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Grave

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Posts posted by Grave

  1. I think one the big issues that make it less desirable for alliances to try is that improvement is not recognized until you are a part of the top 3-5% of all alliances in these regards. In turn? it doesnt become a matter of being better , or even being good, it's about catching up to the ever-shifting bar that is held by those at the top. Which many see as a lost cause.

    And as someone who has arguably lived through that shift , it would kill most alliances (numerically) the game

  2. 1 hour ago, SleepingNinja said:

    I think your a bit confused on something there. At the time I accused you I hadn't went through any of your individual nations except those two, mainly because I remembered when I heard HW went out to blitz. I was the one that sent that info to RON reporters about those 2 nations. I then apologized here because it's the right thing to do after falsely accusing the whole. I appreciate that the rest of you are being earnest about fighting. But yeah, get your guys to quit it with those shenanigans, it's really poor sportsmanship. And kinda insulting towards the rest of you that pay taxes, regardless of if they got the ROI or not.

     

     

    I'll give that an upvote, thank you for clearing that up. Our policy on this is if you want lower infra for a lower score(in later rounds),  declare more wars in the first round. 

     

    I cant speak for everyone but 

    I bought city 26 the day of the conflict and felt a little guilty not buying it up past 1700 despite knowing I'd be using it for 4 turns 

    • Upvote 1
  3. 2 hours ago, Mima said:

    Speaking of TI, are they really that slow on the uptick, or is it a timezone thing? Like, really? Y'all took FIVE HOURS to slot me. 
    FIVE. 

    The heck? I expected a quicker response from you all. Also who in the world at TKR thought it would be a good idea to go after us (Rose, that is) - from my understanding, you just lost a big war to Hands of Fate the other week, right? I paid a credit to slap this 10-minute creation up as a player ad.image.png.a1d300ab85677df86257e5419677ea31.png

    Wow its almost as if you're an extremely low priority target that was assigned people typically not available at daychange  

    • Like 2
  4. One late Wednesday night, an Immortal realized it was Literally a eternity since they've went to a club. 

    After putting on some nice clothes, and making another meme asserting TI dominance over Orbis, the Immortal hit downtown too a local club, not run down, but nothing special. 

     

     

      The moment The immortal walks in and is instantly sees someone with a face they could never forget. 

    Their infra was really thick and the Immortal had no idea how they could fit all those resources in those Jeans. 

    The immortal walked up to the stranger and said truthfully 

     

     

    " your face is hideous, but I can tolerate that because of your other assets* , what's your name" 

     

    *the stranger blushes, never have they heard such kind words*  

    "M-m-my name is C-Celestial " 

     

    The Immortal squinted and replied: "that's a terrible name, I'm going to call you Ro$e, anyway Ro$e, would you like too dance with me? " 

    The Immortals unofficially Declares war on Ro$e 

    Toploader- Dancing in the Moonlight

     

     

    • Upvote 1
    • Downvote 1
  5. On 6/10/2022 at 6:45 AM, Isjaki said:

    Yes. Time is money. Politics and War is neither a p2w nor a t2w game. One might put in hours trading, but can't really prevent that since it's a market inefficiency they are taking advantage of. Can nerf a game mechanic though.

    Really?

    Make it so you can't if you buy a resource, that you cant sell that resource for 60 days .

     

    Anyone found to be sending to others to bypass this is instantly banned 

     

    Since we are ensuring you cant gain advantage with time invested 

     

    On top of that why not just turn "loot" 

    Into "enemy loot destroyed in war" 

    and make the game as dull and fair as possible (like everyone here claims to want)  by preventing profit from war. As long term , profitable war is not intended as Alex has already stated and it would help with deflation.  

    • Haha 1
    • Downvote 1
  6. 16 hours ago, Borg said:

    This thread is basically two changes being proposed

    1. Addressing people scripting it (which you could do by reducing the cap, and adjusting the winnings accordingly, like you said)
    2. Reducing the earnings because Pre (or alex) dont want baseball income to be in any way relevant. i.e. they don't want it treated like a login bonus that people do every day, as you imply it could be. 

