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Shakyr

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Everything posted by Shakyr

  1. Thanks Will a fix update the existing log too? Or just new entries?
  2. Even if they are legitimately going on vacation? That seems a bit harsh.
  3. Did a quick search and didn't see this reported anywhere. For most of the entries in the Nation Activity Log, they are of the format <datetime> - <nation name> <activity>, for example "05/04 05:37 pm - The Lost Isles changed their nation color from blue to green." Except in the case of after you have bought a new city, it is of the format <datetime> - <activity>, for example "05/21 07:20 am - founded a new city, Isla del Meridiano." When you get a chance, could you please correct the entries for buying a city, so it includes the nation name? Slightly OCD, so it annoys me slightly, every time I see it.
  4. As mentioned in his other topic, that suggestion topic isn't really suited to discussion though, about cost and bonuses. Now if he posts in the suggestion topic, after working out costs/bonuses from a discussion here, I don't see an issue.
  5. http://politicsandwar.com/forums/index.php?/topic/2630-project-suggestion-thread/ If OP was after discussion of a National Project though, before actually suggesting it, then I'd say a thread is fine though. But a more informative topic title would be better, eg. "Discussion - Immigration Center NP" Same with his other topic. OP: Don't post big ass images, learn to resize.
  6. Saw your comment on IRC and tracked this down. I like it, though it could be modified to be a bit more than a straight pass/fail. It might barely pass, but it was only enacted with half the bonuses. Or maybe 2/3 or some other percentage, because a "compromise" had to be made, in order for it to pass. Maybe that could be part of "setting up" the law, that the smaller the bonus, the more likely it might pass (like spy odds and how cautious you are). The other thought I had, is whether you could tie it to your nation policies (and then make it so policies can't be changed so often). Which makes sense, because a nation with a particular set of policies, would be inclined to pass some laws easier than others.
  7. Yeah I'm the annoying one from IRC. With the shiny new change today on the leaderboards, I noticed that the extra values you can sort by, don't show up in the table below. Not suggesting mind you, that every single value should be listed in the table, at once. Instead, I was more thinking, that when something other than Score is selected, that an extra column is displayed after Score, with the values relevant to the selected item. So if Population is selected, the last 3 columns will be Color, Score, Population. This way, you can actually compare the Top 10, without having to open up the nations in separate windows (yes I'm lazy too).
  8. Only in Beige and only for damages from wars that ended in the last 5 days. I still think a "war recovery" page would be useful, if only to summarise the damages and aid in knowing what to rebuild. Players are generally lazy and manually adding stuff up from multiple war screens, is time consuming
  9. I more had the thought of 1 spy per 500 infra. That way a nation would have to at least bring a city up to 500 infra, in order to get another spy. It's also feasible still, for lower nations to get a few spies, for gathering intel during wars (which is an issue with your suggestion of 5000 infra).
  10. Yes, but that would require effort to transfer money. 20 transfers for $99,999 and 200 transfers for $999,999 Easier to find someone with an Alliance Bank, that you could use, as an intermediary (as mentioned).
  11. Something like $2 per soldier that invades and survives the attack (general looting) + $2 per soldier killed by soldiers (looting of body), providing the opponent has at least $100,000 on hand? Attacking with 100,000 soldiers, if you kill 20,000 and lose 5,000 that would work out to (95,000 * 2) + (20,000 * 2) = $230,000 EDIT: Formula changed in the latest update. 50% less, even if they wait for weeks or months, before rebuilding? I'd say throw in a war recovery screen, where stuff destroyed within a time frame, is listed and where you can "rebuild" stuff destroyed in the war, at a cheaper cost. But if you don't rebuild something within that time frame, it is dropped off the recovery screen and you have to go through the normal screens, at normal prices, to build it back. It would also open up tactics like nuking someone pretty quickly and then keeping them at war, until they can't rebuild within the timeframe. Unless they decide it's worth the risk, to rebuild while still at war. Probably to try and stop stronger players from going after weaker players, much like the war declaration range. EDIT: Looks like Sheepy agrees. Agreed, I'd probably drop it to 10%. That way they would lose at most, 30% of resources from 3 defensive wars. Agreed. When raiding on my phone, it's annoying trying to tap that tickbox.
