Excluding credits and food for obvious reasons) OPTIONAL: Requires Moon Landing to build as well (Moon Landing IS a decorative project but this could maybe give it some usage as a gateway Telecom. Sat. replaced with Space Program thanks to Telcom's exhorbant cost. Resource cost lowered down to 1,000-2,500 per resource. Monetary cost reduced to $20,000,000 All criticism welcome. I don't think this is in the right (sub-)forum, If possible, can it be moved?
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More training for your troops => More Damage
Federative Woodstock replied to Integrated Regions's topic in Game Suggestions
The only way I could see this being implemented would be the addition of a project that increases troop value and max lootable money by a negligible amount, like 5% (universally and via soldiers respectively). -
I had the worst project idea ever. Coal Liquefication Facility "The Coal Liquefication Facility is a national project that allows Oil Refineries to create Gasoline using Coal, at a rate of 0.25 tons of Gasoline (per Oil Refinery) using 3 tons of Coal. It requires Emergency Gasoline Reserve to build. Oil Refineries will always use Oil first if it is sufficient in any amount." Cost: $12,000,000 5,000 Coal 5,000 Oil 5,000 Gasoline OPTIONAL: No Emergency Gasoline Reserve Project needed as a pre-requisite. Both Oil and Coal Are Used, this instead boosts Gasoline Proudction to 0.75 tons per 3 tons of Oil and 3 Tons of Coal. If one is in short supply then this is reduced to 0.25 or 0.5 per turn based on which resource is available. Coal used raised to 6 tons per 0.25 tons of Gasoline.