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Showing content with the highest reputation on 07/12/21 in all areas

  1. Press buttons for a man and you help him war for a day. Teach a man to press buttons and you help him war for life.
    6 points
  2. The IMF would basically act as the in-game equivalent of a loaning and banking institution. The maximum amount that you can take out would be capped at 15m * number of cities (say) and the game would automatically deduct 0.1% of your outstanding debt as interest every turn. You can withdraw money from (or pay off loans) in your nation's IMF any time, regardless of blockade. While the IMF won't replace in-game banks (due to it's high interest rate), I feel, having a mechanic to draw emergency cash can add an interesting dynamic to gameplay. Project costs: $50m, 500k food Curious to hear what do you guys think about this.
    4 points
  3. When a player opens the Join menu on an alliance, there should be an info box editable by the alliance, where requirements for application or other information they need applicants to know, like to apply on discord, can be posted (or as an alternative, a DM sent to their inbox when they click join, or both) Many new players click to apply to alliances that require them to apply on discord, this requirement is usually in the alliance description but there is no guarantees they read the whole description, especially newer players just trying to find a place to accept them and start playing. I feel like many larger alliances typically ignore applicants that don't follow their requirement to apply on discord or applicants that don't meet other requirements like city count, and this leads to new players quitting. With an infobox/message this may alleviate some of this and help players understand why they aren't being accepted, as well give alliances a place to give requirements and some general info that applicants need to know.
    4 points
  4. This struck me as weird since you basically should already wait till the enemy is 30% or less planes than you with the current formula to not take a bunch of plane damage on bombing runs. We've had multiple nerfs to the efficiency of airstriking tanks already as well with them costing also half as much as before. It seems like this feels unnecessary and may cause players to need an extra AS to keep their Air healthy. This means 1 less airstrike for ground. Meaning wars will progress to feeling like a slog fest if the fight is even with people just not being able to kill enough units. Currently I feel like defending planes are fairly strong on bombing runs as they can often deal equal damage to enemy planes who have even half as many planes they do (Go look at for example 2000 planes vs 1000 planes bombing run sims.) Seems like an unnecessary change.
    3 points
  5. isjaki theres a subforum for suggestions, you should put it there
    3 points
  6. A couple of suggestions related to alliance taxes: Show default taxes on the join screen so new players understand the tax rate (for possible security reasons alternative is a notification explaining their new tax rate when accepted) Since new players will be made aware of default taxes when joining, remove the 2 day seniority requirement for taxes to begin Give a notification when your tax bracket has been changed Currently this appears in the alliance activity but could be quickly hidden from a member and switched back before they notice, allowing abuse. End color based tax Exemptions, Replace with activity based tax exemptions Greys dont pay taxes because grey is the inactive color, Bieges were made exempt later due to abuse by alliances taxing biege inactives and moving them back and forth to applicant. Obviously the reason for tax exemptions is inactivity, so instead of doing it in this roundabout way, make greys and bieges still pay taxes if they are active, and make tax exemption based on last login instead (however long it takes to turn grey now for example) Separate Taxes for RSS Two options on how to implement: Money/Raw resource/MFG/Uranium/food Or a bracket for each individual resource to make things easier for alliances that dont want these separate and/or have many bracket if the other resource tax rates are left blank it defaults to the raw resource rate, only the money and resource rate have to be filled when making/changing brackets
