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Showing content with the highest reputation on 06/24/22 in all areas

  1. The Coven. It's an alliance that's 46th place out of the many alliances out there, and they're strong. Recently though their members have been showing that they aren't so strong in the head. A nation in The Coven, called "Cyclodon" has been attacking NSFN members with the cb as "Blame Kaka'' and even more recently had their members declare war on me, accusing me of coerced nation deletion, and making other bull claims without evidence and no base. When we tried to do some FA with their leader, turns out he’s a…well let’s just say he’s a intolerable person. They claim that me and Zippd wanted them to reach out, you know what i'll just show you what they said word for word "Ah yes, two of your leaders Zippd and Kaka asked us to reach out to your member base as some of them were being threatened and extorted." Which again this isn’t true. Now whether they’re attack us because we actually have a shot at being a good alliance or their leader just needs someone to bring down to make himself happy, I'm not gonna put up with this. I actually feel sad because there’s probably some very respectable people, even people I’m friends with in the coven who are being fed this bull. Now where are the screenshots? Everything and more, you can find in these links below! https://politicsandwar.com/alliance/id=10063&display=war https://docs.google.com/document/d/1bQ6SUvHZQSdsA694ahFpgTOORnkzJf4A0KNpQOXRddc/edit I have no idea how we’re gonna handle this as I am secretary of Milcom and it’s my job to figure out this. Please don’t get offended by this (ik someone isn’t gonna like this) and to the coven, STOP ATTACKING OUR MEMBERS! Have a great day.
    9 points
  2. They literally protect the Coven also 💀
    5 points
  3. The Coven Exposed? More like exposing your own incompetent self
    4 points
  4. I hear UPN are accepting anyone these days
    4 points
  5. have a kiwi for your troubles
    3 points
  6. But you guys can prot other people?
    2 points
  7. Their milcom would make an owf post instead of doing his job.
    2 points
  8. I love micro forum drama so so fun.
    2 points
  9. Hello everyone, Some of you may have heard by now but our beloved friend and comrade RedArmy has passed away this weekend. He died from complications from heart surgery, he was 33. Those who knew him already know this, but he was one of the kindest souls you'll ever meet. He would do anything for anybody, including driving 8 hours across the country to pick up another alliance member who was going through some really rough times, and helping them secure a place to live. Although we've only been playing this game together for 4-5 years, he ended up becoming like a brother to me, and to most of ASM. He was someone who would always listen to you, and help guide you through whatever rough patch you were going through. He was so genuine in an era where that doesn't exist. We went on an ASM camping trip last year, and it was a blast, except our first night camping we were crushed during Guns & Roses, and 3/4 of ASM's gov't was off in the woods drinking, out of cell service. Red was the only one who had cell service and when he got the notifications he promptly turned the phone off, and casually mentioned it to me a few hours later... deep into inebriation. Red was one of the most selfless people I've ever met, and that I will ever meet. He constantly gave others everything he had, whether it was emotionally, physically or even financially. He kept nothing for himself. This was true even in death. With his last dying breath he was able to hold on long enough to make it possible to donate several organs so that others could live. ASM will never be the same. He was the bedrock of our community, the glue that held a bunch of political stalwarts from delving into chaos every waking moment. There aren't enough kind words I can say about Red. Please pour one out for our fallen brother. We are heartbroken. If you are interested there is a gofundme for his family, i've posted it in ASM's discord server. In the interim I have taken over leadership of ASM. See you on the other side brother. Rest easy. Love Yinz.
