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Cascadia

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  • Gender
    Male
  • Leader Name
    Haakon Lins
  • Nation Name
    Dominion of Cascadia
  • Nation ID
    191012
  • Alliance Name
    Crimson Dragons

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  • Discord Name: DeMarcus Cousins IIII#6754

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  1. 7th Improvement Type - Residential This new type of improvement would be located in between civil and commerce in the city menu. It would also introduce a new raw resource, raw resource improvement, and manufacturing improvement: lumber, forestry, and lumbermill There would be three different types of residential improvements: Apartment Complex, Suburbs, and Exurbs (city outskirts) Apartment complexes would cost 200 lumber and 20 steel each. They would add 1,500 people each and you can only have 3 per city. They would increase the efficiency of manufacturing by 10% and maximum commerce rate by 5% each. They produce 10 pollution and increase disease by .25% and cost 20 food per day to maintain each. Suburbs would cost 100 lumber and 20 steel each. They add 1,000 people and adds 100 people every in-game year due to families, you can have 5 per city. They would increase tax revenue by 5% each and increase the maximum commerce rate by 2%. They produce 20 pollution and cost 25 food per day to maintain. Exurbs would cost 50 lumber and 5 steel. They add 500 people, produce 2 food per turn, and increase tax revenue by 2%. They produce 15 pollution and cost 5 food to maintain per day. Because this would add new improvements, infrastructure costs should be reduced or the infra required per improvement should be 40 instead of 50. The countryside nation menu is separate from cities. Farms would be moved to this menu along with 3 other new improvements: plantations, ranches, and interstates. I would add more detail to countryside and lumber but I can't really think of much else to add. Some of these could be adjusted but I think this would improve the game's mechanics.
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