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Posts posted by Ogaden
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Last call for bids
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19 minutes ago, hidude45454 said:
ok I have a few ppl in a server atm who've done like 19b in damages so far where is our free 9.5b for our services
You neglected to auction off your destruction, giving it away for free! You know what they say, why buy the cow when you can get the milk for free
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On 12/12/2021 at 2:27 PM, hidude45454 said:
Are the terms of this still double the bid in damage or two rounds, whichever comes first? If so 1.2b of damage is already significantly less than one round and I would hardly call less than a round "involvement" in a global.
That, and by the deadline the global will basically already be over so entering on either side would have basically zero effect (not to mention that 1.2b of damage is basically zero effect in and of itself)
Ahh but have you considered that if you bid say, 1 billion, that is at least 2 billion in damage? If you bid 2 billion that's 4 billion in damage, which is serious damage!
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8 hours ago, Zukran said:
NAPS do not stagnate the game, blocs do. The game being divided into as of today... 5 major blocs is what stagnates it. Having such large blocs requires alliances to be in a large bloc purely for safety, which further stagnates the game. If we really want a dynamic game that doesn't revolve around 1 or 2 lopsided global wars every year, we need to break up the blocs.
Doing so will create dozens of smaller wars and conflicts that would greatly increase activity. So many wars aren't started or avoid purely because of blocs.
- "We can't attack them they are in x bloc"
- "Our alliance has only 30 people, their alliance has 30, but their bloc has 500"
- "We want to attack this alliance, but they are in x bloc, will our bloc come to our aid? No? ok we wont attack"
Getting rid of NAPS is masking the underlying problem that no one wants to address. This is like trying to use scotch tape over a foundational crack.
This wont solve anything.
The stagnation is due to the constraints on sovereign action that bind alliances. Non aggression pacts are one such constraint, but so are blocs and all treaties especially mutual defense treaties. Every time you commit to mutual defense you give up some of your sovereignty, and people with more than two allies basically no longer have control over their foreign policy.
The root of this is naturally a combination of cowardice and an aversion to the responsibilities that entail being a fully sovereign alliance. Why do all that thinking about strategy and goals when you can just hitch your wagon to someone else to do that. The problem is when everyone does that, the wagons are hitched in a circle and can no longer move.
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do we hear 600?
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Bid to beat currently is a three way tie at 500m
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I know very few people actually play this game in any meaningful sense, but just the top 25? I see how it is
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War name already decided, forums irrelevant
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11 minutes ago, Deulos said:
Terrible decision, Ogaden. You're just supporting your own demise by defending TKR.
Arrgh doesn't really have a stake in the broader geopolitics of the war. There are various people on both sides who would prefer we were dead, and there are also various people on both sides who are friends or ex-captains including yourself.
Our primary motivation here is to reclaim some of our role as an active player in Orbis politics, and have some fun violence, pillage some loot, pad some stats, and fight with some new and interesting opponents. Fighting on the big side doesn't present many opportunities for either glory or even much in the way of loot.
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This is why I do all my banking buried under deserted islands
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9 minutes ago, Grave said:
You're hitting us? Didn't notice.
A man can only consume so many beverages at once
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Since time immemorial man has suffered from thirst, and thirst takes on many forms. Thirsty for rum, thirsty for booty, thirsty for blood, it parches your throat.
Here at Arrgh!, we are always on the lookout for opportunities, and we are reasonably certain a non-mirage cool drink lies on the horizon, within our grasp! And boy oh boy are we thirsty.
In the interests of thirst quenching refreshment, Arrgh declares war on Oasis!
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There are plenty of micros out there that are well armed and are rarely successfully raided, and there are top 20 alliances out there that are raided constantly
The real issue here is that you want to be able to farm in peace with minimal military and not get raided, and that some other force (your protector, an ally, the anti-piracy police) will fend off the raiders for you. In some eras of Orbis history there have been hegemonic powers strong enough to enforce something like this, but this is not one of those eras.
Build military and learn how to fight.
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Arrgh is protected by the chaos gods, it cannot be killed
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Alright it's possible to set different daychange, a new feature I was not aware of, so it's possible this person just did that
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I don't mind a good fight and all but this c10 nation I'm fighting has bought about 400 planes today and about 60 ships.
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Whaledom is more of a state of mind
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Buck rejoin Arrgh
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Ahh this brings back wonderful memories
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Arrgh!
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Just now, MinesomeMC said:
Omg is that you Ogaden. I haven’t seen you for years
Decided to come back for some low key raiding and pillaging
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1 minute ago, Polar Bear ArcticExplorer said:
TL;DR
Taith helped HedgeSwamp in Global War 16 against Quack sphere. Helping spy on them now. Taith is a scam and fraud, as is Greene.
Well if it's Swamp assets gone missing I might have some ideas where they might have gone
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Can I get a tl;dr for this
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1 minute ago, BigMorf said:This is a beautiful peace of paper you have there.
Isn't paper the best???- 1
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[RoH] But Sirs, The Vault is Empty...
in Alliance Affairs
Posted
The bank may be empty but the salt mine out back appears to be doing a roaring trade