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Cherise

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Everything posted by Cherise

  1. Nation Link: https://politicsandwar.com/nation/id=273329 Ruler Name: Lofer Nature of Violation: Being an Alex Multi Why? It's obvious, this nation is listed as last online as of Unix Epoch. Moreover, a Unique ID check reveals no information, indicating that Lofer must have been created by Alex, as there should be no IP logs for this user.
  2. Hatebi would have been good on staff, and would likely have enhanced performance. IMO, in theory, Camelot could have burnt Nexus to the ground (while still being rolled), but part of the issue was a question of whether Camelot burning Nexus to the ground would have been desirable. As to extending the war longer; if you were actually planning to win the Nexus war and had demonstrated the IA strength needed to do so, then yeah, it would have been a good idea. Peacing out is disappointing, but your reasons for surrendering are understandable.
  3. Such as the fact that Hollywood took substantial damage last war and is mostly neutralized, right, with TKR having taken the equivalent of 5 months income damage over the past 3 wars? Time for a rematch!
  4. Mainly because TKR had huge warchests backing them, one, two, TKR was actually competent that war. The meta also changed so that the tactics TKR used (raiding, 1-shipping) no longer worked in the present meta as max-mil etc is now normative with planestrat being dead or near-dead, meaning that there's too much mil floating around for targets to be raidable. From what I heard, TKR's goals were to toughen up the alliance, but unfortunately for them, there's only so much damage a given alliance can take, and when not-IQ / Opus Dei smashed through the KERCHTOG$++ coalition, TKR broke in the subsequent war. TKR, in general, was relatively easy to suppress in the later stages of Roqpocalypse, while Rose, ironically, was substantially more of a headache. As an aside toward TKR goals, certain parties (including myself) believed that the extension of the war was intended (and if you were there, TKR was the one screaming no-surrender) to put in the diplomatic groundwork for the subsequent war. The only problem with that was that, if you talk to the more honest parties of the KERCHTOG$++ coalition, Roqpocalypse could have been considered at best a pyrrhic victory, so extending the war backfired on TKR in that case. However, I don't think anyone would say TKR did not perform well that war, just as even people sympathetic to Camelot would insist that Camelot underperformed, and that Hollywood was an utter mess last war.
  5. I did something like that to a micro a while back, tbh. I actually find this style of gameplay exhilarating, and it's one of the reasons I'm critical of Camelot's recent war performance. Camelot was only rolled for about 7 weeks, TBH. I'd go mention something about TKR's war strategy (and relative success) in Knightfall, but it's getting late.
  6. By the same logic, no alliance would ever go to war, other than perhaps the raider alliances, as wars are unprofitable. There's more to the game than pixels, man.
  7. Most of the active and competent members of Camelot left for TCW, leaving a skeleton crew in Camelot. Camelot was able to deny, beyond daily damage (which was pitiful, tbh), at least 700 million in daily income to Nexus over a span of like, what, 20 days after the main war ended? That'd come out to 14 billion additional damage. I honestly am quite disappointed Keshav wouldn't come back, though. With his skills, I'm sure the war could have lasted another 90 days.
  8. Raiding is an ecosystem thing; whether raiding is alive or dead has more to do with the numbers of raiders vs the numbers of raidables, as well as the vulnerability of raidables. The biggest issue with the modern meta vs raiding is more that, well, in the old meta, tanks used to be used for raiding / counter-raiding only, and most people didn't have a need to max up tanks. These days, every MMR has heavy tanks, which makes it much harder to punch through on the ground. But I don't see any desire to move tanks back toward "raiding tool only" as part of the meta, so that's where tanks are and where tanks will remain.
  9. Yeah, traditionally I never use my actual name and attempt quasi-impersonations as a standard MO. This is CN:TE tactics, never let them know who you are, where you are, or what you're doing until it's too late.
  10. Diomedes keeps on merging failed alliances into other failed alliances. You still owe me a good talk.
  11. Mainly because there was a massive upper tier this time around. I actually objected to this war because it was effectively overkill (and meant that anti-Hollywood politics became unsustainable); I was stunned that there was no tier warfare going on, but as it turns out, having 40% of the game's whale tier only means that you have 40% of the game's whale tier and the other 60% can dogpile you fairly effectively.
