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  1. Hello everyone, Some of you may have heard by now but our beloved friend and comrade RedArmy has passed away this weekend. He died from complications from heart surgery, he was 33. Those who knew him already know this, but he was one of the kindest souls you'll ever meet. He would do anything for anybody, including driving 8 hours across the country to pick up another alliance member who was going through some really rough times, and helping them secure a place to live. Although we've only been playing this game together for 4-5 years, he ended up becoming like a brother to me, and to most of ASM. He was someone who would always listen to you, and help guide you through whatever rough patch you were going through. He was so genuine in an era where that doesn't exist. We went on an ASM camping trip last year, and it was a blast, except our first night camping we were crushed during Guns & Roses, and 3/4 of ASM's gov't was off in the woods drinking, out of cell service. Red was the only one who had cell service and when he got the notifications he promptly turned the phone off, and casually mentioned it to me a few hours later... deep into inebriation. Red was one of the most selfless people I've ever met, and that I will ever meet. He constantly gave others everything he had, whether it was emotionally, physically or even financially. He kept nothing for himself. This was true even in death. With his last dying breath he was able to hold on long enough to make it possible to donate several organs so that others could live. ASM will never be the same. He was the bedrock of our community, the glue that held a bunch of political stalwarts from delving into chaos every waking moment. There aren't enough kind words I can say about Red. Please pour one out for our fallen brother. We are heartbroken. If you are interested there is a gofundme for his family, i've posted it in ASM's discord server. In the interim I have taken over leadership of ASM. See you on the other side brother. Rest easy. Love Yinz.
    187 points
  2. This one is a first, and hopefully a last, for me. I've never written a political wall of text, and don't intend to ever do it again after this. In fact, I usually try to avoid political flamewars altogether, even in the more extreme cases of scummy behaviour that need to be addressed for the health of the game. But I do care about this game. And this situation right now, I cannot in good conscience ignore. Anyway, here goes the first ever Horsecock political wall of text. This is an open letter to the Syndicate. First of all, the simple fact that I never did this kind of post probably means that many people (barring Alliance leaders I've worked with in the past) might not know my mentality and moral stances. So let me start this by giving you some more context. For the first time in the history of this game, we actually have a political landscape comprised of a set of (5 before Oasis disbanded, now 4) roughly equally-sized minispheres. That's obviously a good thing for healthy political dynamics. In this climate, I actually don't want Clock (or any sphere, for that matter) to ever team up with a second sphere against a single one (take notes, Tyrion), as that would be a despicable dogpile. These spheres are very much able to pick fair 1-on-1 fights, wars that are certainly more even than ever before. And yes, I did oppose the Clock+BW vs MysOasis war, that was very much not a war I consider fun. The war we had planned was Cata+HoF vs Mystery, a bloc far larger than our 2 alliances. As far as I can tell, there also aren't any "secret treaties" between any spheres at this moment. Sure, Steve (rest in piss) pretended Clockwater was one sphere, but we both know there was no love lost there. I also hope no one takes this post as evidence of any Clock-EMC cooperation. Until the extremely recent Oasis break-up, our 2 spheres actually considered each other obvious rivals. And at the risk of painting a target on my back for revealing this, I personally suggested that EMC should be the target of Clock's first global (instead of Rose). Why? Because at the time, they were the largest (certainly in the mid and upper tiers) and considered the most competent sphere. I place the utmost priority in striving for unconditional competence and in pursuing war as a means of testing and proving my group's skill at the actual game. Proving something to myself, most of all. I am a proud man with a straight shaft back, and taking on EMC would've been a challenge worthy of the Horsecock. That's why I play this game. I do not ever pursue war for political motivations, and I believe my track record very much shows that. And it's quite possible that I have personally started more wars than any other alliance leader in the history of this game. I know that many people don't share this mentality, and that some major alliances enjoy a playstyle more focussed on public grandstanding, finger-pointing and moralising, especially in times of war. I respect that, and I don't want to discourage it in general. In fact, these things do add spice to the political landscape and can make the game more interesting. A good number of alliances do also try to take political advantage in order to dogpile, instead of relying on ingame skill. But you, t$, take it way too far these