    2 points
  10. FOR PEOPLE WHO JUST WANT THE QUIZ AND DON'T CARE ABOUT THE ANALYSIS: https://hidude45454.github.io/alliancepersonalityquiz/ The TL;DR: 13 questions to give you an estimate of your top 5 and bottom 5 most/least similar alliances, maybe useful for players looking to join an alliance! 4 of those questions are based on my rough assessment of each alliance, and 1 is based on low-tier raiding rates (will cover both in detail below), so feel free to exclude those questions if you want. This is only semi-scientific so please treat as primarily entertainment Alliances Counted: All the alliances that I contacted were in the top 50 or training alliances of alliances in the top 50 (I separated training aas from main aas). Alliances that got back to me on my questionnaire (thank you to the respondents!): Rose, The Knights Radiant, The Syndicate, The Immortals, Cataclysm, The Fighting Pacifists, Eclipse, The Commonwealth, Bourbon Street, Grumpy Old Bastards, Guardian, Aurora, Carthago, Terminus Est, Weebunism, The Hand of Fate, The Legion, The Wei, Black Knights, Soldiers of Liberty, Dark Brotherhood, House Stark, Waffle House, Camelot, Name Withheld, Order of the White Rose, The Dead Rabbits, United Purple Nations, The Enterprise, The Elites, Federated States of Orbis, Serpentis, The Armed Peacekeepers, Arrgh, Farkistan, Church Of Atom, Global Alliance & Treaty Organization, Polaris, Hogwarts, Unforgiven Legion, United Socialist Nations, Yarr, The Federation, Union of Soviet Socialist Republics, Respublica Romana, Genesis, Sanctuary, Morningstar, Oblivion, Apollo, Otaku Shougaku, The Mortals, Convent of Atom, The Circus, The Cosmonauts, Daedalus, The Hive Pending alliances: None at the moment! Declined alliances: Advanced Syndicalist Mechanics This is a running quiz, meaning I will constantly be adding/modifying alliances and alliance results, so if you would like your alliance featured or would like your alliance values changed please send me a message or DM (I will include any alliances regardless of rank!) If you would like your final alliance description to be changed, please contact me as well! Alliance responses will be kept confidential. Methodology: 13 questions were chosen based on general traits and descriptions you may recognize each specific alliance for, including around areas of basic info, structure, community, and competence. I will provide a description of each question/trait below! 7 of those questions were picked based on factual information from each alliance, and the other 6 were directly taken from questions sent to an IA gov member, close contact, or leader in each alliance: The structure of the quiz was directly inspired from The Official Knights Radiant Order Quiz (AKA: the thing you take to get into TKR) and tl;dr no quiz site on the market had a way to set up a quiz like this on their own site so I legit just coded it and made my own site rofl. (I hope it looks okay) Potential downsides: some people may prioritize certain traits more than others, and that wasn't accounted for, but that would probably take a lot of additional effort to factor in. I will do it if people request it enough though. Some people also may prefer a Likert scale over a 100-point scale, but too bad :serious: Question/Trait 1: Size How it was measured: Each alliance was given a score averaged from its score ranking and its membership count ranking to give equal weight to both (this was done pre-militarization), and this score was compared to all other values. Potential downsides: This is just a heuristic and not any official measurement. Since main aas/training aas/extensions were counted separately, there may be some fuzziness with membership/score counts possibly combining between them. Question/Trait 2: Age How it was measured: The age of the alliance was calculated and compared to the age of other alliances. Potential downsides: Different people may perceive what "old" and "new" are differently depending on stuff like how long they've been playing the game. Question/Trait 3: Competency [HIDUDE-BIASED] How it was measured: Each alliance was given a grade based on my assessment of their general war performance, and this grade was converted into a score. Potential downsides: My assessment is obviously biased in this aspect (although I think it's pretty good), and also the grade can't perfectly be converted into a score. Question/Trait 4: Profile [HIDUDE-BIASED] How it was measured: Each alliance was given an estimated value based on my assessment of how public or visible the alliance tries to be and/or is made so by the community. Potential downsides: Same as above, my perception of profile will be different than other people's. Question/Trait 5: Exclusitivity, Question/Trait 6: Maturity, Question/Trait 7: Technology, Question/Trait 8: RP, Question/Trait 9: Activity, Question/Trait 10: Community How it was measured: These were directly copied from the responses alliance representatives gave me. Potential downsides: Due to me keeping responses anonymous, alliances may not have had a perfect baseline to compare their responses to, and also may have felt the urge to inflate certain values to make themselves look more desirable, although I can't know to what degree. Still, I think people did the best job they could answering these. Question/Trait 11: War Rate [HIDUDE-BIASED] How it was measured: I counted the number of offensive wars each alliance has declared in the past two years and translated that into a rough assessment of how they prefer to fight. Potential downsides: Same as above, my perception of war will be different than other people's. Question/Trait 12: FA Leadership [HIDUDE-BIASED] How it was measured: I gave a value based on my assessment of each alliances' major/macro/micro status and how much they participated in FA discussions. Potential downsides: Same as above, my perception of FA presence will be