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Showing content with the highest reputation on 07/17/21 in all areas

  1. Today, Children of the Light and Error 404 have officially handed in their 72 hour cancellation to Hollywood. Just thought I'd put this in the dead forums so RON etc. can report on it.
    28 points
  2. 7 points
  3. Twas a pleasure, props for taking the initiative and hope it pays off.
    6 points
  4. 5/5 would f*** again. Best of luck to you folks.
    6 points
  5. Yes! Come on, this is on par with my announcements. Look at my HM DoW during 10 Day for further proof.
    5 points
  6. 😭😭😭 oh well, it's been nice being allies with you guys in the 2 months I've been playing. Wish you guys best of luck.
    4 points
  7. Set A - https://politicsandwar.com/nation/unique/id=344267 Nation A - https://politicsandwar.com/nation/id=343948 Nation B - https://politicsandwar.com/nation/id=344267 These nations immediately started to transfer cash and resources: And dumped them into the main nation (note transactions 3 and 8)... In fact Molanga has been using many many many many nations to siphon cash including but not limited to: Nation C ($1m transferred) - https://politicsandwar.com/nation/id=340025 Nation D ($1.65m transferred) - https://politicsandwar.com/nation/id=341232 Nation E ($550k transferred) - https://politicsandwar.com/nation/id=343779 Nation F ($400k transferred) - https://politicsandwar.com/nation/id=342515 Nation G ($3.5m transferred) - https://politicsandwar.com/nation/id=337382 Nation H ($550k transferred) - https://politicsandwar.com/nation/id=343636 Nation I ($4m transferred) - https://politicsandwar.com/nation/id=331953 Nation J - https://politicsandwar.com/nation/id=342600 Nation K - https://politicsandwar.com/nation/id=292349 Nation L - https://politicsandwar.com/nation/id=338939 Nation M - https://politicsandwar.com/nation/id=343251 Nation N - https://politicsandwar.com/nation/id=343222 There are over 340 nations that have done these deals. Note that on the dates of these sales there have been normal prices of all resources. Nobody has bought out the market for aluminum (which on the 14th had an offer in at 3,998) so these nations, all City2-3 should never buy aluminum for 11k each. In conclusion the offending Nation - https://politicsandwar.com/nation/id=263800 has been creating nations to transfer funds, the damage of which is in the Hundreds of millions.
    3 points
  8. The biggest pro of an alliance is possibly the existence of the feature called Alliance Bank. You can use it to store your funds safely and they wont be taken away from you when you are raided. If you have say 100m$ worth of stuff on you, losing the war would mean you lose as much as 20m worth of this stuff. However if you were keeping it all in the alliance bank, you would lose 0$*(Check Note At last) of it. This is the only pro of joining an alliance in my honest opinion. IF you have experience and have a general know-how of how the game works, you can make a one-man alliance to store your bank in and play solo. Other than this, the pro of being in an alliance is when you have no knowledge of how the game works. Most alliances are semi-competent and have a general idea of how the game works. This knowledge can be given to you by alliances. The knowledge levels vary from alliance to alliance and some alliances are known to be superior to others in different fields eg: The $yndicate are great if you want to play the econ aspect of the game while Rose are great when it comes to utilizing Spies. As for taxes, the reason alliances taxes you is to stockpile resources in preparation for wars that happen often. A war between even a very small portion of the game can result in well over 50bn in damages eg: Rose vs Knights Templar(~350 nations): Lasted around 10 days while the damages on both sides worked out to well over 70bn, The Lost Empire(and allies) vs Camelot(~300 nations): Ongoing and the damages is almost at 60bn. If you are a single nation, losses from a war might be too much to repair in say a week or two. However, an alliance working together can get the damage repaired considerably within short amounts of time. Eg: Camelot took around 80bn in damages in the last global but had enough resources and cash on hand to be able to repair everyone in around 3-5 days of the war ending. This money comes from taxes. As for grants and above mentioned rebuild funds, they are kind of like a debt-trap for nations. You see, most alliances use reserve funds to pay for rebuild and grants. Once they are done paying, they are usually depleted of funds and the money from these comes from nation taxes. If you leave, they wont get any taxes off you so they set time periods where you must stay in the alliance after receiving funds. Usually, this is a long time of atleast a month and a half. In this time, you are just a tax-farm to them and you pay off your "debts". The new meta that has recently originated is to get people to raid for money from inactive nations to pay themselves for their first 10 or 15 cities. This is generally seen as a method of training people to get familiar with war mechanics however there is a big elephant in the room no one addresses-if you are going to tax me as well as make me get my own cities, why should I pay taxes? The reason is simple: The taxes go to emergency funds/bank building for the alliance. They will be used later on to fund wars and rebuild for people. So to get to your questions: Can I play solo? Yes, definitely. You would only need some alliance which would serve as your ally and help you hide your bank(see Note at bottom). Then you can either stay in your alliance and pixel-farm(impossible since you will be an easy target) or raid for funds(most profitable course of action). You can play as you want but joining a real alliance(one that mandates discord for communication, is generally competent and has ~70-80% members who are active), you would enjoy the game way more. Tl;dr: Taxation is theft. Note: There is a feature called Alliance Bank Loot where you lose a part of your alliance bank when you lose a war. Generally it is small at around 1-2% in most alliances with a reasonable member count. However in one-man alliances, this percent can shoot as high as 40%.