  12. Clock bloc? More like Coqbloq, amirite? And who will you be proceeding to Coqbloq next?
  13. Knightfall never actually destroyed TKR power. This one is fairly close to doing so, however, with TKR having taken 100 million damage per city last war cycle. I wouldn't mind the name "The Real Knightfall", especially since during Knightfall TKR was able to obtain obscene war stats (positive damage, #1 by total damage). This time around, their resistance level was terrible.
  14. Paid outsiders are less likely to be biased. Moderation is a weapon. Unless you're dumb enough to assume otherwise, moderation allows players significantly more control over game affairs than anything else you could do in game. Since moderation is effectively the game's strategic high ground, players and alliances will seek to acquire control of the moderation team and impose strikes / warnings with political intent. If you're not paying them with money, you're paying them with power, and power corrupts, absolute power corrupts absolutely. ==== As previously stated on Discord, Alex does not have the capability to personally moderate all game affairs. Neither is the game making enough that professional admins can be hired. Hence player-moderators and everything that comes with it.
  15. Which is strange, since while Rose took around 60% of their incomes in damages between this war and GnR (i.e, damage level comparable to Grumpy), Syndicate took like 10-20% of their incomes in damages this war.
  16. Congrats and good luck. All hail the new Vexz puppet!
  17. Minispheres -> Tripolarity -> Bipolarity -> Hegemony -> Minispheres / Anarchy Tripolarity -> three major blocs (which is true to an extent), a bunch of neutrals / hangers on (which is true to an extent), and the major blocs keep rolling each other in 2v1 dogpiles. Eventually, one of the blocs dies (Hollywood took a hell of a lot of damage in the last 3 wars, Rose took a lot of damage between GnR and 522), both sides proceed to loot the dead bloc for members and alliances, and we have a bipolar system. Between Rose coalition's failure to defeat Hollywood, and the recent dogpile vs Hollywood, Minispheres are as good as dead. What we have now is a state of tripolarity given the big three (Syndicate, Rose, Hollywood). I don't think, given the political configuration, that there is much chance of reverting from a tripolar system into a minispheres system. At best, a major sphere could collapse and be replaced by another, but that's just tripolarity extending itself. And in fact, that's the best possible outcome right now, with the perpetuation of tripolarity as opposed to decay into a bipolar system, which often is a crypto-hegemony (i.e, one side always wins all its wars) that might not include you.
  18. Your coalition has dealt overwhelming damage to Hollywood, considering the combination of TLR, GnR, and 522. I cannot seriously believe that you are planning to reroll them; doing so would be tantamount to alliance-killing. Since I tend to play by my own metrics instead of standard metrics: TKR has taken, with Net Negative Profit in parentheses: Hollywood vs Bollywood: 173.07 (165.45) Billion Guns and Roses: 125.29 (102.54) Billion The Last Ride: 31.05 (21.92) Billion. Total: 329.41 (289.91) Billion Grumpy Old Bastards: Hollywood vs Bollywood: 99.26 (96.93) Billion Guns and Roses: 50.88 (29.68) Billion Total: 150.14 (126.61) Billion The Duck Hunt NAP expired in April, if I recall correctly. We are about 5 months distant from that. Grumpy makes around 1.6 billion a day in peacetime, or if we consider 135 days (5 months minus time without infra), 216 billion. The Knights Radiant made about 2.1 billion a day. Over 120 days (another 15 days taken off since Rose coalition was able to deal actual damage to TKR), that would have been about 252 billion. For the last 5 months, TKR lost everything they made to wartime. Grumpy Old Bastards lost 60% of their income.
