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Solomon Ben-David

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Posts posted by Solomon Ben-David

  1. As a few folks have pointed out, there's a lot of pre-judging the outcome and a bit of confusion surrounding The Sword Coast, especially considering we haven't even officially launched yet. I won't rehash some of the issues in the argument that Shiho has pointed out - instead, I'll focus on TSC to clear the air a bit.

    12 hours ago, Thalmor said:

    The Sword Coast is, as it stands now, a boutique alliance. It is headed up, largely,@Raphaelwho is a pretty significant P&W theorist. 

    There are a few issues with this statement. First, while Roberts has started quite a few alliances in his day, I wouldn't argue that this is headed "largely" by him considering in lieu of leaders our structure has the heads of the departments work together as the leaders. All five of us have been working to get this started, so I don't quite think it's fair to diminish TSC to "just another Roberts aa" since part of the point is that it's not led by a single person.
    I'll also poke at this "boutique" statement. As Shiho pointed out, arguing an under-20 member, high-tiered alliance doesn't entirely fit with our current tiering spread, or the fact that we're currently brushing 20 members even without launching. I'll agree that the 20 member thing is a nitpick, but the result is still the same - you're pre-judging the outcome.

    I really enjoy @Cypher's take here, that it's also unrealistic to expect the world of alliances who haven't been around, or in our case, haven't even launched yet.

     

    Generally, while I do appreciate the argument and think it's useful to think about, I just can't see TSC fitting into the mix, especially when we haven't even made an official forum post or properly launched yet.

    • Upvote 3
  2. 1 hour ago, Prefontaine said:

    It will still have the City cap where it turns off. This is still meant for new players. 500k-1M extra a day is actually more than the RPC gave. This actually buffs the project. It will not scale with city count, same amount to everyone. 

    Gotcha, would appreciate the clarification in the post then since it was unclear there. :v

  3. On 1/18/2023 at 10:56 AM, Prefontaine said:

    Change to Resource Production Center. 
    Renamed -> Treasury Department
    Effect: Daily Log In Bonus increased by $500,000. If there is any daily log in streak above 1, Daily Log In Bonus increased by $1,000,000. This amount is separate from any other modifiers. 

    I can't really agree with this change at all. It's incredibly frustrating to essentially strip RPC from something that is vital for low-tier growth to what is essentially a toothless project. There are quite a few issues here.

    #1 - No City Cap
    Simply, RPC was created as a project for low tier nations. It is ineffective after you get City 16, so the benefits stop there. How it has been framed, at least here, is that there is no city cap, so any nations will have their daily log-in bonus tripled after they hit the 60 day mark and the daily log-in bonus is decreased to $500k. This essentially removes one of the most vital tools small nations have - RPC, where they can grow and catch up with people that found the game before they did, for whatever reason.

    #2 - Nerfing the Low Tier
    The other major issue is that this essentially kills the reason behind RPC - giving people a way to get more stuff. $1m is $1m, but if it is $1m for every nation logging in then the only different is that the small nation gets a larger percentage of their revenue than the large nation. This pushes raiding back to pre-RPC, essentially getting rid of any benefits this project gave smaller nations.
    I think I'll also note here that in this poll, a plurality of people wanted to have RPC turn off at over 5 days (32%), and a pretty sizeable majority said at least 3 days (74%). So having this bonus "turn off" after 1 day is against what most of the game wanted, making raiding even worse.

    #3 - Wartime
    A third thing this does that is decidedly not limited to the low tier is simply that it makes blockades even worse. With $1.5m/day guaranteed, the benefit of blockading is mostly eliminated - the point of blockades is to block cash flow, so it doesn't follow to implement something that basically tells blockades that they're not useful because people can pump a decent amount of cash and use that to continue doing attacks.

    #4 - Inflation
    Of course, this tripling of the login bonus for high tier nations also allows for inflation, which makes it harder for those who can't get money as easily - low tier nations - to get resources to grow. Sure, this can bring up raw prices...but it'll bring up the rest of the prices and make everything more frustrating. Introducing this game-wide ensures this.

     

    so TLDR this change just decides to screw over the low tier even further and kills their best shot at growing. I would not be opposed to a cash benefit that helps only the low tier - I understand the stated issue of RPC - but as it stands this only serves to kill RPC and revert raiding back to what it was 2 years ago. Moreover, it makes blockades even worse, and also is pretty likely to result in inflation, making it even harder for the low tier to adequately grow and play this game at a higher level.