    #1 I assume most people are fine with, and #2 is according to Pre, non negotiable, so why bother, and ig not enough ppl care about baseball at this point (I certainly dont care). 

     

     

    If anything , #1 is the obviously non-negotiable term if proven to be true. 

    So #2 being non-negotiable by order of the Devs is just pretending to give us choice, as my entire point is centered around

  7. On 6/9/2022 at 12:18 PM, Prefontaine said:

    For those unaware, baseball has several issues in terms of balancing with respect to the game. When used casually it is not disruptive, however there are some who do not use baseball casually. Here are the main talking points

    • There are players bringing in over 8M a day playing baseball (240M per month)
    • These high end players largely use bot assisted tools
    • Recent game disruption (serve crashing) was a result of these tools. 

    Some other points to note:

    • Baseball is heavily used by some alliances as part of the military strategy for funding nations in blockade, or otherwise down and out in a war. I expect them to have a heavy protesting presence here. 
    • Baseball is not intended to be a core, or necessary mechanic in the game.

    In our solutions to how to address Baseball problems is that we don't want to burden the players who want nothing to do with baseball to have be essential to growth. An early solution to this was a proposed daily 5M cap that was much easier to reach. 5M per day is 10x the normal max login bonus, 10% of a whales income, over double a newish players income, and would be the largest single source of revenue outside of lucky raids. Anyone who didn't play baseball for this 5M would fall behind easily. 

    Baseball is proposed to have the following changes:

    • Daily revenue from baseball is capped at $1M
    • Players age rate is reduced by 25% (retire more slowly)
    • Revenue from baseball is increased 25% (makes getting to the $1M easier)

    If you're largely against these changes, please suggest an alternative that follows the concept of not making baseball a pivotal part of the game for income. I'm open to other ideas, but not open to leaving things as is. Baseball has become a growing issue that has more and more been met with a "Lets get rid of it" response. The idea is to avoid that, so a change needs to happen or it'll just go away at this point. 

    The reason why a 3rd nerf is being discussed is because the other nerfs dont address the problem. 

    All you have done so far, and all this nerf will do , Is make it harder for the average player to use baseball. 

    You are not making anything more fair, just limiting the amount of people that are taking advantage 

     

     

    The only solution, and the one I've been calling for for over 2 years. Is to limit daily games to under 25, while giving 3-5 per turn , with a 100k per game bonus too only the home team, with an away team being randomly&automatically picked and not rewarded.

     

    No upgrades, no retirement 

     

     

    Treat it like a modified turn login bonus that requires some in game action to recieve. 

     

     

    The reason why more people dont care is because you've already ruined it for 98% of the people in support of baseball, myself being one of them. 

     

    I dont really care what you do anymore. 

     

    But I wont stand by and ignore the concentrated effort from the dev team over the last two years to move the Overton window on this issue and then act unbiased and pretend you're ignorant of your own efforts to change the overall community perspective on baseball.

     

    This nerf will happen , you've ensured it. This offer of discussion is a veil, is disrespectful and you are spitting in your hand before offering to shake ours. 

    • Downvote 1
  8. 4 minutes ago, Leftbehind said:

    Ok it appears I have to explain what a proxy war is.... 

    When a superpower (bloc) instagates a war but does not get involved in directly is a proxy war. It's a war by proxy. Pretty simple basic stuff and you know, kinda self explanatory.

    The P&W term you are looking for is Chaining Wars. 

     

    Okay so since the clause was to ensure that one side didnt instigate a war that they arent involved in  by forcing them to be involved on the opposite side of the group they're influencing.  

     

     

    It seems like you were wrong after all 

  9. 9 minutes ago, Ibrawolf said:

    And this is the second time TI teams up with another sphere.

    The only way that statement holds, even theoretically is if there is already concrete, set up plans for clock and BR to team up on either HW or celestial while  they are demilitarized . Is that what your saying right now?

  10. 3 minutes ago, Leftbehind said:

    I see the lights are on but no one is home. 

    Do I have to explain to you what a proxy war is? This is not an anti proxy war clause. It's a clause that says if Clock or Backroom hits one of you that you will defend the other. This my friend is called an Mutual Defense Pact. 