  12. Capping player to player aid would only work if you combined it with an upper cap of say $10,000 ppu, per resource, on the market. This would then limit the amount of funds that could be sent via the market as well, making it less likely they would bypass the player to player aid limits. Of course, this is all rendered useless, by the fact that you can just send unlimited amounts of money to an Alliance Bank, which can then be passed onto the target nation.
  13. Main thing I think missed, would be the ability in #3 to be able to set a Default Member Title, that is used for all nations without a Custom Member Title (current functionality, for all who aren't Leader/Heir/Officer). Also, I wouldn't make #1 unlimited. Cap the number of Officers to 5, otherwise some idiots will potentially put in a few hundred, just for kicks and potentially ruin server performance. Most alliances won't use any more than Leader, Heir, Minister, Deputy, Member (as categories). Possibly some might want to have a special category, for Retired Leaders or Government, to give them prominence. Maybe a "Member of the Month" category. I'm starting to run out of ideas, there (as to people whom you might want to be prominently displayed).
  14. Only just noticed today, but wiki was wrong, it's 25 per city, not 10 per city. Also, do Spies count for Nation Score? I've noticed them in the graph, for some nations.
  15. Spawn 15 million of Soldiers/Tanks/Air/Navy on your nation and send you automatically to Beige. Then you can't attack anyone and you have the upkeep of a massive military to deal with. After 48 hours, Soldiers/Tanks/Air/Navy is set to 0, you're kicked onto Grey and your Daily Purchase Limits are maxed, so you can't buy more military, until the day ends. Well that's what I'd do, personally
  16. *twitch* It's more that the Americans decided they wanted to be troublesome and they dropped 'u' from quite a few words. And switched 's' for 'z'. Probably because they wanted to differentiate themselves from their former British Overlords. You are right though, people shouldn't hijack the subject
  17. Everywhere in the game, you'll have to deal with decimals. It's not just that one Project. Besides, every 50 turns (just over 4 days), that 0.02 will become 1 and the "issue" sorts itself out. At least until the next turn
  18. To summarise it nicely ... Food Consumption (Peace) = (Population / 1000) + (Soldiers / 750) Food Consumption (War) = (Population / 1000) + (Soldiers / 500)
  19. Just a small thing, but could the colour of the sell button be changed to Red or Orange or something else? A couple of times now, I've loaded up the page in a hurry to buy something, gotten a list of pretty blue buttons and either tapped or almost tapped the sell button for an Improvement, by mistake.
  20. Figured I'd look at the numbers, as people were commenting that Wind Power is the best, at around 1000 infra. With 5 cities, 100% commerce, the difference in Net Income, between Wind Power and Coal Power (I produce Coal), was about $20,600 per day. This does take into account the drop of 140 Pollution Points (10 Coal Power + 10 Coal Mines). To power 5 cities with Wind Power, it would cost around about $1,550,000 ($77,500 each, 4 per city, 20 improvements total), including the market price of 500 Aluminium @ 1900ppu. Now I produce Aluminium, but that Aluminium isn't free, as I could be potentially selling that off, instead of using it. At the previously mentioned $20,600 per day, it would take roughly 75 days to recover the expense. Anyone think I've missed something?
  21. Halve it to 250 characters and I think it's a good starting point, for ingame advertising. Little icon in the top right, for reporting advertising, also. About the only other thing I'd suggest, is making it a monospace font. That would encourage text art and be a good concession for those who want images.
  22. Under Barracks on the City screen Under Soldiers on the Military screen On the Buy Soldiers Screen See the bolded sections of each description.
  23. Welcome The Syndicate are a fine alliance to be protecting you new folk. We could be biased though. Come visit us and say hi!
  24. Next time you receive a large amount of money from a single nation, question it first. Especially when it came from a nation that was like barely a month old. If it's legit, then go on a spending spree. It's called common sense.
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