Jump to content

BrythonLexi

Members
  • Posts

    225
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by BrythonLexi

  1. I have a strange, bold, potentially absurd idea:
    Change the war declare score range to how they were prior to this change that caused mass-downdeclares in the first place.

    Nothing was broken, and that change only make a new problem.  If a change doesn't work out - don't make even *more* changes, reverse it!

    • Haha 1
  2. 4 minutes ago, Honored said:

    I don't have disc so it's hard to contact them do you have any reccomendations?

    You won't find success in P&W without Discord, plain and simple.  Get it.  That's how every worthwhile alliance (with the notable exception of TKR's Slack for member purposes) coordinates military during global wars, reaches out to members, and conducts foreign affairs (even TKR does FA via Discord).  Without having Discord and being in your alliance's Discord, you are in the dark.  There is too much you need to know for nationbuilding to do it just on a forum.

    • Upvote 1
  3. 8 minutes ago, Honored said:

    Hi everyone, currently I'm in  stage where I don't really know what to do should I build a national project? Increase military? Save for another city? What am I supposed to be doing in my stage?

     

    Thanks

    Honor

    You're in an alliance, you should be able to ask them on their Discord or other communication channels.  If they aren't giving advice... oh boy.

    My alliance runs a full command economy so it's generally the Econ dept's job to hand out city, project, and infra grants; and all of our jobs to keep our members at the right MMR (the amount and type of military we have) and whatnot.

  4. 2 hours ago, Borg said:

    checking the linked war timelines: 
    War Timeline | Politics & War (politicsandwar.com)
    War Timeline | Politics & War (politicsandwar.com)

    The first thing the nation did was blockade the rose member. Can't buy up if you don't have the funds. Do credits bypass blockades?
    (also, you need more than pure cash to buy up, you need manufactured resources for units & buildings)

    Credits do bypass blockades, yeah.  But that's still real life money not everybody has.

  5. 12 minutes ago, Sweeeeet Ronny D said:

    So why not buy your guy up to 10-12 cities so he can crush the dude back?  It sounds like to me, you arent willing to do what you need to do to help your members.

    Pay to win baby, toss in a few credits, and buy him up to 20 cities, think of the complete devastation he will do to that 4 city nation.

    We decided that it was not worth chasing them all the way up, though we did purchase a few cities.  As i'm sure you're aware, we are a 100/100 alliance and secure our members' holdings, so they were not at any risk of losing much (let alone the $100m or so that the opponent spent).

    It is also about fairness in the game in general, and not just the specific situation that we were in.  Had the opponent had Urban Planning, and the defending nation been an allianceless low-tier nation (or otherwise on their own for the war), they would not have stood a chance - which is very much unfair to the new nation, and may have even caused them to quit.

    • Upvote 1
  6. 10 minutes ago, BelgiumFury said:

    image.thumb.png.43b84e38055cffea78398f6cea963aa7.png

    Awesome!  Wonderful patch to prevent more egregious uses of this potential exploit.

    I accept if there won't be a minimum city delete time due to the economic suicide that it is for the person doing it, but at least this little oversight can be fixed up.

  7. 49 minutes ago, JadenStar10 said:

    They are just blowing through money at that rate. That means your noob did alot more damage to that dude then the dude to your newbie. I don't really see a need for it, if people want to blow money like that, let them.

    Right!  Like, my milcom and I acknowledged that as the war was going on, but I still feel like someone shouldn't have an option like this since it still technically gets around reinforcement limits.
     

    25 minutes ago, Borg said:

    Technically, if they had bought urban planning before selling down, then those lower cities are free.

    Huh, neat!  I was sure that removing your 11th city would disable UP, but I suppose if that's not the case, this does make the exploit even more dangerous.
    However, the opponent didn't have that project.

    --

    Additionally, on suggestion i'm going to link the wars in question where the opponent of my alliance's newbies had used this exploit.


    https://politicsandwar.com/nation/war/timeline/war=1404546

    https://politicsandwar.com/nation/war/timeline/war=1404893

    https://politicsandwar.com/nation/war/timeline/war=1404772
     

     The particular city building from Zombie Springfield was as follows:

    Quote
    bullet_blue.png08/07 05:08 pm - Zombie Springfield destroyed their city city 5.
    bullet_blue.png08/07 05:07 pm - Zombie Springfield destroyed their city city 6.
    bullet_blue.png08/07 05:07 pm - Zombie Springfield destroyed their city city 7.
    bullet_blue.png08/07 05:06 pm - Zombie Springfield destroyed their city city 8.
    bullet_blue.png08/07 04:57 pm - founded a new city, city 8.
    bullet_blue.png08/07 04:54 pm - founded a new city, city 7.
    bullet_blue.png08/07 04:54 pm - founded a new city, city 6.
    bullet_blue.png08/07 04:54 pm - founded a new city, city 5.
    bullet_blue.png08/07 04:54 pm - founded a new city, city 4.
     
    Blegh, tried to fix whitespace problems, couldn't.
    Anyway, this was only a period of 14 minutes at best where my milcom could set up a counter.
    That'd be unlikely during a global, and definitely impossible in peace.
    That really doesn't seem fair, even if a monetary loss, as it's reinforcement that others would be ill-advised to pull off.
     
