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Showing content with the highest reputation on 09/25/21 in all areas

  1. So a few months ago we had the pleasure of getting nation description boxes, most people did in fact not like them, i still despise them suckers. But they were gone. Untill yesterday, when the fire nation attacked and they are back (without notice i think?). Can we please: Not have boxes with a scroll bar on our nation page. (so like they were untill like two days ago). OR Have the option to remove them in our personal settings. I am perpetually scrolling on nations but not going down because I am going down in nation descriptions instead. I am extremely This is a stupid subject which I am far too opinionated about, please remove them again. I beg you Alex. Thanks in advance.
    6 points
  2. Congrats on being the new Emperor of Rose, @Lucianus! Congrats on finally not being Emperor, @Valkorion Baratheon. Enjoy your retirement
    2 points
  3. Hi everyone, I want to let you all know that I have officially released a new set of Game Rules. I would encourage you to review the new rules here: https://politicsandwar.com/rules/ These new rules have been in the works for many months now, with my proposed draft posted publicly for community feedback just over a month ago: https://forum.politicsandwar.com/index.php?/topic/31931-8182021-proposal-for-new-game-community-rules/ Fundamentally, the rules themselves are the same as before with no major changes. However, we do have a new moderation system. Previously, nations received “strikes” and after 3 strikes you were out (permanently banned). The new system has “Moderation Points”, and a player is only banned upon reaching 100 Moderation Points. You will see in the Game Rules that each rule violation listed has a guideline range of moderation points to be issued for that rule violation. For example, the War Slot Filling rule has a guideline of 25-75 points. This allows the moderator issuing the warning to use their discretion regarding the severity of the warn. Additionally, Moderation Points (for most violations) will expire automatically after a set amount of time. For example, the War Slot Filling moderation points would expire automatically after 2 years. Some rules violations expire sooner than this, and there are a select few that never expire (such as buying and selling accounts.) Again, I would encourage you to review the new rules at the link above which cover these nuances. You will also experience an upgraded moderation interface. Previously, players got a direct message from me (Alex) with information about the strike they received. Now, if you received Moderation Points, a popup will appear with all of the information about the warning and you will need to acknowledge it to make it stop popping up. Warning history is still available on your Account page. Under the previous warning/strike system, warnings never expired or were removed. This update to our moderation policy is essentially serving as a one-time mass expiration for all strikes issued under the old system. This means that if you had a strike or two against your nation under the old system, it was not transferred to the new system and you essentially have a “clean slate”. NOTE: THIS DOES NOT MEAN THAT WE HAVE UNDONE ANY BANS. ALL PLAYERS WHO WERE BANNED UNDER THE OLD SYSTEM ARE STILL BANNED. The purpose of this system was to create a more transparent and fair moderation system that works better for you all (the players) as well as for me and the game staff. (We worked on a very improved backend UI for issuing moderation points as well.) These new rules and moderation points system are designed to allow me to bring on additional game moderators, with the ultimate goal of freeing up more of my time from moderation duty to development duty. I know that many of you have concerns about new moderators and any potential abuses of power. I share your concerns, and I am taking many, many preventative measures and steps to prevent any instances of that happening. Should that fail, I have also setup extensive moderator action logging so that I can review all actions taken and at least catch and reverse any abuse should all preventative measures fail. At this time I have only brought on two highly trusted game moderators who had extensive experience with existing moderation teams. Currently we are going through a feedback and improvement phase; I am still primarily taking all moderation actions but with guidance from these new moderators. All moderation actions are required to have bilateral agreement, meaning that at least two separate moderators are signing off on all decisions before any actions are taken. I am the only person who has authority to unilaterally make any moderation decision. We will continue to refine our moderator training protocol and procedures based on experience and feedback under this new system here in the near future. At some point in the future (TBD) I will look at bringing on additional moderators to help out and may open up a public application process. I know in the past I have received many private messages from those of you who would love to help out. While I appreciate it, at this time I am taking things slowly to ensure that it’s all done correctly and that we build out a robust framework to ensure a high quality moderation system and experience for players. The future public application will be the best way to volunteer as a potential game moderator. I hope that I have answered most, if not all questions you may have about this new system. As stated previously, fundamentally nothing major has changed, and I think overall these new rules and moderation system are both more transparent and fair and in favor of you all (the players). If you have any further questions or concerns, please feel free to reach out to me or post them publicly in this announcement thread where I will answer them. Thank you, and I am looking forward to the continued improvement of our community and development of the game 😊 -Alex
    1 point
  4. When switching between resources on the trade screen I am normally searching what is being sold. The center box switches to "bought and sold" instead of just sold. It happened today and I just hit the lowest price to buy and sold off my stuff instead. I figured out when this happens. I went to food , placed a trade offer selling and then the box switched to bought and sold.
    1 point
  5. Because volunteer players are cheaper. Also, though this is a smaller factor, because players (especially veterans ones in other PW mod teams already) better understand the games mechanics and politics, knowledge which may be necessary in some cases dealing with, well, mechanics and politics. A payed non player could learn these with time of course, but obviously this is just easier and cheaper.