days. The only other major alliance in my PnW history to act in a comparable manner was NPO, and I would've thought the overwhelming community opinion on NPO would be a useful pointer for shaping your own behaviour. It came as no surprise to me that, when I made a throwaway comment during the last global war about the surprising lack of political drama from either side - a comment responding to TKR and not mentioning any spheres or alliances - the only one who even noticed and got salty was a t$ gov member. Here's the problem: You habitually and aggressively dispatch your keyboard warriors (most of which are current or former high gov members) to every public "forum", be it this one or any major Discord server, in an effort to control the public conversation, spread your own spin and propaganda, and drown out the spectrum of nuanced opinions from all the other people. Both they and your FA leader's public announcements make use of the full arsenal of all the most toxic and disingenuous methods of political drama: Gaslighting, blatant hypocrisy, bare-faced lies and misrepresentation, malicious accusations, paranoia, conspiracy theories, self-entitled boasting, and of course simple flaming and insults. In fact, they do little else. That is the most common behaviour I and many others have seen from t$ over the past year or so. I could compile a long list of public shitstorms that t$ has sometimes caused, always amplified, and often taken centre stage in. At the same time, you act disproportionally insulted and outraged any time someone makes a negative remark about your own alliance. Unlike the vast majority of even small alliances, you seem to conduct yourself with a complete disregard for moral integrity, I'd go so far as to say even a complete disregard for personal honour and honour of your alliance. Of course this shapes the way your alliance is perceived and judged by others, and to pretend otherwise would be evidence of profound social ineptitude. While these behaviours were present in t$ gov for some time before that, they only became intolerable after the most recent resignation of Partisan. I had a lot of respect for Partisan's style and mentality, even if I did not share it. But he did actually try to talk and act with the purpose of making the game more enjoyable, and he put a very presentable public face onto your alliance. When he left, that veneer of moral integrity dropped, and t$ seems to have lost any temperance in controlling, and self-awareness of, how you conduct yourselves in public. You're not the only alliance that likes to dogpile, and you're not the only alliance that is afraid of getting rolled. But you ARE the only alliance that doesn't really even try to hide just how fragile your egos and just how petty your methods and motives really are. The events of the past year, leading up to this war, made it painfully obvious to anyone with even a shred of public awareness where your behaviour would lead you, and we all knew that you would reap your just rewards for it. In fact, I never even bothered to consider your sphere as a target for a Clock global war - not just because I never use political drama as a reason for war, but because I knew that other spheres do and would give you this war, without any actions from Clock. And honestly, this is a rather evenly-matched war, much unlike the 3 dogpiles you did in 2021. And once again, you act publicly outraged and resort to all the same PR behaviours that got you to this point in the first place. And yet you still made the decision to immediately give up and not even try to fight back militarily, despite being in a good position to put up a meaningful fight with real strategy. Do you really just want your wars to be as cheap as possible and never to even cause meaningful damage to your enemies, other than by dogpiling them when it's easy? You don't even want to be taken seriously anymore, in terms of competence, military might or even honour? Barring actual cheating, this is quite possibly the most pathetic display I've seen from any major alliance, ever. Please, t$, if you have any modicum of self-respect or concern for the health of the game left, I urge you to rethink your entire mindset. Reverse this escalating course of childish behaviour, and try to become the great alliance you once were. The whole game would thank you for it. If you continue on your current trajectory, then I strongly suspect that this game's community will increasingly respect or even tolerate you less and less. People are judged on their actions, and no one else ever cares about what you personally feel you are entitled to.
    128 points
  3. Both sides have sued for peace and agreed upon terms. White Peace for all combatants. At update tonight (June 13th 8:00 PM EST) no new wars are to be declared. All wars currently open can be fought to their conclusion, waiting out, or peaced out at the player's discretion. All alliances are to revert back to whatever color they were on before the war started. Thank you very much to the members on both sides of the war for a clean and hard fought battle. I look forward to fighting with or against any or all of you again in the future. (RP nerds can feel free to use your imagination and add a bunch of ridiculous text that says nothing to this post if it makes you feel better.) Signed: all the leadership from both sides.