    2 points
  7. Dont listen to them Grave, you do you buddy! You guys are doing a great job!
    2 points
  8. I don't really have much to say, but I figured I'd make a post here. After 2,000 days playing Politics & War, I think it's time for me to step away. The game just doesn't interest me as much as it did years ago. I've gotten more nation inactivity emails in the last year than I can remember. I won't be deleting, although I originally wanted to. I'll be going into vacation mode instead in case I decide to come back, though that seems unlikely at the moment. I'll continue helping on the wiki where I can, and I'll still be active on Discord. I wanted to say thank you to everybody who put up with my BS these last five years. From IRC, to Discord, to the multiple iterations of the National Affairs RP, and the alliances I've been in. I very much grew as a person throughout my time playing the game. Thank you to the Serene Sakura Union (though they're long gone) for being my first alliance in the game, The Knights Radiant for being my home for literally a few days after the SSU merger, Polaris for being my longest home at 1,280 days, and The Commonwealth for being my home for the last stretch of my time here. Side note: if anyone from Polaris sees this, sorry for being such an !@#$, though that's just how I am. I've realized just how stupid the whole thing was, and I couldn't care less about it anymore. If you want to start over, I'm down. If not, you don't have to see me again. That's it. Like I said, I'll still be active on Discord, posting anime memes and hentai in my personal server. Also, it'd be remiss of me not to use this post's title as an excuse to post this banger of a song. With all of that said, ja ne!
    1 point
  9. Something something formalities. I'm pretty sure we all know what is going to win. Still gotta do the vote. Disclaimer: There is a non zero chance that if 'Guns and Roses' wins that we'll get hit with a DMCA. If that happens we'll have to redo this whole thing.
    1 point
  10. Yo, don’t really know why i am writing this. It is late and i am feeling emotional. Some of you know me, most of you don’t. Lemme tell you a bit about myself. I’m Stress, i’m Atlas Tech’s director of safety, quickly rose to high gov despite only playing since march. And let me tell you, playing this game was not a mistake. I’ve made friends that will last a long time and met… interesting fellows. I was rereading old forum posts lately and this showed me something. Back in the day, orbis was thriving. Y’all absolutely vibed. Vobe? Past tense of vibe should be vobe. Anyway, I hope especially you longtime players recognize that this game has a lot to offer and i look forward to my future in this game. Even with its flaws, I have noticed pnw is a microcosm of the real world. We got war and pestilence, and feuds crossing nations, but we also got diplomacy and jokes, and a community. These are just my ramblings. Why am i writing this. Anyway, thank you for inviting me into this game and i look forward to changing the word with y’all, even if it is a simulation. In simulations there are grains of truth.
    1 point
  11. "As the peasants of Camelot rode into the calm waves hunting for a treasure, they believed that they would ride unopposed into the oceans. Unfortunately for them, they had just gone into the Ocean Masters zone of control. The water started to rise around them, creating a wall crashing inwards on them. With the savage oceans rocking the boat, many members of the scavenger party fell out and into the deep blue ocean. As the leader of the party, Epimethius, was scrambling to hold onto the boat, he screamed "Move! An asteroid!". It was headed straight for them. Crashing into the ocean, it caused devastating losses to Camelot's forces. There were no survivors." TLDR: The Lost Empire and 99942 Apophis recognize hostilities with Camelot, after their treasure raid, self-declared "pre-counters", threats of nuclear holocaust and countering of counters. P.S. We know you expected us to bow down to you, but the ocean does not bend. Enjoy the rebuild, assuming Gorge hasn't spent it all on cities ( ͡° ͜ʖ ͡°)
    1 point
  12. Nation A United Nations of Molanga - https://politicsandwar.com/nation/id=263800 Nation B United Nations of Molanga 2 - https://politicsandwar.com/nation/id=340223 Several Sweetheart trades are being made between the two nations:
    1 point
  13. Nation Link: https://politicsandwar.com/nation/id=338438Ruler Name: Mike HawkNation Name: Communist Joe MamaNature of Violation: Possible multi Nation Link: https://politicsandwar.com/nation/id=339406Ruler Name: Joshy MoshyNation Name: Mason NationNature of Violation: Possible multi Nation Link: https://politicsandwar.com/nation/id=339497Ruler Name: Poop PoopNation Name: Mason Nation 1Nature of Violation: Possible multi
    1 point
  14. This is a nice suggestion and I support it Nice I don't support this
    1 point
  15. 1 point
  16. Alot of Alliances regard that as opsec and may not want that exposed to the public.
    1 point
  17. if NPO comes back we all roll them k?