    1 point
  6. I dont have a dog but I can give you a cat! Gifts @Daveth
    1 point
  7. I like the scrolling, just have an option in account settings to remove it @Alex
    1 point
  8. As I stated above, we're actually working on a whole treasure buying/selling mechanic built into the game. As for preventing bounty coordination, I'd be happy to hear your game design solution for that problem. To your second point, there are some rules that would just not be enforceable if we only looked at in-game actions. If someone was blatantly buying and selling accounts on Discord, and everyone knew about it, would you want me to refuse to take action just because it didn't happen in-game? To reiterate an earlier point, the actual enforcement of the rules isn't really changing. I'm just being more clear and transparent about when I'm going outside the bounds of official game channels to moderate things. I know they're not perfect, which is why I had it open for public discussion and feedback for over a month. I never really got any feedback on point values, to be honest, I don't know why. I just assumed people were happy with what I came up with, but you're right I was just kind of going with my best estimate for what was appropriate based on experience.
    1 point
  9. I'm gonna say it, Sri for PnW Moderator 2021.
    1 point
  10. 1 point
  11. Turns out i had to enable Status Replies, and i just assumed this whole time @Alex removed them from me because i was a bad person
    1 point
  12. Making moderator names public would go a long way to dissuade this. Faceless moderation inherently fosters a "us vs them" when there's disagreements, whereas each party knowing the other adds that level of humanity to it and makes things a lot less confrontational in the long run.
    1 point
  13. Thanks for looking out for the player base and community.
    1 point
  14. It's also not been used as a precedent for any of the subsequent NAP's, fwiw.
    1 point
  15. Someone had to take the bullet to allow the game to restore itself after several months of non-stop warfare which alienated most of the players of that time. The community took a huge dip in activity, there was a ton of rebuilding to do, and even then - a lot of players continued to leave the game. That "worst precedent" was meant to be a reset to the game. With one side of the war almost completely gone, it allowed the alliances and players that remained to rebuild after. You can !@#$ about it all you want, but you're still here, there's new faces around here leading since that time, and there's new alliances and new political schemes going on. Get the !@#$ out of here with your bullshit "worst precedent" crap. You can go through my history and see my various stances on NAPs. You can also talk to many of the leaders of that time and ask them what was my opinion. I'm pretty sure most would say I was against NAPs, or preferred short ones (Like 2mos, tops). The 6mo NAP after that war was necessary. Not my damn fault if you chose to follow or allow other newer leaders to followup on that precedent. (And if anybody is crying about a 6mo NAP after that hell of a war, you're a !@#$.)
    1 point
  16. Honestly maybe change up how gaining superiority in certain areas works. So instead of making it a blanket Nerf (like air control does) maybe make it so players have to choose whether they want to focus on weakening either the offensive or defensive capabilities of the enemy. For example when gaining air superiority you would pick either the enemy tanks are X% less effective in attacks or X% less effective in defense, this could help with down-declaring issues and allow people who are being dog piled to heavily fortify to punish enemies. Similarly I would say change ground superiority from the current form to something more tactical, such as increasing the operation costs of air attacks (for muni/fuel) by X% and adding a debuff to the overall effectiveness of the planes. Alternatively make it so that while someone has ground control you can only recruit half as many planes (to simulate the captured airports and delayed production lines). Naval battles should be a lot more decisive, rarely when two fleets engaged in battle did they both come out unscathed. Essentially I want to see the system evolve to where players need to think a little more long term/strategically rather than the immediate "Haha Tanks go BOOM" or "HaHa Planes go BRRRRRRR"
    1 point
  17. Yeah, okay, no. Much as I am not much a fan of NAPs, we all needed a $&@%ing break there, after 9 months of war and the game as a whole needed to recover. NAPs were signed before NPOLT too, you know. An extraordinary circumstance that I hope to God is never repeated is not the cause of what you're proclaiming when it's been something that's been prevalent for years and people have been complaining about since at least ToT.
    1 point
  18. Minispheres are like communism, started with the best intentions and ended in a disaster Never worked and probably will never work because there's always someone who wants to win, win what is still a mistery, only Alex is the winner at the end of the day Bipolar world was boring but at least we had more or less balanced wars for years because all the pieces were already on the table The only solution is to punish dogpilers, if two spheres create a coalition to hit another the other two join the war to turn it in a 3 vs 2, do it a couple of times and no one will do more dogpiles like that
    1 point
  19. This is a group of suggestions from me and a few other people. 1. The ability to upgrade your stadium by more than 1 for example upgrading from level 10 to level 15 2. The ability to upgrade your players in bulk such as giving your player 5 upgrades at once or your whole team 2 upgrades at once. 3. Have a mode for your team to only play one that is within for example 10 points of your team 4. Make baseball generate more money 5. Make the ranges higher for how much you will get from upgrading your player for example changing 20k witch is 1/3 to 2/5 6. Have winning baseball games increase your approval rating and if you lose very often have it decrease These our my suggestions I am open to taking feedback on them.
    1 point
  20. That sounds like a great idea to crash the raw market (since players would focus on producing that since it's less taxed)
    0 points
  21. Id say make a progresive weakening of military. For example, above 300k soldiers make them less effective, 400k even less effective, and so on and so forth. This would break the importance of supernations with c35+ and would give newer players a bigger impact on orbis. Same with score ofc so bigger nations can be targeted easier.
    0 points
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