    82 points
  4. uuuuuuu god this is so late, life keeping me busy, and now everyone's gonna complain I'm talking about GW18 again T_T Gonna keep this short because the post is gonna be long enough as is: during GW18, there was always something that felt totally incongruous to me: why was it that at the end of the war, disputed territory only fell around C20 when every conversation I'd had with friends all the way up to C30 had them expressing shock they hadn't been taken apart completely? tl;dr here's what I thought Roasis Inc could've much improved on in order to push up to that range. Discussion is welcomed; all I live for is war, after all I'll start at the very beginning and push my way forwards: Rose militarization: To this day I cannot understand why Rose didn't militarize even if they were confident they weren't the target. This is especially coming from the richest alliance in the game where losing a minimal amount of steel or money from building and decomming is basically a drop in the bucket. What makes this even more baffling is we saw the notifications of them switching to 5553, expecting a full build for 2-3 days at the very least, and yet later we learned they were only instructed to max soldiers and planes. Why soldiers only??? Poor round 1 beige control: By the end of round 1, E404 was zeroed. CoTL was zeroed. Guardian was half zeroed and under serious fire. tO was zeroed. TKR was struggling to stay afloat. Oblivion was half zeroed, and the rest only went all out because we expected to die in a round or two. Everyone on Grumpy was on 4-6 wars trying to bail people out, and even then it wasn't quite enough. Instead, what happened? Everyone slowly started getting huge amounts of beige time. There were the numbers to prevent it from ever happening, and yet from the ashes we were able to give the order for anyone above C20 to remax military and start pushing. If this was NPO we were talking about, one alliance member aptly put it that there'd be no escape from the cycling machine. In that situation, there would've been almost minimal need for a planes-only strategy and pushing upwards would've been 10x easier. Late/weak do-not-beige order: In the end, the order to not beige anyone in HW was too little, too late. This absolutely should've been implemented at the start of the first round. Furthermore, it seemed like most people didn't want to follow this order -- I heard post-war far too many times that the competent ones were putting in the work to drag people down, only to be constantly and consistently frustrated by the incompetent ones blanket beiging on all wars. Additional do-not-peace order: A minor addition, but this should've been added along with the do-not-beige order (case in point: Grumpy slotting the same Immortals guy like 15 times). Accepting peace frees up crucial slots for attackers and leaves defenders with open slots that are much easier to be sat on by people with lower military. I offered peace to pretty much everyone I fought with during the later parts of the war and the number of people who accepted peace was pretty comedic. Building ships: A lot of people in Roasis Inc, especially in Oasis, continued to build ships even after all of their other military units were destroyed. This hurt the war effort in almost every single way -- they were max shipping low-infra people on raid wars (a total waste of resources), beiging people with ships with no regard for beige cycling, and also putting themselves in range of larger people who could zero them a lot easier. Meatshields: There is no denying that Rose, Oasis, and Mystery all contain a large amount of bloat from useless members and alliances. In peacetime, maybe this is for tax farm reasons or something, but during wartime, these members and alliances are not only free stats but also detrimental to the war effort as a whole. Weakest link theory: I think the reason why meatshields are so useless is not something people like to talk about a lot: a chain is only as strong as its weakest link. There are multiple reasons why: -Having HW members being slotted by meatshields allows them an incredibly easy time to fight back and rebuild to prioritize saving other members. -HW members can always target meatshields in order to farm stats and resources that Roasis Inc need to rebuild post-war. -They can also be targeted if HW members on say, zero ships, want a very easy way to stack beige from meatshields who don't know how to beige cycle. -Overall, they offer very little offensive or defensive value and waste space, time, and resources that would be much better utilized elsewhere. Lack of milcom leadership and talent: I have pointed out frequently that if the milcom govs between HW and Roasis Inc were switched, Roasis Inc would've almost certainly been able to push up to C30-35. Ultimately, this is due to a faulty priority of recruiting low-quality members or meatshields over recruiting and training good milcom leadership and talent. Quantity has become a bit overrated as of late: people often forget that even a small amount of quality can go a long way. Poor coordination: In a war like this, I like to attribute three different types of coordination available, intra-alliance coordination (within a single alliance), inter-alliance (between alliances within a sphere), and inter-sphere (between different spheres). Roasis Inc struggled mightily with all three bar a few alliances: Intra-alliance: although coordinated counters against HW attacks did happen occasionally, this was rare. More often than not, members would only attack one or two at a time, leading to a weak and dispersed