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Shakyr

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Everything posted by Shakyr

  1. Personally, I'd rather that got switched to turn based, along with all military purchases. So you could buy one turn, sell the next, but not buy and sell in the same turn.
  2. They can turn off their notifications and just don't bother logging in. Nation can then go inactive. Especially if they are the attacker, they should not be able to delete, it encourages 'hit and delete' tactics against nations. Vacaction Mode is a tricker one. There are valid reasons why someone might want to go into VM. But way too many nations are using it as a 'Peace Mode' and hiding out. Personally I think that should be policed by the alliances themselves (for example, kicking out members that go into Vacation Mode during war, without a RL reason).
  3. Then be more specific about what you're talking about. Making generalistic comments is how you get misunderstood
  4. That sounds like too much work They should build more troops and get back into my range Exactly! Ruins the fun
  5. It's come up before and agreed, if you are in a war, you should not be able to delete your nation. Whether anything actually gets done about it this time around, remains to be seen.
  6. We would raid whoever we liked, but so many opposing nations are too far below our declare range, we have pretty much no targets. Either that, or they've run scared into vacation mode.
  7. There was a hard limit on resources that a nation could hold, we had Sheepy increase it because the game didn't deal with you hitting the limit at all. Seriously, sitting at 999,999 food and you buy 10,000 food. Which then goes nowhere, as you're at the limit and the other nation still gets your money. That is how badly resource limits are implemented currently.
  8. tI wouldn't be winning anyways, no need to try and blame Sheepy
  9. The more the merrier ... so long as you're not attacking us!
  10. Yeah but then I couldn't earn a small fortune outside of war I don't play the market, too many bots and people with too much time on their hands. So I rely on passive income mostly.
  11. Yeah it's kinda annoying, we find some nice targets and then they drop out of range
  12. Smashy smashy, burn burn Hmm, I smell burning electronics ... oops ^^
  13. Smashy smashy, burn burn ^^ Any time you want to build about 5 more cities, for sure
  14. Yes she could join your alliance, no issues there. The restrictions only apply to trade and war (see previous posts). The only way around the previously mentioned restrictions is if you never visit politicsandwar.com while you are home and on the wifi network there (which I assume is what your sister would be using). Use a mobile phone instead, that isn't connected to the wifi network.
  15. The mistake you likely made was that your son was logged into the same wireless network as you were (as you were both at home). This would still come under the heading of "same network", even though you're not using the same computer. I know of at least one father and son team who happily play on the same network, despite the trade restrictions. It's not the end of the world and finding a nice alliance to support you both will help make the game alot more enjoyable. EDIT: I see you're in Cornerstone, good choice If you wish to message me ingame (my nation link should be on the left), I can help you out with answering any further questions about the game.
  16. This one is editable, I just prefill using the API Fair enough, security and all I'm guessing I do a fair amount of my tinkering at home, so the only sites blocked are the ones I've set!
  17. Interesting. I'll have to have a look, this kinda thing interests me Damn, I don't actually have a copy of Excel installed. I've got an old disc around somewhere for 2010, I think. EDIT: On an aside, the Google Drive scripting is actually pretty damn powerful, I have a spreadsheet there setup, that works out a nation's income, using the API.
  18. Thank you for the laugh As a web developer myself, I know how easily it can be to screw up an SQL query. I am curious though how your database is setup, that you would need to run an SQL query to "move" a nation to an alliance, as opposed to just simply directly editing your existing nation record (a much safer way). I do the latter sometimes for work, in order to move my user from one account to another. EDIT: You may also want to think about creating a script to "deposit" money into or "withdraw" money from an alliance bank and lock it to your user account, within the code. Stick a simple UI on it, where you can select the alliance, the amount of money and whether to deposit or withdraw, and you can stay out of the database entirely. There's a bunch of other stuff for work that I do on a regular basis, that have scripts setup with a basic UI, quite simply so I don't have to !@#$ about with the database. Especially in the cases where a dozen or two values are being changed across half a dozen tables.
  19. Not everyone wants to play that way and they shouldn't be forced to.
  20. If you keep the same price, the game just adds to the existing trade. So in the above case, it would still count as a single trade, you just submitted it 3 or 4 times, to stack the trade.
  21. Could we please limit the number of trades that people can have for one resource, at any one time? No one should need more than 1-2 buy or sell orders, per resource. It might also make the market a bit friendlier to players who don't spend all day on the market and lessen the chance that we end up with a market that's completely run by at most a dozen nations. EDIT: Rephrased for clarity
  22. I wasn't after a discussion of project suggestions, there's a thread for that It's a nice idea, and I don't disagree with the sentiment. But the issue I have is that nations with 8 or 9 project slots or more will start running around with empty project slots, which just makes the project system inefficient. And it's not that hard to reach 40,000 infra. You have a similar situation with improvements, but it's alot harder to get to 3000+ infrastructure in each city. Maybe the entire project system needs a rebuild, so it's not based around total infrastructure and project slots. I don't know. But it's that kind of discussion I was trying to start.
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