    • Upvote 3
  4. Heyo, seems I'm back with more fun :v

    When looking over an app (https://politicsandwar.com/nation/id=494437) I found that they're sharing the same network with https://politicsandwar.com/nation/id=422724 - https://politicsandwar.com/nation/unique/id=494437 & see below.

    image.thumb.png.24a26f96b71b957c5bdab7eab8508bb0.png

    image.thumb.png.2eedb071dcc6f5f64b5fac31bf5beb75.png

    I also poked around a bit more and found that the source nation might be connected to others, given https://politicsandwar.com/index.php?id=178&nation_id=422724 - 29 connections over three and a half months to https://politicsandwar.com/nation/id=460602 looks a bit iffy to me. But that's a diversion. The main thing is those two.

    If this could be cleared up that would be phenomenal, thanks.

    • Thanks 1
  5. a-hem

    "06/30 12:11 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    Alright, this is the blitz night, to be expected.

     

    "07/01 12:07 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    Day 2 of war...7 minutes. Not terrible, but not great.

     

    "07/02 12:01 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    Hell yeah, these servers are great! 1 minute on day 3 of war, this is crazy!

     

    "07/03 12:04 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    "07/04 12:02 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    "07/05 12:03 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    Day 4-6...Alright, not as fast as previous, but still totally acceptable.

     

    "07/06 12:09 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    Huh? It's a week into this war, and the servers have been fine the past few days...why is it 9 minutes?

     

    "07/07 12:07 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    Again? I mean it's not as bad but 7 minutes of opening rebuys to nothing is hell, I swear.

     

    "07/08 12:10 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    Dear god, now it feels like sheepy is trolling us. Day 3-6 were all like 5 minutes, 10 minutes on Day 9? There are 400 people online...

     

    "07/09 12:06 am

    Your daily military purchase limits have been reset. You can now train and build additional military units."

    300 people online. there are 200 people on in peacetime. HOW DOES 100 PEOPLE MAKE THE SERVERS 4 MINUTES SLOWER aaaaaaAAAAAAAAAAAAAA

    • Like 2
  6. https://politicsandwar.com/nation/id=442374
    https://politicsandwar.com/nation/id=439454
    https://politicsandwar.com/nation/id=442802

    Similar leader/nation names, plus they show up on the report: https://politicsandwar.com/nation/unique/id=442374

    image.thumb.png.5c915a194ef016161421074e4124df3c.png

    Whole mess of third-party trades as well: https://politicsandwar.com/index.php?id=178&nation_id=439454

    I've dmed with the one in my alliance and they've said Vintello is their cousin, but didn't account for the middle one. If you need logs I'll get em to ya, cheers.

    • Thanks 1
  7. 31 minutes ago, Tartarus said:

    I believe applicants still show in tax brackets. That is, members who are put in a bracket then get applicanted still show. It is not possible to add new applicants to brackets.

    Ngl, I kind've liked this feature. Saved me the pain of changing brackets of members who had been inactive and just came back from being app'd 🙃

    100% agree, issue is that it shows folks that were removed as well, so you'll have people in the "None" alliance randomly clogging up your tax bracket if you remove em fully from the alliance.

     

     

    • Thanks 1
  8. Howdy, ran into a few irritations with working with Tax Brackets earlier today.

    First off, main bug. Removed members still show on the tax bracket, even though they are not in the alliance. I do not know whether they're still taxed. Regardless, I hope you can see the obvious issue here - this has something to do with the alliance positions because it appeared when the new aa position changes were pushed live (maybe have a clause that says (if (alliance-position < 1) (do not display) (display))? Or just alternatively have them removed from the roster of members and draw tax brackets based on the members/applicant page (for verification)

    2 - A possible QOL change that would help a bit. While looking through brackets is fine because you can sort, I'd like to suggest some kinda search feature so you can find what specific tax bracket someone is on. Obviously this is more a UI type thing, but it has a good chance of helping.

    • Upvote 5
  9. 1 hour ago, CrunchyBananas said:

    yes, I understand that in 1 city there is a benefit to only do one resource, and I said that in my original post. I was wondering about all my cities in total, for example 5 aluminum cities and 5 munitions cities vs all aluminum or all munitions.

    Oh, that shouldn't have any effect on productivity, it'd just make it a hassle to manage since you can't bulk import lol

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