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Kemal Ergenekon

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Everything posted by Kemal Ergenekon

  1. Thanks a lot! I will try to see if there are any differences in growth rates across cohorts.
  2. Can you create the following city level data? Player ID, City ID, Player Account Creation Date, City Creation Date.
  3. If you remove the ability to use spies to sabotage nukes, then spies become *completely* useless. That makes the game less dynamic. It would be equivalent to removing spies altogether, because they aren't remotely useful for anything else.
  4. Lol. So 2 days of 100% protection for your nukes, and reducing 1 more nuke kill every 2-3 days is insufficient protection? Give me a break. Spies have 3 main uses: 1) Kill people's nukes 2) Kill people's spies 3) Protect your own nukes from others' spies by reducing their chance of success as long as your spies live. If the spy rebuild rate is going to be increased, it needs to come coupled with a higher chance of sabotaging nukes when the opponent has more than 2-3 spies. Else, nukes will be invincible until they are used.
  5. You are entitled to your own false opinion, of course. The fortify option before the update allowed nations with zero military prevent getting looted whenever they wanted. You want to loot someone's resources? You cannot, no matter how strong you are militarily. Beiges only happened if one side was inactive, or wanted to get beiged on purpose, which usually happened after they hid their resources somewhere else. Now they still have access to the same strategy, but at least they won't be able to switch after fighting a little or lobbing a nuke, and they will have to be active enough to use all of their MAPs in time.
  6. This is a good update. The infinite fortify to avoid beige for sure was more of an exploit than a strategy, and made no sense. I wouldn't mind it being further weakened since, as demonstrated above, if you always fortify on time, you still can avoid beige.
  7. The only thing that can be said for certain is that now the wars will be costlier: 1) More slots needed to achieve same production -> More infra per city needed -> Infra rebuilding costs go up -> Infra rebuilding takes longer 2) Less production of resources overall -> Smaller warchest development given the same amount of time -> Warchest rebuilding takes longer So this update will encourage either snoozefests or shorter wars.
  8. Oh my god, this thread. If there was a program that could convert forum threads to videos, this thread would become a porn flick. The title would read "Young Korean Woman Commits Suicide by Bukkake."
  9. I don't think they did terrible either. But I think their past reputation was stellar (I remember lots of people claiming BK fought better than Mensa in some past wars), hence the high expectations.
  10. People regarded BK very highly when they were on the Syndisphere side, but they failed to deliver as much as people have expected when they switched to IQ. In fact, IQ must have thought that BK's switch was sufficient for a victory over Syndisphere given that they attacked.
  11. Then you must have hoped for something saltier than the Elemental Plane of Salt. Just imagining what you might have hoped for made my blood pressure shoot up. Dio protect us.
  12. I didn't say how or whether it was possible. The chances are the same as you gitting gud: 0%.
  13. If Mensa HQ ever signs with NPO, the first condition would be the permanent ban of Roq.
  14. I made this 8 months ago, but luckily it is still as relevant as it was back then, xdxd.
  15. >checks forums after a long while >IQ still being IQ
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