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Showing content with the highest reputation on 02/03/25 in all areas

  1. What if spies could be sent to activate enemy nukes in their nations and deal damage to their infra and improvements as if they were launched on the hosting nation? Spies would be lost since that's obviously a suicide mission but i feel like it's worth it. This is just a draft idea i hope the devs take it into consideration and develop it with more details.
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  2. Heh that’s kind of clever.
    1 point
  3. I agree on all points but I actually think you're missing the wider scope and implications behind your thought: PnW is dying. I don't think alliances have to be big to succeed, in fact I think most of the largest alliances in this game are objectively some of the worst at this game: Rose, TI, TFP (no offense Shwin), SIN (god I hate them), etc. People are migrating in larger numbers to mass members due to logistical capacity increasing, but only for the most high-effort and well-connected players: Locutus is not a substitute for the bots that most majors have access to. TSC has been using Locutus since inception and have been extremely grateful that we have any bot at all, but it's an esoteric mess that if I hadn't been using it for years I'd have no idea what I'm looking at for even basic commands. I also believe that as PnW dies, people seek out community more than they seek out anything gameplay-related. A strikingly small number of players care about winning or losing and most just want to barely pay attention to PnW while chatting on discord. Another point worth noting too: The culture shift of the game has moved away from big personalities starting new alliances, and more into joining established groups to try and take leadership roles there. Again this is yet another bad cultural phenomena we can blame on Rose for popularizing. I'd actually say for quite awhile it's been considered taboo to not poach for talent instead of growing it, but realistically this is a game and "growing" talent is probably 1 in 10,000 players. The real "homegrown talents" are just new players who already had IRL skillsets and personality matches ready to step into leadership roles like Canbec for TKR. Finally the most important point that pushes all of this: The game mechanics have stagnated significantly without major content updates and years of the Admin denying late-game content in favor of new player catch-up mechanics, which haven't even worked to catch new people up. New people are further behind that ever, old players are more bored than ever. Large alliances that offer exclusive communities are basically the only content left in the game, and I think most "elite" alliances have inactivity issues that pushes their members/new members away.
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