    3 points
  9. Homie, this game is basically literally unplayable without an alliance. Find one that floats your boat, aargh sounds like something for you. Don't play this game if you're not in an alliance you will be everyone's play toy.
    3 points
  10. Even if you aren’t inactive then you are still bound to get attacked a lot So sadly it’s basically necessary, also outside of an alliance it will take double the amount of time for half of the result as if you were in an alliance.
    3 points
  11. It's usually best to join an alliance and work your way up there. Unfortunately, not being in an alliance leaves you open to being raided. Generally: Pros of an alliance: - Don't get raided because you're in an alliance (and because the alliance protects you) - You get friends, yay - You can grow faster than without an alliance. Most alliances have folks who have been playing the game for over 5 years and have spent hundreds if not thousands of hours devoted to their specific area. I know Rose's econ is one of the best in the game (might as well shamelessly self-promote here) Cons of an alliance: - Alliances ask you to conform to their regulations, like builds and such - General a bit less of free will to do what you want (this can be builds or taxes or etc.) Not all alliances do 100/100, not all alliances do 0/0. Taxes vary from alliance to alliance, you can ask the IA or Econ heads of the alliance about it via DMs on Discord. Re: application processes, there's a bit that can help with this, but the main issue is that the processes are made to help the Internal Affairs departments of each alliance determine whether or not to accept the person into alliance. By the way, feel free to DM me if you have any questions, I'll be happy to answer them the best I can. My Discord handle is Logistics#2110. Hope this all helps
    3 points
  12. @Sri Lanka 001 Sri did you poach both alliances to space invaders cause im about to be angry
    3 points
  13. Unfortunate, but I wish you guys the best of luck.
    3 points
  14. 2 points
  15. Good luck for the future~
    2 points
  16. Well we can say that their motives were ulterior. Just what they were are a mystery.
    2 points
  17. Glad to see HW join the secret treaty bloc, None will never know what hit them.
    2 points
  18. 2 points
  19. Congrats on retirement Shiho, I think I can safely say that you’re the best Milcom head I’ve had the pleasure of working with. It’ll take a legend to fill a legend’s shoes, luckily Gray has a shoe size 20.
    2 points
  20. All the Alliance advertisements i have seen come off like slimy snake oil salesmen and i heard the meta taxation is to just take everything from the members and have them get their resources only through war. Frankly i don't wanna be an alliances money farm and wanna be able to play how i want and attack who i want. And whenever i hear the 100/100 taxers talk about it "benefitting small nations the most" and getting "huge sums of grants" i feel like im looking at a pyramid scheme advertisement. I also personally don't find it appealing having to go through days of application processes. Is it possible to go solo or will i be easy prey alone?
    1 point
  21. It amuses me greatly that the meta of the game has moved towards reporting things on Discord "news servers" as being perhaps more important than posting on the official game forums. As for the announcement at hand, congratulations, what a surprise, two weeks, I am so mad, I am sorry that happened to you, I am so happy for you, o7, etc..
    1 point
  22. Is it absolutely necessary? No. Is it going to be the best thing for almost all people? Yes. Should you (and most people)? Yes. The attrition rate for new players in this game is very high. It is a game that moves slowly in some respects, and requires some investment of weeks to get a handle on things. It is hard to do things very immediately. That attrition rate is higher for those who make some small random micro-alliance, but it is still high for those who join more established alliances. Many people do not stick around long enough to really get into the culture and lore of the game. A lot of alliances recognize that having good members is important, and you are going to need to recruit them if you want to turn over new leadership and have enough fresh blood. There are alliances that can do without this, but they are for elites, not new players. So if you want to recruit new players, how do you get them into your community? You give them stuff. You offer them guides to figure out optimal mechanics, community to be involved in, finances to build their nation, and some protection from randoms attacking them. Some alliances do this better than others, but there is the gist. And obviously if you offer more, the deal looks better. That is great! The problem is that such a thing costs time and effort and resources. And as I have said before, attrition of new players is a real thing. Why waste resources on people who will not stick around? A lot of alliances trying to recruit in this way are, flatly, overextending with what they can reasonably offer. So there is a lot of waste… but if you want the benefits of new players, you have to do do something with recruiting. But look! There is a lot of waste out there. If you are small, there is a lot for you to scavenge. The reason the meta has turned to raiding at the small levels is because of all that waste from the corpses of nations that did not stick around, but received benefits from those alliances trying to recruit new players with generous benefits in an effort to find the best talent in a blind dating scenario. Does 100/100 taxes work? Probably would work great, yes. Do most alliances that do it turn out to be successful with it? Not as they could be. Does 0/0 taxes work? Can work awesome, yes. Can most alliances actually pull that off? Not in the current meta. The same thing goes for any tax rate in between. But again, giving grants does have a cost, and you usually have to pay for it somehow. Tax revenue is usually the way people do that. Speaking for myself, as the last Executive to finally relent on allowing new nation recruitment in The $yndicate, because essentially I was holding it back before we launched The Enterprise, I can tell you that t$ is better off today as an alliance because I dropped my objections to the investment in recruiting random brand-new players. Without that investment, t$ would probably be dead, or very stagnant and inactive. Sometimes it would be nice to play in an elite-only alliance, sure. But it not the only way to find success. The closest thing you will get to success going solo is to join one of the pirating alliances. It is a different way to play from how most alliances do, but it is a thing. It seems in this case, you have decided to do this. As far as your specific earlier quote about a “game doing politics and moving your nation forward”, then you will probably be able to do the latter but not the former, all that much. Having your own say in independent diplomacy is unlikely to be something you, or 99% of this game, will be able to accomplish.