    1 point
  18. Glad to see you guys sticking up for yourselves, good luck and happy hunting.
    1 point
  19. I have already explained the issue with nerfing "bombing runs" in another thread and that criticism remains the same. I'm also curious where this feedback has come from because I've legitimately not heard such complaints before, in fact, I have heard the opposite that bombing units is detrimental until you have a clear plane advantage. This only makes that worse. I like the idea, I agree with others however, that there needs to be a cap (maybe 80%) on the max spies before you get locked out of reserving any more spies. This is to prevent the spy war from becoming a guaranteed flip flop of who controls it, because under this system (in its current form) the losing side will simply rebuild, coordinate reactivation at the same DC, and spy wipe the other side, taking control until the enemy rebuilds their own reserve spies and repeats the process over again. This would effectively take the skill out of winning the spy war, instead making it into a constant tug of war which would make war less fun, in a [war] system that is already unattractive. This first project (because of its cost) is targeted towards whales and I really don't think that's what the game needs right now. The mid and low tier need more projects (and more project slots) so this project should have its price lowered or be scrapped altogether. Before the "specialization" argument peeks through the door, this project is a simple discount, it does not help specialize in anything so it should definitely be more accessible to all. I fully agree with Ramona on the second project, see their post if you haven't. Awful. This kind of change really just benefits the mass-member, veteran alliances because half of everyone else's treasures are going to be stripped away from them and fought over by the titans because they can afford to pump credits into their dedicated and large member base that a lot of the smaller alliances don't have, all the while they now have an even less chance of getting their own treasures because these "lottery" treasures were pulled from their own pool. Further, why do we need more ways to spend credits exactly? It seems to me that people buy enough as is, until recently credit prices were hardly pushing above 1m their actual value because the supply was so large. Instead of trying to put already-established mechanics behind a paywall, Alex and his team should be creating new (cosmetic) things to spend them on because this is unnecessary, and an unwelcome money grab. Just no.
    1 point
  20. Camelot becomes the first alliance to be dropped by Fark and TCW for "not matching up to the standards and competence" they expect of their allies.
    1 point
  21. translation: we really fricked this one up guys
    1 point
  22. Government Oversight Agency- I feel that this is a good project concept, I feel that it gives more weight to Domestic Policy, forcing economics departments to consider policies a bit more closely. However, at the same time, I have a distaste for projects in this game that tend to benefit larger nations more than smaller ones; like most of the projects in the game, this is another one of those. It is in fact the case that nations with more infra, more land, and higher city counts will see larger total discounts than smaller nations, because of the nature of percentages. I would suggest that for this project, we look at a way to sort of cap out or limit the benefits once your nation is at some certain size, or that this project have some sort of curve where it is more beneficial for smaller nations to grab. This game is very skewed in favor of larger nations at times, and I'd really like to see some projects that help address that. I think this is a project, with my suggestion, that could potentially do that. Resource Production Center- Again, I feel that this is a good project, but something must be considered before implementing it. Based on everything you have written about this project, it seems as though it is meant to bolster the economy of smaller nations. However, after doing some calculations myself, it is almost certain that it would be worthwhile for any nation that could spare the slot to buy this project, and I think that would be the potential downfall of this project. It is intended to bolster the economies of smaller nations, however it is the case that if everyone buys this project, suddenly, there could become *too many* raws in circulation, and the price of raws could diminish to a point where smaller nations actually see their income hurt because of large scale economics. Perhaps this project should only work for smaller nations, and become ineffective once a nation reaches 20 cities? (In my opinion, you should also get the project slot back once hitting 20 cities if this was to occur) This concern of mine could be overblown, however I think it is something worth considering, and I don't think it would really hurt the game if large nations didn't have access to this project. As a side note, I'd also like to see you somehow address the concern of too few project slots for smaller nations. Personally, I could see both of these projects being bought at 16 cities or before, and as it stands now, I can count 8 projects that a City 16 should at least consider grabbing at or before that city count, these additional two would make it 10. With reasonable, and what some might consider high, levels of infra (2,000 per city at 16 cities), a nation would have at most 8 project slots at 16 cities assuming that they got the project slot for fighting wars. I think something you should consider to remedy this is having the first 10,000 levels of infrastructure count for 4 slots, instead of only 2. Essentially, you would get a project slot for every 2,500 infra for the first 10,000 infra your nation has, and after the first 10,000, you would go back to the normal 5,000 per slot.
