Jump to content

Zoot

Members
  • Posts

    356
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Zoot

  1. I'll give you the downvote you ask for. Not necessarily because I think a way to destroy land is a bad idea, but because you don't give a proper argument for why your idea would improve the game, but instead just write that "it would be cool". Argue why your suggestion will improve the game. What issue is it addressing? What part of the game play is it improving?
  2. I dunno where we keep hearing this, but I mean: Looks pretty well balanced to me
  3. Exactly! We've downsized majorly since then!
  4. Problem is that that situation would only come into play if food became scare, which, under the current mechanics, it never will. And even if a war caused food prices to rise by a factor 10 it would still only cost me 4 million a day, which is still just a drop in the ocean. Also in that situation people without the project would be effected almost as much as people with it, so the project wouldn't really make a difference. I get the intent, but it isn't gonna work. And before you ask me to suggest how to make it work... 🤷‍♂️
  5. Clarification. Is this a multiplication or a subtraction. I.e would an attacker with 10% odds on a defender without the project have a 9% or a 0% chance if the defender had the project?
  6. 15% consumption increase? Like a 15% increase to the food usage? Isn't that like...nothing? I have full soldiers at 48 cities and my food usage is 22k per day. 15% of 22k is 3300. Food currently sells at 123 ppu. 3300*123 = 405900. That is less than 1/100 of my nations daily gross income. Did I totally misunderstand something or mess up the math or something or is the "downside" of this completely pointless?
  7. Why not make it undeletable to make it an actual choice the player has to make instead of just a free city?
  8. Shoulda named it something Christmas themed. I really liked "Rose stole Christmas"
  9. I...don't hate any of this. Might not end up having the intended effect, but it sounds like a worthwhile attempt.
  10. You're not the only one. I was very disappointed when I realized it wasn't the case.
  11. Unless I am reading it wrong, it would appear that my opponent in this war beiged me and then proceeded to do another naval attack beiging me again. I don't think that is how it is supposed to work (And just so there can be no confusion, I am not saying that I believe my opponent purposely did anything wrong, I am saying that it appears that something went wrong with the game)
  12. Rabble rabble rabble. GRUMPY MAN BAD!
  13. Have the same issue on this nation: https://politicsandwar.com/nation/id=192938 Talked to multiple other people that have observed the issue.
  14. I have just happened across a nation that when I click on the "Show More/Less" under the cities block, nothing happens (as in it doesn't expand). The graphs underneath it are also blank. I have tested on multiple browsers, as well as mobile and it doesn't work for me anywhere. I have asked two other people to check it, one that had the same issue and one for which it was working. This is the nation in question: https://politicsandwar.com/nation/id=107543
  15. When exactly was this? When we had a bipolar system with two giant spheres instead of multiple smaller ones? The past you are talking about was never a thing.
  16. Zoot

    MAP bug

    I was just about to make a report from one of my other wars, so I'll just put it here since I assume it is the same issue. In this war (https://politicsandwar.com/nation/war/timeline/war=1156462) I just launched 3 air strikes: So I should have just spent 12 MAPs and be at 0. Yet the war page says that I have 2: I don't know how the server was when Sphinx launched his attacks, but it was really slow when I was launching mine, so that might have something to do with it. I can also confirm, from the other side, that my war against Sphinx also displays him as having 6 MAPs rather than the 0 he should have. Don't know if that info is useful, but figured I'd mention it
  17. Something doesn't add up here: It appears that when you select the Nuclear Attack military action from the war page it sometimes displays the default city at a weird low number. If you change which city is targeted to another city and then back again, then it displays the correct age.
  18. Yeah. You went to oil first. It only happens if you go directly to create offer after going to the trade page from the Trade button in the side menu. Follow these steps VERY CAREFULLY and don't do anything else
  19. Normally when you post a trade offer and then click the "Go back" button you get back to the page as it was before you made your trade offer. When you just click onto the trade screen from the side menu and post an offer without changing your position (i.e. without clicking the "Go" button), you end up with "being" set to "Bought or Sold" instead of what you started with. See sequence below:
  20. Hasn't this been a thing for years? Edit -> Account Settings -> Daily Update Timezone
  21. I'm more upset that the national animal of Scotland isn't one of the options in the dropdown.
  22. If you haven't already, join an alliance. Most alliances have guides that will help you with how to best build your nation.
  23. I'd be in favor of making land destructible somehow, but not the other two. My suggestion would be to give nukes the power to destroy a limited amount of land, to make nukes less pointless (and I call nukes pointless as the person in the game that has fired the 8th most of them).
  24. Why you gotta make projects that help whales to whale harder? Why Pre? Why you do that? WAIT! 180 resources per day at 3200 ppu = 576000 It pays for itself in 1 day... Anyone and their mother with a spare project slot is gonna grab this up, so if the point is to help out the tinies, then I think you're missing the mark. I'd suggest changing it to use a formula where it gives less the more cities you've got. Something like: - You get 3 of each raw divided by the number of cities you've got minus 2. So with there being 6 raws a city 1-3 gets 3*12*6 = 216 resources per day, which is more than your current, but after that the number starts dropping relatively quickly and once you start getting up higher in the cities it becomes virtually worthless. I feel this would accomplish the intend better than the current suggestion. EDIT: After discussing it with some people, the "divided by the number of cities you've got minus 2" is probably too aggressive a reduction. Perhaps something along the lines of "The amount of extra resources you get is halved for every 5 cities you have, i.e.: 1-4 cities: 216 5-9 cities: 108 10-15 cities: 54 ... That would make it useful for longer, but still useless for developed nations.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.