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Buorhann

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Buorhann last won the day on April 12

Buorhann had the most liked content!

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6803 God of Upvotes

About Buorhann

  • Rank
    Legendary Member

Profile Information

  • Gender
    Male
  • Alliance Pip
    The Golden Horde
  • Leader Name
    Buorhann
  • Nation Name
    Vanaheim
  • Nation ID
    12739
  • Alliance Name
    The Golden Horde

Contact Methods

  • Discord Name
    Buorhann#7425

Recent Profile Visitors

8163 profile views
  1. Buorhann

    Do me a favor?

    1) Kev 2) No one at the moment 3) Hannah, she wiggles a lot 4) Any leader not tied into the clusterfrick
  2. Buorhann

    BK Adds Some Ink

    They already have technically.
  3. Buorhann

    Pantheon workout routine to shave off all that extra infra

    I see my boy @Windseeker is doing well.
  4. Buorhann

    I chuckled

    I will roll whichever alliance picks him up if he's not in TGH.
  5. Buorhann

    Best/worst name

    Best. This Sisyphus is the worst.
  6. Buorhann

    End off-shore banks for Alliances

    Not quite seeing your issue with my suggestions then, perhaps re-read what I suggested?
  7. Buorhann

    End off-shore banks for Alliances

    That's entirely situational, afterall, a smart coordinated group would find someone that isn't blockaded in a battle, and have them move the bank. Still, it is far more of a risk to get that moving than what it currently is in the game right now. In it's current state, there is absolutely nothing to stop a player to separate from an alliance, create a new alliance, and have a alliance-to-alliance transfer. Even if that player is blockaded, he can still move alliance funds since it is not part of his nation. You can create multiple 1 man alliances and play hot potato with your resources. There's no cooldown on creating alliances, no cooldown on transferring between alliances, and there's no cost to creating alliances either. It's instantaneous. It's a HUGE issue.
  8. Buorhann

    End off-shore banks for Alliances

    So you'd rather keep a status quo that encourages stagnation, ok. As for the cooldown period, it is easily exploitable to hide your bank. A cooldown would stiffle the exploitation. While yes, it is a unpopular idea, it is one that is needed if we want to encourage economic growth in the long run. Being able to hoard resources and cash, and SAFELY MOVING IT, is what's really hurting the economy. A blockade stops it. Hence the "added risk" part. That's how Syndicate got their bank looted twice by Arrgh members, and how TKR got their bank looted by KT/TGH as well. They mistakenly moved their bank to a nation to deposit it, instead of doing a alliance-to-alliance transfer. You add the cooldown period on the alliance-to-alliance transfer. Maybe not a huge one, but definitely enough of one to prevent constant hot potato in a single server day.
  9. Buorhann

    A Serious Message For Orbis

    I shared this topic across what I had access to. While I personally cannot donate, I do hope the awareness helps out in some way. Best of luck, @Biel. Shitty situation to be in for you and all the other Venezuelan players here.
  10. Buorhann

    End off-shore banks for Alliances

    Feel free to discuss, @TheRebelMan and @Shadowthrone.
  11. Buorhann

    End off-shore banks for Alliances

    I was thinking on this topic some more. While I don't have a "fix" for the offshore alliance bit, I do have some small suggestions for the community to think over. Why not put in a Loot System where it starts off at a certain percentage (Say 5%) as a base, and each loot beyond that degrades it further and further. As time goes by, the degrading is slowly removed back up to a base of 5%. Example: Player A beiges his target first, gets whatever loot from the player plus 5% of the alliance's bank the target was in. Player B then loots second, but only receives 3% of the alliance bank. Player C finally loots, but only receives 1%. (And it continues to drop till it hits 0% Of course it'd go into decimals between each. Maybe 5% to 4.5% to 3.5%, to try and spread it out further) This would do two things - First, it would reward the first player who beiges first. Think of it as a way of encouraging them to beige, to beat the rest of their own war mates to the loot at the end. This would also prevent an alliance being overly looted when in a total rout, as the degradation means less and less loot is leaked out per beige. My second suggestion is to establish a way of putting a "cooldown" when a bank ships off resources to another alliance bank. While this won't completely solve the issue of offshore banks (An alliance could just move the resources to a player, he can create an alliance, then deposit it) - it would put more of a risk to it (IE: players can be blockaded and prevent the deposit of massive resources into a AA bank) and force alliances to be more creative, both with the timing and coordination of pulling it off effectively. These two suggestions would go hand in hand in my opinion. While not the most optimal, considering everybody would like easy money and easy methods of NOT losing the money, there has to be a form of balance in the game that has little to no risk in it as it is now. Otherwise I'd say we'd have to add more into the war system, such as creating Transport units in order to ship off resources elsewhere, but that could get overly complicated for a system so simplistic. (If interested, I could elaborate more on this, as it is pretty vague)
  12. Buorhann

    End off-shore banks for Alliances

    The only one to "fix" this would be to remove the Alliance Bank looting altogether. Otherwise, people will just find another way to be crafty with moving it.
  13. Buorhann

    SNN-Too big to fail

    F
  14. Buorhann

    Our not so secret war

    Lol. If they didn’t, then they weren’t paying attention or involved in Discord. There was so much talk surrounding it.
  15. Buorhann

    Pantheon workout routine to shave off all that extra infra

    You forgot the deal certain third parties made in order to have this done.
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