Why yes, I would like to see projects that force players to make meaningful choices about how they want to play the game. It's almost like opportunity costs are something that can make gameplay more interesting.
128 players, assuming about 15k nations exist, is about .8% of the community. When you're making options that less than 1% of the playerbase has any reason to care about, and even then, would only take because 'meh, I have the slot open', yeah, I'd see that as an issue.