different than other people's, especially since I obviously don't have a full picture here. Question/Trait 13: Raid Rate [LOW-TIER RAIDING] How it was measured: I wrote a script (pre-war) to measure every alliance's number of wars C10 and below for the past month, and counted the number of members C10 and under to get a number of wars declared per person: This rate was compared to other rates and given a value. Potential downsides: As you can see, a lot of big alliances have 0s, primarily because they don't have any members C10 or below. This is why I made the low-tier raiding question optional in my quiz. Percent Similarity Calculations: For all % similarities I displayed, I calculated the Euclidean distance between a user's responses and the responses of each alliance, and divided by the max possible Euclidean distance to get a "dissimilarity" score, which I could convert into a similarity percentage. (Not the most scientific way of doing it, but there are a bunch of different methods of doing it too that I considered not applicable, although feel free to suggest another way of doing it) Alliance Comparison: I decided to take my data one step further and compare alliances with each other to see the most similar and least alliances to each alliance. In order to do this, I also created separate categories of classification for comparison: General: includes all alliance traits. Alliance Structure: how an alliance's government is set up and how the alliance runs in general. For example, democracies may run differently than dictatorships, and older alliances may run different than newer ones. Includes traits #1, 2, 3, 5, 7, 8, and 13. Impact: how much of an impact an alliance strives to have on the game as a whole. More impactful alliances generally seek to have a greater public image or FA sector and/or can punch above their weight during war. Includes traits #1, 3, 4, 9, 11, 12, and 13. Community: what type of community each alliance has. Based on the responses I got from representatives. Includes traits #5, 6, 8, 9, and 10. Competence: the military or political ability of each alliance. Includes traits #3, 4, 5, 9, and 11. Seniority: the age and experience of each alliance. For example, more senior alliances are older in age (duh), may have more mature members, and focus more on non-PnW discussion, and vice versa for newer alliances. Includes traits #2, 6, and 10. You can see how each alliance stacked up here: https://docs.google.com/spreadsheets/d/1FerD_fKtu-5kdxDGlTYRo23eAWmyM2VdS09mFsW-LaQ/edit#gid=822663440 Grouping Alliances: Finally, I decided to group all alliances as a whole for fun. This was done through a process called dimensionality reduction so that I could reduce a 13d question space into a 2d space easily interpretable by humans. First, I processed question data and performed PCA on it. The tl;dr of what PCA does is it uses your original responses as "weights" in order to determine a combined set of important generalized features of each alliance. Here is a percentage graph of how significant each feature was in the final calculation: And here's how each question "weight" or factored into each of the first three features: Finally, in order to arrange all the alliances into identifiable groups, I picked an optimal number of groupings to use by processing the data using an elbow method for clustering: Using that, I decided to create about 4 separate groups. Using the chart generated from PCA, I clustered into 4 groups using K-means clustering in order to get this final chart: Here, you can see some interesting results and kind of see how each alliance got grouped, even though some questions may not have covered those traits directly! Light Blue: this seems to be a grouping of generally higher-tier or more exclusive older alliances. Pink: this seems to be a grouping of mostly lower-tier or mid-tier alliances that I can only graciously describe as "mid" lmao. Most of them belong to Backrooms/Johnsons/HM. Dark Blue: this seems to be a grouping of mostly lower-tier alliances that are either fairly new/low-profile or training alliances. Red: this seems to be a grouping of mostly mid-tier alliances that often have long histories or who are fairly established and well-known in-game. Final Thoughts I certainly learned a lot from this entire process, both from the coding aspect and finding out more about each alliance! Thanks to all the people who read through the entire way, and I hope results are to people's liking Again, please contact me if you would like your alliance values added or changed! Changelog 5/22/22: -Fixed descriptions for WH, TI, TEst, and USN -Obfuscated code -Added shareable embed/image options for Discord or Slack -Added Hive 5/23/22: -Fixed description for R&R
    1 point
  11. Message @evilpiggyfoofoo for additional options 😁
    1 point
  12. We can’t counter, don’t assume that I’m not doing my job.
    1 point
  13. 1 point
  14. hmm I didn't expected I will get HS or Camelot either, HS propably for roleplay aspect which I adore, but Camelot? hmm maybe deep inside me I am Epi fan girl I am not familiar with Carthago but from description I've got, yeah I love focus on efficiency. But HoF or Arrgh are definitely my picks when I am in the mood for destruction 😈 About bottom I am in the right mood for Yarr, not doing anything just chill haha, R&R please... war dogging? Not my cup of tea. Fark, ok I kinda likee having a lot of nukes, I said that laud. Cosmonauts ftw - space theme baised.( Aurora <3) Grumpy is cool in terms of being exclusive, they have experienced players but not enough bored to have some action from time to time which is good. It reminds me of CoS, when we had a strong group of nice people and pretty rough recruitment criteria, who know, know :DD
    1 point
  15. Keep your freinds close but your enemies closer. Clearly smh Minesome :x , how dare you not appreciate my 4d chess moves.