effort that could be dealt with almost immediately. Inter-alliance: after the relatively coordinated blitzes early on, this was also sorely missing. For the most part, there was minimal communication between attacks, beige, and so on. HW compared to this was like night and day: if someone got hit, we knew almost immediately, and could search for people between alliances almost immediately to deal with it. No one was left on their own. Inter-sphere: This was almost certainly one of the largest factors that ultimately cost Roasis Inc a victory. Most members never communicated or fought with those outside their spheres, much less had any idea what the other spheres were up to. This also extended into milcom leadership as well -- it took weeks for spheres to learn to adapt the same strategies, resulting in a disjointed and confusing effort. Inter-sphere coordination on crossing over enemy spheres: At the very beginning, it was Oasis focusing HM-side, and Mystery focusing TKR-side. Obviously, there would be an inevitable point where spheres would have to cross over and hit the other side. This should have been and was entirely in Roasis Inc's court on when to call this. Prior to this, Oblivion was forced to ignore all Mystery targets in order to bail out HM on Oasis, and the same was true for basically all other alliances from both HM-side and TKR-side, severing a crucial line of communication all while both sets of gov were still in the very early stages of integrating HW together. This should've been taken advantage of, and when the crossing over eventually happened, should've been a massive and coordinated effort. Instead, wars began weakly trickling over from both sides, and this gave us the time to integrate the sphere much quicker and begin finding people much quicker to counter wars that were previously being left alone. Early blitz on Oblivion: This is the first of many potential turning points I observed. There was a period early on where Oblivion was heavily targeted for a few days. Ultimately, after some lightning fast counters (mainly from Guardian <3) that saved our asses, Roasis Inc decided to give up and focus on other things. The thing is, they didn't fail because they used a flawed strategy, they failed BECAUSE THEY GAVE UP TOO EARLY. In fact, y'all were so close to figuring it out that I was already preparing for the worst. After day 1, I was down to about 1300-1400 planes out of 2100. Even with building the maximum every day, I did the math, and with constant suicide dogfights (I was in 9 wars, for god's sakes) and 3x spy planes every day, I would've been melted. From there, it's only an issue of have the wars expire and then drag me down, down, down. Instead, the only person who bothered suicide dogfighting me after day 1 was Tyunka (shoutout if you're reading this), and the spy attacks stopped completely as well. Similarly, a fellow alliance member who'd been blitzed had some seriously botched counters launched to save him, and instead the guy who could've destroyed his planes completely went inactive for almost a day and had the plan fall apart. Even if I hadn't been taken down completely, I was totally out of service for a few days because I was forced to claw my way back up to max planes. I found this entire situation incredibly ironic -- it was one of the strongest displays of inter-sphere coordination I'd seen through the entire war, with the best strategy that could've been brought, meaning they had all the puzzle pieces there. If only they'd figured this out for us, who knows what they could've done to everyone else. The strategy: In the end, it was quite simple, really. You don't need three larger guys to pull you down. Sometimes, you just need three somewhat smaller guys. Sometimes, it's two smaller guys and one larger guy. Finding these people should not have been an issue. Target the people who are the most overextended, or who by being zeroed could free the most people. Even the zeroed people on a daily buy of planes can kill a non-insignificiant amount, to the point where often a target will be forced to beige them in order to protect their own planes (I experienced this firsthand). If no counters roll in, they're toast and you make progress. If counters roll in, you keep focusing them with suicide dogfights and 3x spy planes, and they're toast again. You don't even have to go planes only for this to work. I actually cannot believe that something this easy to understand was only implemented minimally. The flawed initial strategy: From what I hear, for whatever reason Roasis Inc decided to start their focus upwards and work their way down. When you are fighting Grumpy, this is literally the dumbest thing you could do. In fact, this was very obviously HW's strategy the entire time and should not have been Roasis Inc's. Flawed focus and difficulty maintaining focus on all objectives: Throughout the war a few alliances kept certain measurements or percentages as goals in order to fulfill a strategy. Aside from the fact that this was totally not done in HW (after all, statisticians do tend to lie), these were often the wrong objectives entirely, and often also ignored damages to their own side when trying to espouse damages done to HW. Furthermore, they often lost sight of both flawed and correct objectives, pursuing other plans or declaring aimlessly. Planes only: Even though planes only is a strategy, there's no denying that it's a bad (and outdated) strategy. Because of score changes and tanks destroying planes, someone with max ground will usually be able to beat someone with max planes. This is especially true when people