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levothy

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  • Leader Name
    levothy
  • Nation Name
    mypoliticsWarNation
  • Nation ID
    2033

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  1. While your at it maybe more project slot for nations with low pollution Total pollution xxx or less nation wide + 1 slot. At xxy or less + 2 slots, at zero or less +3-4? slots.. Any project in these special slots will fail to work if you pollution goes over ???? for x days (not destroyed just stop and would take xx days of low pollution to restart), if it was do to pollution you made ( not a nuke?). If you allow nukes to factor in them give credit for negative pollution in other cities to offset this and/or make nukes less effective in green cities. I'm thinking this would increase game building strategy and give player more options. Also send a message to polluters that P&W is not a pollute all you want with little consequences game. Something like this would allow more new projects for the game, you may wish to allow credits to buy down pollution (carbon points) or allow other nations to sell you their negative carbon points on the market much like food.
  2. I was thinking about farms in a similar way. If your overall pollution is low it shows you have a "Green" mindset. Your people have a good knowledge about dealing with pollution. It would make sense that you would be better at dealing with any kind of pollution. So a nation with a low or negative should be rewarded. This would improve strategy and show people that pollution is harmful . You may say this would help P&W image, polluter are not popular in the world and should not be able to do this without some kind of effect. The strategy could be if you build with less pollution your farms will do well in peace and less harm to food production in times of war. If you are a polluter you may need to buy food as your food is not fit to eat in times of war. This may add a political correct sense to building strategy as a plus.
  3. Very clever post. I did not think of that, however, safety may not have been a concern with these missals. Notice no lead was included in the list of res, so no shielding to protect the workers building moving or storing these missals. The lead shielding would help protect the sensitive electronics as well. Sounds like they pick cost over safety? what do you think. The 500 tons of gas hit with a bomb is still a major issue as well.
  4. Sorry... it was just a question about logic. Did not want/mean it to upset anyone. I was just pointing out that this makes little sense. Something that could be reworded better?. If you think the building should be destroyed that's up to you and the game mods, not I.
  5. " You successfully detonated an explosive in the nuclear research facility in MypoliticsWarNation . Your spies destroyed 1 nuclear weapon. Your agents were able to operate undetected. The operation cost you $593,969.70 and 0 of your spies were captured and executed." One would think that blowing up a nuclear weapon inside of a building would damage the building as well.. What kind of a building still stands after something like this. How come they destroy power plants and infra by landing near by yet can't do any harm blowing up inside of a building (confine spaces amplifies explosive power). Don't forget the 500 tons of fuel inside the missile this burning with-without the nuclear part of the missile would destroy/damage any building made from concrete or steel or combination of both. You may watch you-tube videos of what happens to concrete and steel in fires like this. After all of the damage how do the workers re-enter this building do to contamination from 250 tons of uranium. If they could enter the building what shape would the equipment needed to make a nuke be in?.
  6. Thank you for that info. I did not know this, This is why it good to have experience players like you in any game, willing to share knowledge.
  7. Military level should not be base on 5553 buildings. That could be a max level, however total military levels should be base on population and not a magic building. IE: nation1 has 16 cities with a average of 300k people per city given him about 240k troops nation2 has 16 cities with a average of 40k people per city and just because of a building can somehow build the same number of troops. If you do the math for nation2 to raise 240k troops would need to empty 6 cities of all of their population including the very young and old.
  8. Allow spies to find military projects like Iron Dome, Missile Launch Pad, Nuclear Research Facility and Vital Defense System (one at a time). Once found they may become targets for Air, missiles or navy. This info may be share with others a war with the same nation. These are strong building so would be difficult to completely destroy. The damage could be repair at a lower cost than a new building, however would not work until repairs are made. IE: spies find Nuclear Research Facility. Shares with others?. Air attack damages 10% of building. Can't build nukes until fix. Repairs cost 10% (or a little more) of cost of new. As damage goes up it become harder to do more so it can't be completely destroy. Nukes store in the building are safe, however can't be used unless building is repair to 100%. Spies could still destroy them. This may help the game strategy wise once all of this is balance out correctly.
  9. Add land to the nukes damage ratio. More land you have the less damage as your infra is more spread out. This would help make land more strategic and logical. Nukes could be affected by their own radiation. As radiation levels go up the electronics start acting up. Nukes should need some lead for shielding their own radioactive cargo. This is for the technicians that handle these nukes and the public that may be exposed when the nukes are move on portable launch trucks. https://blog.ucsusa.org/elliott-negin/how-much-cost-to-create-nuclear-weapon This idea came from others in my alliance. Nations at war could spy on each other with a "discover location of offensives military projects" IE: Nuclear Research Facility and Missile Launch Pad, Once discover all nations currently warring would know were to find these projects are and could target them, if they had air superiority and the air force required. Ground attacks would not work do to targets being to deep in the nation, however naval attacks MAY be possible with cruise missiles if the game wishes. In that case perhaps Missile Launch Pad could target them as well.
  10. As the radiation levels goes up nukes become less controllable. They may miss there target, hit you or someone else (in your alliance +x% or not). This may help limit nations that toss nukes around like it was Halloween and nukes are candy. May help limit nations that send you "peace out or I'll nuke you threats".
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