  19. I don't think BlackRose actually needs a NAP at this point. See, TKR took about 55 million damage per remaining city. Grumpy Old Bastards took 80 million damage per remaining city. If you consider the damages TKR took in a combination of TLR and GnR, TKR took 100 million damage per city in the last three wars. That's equivalent to 200 days build-up in the lower mid-tier. Hollywood is incapable of serious offensive action in the next 3 months with or without a NAP. === What the NAP does, on the other hand, is forestall a few things: -First, it dampens Rose or Syndicate's desire to try to flip Hollywood, should BlackRose obviously break apart. Demonstrably having flipped Hollywood is dangerous because it indicates hostile intent vs the other, and Hollywood is of no consequence in a Syndicate vs Rose war that launches before the NAP expires. -Second, it prevents Rose / Syndicate (most likely against just Rose) from intervening against Hollywood should Hollywood elect to hit Oasis or Minc. While Hollywood IS still cash bound after the 100 million damage taken, Oasis and Minc have demonstrated their inability to contribute much against Hollywood, and tier-wars that are conducted as downdeclares can be cheap or even profitable. -Third, it prevents Hollywood from intervening against Rose / Syndicate should either or both elect to hit Oasis / Minc. This is only of note should Oasis / Minc actually choose to take offensive action (hitting one side of Rosynd, then having Hollywood provide cover against the other). Since Oasis / Minc sat out the war (and probably profited around 183 billion by doing so), there is a valid CB against their wardodging. Then again, there's a valid CB against Blackwater for war dodging last war cycle (4-7 million damage per city taken in TLR, formal war dodging in GnR), and no one's hitting them over that.
  20. Thanks for the clarification.
  21. I'd see the NAP having two aspects. First, TKR took massive damage between the TLR-GnR cluster and the Blackrose war. Moreover, Hollywood lost its rebuliding money as it was hit only one month after the GnR. TKR likely wants the NAP at least in order to be able to recover economically. Second, historically, NAPs have been used by weaker powers to break up the coalition that destroyed them. The IQ-Syndi NAPs in the run-up to Knightfall effectively precipitated Knightfall; i.e, TKR ran out of targets and started hitting random people. The Duck Hunt NAP resulted in Swamp being destroyed on its own and eventually saw Hedgemoney's defection into Hollywood, setting up the stage for GnR. The absence of a NAP in the GnR war, in contrast, resulted in Blackrose and Hollywood blowing each other's faces up almost immediately after the war ended. === The NAP should be seen less in terms of "morality" (bad for the game, etc etc etc), but in terms of its existence as a political play.
  22. So... betting pool on how long it takes for Rose / Syndicate to hit Oasis / Mystery, especially with the NAP manifested.
  23. Five times so far, Babai. "Final Alan *" should be a meme. It's a bunch of shitty Squaresoft RPGs that have roughly the same plot and watch the same shit burning. That said, in my view, Final Fantasy 6 was the best of the Squaresoft RPGs, imo. FF7 etc took it in a different direction, FFX was too linear. FF13, I really liked the character designs, but the plot, linearity, and characterization was disappointing.
  24. Protip: Cthulu, he doesn't care. See, for Greene, you're a small micro that's doing raiding operations, into what's effectively his farm. He's betting that you'll eventually give up, and what's more, no matter how much damage you deal, he doesn't really care that much because he doesn't care about his members, and even if he did, he's likely rich off something or another (the Taith scam, for instance), and can bribe them into staying. You really have a few options here: 1. Resort to alliance killing tactics. Find someone who's interested in poaching his members, then beat his members up and have your friend try to poach them. Unfortunately, 770 has low-quality members that aren't really useful for anything other than being farms (i.e, a liability when you get rolled). 2. Find some friends to beat him up for you. You can resort to tactical strikes; i.e, raids of senior government members and Greene himself, (Rose seems to be doing this already), as well as a general alliance rolling, which would probably need Delta or ex-Delta assets given the relatively low tier. 3. Scale up and do it yourselves. The primary threat would be Black Skies, which is actually (relatively) substantial, and would require quite a few nations to take down, or just adroit diplomacy to get them to avoid defending Greene. 770 on its own should be engageable by about 22 C12s downdeclaring, with some other nations to deal with Greene's higher-tier assets, which can probably be done by calling in favors from others. You currently have 8 nations at a C5 tiering.
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