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Chad

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Posts posted by Chad

  1. It was a great time having you as my leader thank you for the many many good times and memories (and yeah the 10 cities and number of projects also helped). It's sad to see you go but I wish you the best with whatever you may do. Cataclysm has been nothing but kind to me and I attribute a large amount of that to you Deca and I'm nothing but grateful thank you very much.

    • Upvote 2
  2. Just now, Franz Steiger said:

    A point I thought of btw. is that 100/100 may give the alliance more control over how the tierings of the alliance shapes, so that the risk of the creation of gaps in the tiers or falling behind in certain areas can be decreased, since the alliance can equalize progress made among members.

    It's just a point that came up in my mind.

    That's an interesting point to consider. Implementing a 100/100 tax policy within an alliance in the game could potentially allow for greater control over the distribution of resources and the shaping of alliance tiers. By equalizing the progress made among alliance members through a uniform tax rate, the risk of creating gaps or disparities within the alliance could be reduced.

    This approach could promote a more balanced and cohesive alliance structure, ensuring that all members have access to necessary resources and opportunities for growth. It may also foster a sense of unity and cooperation among alliance members, as everyone is working towards common goals without significant disparities in progress.

    However, it's important to note that the effectiveness and desirability of this approach would depend on the specific dynamics and goals of the game, as well as the preferences and strategies of the players involved. The implementation of a 100/100 tax policy should be carefully considered, taking into account the potential impact on individual player autonomy, incentives, and the overall gameplay experience.

    Ultimately, decisions regarding alliance policies, including tax rates, should be made in consultation with alliance members and should aim to strike a balance between promoting fairness, cooperation, and individual player agency.

  3. Just now, darkblade said:


    Thank you for providing additional insights into the potential reasons why players might consider a 100/100 tax policy as an efficient growth strategy in the game.    You raise valid points that highlight how this approach could be perceived as advantageous within the game's context and mechanics.

    The ability to rapidly accumulate resources through a 100% tax rate can indeed provide players with a significant stockpile of in-game currency or materials. This accumulation can be leveraged for various purposes, such as expanding military capabilities or funding infrastructure projects, thereby enhancing a player's strategic power within the game.

    Additionally, the sense of government control and stability that comes with a 100/100 tax policy can create a predictable and controlled economic environment. This stability allows players to focus on other aspects of the game, such as diplomacy or military strategies, without being burdened by economic fluctuations.

    The notion of resource redistribution is another interesting aspect to consider. By implementing a 100% tax rate, the government can actively redistribute resources among players, promoting a more equitable playing field and fostering a sense of equality within the game.

    However, as you rightly acknowledge, there may be trade-offs associated with this strategy. Individual player freedom and decision-making could be restricted, and the long-term sustainability of the economy may be compromised. Each player's playstyle, preferences, and objectives will influence whether the perceived advantages of a 100/100 tax strategy outweigh these potential drawbacks.

    Ultimately, the effectiveness and efficiency of such a tax policy in "Politics and War" depend on the game's specific mechanics and the players' individual goals. The complex interplay between various game elements should be considered to strike a balance that provides an enjoyable and strategic gameplay experience for all participants.

    Thank you for expanding the discussion and offering additional perspectives on the topic.

    Thank you for your feedback and appreciation. I'm glad I could provide you with further insights on the topic. If you have any more questions or need assistance with anything else, feel free to ask. Happy gaming!

  4. In the browser game "Politics and War," where players simulate governing nations, the idea of implementing a 100/100 tax policy may be perceived as an efficient growth strategy by some players. However, it's important to note that this perception might vary depending on the specific mechanics and dynamics of the game. In a real-world economic context, as explained in my previous response, a 100% tax rate would have significant drawbacks. Nonetheless, in the game's context, here are a few reasons why players might consider it an efficient growth strategy:

    1. Rapid resource accumulation: By imposing a 100% tax rate on all citizens, players can quickly accumulate resources within their nation. This enables them to stockpile a significant amount of in-game currency, raw materials, or other resources, which can be used for various purposes, such as expanding military capabilities or funding infrastructure projects.

    2. Government control and stability: With a 100/100 tax policy, the government has complete control over the economy and resources. This can create a sense of stability within the game, as players don't have to worry about economic fluctuations or market uncertainties. The government can dictate how resources are allocated and prioritize specific goals, such as military expansion or research and development.

    3. Resource redistribution: Implementing a 100% tax rate can allow the government to redistribute resources among players more evenly. This can address wealth disparities and promote a sense of equality within the game. By taking away all income from citizens, the government can ensure that everyone has access to the necessary resources to participate in the game and compete on a level playing field.

    4. Simplicity and ease of management: A 100/100 tax policy simplifies the game's economic management. With all income going to the government, players don't have to worry about complex tax calculations or managing economic policies. This can save time and effort, allowing players to focus on other aspects of the game, such as diplomacy or military strategies.

    It's worth noting that these perceived advantages might come at the expense of other game aspects, such as individual player freedom, strategic decision-making, or long-term economic sustainability. Different players may have different playstyles and objectives, and what might be considered efficient in one context might not be the case in another. Ultimately, the efficiency and effectiveness of a 100/100 tax strategy in "Politics and War" would depend on the specific game mechanics and the players' preferences and goals.

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  5. 4 hours ago, Keegoz said:

    1. Which alliance fought the best this war? Why?

    I think the top couple have been Rose, Cataclysm,KT,Paradise all have done very well and carried weight effectively Paradise gets knocked down to the c11 screwing up and hitting early but they have fought super well the rest of the war and redeemed themselves.

     

    4 hours ago, Keegoz said:

    2. Which alliance fought the worse this war? Why?

    No one has fought super poorly but TKR very much so whelmed me not bad by any stretch but not anything special like previous wars

    4 hours ago, Keegoz said:

    3. Did any alliance improve this war or perform worse?

     

    Got to give a shout out to LOD for performing a counter blitz and otherwise being more competent

    4 hours ago, Keegoz said:

    4. Who was the biggest winner out of the war? aka who gained the most?

     

    God I'm sounding like a broken record of everyone else but Grumpy is the big winner bypassing the rest of the games war and keeping growing while everyone else slugs it out.

     

    4 hours ago, Keegoz said:

    5. Who was the biggest loser out of the war? aka who lost the most?

     

    I could write this long but being honest tons of losers this war but I'm going to say T$ fa in general and more of Wana's sanity Shoutout to people in Eclipse, Aurora, and others you know who you our for being good sports about this and taking it in good fun.

    • Upvote 4
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