    1 point
  23. They're out of luck, George used the rest of rebuild on Moon Landing
    1 point
  24. No. You get the resources simply for having the project based on your nations location. Correct. Edited.
    1 point
  25. New Project: Government Oversight Agency Improves Domestic Policy Effect by 50% (5% -> 7.5%) (1% -> 1.5% for open markets) Cost: $20,000,000 Food: 200,000 Aluminum: 10,000 Resource Production Center Every turn the nation gets 1 raw resource for each raw resource they can mine (except food) for each city they have up to 5 cities. (60 resources times 3 resource types is a 180 resources total per day) Cost: $500,000 Food: 1,000 Please upvote or downvote if you like/dislike these changes Second project is the tutorial project.
    1 point
  26. i dont know what it says when you already admit that your minister of development will be a failure.
    1 point
  27. Hear ye Hear ye! I am King Cob. No need to bow, You are all vastly superior to me. Except for the man named @BigMorf. He needs to bow and apologize. Three days ago he made me a promise. two days ago he said that he needed an extra day. Yesterday, he did not deliver. I made a threat when he made a promise. As I am a man of my word, I am to make good on my threat. Thus, this post. This is a calling out of @BigMorf that your tyrrany shall no longer go unapposed! I declare a shaming period until you fulfill on your promise! Starting with me! Ssssshhhaaaammmmeeee!
    1 point
  28. Sounds like the words of a guilty conscious.
    1 point
  29. These are baseless accusations
    1 point
  30. TKArrgh is the only way to go. Welcome friends!
    1 point
  31. Seated in Winterfell, House Stark is the principle house of the northern lands of Westeros. House Stark ruled as Kings in the North for thousands of years before the Targaryens came to power and conquered the Seven Kingdoms. The Starks were then made Lords of Winterfell and Wardens of the North. Our motto is “Winter Is Coming,†and our coat of arms is a gray direwolf on a white background. House Stark is known for its honorable devotion to duty. Royal Government King of the North: Zygon Hand of the King: Darth Revan Royal Councilor(s): Battle Master: Vacant (MA) Master of Coin: Darth Revan (Econ) Master of Ravens: Killman4 (FA) Maester: Cypher (IA) Charter ~ Discord Let it be known that The North Remembers
    1 point
  32. SYNDICATE, INC. EMBARKS ON NEW NORTHERN VENTURE The Syndicate Corporation has long recognized the resource-rich profit potential of areas in the North, and has paid close attention to investment options throughout the region. Syndicate analysts, after extensive research, have identified a highly promising prospect and have swiftly moved in to make a long-term play in this emerging market. House-Stark is henceforth a member and partner of Syndicare, and as such, the Syndicate will act accordingly to protect its stake in this new business venture. Signed, t$ Executive Committee: Chaunce, Chief Operations Officer Jessica Rabbit, Chief Finance and Security Officer Sabriel, Chief Strategic Officer
    1 point
  33. this explains how I feel every time you talk bad about me
    0 points
  34. Spy System Changes: Reserve/Active Duty system Only Active Duty spies may defend spy attacks and perform spy attacks. All new spies purchased default to Reserve Status, not active. Spies in Reserve Status cannot be killed. A player may not move spies from Active Duty to Reserve Status. Spies in Reserve Status cost 50% less upkeep. Please upvote or downvote if you like/dislike these changes This will allow for nations who have had all their spies killed rebuild those spies without getting them zeroed out again every couple days. While they're rebuilding the nation's spies provide no offensive/defense capabilities unless they move them active.
    0 points
  35. Dont watch the video.you will get rickrolled.there is no leak.
    0 points
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