    1 point
  16. Announcement from the Church of Atom The Church is declaring victory after Papal intelligence services confirmed that Hollestial has indeed disbanded. Our primary objective has been achieved. We will continue a limited special military operation against TKR as they have wide swaths of infrastructure that need to be deinfratized. We thank the community for all it's support and will continue to work to make Orbis a better place!
    1 point
  17. Hmmm tempting. Ill keep that in mind for the next one.
    1 point
  18. Alliance Personality Test by hidude45454 My Top 3: 🥇 Arrgh (63%) / 🥈 TKR (56%) / 🥉 CTO (54%) My Bottom 3: 🥇 Yarr (20%) / 🥈 R&R (23%) / 🥉 Cosmonauts (25%)
    1 point
  19. 5/10 for lazy edit job! We had at least six easter eggs in ours!
    1 point
  20. Announcement from The Knights Radiant The Radiants are declaring victory after Radiant Intelligence Services confirmed that TKR has indeed regained its #1 spot on the Nuclear Stockpile list. After CoA launched 274 nukes and had 137 destroyed by Radiant spies our primary objective has been achieved. We will continue a special military operation to widen our lead as they have many more nukes available to be launched or destroyed by Radiant spies. We thank Church of Atom for its support in helping us return to the top as the preeminent nuclear power in Orbis!
    1 point
  21. Your ladder doesn't quite go all the way to the top, does it?
    1 point
  22. Rest in peace to the homie. Too bad we never got TLF off the ground again like he wanted.
    1 point
  23. TFW people don’t realize that this is a fake war to give us an excuse to fully militarize and lose some infra before hitting Celestial.
    1 point
  24. Bruh, we always fight. I don't know what you're smoking. Bring it on.
    1 point
  25. Baseball was never meant to be a means for making money. We have precedent for that in Alex's earlier nerf of baseball when GOONS exploited it. Main money earner is national income.
    1 point
  26. hey lol this kind of happened
    1 point
  27. For those unaware, baseball has several issues in terms of balancing with respect to the game. When used casually it is not disruptive, however there are some who do not use baseball casually. Here are the main talking points There are players bringing in over 8M a day playing baseball (240M per month) These high end players largely use bot assisted tools Recent game disruption (serve crashing) was a result of these tools. Some other points to note: Baseball is heavily used by some alliances as part of the military strategy for funding nations in blockade, or otherwise down and out in a war. I expect them to have a heavy protesting presence here. Baseball is not intended to be a core, or necessary mechanic in the game. In our solutions to how to address Baseball problems is that we don't want to burden the players who want nothing to do with baseball to have be essential to growth. An early solution to this was a proposed daily 5M cap that was much easier to reach. 5M per day is 10x the normal max login bonus, 10% of a whales income, over double a newish players income, and would be the largest single source of revenue outside of lucky raids. Anyone who didn't play baseball for this 5M would fall behind easily. Baseball is proposed to have the following changes: Daily revenue from baseball is capped at $1M Players age rate is reduced by 25% (retire more slowly) Revenue from baseball is increased 25% (makes getting to the $1M easier) If you're largely against these changes, please suggest an alternative that follows the concept of not making baseball a pivotal part of the game for income. I'm open to other ideas, but not open to leaving things as is. Baseball has become a growing issue that has more and more been met with a "Lets get rid of it" response. The idea is to avoid that, so a change needs to happen or it'll just go away at this point.
    0 points
  28. How about this. Split baseball into two leagues, Minor League and Major League. For Minor League you go ahead and do the nerfs you want but for Major League you leave it just the way it is right now. Minor League would be free as it is now but Major League would be like VIP, 1 credit for 60 days of access. That way sheepy gets paid as well. There should be 1 addition to both leagues though, a 1 click button to upgrade your players. Please don't complain that this would make P&W pay to win as it already is when you can make $400 million per month by cashing in credits for cash.
    0 points
  29. You only earn 100% income from baseball for the first 250 games you play each day, home or away. After that you only earn 10% for each game. If you nerf baseball too much or just remove it from the game you will probably see a good sized drop in activity in the game because people will have no reason to log in more than once per day, if that. Trading is dominated by a few nations that use scripts to tell them when they have been undercut so they can then come back and do the same so the smaller players will just get tired of that and not trade.
    0 points
  30. Pre just has a hard-on for baseball and has for a very long time. Quite frankly he should just be removed from the dev team because of his constant desire to kill something that anyone in the game can use equally. He seems obsessed with killing something that new players can use to help them boost their nations quickly which is something sheepy seems to desire.
    0 points
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