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Ramona

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Ramona last won the day on November 27 2021

Ramona had the most liked content!

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  • Member Title
    CBT Enjoyer

Profile Information

  • Location:
    Australia
  • Leader Name
    Ramona
  • Nation Name
    Wiped Out!
  • Nation ID
    203465
  • Alliance Name
    Paragon

Contact Methods

  • Discord Name: Ramonamoment

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Ramona's Achievements

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  1. I will also be posting my Ls on the forums to keep myself humble.
  2. Safe to say that your job is secure cuz this shit is embarrassing.
  3. Me when I get beiged 8 times to save my infra. 😎😎😎
  4. A tad ridiculous but sure, I'll cheer it on I guess.
  5. To whom it may concern, Consultant Ramona for GO Associates here (on $50m/hr, and best believe that I have marked down 90% of those hours for skiing seshes in the strip club) to audit the accounts of Jim and TheKidMadeIt! (both under account number 203465). On the account of TheKidMadeIt: $210m loaned (confirmed) $50m paid (confirmed) $90m paid (confirmed) $4.2m paid (confirmed) $74.4.... paid (confirmed, numbers are for the diversity hires, i'm a nepo hire, no thanks) Loan confirmed completed. On the account of Jim: $950m loaned (confirmed) $160m paid (confirmed) $700m paid, This is where things get tricky, it appears my own tax avoidance strategy has caught up to me (I moved to Eclipse, uncommon Ramona L move) and it seems that these payments went through tax havens, the records I haven't got access to. I'll assume in good faith that this payment went through (and thus confirmed) as the party related to account number 203465 isn't known for breaching the terms of financial contracts. $125.61m paid, Read above, from reading the sheet I assume that I underpaid by the amount in brackets on the sheet (don't look back in anger yadda yadda). On the account of Madden Red: This name is not associated with account 203465 despite being under that account number, I put this down to a classic dumb admin keying error, god those admins are some dumb, part of the reason while they'll never have my job, other reason being that they don't have rich parents to give them high up jobs. --------------------------------------------------------------------------------------------------------------------------------------------------- Unrelated Announcements: We at GO Associates extend our farewells to recently retired consultant MCM after she hit the glass ceiling. I will be working with the lobbying group Farmers Union to ensure farming nations get a fair deal in recent discussions with Game Devs on tackling rampant inflation caused by the low tier. I have also been researching of the behalf of smaller alliances to protect their spies from those who wish to gain kills off of their spies to "stat pad". No, there isn't conflict of interest in this affair. --------------------------------------------------------------------------------------------------------------------------------------------------- Feel free to waive my incoming invoice through Accounts, do not send it to Legal.
  6. Why adding projects won't fix resource inflation in the long-term/isn't the best way to combat this resource inflation: I'm not gonna bother tagging everyone who was suggesting that game devs should just add more projects, I don't really care. Disclaimer: I am a Goober shill. 1. For most novelty projects people may be inclined to buy it at first, but as the weeks/months/years pass people will stop thinking about buying it. For e.g. Moon Landing, 32 people bought it in 2020 and 40 people have bought it in the last 2.5 years since. A ton of people would have to buy a project at a consistent rate over a couple years to control inflation through this "project measure". 2. Most people/alliance governments' first questions on a new project is "Is this a good investment? What advantage will this give? What is the ROI?", I believe the answers to these questions have the biggest impact on whether a project will be bought, i.e, will the project be a Clinical Research Centre or a Military Salvage? Onto my point, the ROI amount would effectively be setting the a PPU at which the project would be a buy or not a buy. Ignore this point if you are imagining a purely novelty project and proceed to 3. 3. Project slots, honestly if project slots were purchasable they could fetch more than the project itself is worth, just a comment on the value of project slots (you can actually purchase a project slot, so there is an actual price of a project slot). Like 99% of players won't build a novelty project to sacrifice growth. Especially if the price of the project is high (Like $200m+). There are about 13 projects (imho) that are must/should buys (yes of course spy sat is on the list, no it is not up for debate) the amount of slots needed to get these 13 is equal to a c25 with 2.5k infra each city or about 1500 nations above this threshold. In a game with like 6000 nations in alliances would 25% of the nations buy enough novelty projects to make sure inflation get out of hand? I doubt it. 4. I mentioned in 1. that only 72 people have bought Moon Landing (PnW's only/most important novelty projects), I will be fair and say some people who have bought it have deleted, so i'll say 100 have bought it ever. But yes, only 72 people have bought Moon Landing. And I don't believe people are just waiting for the right novelty project to purchase. And of these 72 nations most of them have a lot of cities, just scroll through the list and you will see some of the biggest nations in the game. Most of the time, only bigger nations are willing to build novelty/meme projects. 5. Compared to other measures for fighting this inflation problem, most of the ones that are being considered are measurable to see their future impact (for e.g. increasing food consumption). How would the consumption of resources by project purchasing be controlled in order to control inflation, as the main goal of the initiatives to cause deflation of resources is to also imho to control it to bring it down to a reasonable level. If there is a way to achieve control, I would genuinely be open to hear it. But I think the reality shown in 1 would kill any sort of control. The only way I can see it being controlled is if values relating to the project and adjusted per week, in which look at 5. 5. This may work for other games/MMOs but as i've explained, it wouldn't work for PnW. Also given PnW's current state, I doubt the game devs would be willing to put a lot of time into the game, esp for making and tinkering with novelty projects. I'm sure some dork could pull some voodoo API to show the DGAF about growth API stats in some very impressive Desmos chart. Feel more than free to do so. My accreditations: I'm #25 on spies killed leaderboard.
  7. Ramona

    Delete

    Also, keep buying spies. @Codename V πŸ‘
  8. Finally a leader in Orbis that understands that without EVERY Ockey, there's no Ockeys. πŸ’™πŸŠ
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