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Shakyr

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  • Content Count

    416
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200 Excellent

About Shakyr

  • Rank
    The Snowman

Profile Information

  • Gender
    Not Telling
  • Location:
    Australia
  • Alliance Pip
    The Coalition
  • Leader Name
    Shakyr
  • Nation Name
    The Lost Isles
  • Nation ID
    14511
  • Alliance Name
    The Syndicate

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  1. The screenshot is of my script that I made before Bulk Import was added, just to display the functionality. Personally I'd love it if the city list included Name/Infra/Land at a bare minimum (I'm just too lazy to scrape the extra information myself). Yeah no. The whole point is to make it so that smaller nations can diversify their builds.
  2. Could we please, please have an update to choose what Cities we should apply the template to? At least then I can stop having to maintain another script <.< Given that we get resource production bonuses for specialising production within a city, the idea of having a single Econ template for all your cities is not an optimal solution. Being able to more easily utilise those production bonuses and specialise some cities for Food, others for Oil, others for Gasoline, etc might make for more varied Nation setups.
  3. https://politicsandwar.com/nation/id=197220 Nation Name: Covid 19 Leader Name: Kung Flu Another person with poor taste, like the one I reported a few months ago.
  4. https://politicsandwar.com/nation/id=214601 Nation Name: COVID19 Leader Name: CoronaVirus1 Some people might find it funny and maybe in a year or two it might be. But not at the moment.
  5. That response is a good way to start a flame war. Wouldn't it be better to just ask people for a few links and you'll look into it, at some point? Even if it ends up being 3 months down the track. Just to keep things on topic, the special characters I use for my city names (eg Falkonéra) are fine.
  6. As the title says. The Import Improvement Template (for a single city) ignores Recycling Initiative and refuses to apply a template with 4 Recycling Centers. Amusingly, the Mass Import deals with it fine.
  7. This would be a better solution for us players, but whether it can be easily coded is a completely different story. Being able to set your own update time is a nice change though. Though personally, I'll probably be setting it for a different timezone to where I live, so that update is in the 8-10pm range for me. I'll second this. In wars we don't really have the time to wait 24 hours to find out when they buy military.
  8. Can we have a master list of all achievements implemented so far? Thanks
  9. I'm not sure exactly where to start with your bad maths. Yes you might have 15 api endpoints, but those endpoints are not all equal. There are ~260 Alliances, ~10.7k Nations and ~61.9k Cities that are accessible from those endpoints. Calling all those, even once per day, gives you a maximum of 73k potential calls per day. Which is the root of the problem. It is impossible to get the information required for even the most basic of stuff, without delving into the individual API endpoints. If you want to a proper short term solution, merge /alliance into /alliances, /nation and /city into /nations. Sure they'll be massive, especially in terms of nations, but hopefully no one should be fetching it more than once per day (and you can possibly rate limit it when you have time). Good luck with your degree and if you ever want to discuss the API, feel free to DM me on Discord or tag me in #api
  10. If you screw up a trade, it's your own fault. I've done it before, myself (twice yesterday even). Just message the person and if they decide to return all or part of the trade, bonus. If they don't, well it's a lesson learned. Just remember when messaging people, be polite. I find dropping a message of "Nice catch of my screw up " with a subject of say "Steel Trade", will get the nicer people offering to return all or part of the trade, without even asking. It really doesn't matter how they noticed your screw up. Whether it be by a trade bot notification or they just happened to load the page at the right time.
  11. Was thinking recently, Politics and War is missing consequences for if you're unable to cover your nation's expenses. This could then be used by the "banks" that are already available, offering loans at obscene rates to temporarily cover a nation's expenses. In order for this to work, I'd setup an order of things to be paid. So for example, Military is always paid first, then Power, Resources and Improvements. Within that you could have an order of things. Like Hospital is always covered first, then Police, then other Improvements. Depends on how far you want to go. Potentially customisable by the player. This way, it's not just a matter of whether you can pay all your expenses or none. You can choose to cover some of the expenses long term, but not others and deal with the consequences. If for some reason your income drops, then I see two things happening. Power, Resources and Improvements, I see them just flat out not working for that turn. Military, it gets slightly more complicated. Soldiers, Tanks, Aircraft, Ships and Spies: Each consecutive turn expenses are unpaid, there is an increasing chance of desertion, between x% and y% of your current forces. Missiles and Nuclear Weapons: Each consecutive turn expenses are unpaid, there is an increasing chance of failure of x% and y% of the current stockpile due to lack of maintenance. For simplicity, I'd initially just "remove" the Missiles and Nuclear Weapons. Though ideally, I'd have them more as a ticking bomb and upon use, they may explode (taking out more of the stockpile) or just simply not fire.
  12. There was a war? Congrats on the peace, guys
  13. Just want to point out, that when you favourite messages, while the message might stay in your inbox, the individual messages sent within, are deleted over time. There's been quite a few times I've favourited a message, because I've been sent information that I want to refer back to, only to find out after a month or two, that it has been deleted. Please fix this.
  14. Personally I liked all of the trial changes and especially the Econ one. So I'm glad you kept that one
  15. Then he should have apologised to those nations he accidentally spammed and not just simply continue on as if nothing had happened. If he doesn't have an audit trail, so he knows what messages were sent, then he should get to coding one. Block only solves the issue for myself. It won't solve the issue for all the other nations in the game. Also, this time it was only a few messages. What if next time a spam bot screws up, it's a 100 messages or a 1000 messages? I'm not saying you should do anything in this case, I reported it to raise exactly this issue though.
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