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Kemal Ergenekon

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Posts posted by Kemal Ergenekon

  1. From my point of view:

    -BK et al were doing horrible in the initial blitz (2 weeks or so).

    -Our side became too confident and went on a beige-spree.

    -BK et al capitalized on their concentration and all the beige protection our side gave them, and counterattacked very successfully.

    -At the moment both sides have suffered a lot of losses, regardless of who lost more.

    tl;dr: Our side should not have beiged anyone.

    If anyone wants actually accurate infra damage calculations, take a city by city infra snapshot of every player in every alliance at the beginning of the next war. I can give you a formula to calculate the exact infra loss given current and previous city infra levels. It is very simple.

    • Upvote 2
  2. 2 hours ago, Flanderlion said:

    I mean, tbh. it kinda is, like our costs from this war are going to be way less than the oppositions (as long as the war keeps going for another few weeks so all the expensive infra of the opposition starts getting lower).

    As long as you don't build any tanks or ships, you will be giving your opponents a great advantage in war; and unless your side is much larger/competent, that's a good way to lose the war. If the opposing side does not sign a peace deal fast, you also continue to lose all your infra + opportunity cost of income you would have if the peace was signed earlier. In other words, you are at the opposing side's mercy.

    Some alliances on the winning side did it in the past as well, but that was essentially free-riding on allies who did build tanks and ships.

  3. 6 hours ago, durmij said:

    The update was posted when, 3 weeks ago? 4? I lost track. But the point is, a ton of effort and resources where already sunk into nukes at that point. You can just negate an entire strategy that people have invested so heavily in and still call it a fairly designed game.

    And in a previous update nukes were changed such that they no longer beiged players, favoring the nuclear bloc immensely.

    Updates giveth and updates taketh. Whine is eternal.

    • Upvote 5
  4. 4 hours ago, Micchan said:

    It is a good idea on paper but I don't think many people will use it, there's a limit to the spy operations so why paying people to do it when you can do it by yourself?

    Many reasons. A person is capped by 2 offensive spy attacks per day, and might not have enough spies at the moment. You want 60 spies and CIA for maximum chances. If you are a person who wants to spy out more nukes than 2 per day, and want anonymity, it is a great option.

    A side benefit is use during wars. When I was running spy ops in Mensa HQ, I would have to donate the exact cost of the spy op to every member. Through this system, an alliance can just post bounties on the people with nukes, and the person who kills the nuke gets immediate recompensation rather than having to contact an alliance operative and prove that he or she did indeed do the op. This also helps recompensation to happen across allied alliances.

    Given that we have bounties for raids and attrition, I think it is only logical.

    • Upvote 1
  5. War is always about burning pixels. Razing down the cities replete with fat whale infra is the true meaning of life. Any analysis that ignores the glorious destruction of the pixels is by definition incomplete, and sinful in the eyes of Lord Dio.

    • Upvote 3
  6. 13 hours ago, Alex said:

    It's not about cheap tricks at all, it's about the time and effort it takes to re-write the system to save custom images and know when to show them. Right now most custom images are saved in the same spot as regular images, so there's no way to change them when you lose VIP but by resetting them to something else. I try to minimize database size to keep the game running quickly.

    And I also just don't think it's that hard to renew VIP early. Renewing early doesn't give you any less time on VIP, you could buy 6 months of it all in bulk if that's what you wanted.

    We both know that saving a few small images will not put a great strain on the server storage space anytime soon with the number of players you have. You could also just save the link we provide for the upload instead of saving the file on your server. But you are saying you don't have the incentives to code, which is the real answer.

    I didn't know I could sink credits into the VIP before expiration to get the same amount of days. That will probably solve my problem.

    • Upvote 1
  7. You intentionally do not want to make it easy for people to let their VIP status expire for even a day by this "forget the links to all custom content" trick. You intentionally do not want to add a checkbox which will renew the VIP subscription on the expiration date as long as you have the necessary credits on your account. This isn't hard, so I guess this is what you think of as a good strategy to boost subscription revenues. Good luck convincing people to do that with these kind of cheap tricks.

    • Upvote 1
  8. 42 minutes ago, Apeman said:

    I agree with kemal on the point that military units can be wiped out easily within a few days. If I had only 20, you could easily wipe them out in less than 5 if I'm also throwing. The point is I have 100. I pay for the upkeep daily, and there is no cap on total nukes. I bought them right? Even with 100 nukes and me throwing 8 per day and you spying 2.5 daily I can throw for 10 days roughly including the daily buy. Ill be out of infra way before then. My only question is why are you worried about nukes if you are a decent human? Never nuked a person who didn't deserve it. 

     

    Sheepy great game bud. Fix this little issue with either spy daily buys or kill limits. Either way

    Yes, you have 100. But we cannot have 100000 tanks or 100000 planes now, can we?

    If Sheepy increases the cap to the numbers described, he should also play around with the probability of "Sabotage Nukes" operation. Else it makes spies even less useful than they are now.

    The fact that you are annoyed by the spy system is proof that it works. If you never received any spy attacks, then it would be a useless game feature. If spies are ineffective against nukes, you can just remove all the pretension that it is intended to be useful, and take it out of the game.

  9. The people who complain about spies being hard to retrain are more often than not those who use spies defensively to protect their nukes.

    Their main argument is that all other troop types, like tanks, planes, ships etc can be retrained in 5-6 days.

    What they carefully forget to mention is that tanks, planes, ships, and soldiers can be decimated to zero in a few days as well. However, take the people like Fraggle and Apeman who have over 100 nukes. Even with the current spy system, and even if they have zero spies at the beginning, only 2.5 of their nukes would be killed per day: In order to make sabotage nukes attack likely to succeed, you need to clean out the spies every other day since they will retrain 3 every day. It would take 100/2.5 = 40 days to destroy all the nukes under the best of circumstances.

    TL;DR: If you are going to boost spy defense, you also need to somehow boost spy offense. Else, you could just sack the spy system altogether, as it is only good for nuke shenanigans.

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