are trying to declare at impossible numbers (like with a 7-10 city difference, for ex.), but even otherwise, TKR and tO's experience in The Last Ride told us that we should almost always be prioritizing ground attacks and eliminating ground for this reason. Later in the war, some people (especially Camelot) decided to get rid of soldiers entirely and quite literally go planes only -- I assume the strategy behind this was to reduce score even further and also get targeted by pirates instead of HW, and it worked to an extent, but for the most part soldiers barely affect the score, and we realized this pretty quickly and were able to switch strategies in order to make dealing with this even easier. Early round 2 on CoTL: Not long after Oblivion was getting targeted, CoTL began to reach max mil out of beige. The milcom head was completely absent for irl reasons, and for a day or two they began sending out coordinated counters against a reasonable amount of people. There were two significant risks associated with this strategy, neither of which Roasis Inc exploited. First, these counters were mostly only sent with two people assigned to a target. This meant they were zeroed quicker and could've had time to coordinate with their own counters to take down CoTL members. Second, almost everyone was overextending to do it, meaning Roasis Inc (as per usual) had the numbers in order to punish the overextension. Instead, I only heard of a minimal number of counters, of which mostly were dealt with quickly. In short, CoTL were able to come off with a string of victories relatively easily and with almost no cost. Speaking of overextension... Targeting overextended targets: A lot of people post-war remarked that Oblivion seemed much larger than it actually was. The reason for this, I think, was honestly really simple: we just picked the people involved in the most offensive wars against non-zeroed militaries and hit them, and so by strategically picking the best people to counter instead of any rando with a military, it seemed like we were larger (in reality, we were only 12 people rofl. 12 people can only do so much against a coalition of 1000+). Roasis Inc had the opportunity to take this and apply it on a far larger scale. Instead, I saw very little correlation with attacks versus offensive wars, and therefore the people doing the heaviest damage were allowed to continue doing the heaviest damage. Disagreement on strategy and inter-sphere milcom discontent: The larger issue was that for the most part, Rosesphere, Oasis, and Mystery never really figured out how to work beyond their own spheres. Each were pursuing their own goals that didn't fit with the others, and as a result it was easy for all the spheres to start blaming each other for their failures rather than coming together as a collective team. For example, early on, it was quite common for Oasis to be going max military, Mystery going planes only, and Rosesphere waffling in between the two indecisively. Ultimately, they realized what they should've already known far too late: any collective plan is better than no plan at all. Big egos: A lot of this, simply put, I think was because there were too many people unwilling to compromise outside their own beliefs and plans. It was so difficult for people to realize their own faults and that they were targeting the wrong things that in the end lots of people clashed with each other and ended up regressing any collaborative support that would've boosted the entire coalition. Weak opening spy blitzes: I was assigning HW spy attacks throughout the war, so I know this better than anyone. For the first week or so, Roasis Inc spy attacks were horrendous. I will give Rose a pass on this -- we zeroed them and their allies immediately, meaning the best spiers were out early. For the rest, few people were actually launching attacks, or if they were, it was Locutus assigning spy targets, which you should almost never be doing. So, HW was killing 3x as many spies per member as Roasis Inc, and we were beginning to grind the spy war to a halt because of it. It was only because DtC decided to personally assign spy targets by messaging everyone in the entire coalition that y'all got your asses saved. This front should've ended much sooner than it actually did. Poor spy coordination: Something that absolutely should've been done was a better tie-in between traditional milcom and spy ops. Once HW was near zeroed on spies, the priority quickly shifted to spying tanks on the highest whales and spying planes on a limited range where it might matter. While this did result in a massive amount of tanks being spied away, ultimately it didn't contribute much to the war goal and the net damage wasn't any more than a few days or so of total revenue for alliances with tanks being targeted. Instead, if Roasis Inc had learned how to properly updeclare, many more spy attacks against planes would've been directed in a larger range of the tiers that mattered -- this would've mattered a great deal if Oblivion had been constantly targeted rather than left alone after the first two days or so, for example. And with better communication between milcom and spies, milcom would've been able to pinpoint the most important targets to be passed over to spy ops. Camelot spies: I heard through the grapevine that Camelot was conducting their own spy ops separate of DtC's operation. While this probably was more directed towards coordination between milcom and spy ops (and probably was the source of spy ops against Oblivion), overall, this spy effort was weak and far from the strength they displayed while in