    1 point
  23. There is an entire sub community in the trade world that focuses on trying to scam people not paying attention on the trade market. I've seen several trade histories like this. And you are right at least with user level tools its hard to separate multies from noobs being scammed. But scamming is whats happening here if you look at the trade screen.
    1 point
  24. Sorry I'm a bit late getting to this but as I have expressed internally I will proclaim for all of Orbis to see. Shiho I'm eternally grateful for all you've done in T$, a truly flawless run as an exec if I have ever seen one. You are one of the greats of this game and I'm glad that T$ could attract someone of your caliber when you were looking for a new place to settle down. Also obligatory thanks for actually sticking around T$ after stepping down, that is also a pretty exclusive club these days and we are happy to welcome you to the Exec Emeritus!
    1 point
  25. https://tenor.com/view/titanic-its-been-a-privelage-gif-8487203
    1 point
  26. We are doing well. The nation I mean, we have upped our life expectancy to 75 with the introduction of the Life Shot, which can enhance muscle usage, and make you feel more energetic. Dont think its steroids, its just a medication.
    1 point
  27. 1 point
  28. Idk, its pretty easy to know when you're on 100/100 lol.
    1 point
  29. Enjoy your retirement weeb Shiho, best of luck to Gray and the others who got promoted.
    1 point
  30. It has been a pleasure working with you throughout my time in the Syndicate, Shiho. You've more than earned your retirement.
    1 point
  31. It has been an honor to have Shiho lead our MilCom. Probably one of our best ever. I look forward to Gray joining that group soon enough.
    1 point
  32. My country is poor but other than that doing well.
    1 point
  33. Okay real talk, did this guy have ribs removed just so he could "toot his own horn" this much? Guy, literally EVERYONE here is laughing at you. Everyone. Everyone except your allies who are on about the same plane of self awareness and competence that you are. Ie; literally everyone not them, is laughing at you. You failed even basic milcom and you're here arguing and taking shots at people who passed advanced milcom and even got a goddamn masters degree. Some of them I'd even argue have straight up doctorates. And now you're gonna argue this too, but I'm not bored enough to keep responding like ghost does, so just remember this: you're the subrate frycook promoted because he never calls in a shift, to assistant manager, and you're arguing with the PhDs in whooping your ass about how best to do that. Have a nice day lol
    1 point
  34. 1 point
  35. Country is fine and wealthy, have joined a great alliance and hope more riches come
    1 point
  36. So let's get this straight. Camelot, the rank 7 alliance in Orbis, decided it wanted to attack the entire upper tier of The Lost Empire, the rank 21 alliance in Orbis, for the sake of a treasure from what I have heard? Camelot, the alliance that is known for its excellent decisions, and its superb leadership, has decided to use its 109 members, to attack an alliance with 52 members, for the sake of a treasure that will despawn in what, a month and a half? Camelot, whose colour bloc is Maroon, and gives them $33,994 per turn, and $407,928 per day, wants to go to war over a treasure that will, if I am not mistaken in my math, give them a bonus of 2% in revenue per day? If they get all three, that'll be a whole 3.46% bonus revenue Now I'll admit ladies and gentlemen, I am by no means an expert at maths, but something about this feels like it's not very friendly towards ROI. What do I know though, Camelot has always been known for its great decision making, like when it was a very vocal supporter of IQ, and then tried to switch sides after the war and act like the victim. Camelot has ALWAYS been known for its good decision making, like when it decided uninvited to join Guns and Roses and Duck Hunt for the sake of.... what was the reasoning again Gorge? Preserving the balance of the game? I'm sure it was some great reason and it was worth the 84 billion damage you took in Guns and Roses and 37 billion you took in Duck Hunt. After all, Camelot has ALWAYS been known for its great decisions, like when it funneled massive amounts of cash into both Arthur and Gorge's nations, to build them up. Just taking a quick look at the CTOwned war page, it already seems clear that Arthur, Epi, and Gorge have once AGAIN proved their brilliance, as they've already taken 1.6 billion damage in this war. I'm sure this is going to be over VERY quickly, lads, and this will absolutely end in you making more money off of the 2% to 3% from the treasures than you spent on this war. I once again bow to the brilliance of the leadership of Camelot, you all are truly a shining beacon of excellence in this game.
    1 point
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