     
     
     
     
  8. Hey all,

    In this last week, some newbies in my alliance had a very peculiar war happen.  The opponent had purchased several cities and used them to create a larger than usual re-mil, then delete those new cities less than ten minutes later.  In doing so, this allowed our opponent to have free Immense Triumphs and blockade our newbies.

    As one can imagine, this seems like an unintended exploit of city buying and reinforce mechanics to force a win in a war that would otherwise be trivial in the other direction.  It is also largely unfair.  This practice also prevents nations with higher scores from countering the quick-reinforcement that our opponent had, as the cities are deleted too quickly for a response without 24 hour surveillance.  While this is economically inefficient, it basically makes a blockade impossible to enforce, especially combined with purchasing credits for buying the new cities.

    My suggestion is this:  When a city is bought, you cannot sell that city for 120 turns (10 days), similar to the C10+ purchase timer.

    By adding such a deletion timer, this would prevent such quick-reinforcement exploits from happening ever again, and even the playing field when it comes to war in raiding tiers.

    • Upvote 6
    • Downvote 1
  9. 49 minutes ago, Sweeeeet Ronny D said:

    As someone who built a top 10 alliance, if I can give you some advice it would be this. 

    Don't ever start an alliance with just one person, you are doomed to fail.  If you want to start an alliance, get a few friends together, 5-10 (the more the better) and have all of you move over at the same time, ideally these guys are all active, you guys are all on the same page and you can trust them.  Also before you announce your creation and move, make sure you have a prot set up.  Having a group of people to start will make it much easier to get someone to take you under your wing and help protect you.

    If you can, have something that separates you from the rest of the crowd, this will help you grow and be successful.

    Exactly this, yeah.  When I went off to form a micro, we did it with around 4 of us and with a treaty tie to our former alliance.  While that micro didn't last too terribly long, we had a chance and could have held longer.  A single person with no ties would've been my micro's type of raid fodder.

  10. 28 minutes ago, Nyx said:

    As I've said multiple times, there is no way I can get Discord or any other off-game communication. If I can find another player who's willing to fully regulate and run a server, they can try (I don't want another situation like what happened in the test server when someone tried to create an Elysium server, so I need someone to moderate), but I wouldn't be able to join anyway. I'll be reforming the alliance as soon as I can though. We'll have a different name (The Elysian Empire is already a nation so that's why I'm changing the name) and other slight changes, but I'm already trying to figure out treaties and will be inviting nations as soon as I can. So, expect to see us rising in a few days!

    As Sir Scarfalot said (and he is very experienced with this game), you really do need Discord unless you have the level of rapport that TKR has.

    You need to offer your nations something in an alliance, and a C10 "protector" won't do much.  Given all you've been posting on the forums, I highly doubt that any major would protect you.  Micro treaty spam might happen though, but I doubt it.  As he said, I'd highly recommend joining somewhere else (such as TKR and their Slack).  It's your only hope at this point if you want to learn how to do alliance stuff.

    Also like, disbanding within a day is a very bad sign.  Especially since you can, like, just rename your alliance.

    dnn

    • Like 2
    • Upvote 2
  11. So, three things:

    A.  You generally want to have more than one person in an alliance, as well as having a protector or treaty in the works before you break off.   This protects you from random raids.

    B.  People are spamming dnn because you are giving them a reaction.  Stop reacting to them if you want them to start to stop.

    C. dnn

    • Haha 5
    • Downvote 1
  12. On 7/31/2022 at 10:12 PM, Nyx said:

    I don't have Discord and can't get it, please don't ask why.

    Simply put, yeah you are doomed to failure here, then.  Discord is where basically all FA takes place.  Without that, you're dead in the water at worst, and isolated from the P&W community at best.  If you can't get it, that's a shame.

    That, and as others have mentioned, the larger P&W community simply doesn't care about test server shenanigans apart from contests and seeing the new changes.  Test server is often wiped, and the alliances on there are mostly ephemeral.

    So, like, the more you care about test server stuff publically, the more people will insult and make fun of you.  It's not all too nice, but that is the state of things.  I'd strongly recommend either rolling with the punches, or not interacting here for one's mental health.  Taking it literally is only going to make it worse.

    Furthermore, dnn.

    • Upvote 2
  13. Yeah, in the future, stuff like this goes as a discussion between leaders of government on private channels, such as Discord.

    This place is for treaties, DoEs, merges, and war/peace decs.  99.9% of the time for the main game and not the test server.

    Furthermore, dnn

    • Upvote 4
  14. [Speaking for myself and not my alliance, of course.]

    Damn, y'all really have a gov member dropping the hard n-word, huh?  That's pretty blatantly rough, and I'm not sure how yous are going to get out of this.

    No wonder it's not about the debt anymore.  Also looked like yous were losing on the first day of the war.  GG

    • Upvote 5
  15. Welp, it's a shame i'm on vacation till the 8th, would've loved to be a part of this.

    Thanks to our opposition for giving us the chance to stay out of this one, but my comrades will have fun here.

    Good luck, have fun, hope Orbis is still burning when I return.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.