Rosesphere. I think Camelot should've worked together with DtC in order to combine the best of both worlds here. Arrgh: This is a minor point because Arrgh is mostly missing these days, but Roasis Inc also could've taken advantage of Arrgh stacking beige time on their mid and low tiers in order to build up. Knight's Templar: KT was almost certainly a thorn for both sides in the war, and they'll probably be pretty happy with that, but Rose proved especially incompetent at dealing with them: first, by being incapable of stashing their offshores and not dropping massive amounts of loot, but also by becoming so singlemindedly focused on getting beige stacked by KT that it hurt their war focus altogether. At one point, this resulted in Rose literally declaring more wars on KT in order to try and get themselves beiged than actually declaring war on HW, and several people got nation striked for this and had their wars manually peaced out as a result. Poor mindset and giving up too easily: All this culminates into one overarching point: Roasis Inc started this war with far too dismal of a mindset and gave up very easily (especially Rose). People always underestimate this point: mentality is everything. It dictates how much effort you're willing to put into each element, what goals you're trying to pursue, what strategy you're going to take, and so on. As a result, because Rose thought they were totally outnumbered and beat down, it became a self-fulfilling prophecy, and they ended as poorly as they did because they didn't bother trying, even when they had many opportunities to. Similarly, because Roasis Inc as a whole set their bar exceptionally low and took a line at C20 as the expected result, it hindered them from being able to push any higher. This is opposed to HW -- even though our prospects were looking grim, we had the will to not take it sitting down to fight back, and we kept rebuilding even after a pretty bad round 1. This is why, I think, alliances like E404 were able to pull back a huge net loss of billions and end the war on a positive. Built-up nations doing nothing: One very pronounced effect of this was the number of maxed nations simply exiting beige without declaring any wars and getting promptly slotted by HW. There were always enough of them to coordinate and launch a few good attacks, and I know these people did ask, but most of the time milcom did very little to actually help out here. So, this resulted in a drop of defeatism spreading into a ripple, leading lots of the player base to give up as well. No damage strategy: Final point. In the tiers that were clearly lost and not worth fighting back in, there should've been a goal to deal as much damage as possible. This was true at the beginning of the war for HW anywhere C20 and under (and later pushed down) and should've also been true anywhere hitting people C33 or so and up for Roasis Inc -- that's why Lord Tyrion was able to get the most damage of anyone in Roasis Inc, for example. This strategy would've come with an additional benefit: if anyone wanted to stack beige time, they should've done it against Grumpy and not KT; Grumpy had almost zero beige discipline the entire war and that should've been taken advantage of. ========================================================================== Anyways, that's all I had on my list for Roasis Inc; feel free to discuss any of them, I don't imagine I'll be right 100% of the time. For the sake of fairness, I also came up with a few points I think HW could've improved on: Spy participation: For the most part, most alliances did a good job getting their members to fill assigned spy targets. However, there were a few where this was not so much the case. Higher spy participation would've probably allowed us to grind the spy front to a halt much faster, although admittedly that wouldn't have mattered a huge amount when fighting 3x as many spies. As the war progressed and it became clear we were losing, spy participation understandably dwindled. I think people should realize that no matter how few spies they have, there is always something they can contribute -- 1 vs 60 on a spy tanks op has a 50% chance of success, which is still honestly pretty good and has a net damage positive (and which is what I spent almost every day doing). Mindset: This is the same as with Roasis Inc. A couple people had some more dismal outlooks than others (and I can be blamed of this as well), and this probably did affect the war performance, but for the most part I think the collective mentality was relatively positive and offset any negativity. Initial HM-TKR split: As I said earlier, HM and TKR conducted their milcom separately at first, and this was a split that Roasis Inc could've (and didn't) take advantage of. Later on, this was much improved, but a few alliances did stick to themselves and their side of the sphere for the most part. Risky overextension: Fighting against any better coalition would've meant this would've been a big no-no. Lots of people (including me) were fighting far too many wars at the same time, which in a more competent world would've meant we would've been focused harder and taken down quicker, while freeing up many more people to fight, but in the end Roasis Inc didn't take advantage of this. Beige cycling: Although our cycling was a lot better than Roasis Inc's, it was still far from perfect. I'm not going to name names here, but I know for sure that Oblivion wasn't great either, although maybe this can be excused by the fact that there were always so many targets that we had to keep beiging and focusing them. A brief side note: props