    So how else to you outright prevent proxy wars and not just "please dont do that"  with them 

  11. 2 minutes ago, zigbigadorlou said:

    u wot

    I'm all for conditional treaties, but the fact that you just signed a DOUBLE BLOC WIDE CONDITIONAL MDP really just goes to show

    1. There are two people dictating bloc politics while the other disengaged leaders let them dictate their foreign policy

    2. HW and Ro$e don't care about the rest of the game and just care about their 6-9 month wars

    3. Both care more about their pixels than allowing anything interesting to take place.

     

     

    If this global happened

     

    It would have been the 3rd time this year (2022) TI fought T$  what do you want us to do  to spice things up? 

    • Upvote 1
  12. 3 minutes ago, Leftbehind said:

    You signed a temporary MDP. How brave and beautiful you two are...

    One day NAP and demilitarization agreement 

    With an anti-proxy war clause

     

    Edit: I should probably mention i was not involved in this discussion.  This is just my inference  of the terms.

  13. 3 minutes ago, Leftbehind said:

    Article 3: During this period of demilitarization in the face of the current ongoing global conflict, the parties pledge to come to the aid of the other if one party comes under the attack of a sphere that is already militarized. 

    Read this please than comment

     

     

    Rebuild after your war instead of metaphorically kicking someone in the balls, and it's like that article doesn't even exist 

     

    Obviously this is just a safeguard that neither side gets the other attacked via proxy by an already slimmed down opponent 

    Essentially if either clock or BR had their own secrect agreement with either side it forces the side with that agreement to help end the war they started and take near equal  damage. 

  14. 4 minutes ago, Kevanovia said:

    So basically you’re doing a temporary MDP to defend yourself against Clock? Isn’t this what MINC and Oasis did and got s*** on for it?

    It's a one day NAP& demilitarization agreement 

     

    I know it sounds weird but we're also in a weird point in the game. When there's only one other  group in the game capable of attacking you that isnt at war. It opens up previously unavailable opportunities for dialogue 

    • Haha 2
    • Upvote 2
    • Downvote 8
  15. On 5/22/2022 at 8:17 PM, JamieGamie said:

    ?? had to restart, bro haccd my account 

    Then do a maunufactured good and put the 3 extra slots into commerce or pollution reduction depending on what you already have or dont have. 

    You shouldn't do food unless you can do 20 farms and at least 4k land in each city with the farm project . (5k without but 4k and project is much cheaper) 

    • Upvote 1
  16. 2 hours ago, Firwof Kromwell said:

    Quite positive there's a big difference between taking a few seconds to a minute to type n process a bot command versus scrolling in game via one's war range search n city page(s) for several minutes to even up to an hour or so. The difference is the previous just takes shallow knowledge of how to use a bot while the latter actually takes trial and error overtime from evolving (a) skill set(s) from ever developing deeper knowledge n understanding. Both also depend on the type of influences one has around themselves for how they would like to conduct themselves dependent on there gathered thoughts, beliefs, values, interests, and opinions.

     

     

    My point is that the manual search doesn't really require much skill, just a bit of knowledge and a lot of time spent. 

    A bot just prevents most of the tedium of process. 

     

    Overall just don't see what's so valued about people being able to go through a small checklist of things to determine cost /reward on nations with open slots . 

     

    Because that's all the bot really does while presenting it in an easy to read format.

    And let me be clear that I'm specifically referencing the lack of difficulty in finding a highly profitable target . If you are raiding for anything other then profit then i see no reason why you'd care about people using them for profit. 

  17. On 2/9/2022 at 10:29 PM, Mars said:

    This is will be even more unpopular then i thought haha, guess people really love bots.

    I am wondering though, why does the time and effort that go to making bots not go to making the actual game better. 

    And why not have an Alex owned discord bot he can get different people to help with.

     

     

    In my opinion,  finding good raid targets doesn't take much skill, just a little bit of common-sense and some patience with the tedious task of checking loot quality.

     

    Ultimately I feel the game is designed around needing low time commitment required and this helps with that. 

     

     

    That being said I think it's the duty of any alliance using a bot to ensure their members, and alliance as a whole, wouldn't be useless in the event the bot(s) dissappeared

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