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Duck Jesus

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Posts posted by Duck Jesus

  1. 2 minutes ago, Majima Goro said:

    This isn't a joke bro. I actually want to see piracy die. But not by the hands of a pixel-hugger whale like Prefonteen who hasn't played the war side of game in decades. I want to kill it myself so the pixel-hugger whales can't say they were the ones to end piracy.

    I am just trying to speed up the process :duccccccccccc2:

  2. New Attack Type for Ground Unit: Steal Land

     

    • Each 1000 tanks used steals 10 unit of land.
    • The land is stolen from the city with the most land in defender country and given to the most land city to aggressor.
    • If the defender has less than 1000 land/city, then only all the land is stolen.
    • The attack destroys 25% more infrastructure and kills 50% more planes and targets military improvements.
    • You have to use at least 75% of your total maximum tank capacity to do this attack. This is the total number of tanks you currently possess.
    • Attacker uses 1.5 less more gasoline and 1.5 times less munitions.
    • Enemy Causality is increased by 25%.
    • You do not need to have ground control to use this attack type.

    @Majima Goro much better, right?

    • Haha 1
  3. 1 hour ago, Mohammad.badawy4 said:

    If you can calculate spies without doing "gather intel", whats the goddam point?? 

    You successfully gathered intelligence about Ottoman Empire. Your spies discovered that Ottoman Empire has 0 spies, $0, 0 coal, 0 oil, 0 uranium, 0 lead, 0 iron, 0 bauxite, 0 gasoline, 0 munitions, 0 steel, 0 aluminum, and 0 food. Your agents were able to operate undetected. The operation cost you $-18,186.53 and -5 of your spies were captured and executed.

    • Haha 2
    • Upvote 1
  4. 20 minutes ago, His Holy Decagon said:

    Here are the stats that I have personally pulled, and generated. Though, after spending some time looking at them, I can't really figure out which method best shows anything but a decently sized disparity, against Hollywood, in every single way. I tried basic methods first, then realized more detailed ones may be in order.

    HW = Hollywood
    RO = Roasis
    Disparity means difference, and in this particular case, a unit of measurement, comparatively, and specifically referred to in multiples. (Yes, I feel I must actually define this for some of our community members)


    1. City counts (HW-12,494 / RO-21,054)
    This is too general, but shows a disparity of 1.684 more nations in RO's favor.

    2. Nation counts (HW-732 / RO-1448)
    Total Nation counts? Again, probably not going to satisfy anyone, so I will delve deeper. Disparity is 1.978 in favor of RO.

    3. Tier counts (cities/nations)

    c10-c15, HW-2,109 / RO-5,091 (cities)
    Disparity of 2.413 in RO's favor
    c10-c15, HW-174 / RO-438 (nations)
    Disparity of 2.517 in RO's favor

    c16-c20, HW-2,063 / RO-4,014 (cities)
    Disparity of 1.945 in RO's favor
    c16-c20, HW-115 / RO-223 (nations)
    Disparity of 1.939 in RO's favor

    c21-c25, HW-2,669 / RO-3,765 (cities)
    Disparity of 1.410 in RO's favor
    c21-c25, HW-117 / RO-165 (nations)
    Disparity of 1.410 in RO's favor

    c26-c30, HW-2,768 / RO-3,712 (cities)
    Disparity of 1.341 in RO's favor
    c26-c30, HW-98 / RO-133 (nations)
    Disparity of 1.357 in RO's favor

    c31+, HW-2,045 / RO-2,141 (cities) 
    Disparity of 1.046 in RO's favor
    c31+, HW-57 / RO-61 (nations)
    Disparity of 1.070 in RO's favor

    The last tier (c31+) was so close in "balance", in regards to city and nation count, that I decided I could somewhat accurately generate some more stats for these sluggers, for fun.

    c31+ HW
    Infra Loss: 18,938,636,586.01
    Nukes Used: 14
    Missiles Used: 5
    Aircraft Lost: 44,332
    Total "Loss": 21,782,128,465.74

    c31+ RO
    Infra Loss: 63,638,183,014.43
    Nukes Used: 440 (Yes, I triple checked this)
    Missiles Used: 270 (See above note)
    Aircraft Lost: 226,761
    Total "Loss": 98,458,022,966.46

    There are other consumption stats, and I decided it was best to not include (I assume not everyone likes reading this stuff?)

    4. What other methods of stat tracking can people use to make it seem like RO isn't dogpiling?

    These stats are provided from a slightly unbiased standpoint (I'm HW, but just enjoy statistics/numbers in general) and sources for above stats are provided at request.

    Roasis, Fam, no need to reply to this. I gotcha guys!

    @His Holy Decagon 
    You’re nitpicking and biased, I win, bye bye.

    • Thanks 1
  5. On 2/20/2021 at 3:45 AM, Prefontaine said:

    Quality of Life

    • Alliances can only have 1 treaty between them.
    • Alliances have the ability to create up to 8 alliance positions, 5 more than the default 3.
    • All alliance roles will come with a check list for which powers those positions have.
      • Bank Access
      • Changing Roles
      • Ability to see spy counts
      • Ability to see daily reset timers (time zones)
      • Editing Tax Brackets
      • Accept new members
      • View member caches
    • Alliance Trades offers also show in the global trades.
      • These trades will show in a different color
    • Expand leaderboards
      • Increase the leaderboards from top 10 to top 100. Alternatively, include all nations in the leaderboards (suggested filters, upon talking more with Roberts: active, non-VM players, perhaps also with a filter to exclude the brand new nations that only logged in once/haven't built up anything).
    • Allow for a search by discord handle
    • Send an automated email to players with nations emerging from vacation mode after an extended period of time.

    I love you 


    nohomo

    • Haha 1
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