to TKR; a lot of people like to give them shit, but they were always careful about overextension and pushed everyone else to beige cycle, so kept it from getting much worse than it could've been. Grumpy: A brief starting note: Grumpy members downdeclaring super low was the exception, not the norm, and this isn't what makes Grumpy so overpowered or broken. For the most part, even though Grumpy hauled weight in round 1 and declared a huge number of wars to keep us in it, during round 2 and beyond they were mostly concerned with raiding resources and preserving infra, meaning for the most part they were mass beiging wars (to get loot and avoid nukes) and not decomming military or infra to downdeclare. I won't say it was a necessary step for them to do so, but I will say that Roasis Inc should've taken advantage of both of these things to stack beige and press for space. Decomming ships and infra: Beyond that, a lot of people weren't willing to decom ships (and later infra) in order to reach and push down. Again, this really wasn't incredibly necessary, but something something tragedy of the commons. I will note that I think TKR would've done this eventually had Roasis Inc not accepted white peace, and then we would've been able to push down a whole hell of a lot faster. ========================================================================== why did I do this to myself ;-; That was a lot, so just wanna end this on a brief positive note: Roasis Inc: Props to Weebunism for having the best intra-alliance communication. ASM for always being willing to suicide planes and updeclare to drag people down. Camelot for at least having a plan to stick to. The ppl who coordinated the hit on Oblivion for coming close (and Tyunka for pinning me for a good few days). DtC for being a spying god as usual. HW: Props to all the bloodthirsty peeps always asking for more wars and for being instantly available for counters. Guardian for tiering with us beautifully and bailing us out within the same turn of getting targeted. Ockey for being a good milcom teacher. CoTL and tO for decomming infra and ships to dive low, huge respect. E404 for clawing back the net damage. CC for being one of the best intra and inter-alliance communicators and having a strong spy war. TKR for keeping everyone principled and doing much better than GW16. BK for punching above their weight and being super solid internally. tl;dr fun war and I hope the next one is even better -- fighting against good milcom is always a pleasure even though it will definitely get me rolled :lmfao:
    82 points
  5. "As the peasants of Camelot rode into the calm waves hunting for a treasure, they believed that they would ride unopposed into the oceans. Unfortunately for them, they had just gone into the Ocean Masters zone of control. The water started to rise around them, creating a wall crashing inwards on them. With the savage oceans rocking the boat, many members of the scavenger party fell out and into the deep blue ocean. As the leader of the party, Epimethius, was scrambling to hold onto the boat, he screamed "Move! An asteroid!". It was headed straight for them. Crashing into the ocean, it caused devastating losses to Camelot's forces. There were no survivors." TLDR: The Lost Empire and 99942 Apophis recognize hostilities with Camelot, after their treasure raid, self-declared "pre-counters", threats of nuclear holocaust and countering of counters. P.S. We know you expected us to bow down to you, but the ocean does not bend. Enjoy the rebuild, assuming Gorge hasn't spent it all on cities ( ͡° ͜ʖ ͡°)
    80 points
  6. I'll try to make it count. I have been increasingly busy these days irl and on top of that I am half managing a war, so please forgive if I am not completely on the same page. That said, when I see what the game is turning into... The agreement between Celestial and HW is a farce, and we all know it. They couldn't defend it on radio and have purposefully ignored the precedent argument in every thread I came across. It's clear what this is for, and that is to pixel hug. The two largest blocs/spheres are straight up arguing why they should not fight each other and actively working together to ensure the others cannot possibly do so (which was already pretty impossible to begin with). Then hit back at the community for criticising them about stagnation... Let's break down some of the arguments and I'll start with probably the most interesting part of this thread. Point 1: Clock has chained a war so therefore we're justified. Not really sure how to put this, but Clock didn't just preempt Rose for fun. Blackwater made it a condition of their support in the Myoasis conflict merely an hour out from our planned hit that was already agreed. Desperate (and sleep deprived) I offered an old plan of us hitting Rose post-minc hit. Wana formally made it a part of the deal. I do therefore find it kinda hypocritical to say that our actions caused this sphere MDP when t$ was the ones who forced clock into having no options. It's also extremely amusing that they screwed Rose over and then signed them immediately after. Should serve as a warning for anyone planning to work with t$, this is how they conduct their FA. Even if that wasn't the case, Clock has chained 1 war. I don't think you can argue this is a common Clock action and there is no proof to say we intended to ever do it again. For full disclosure, we had no plans to hit HW or Celestial. Point 2: We don't want to fight wars with similar people Look, in terms of points made by the two sides. I kinda understand this one, repeats are boring. That's basically where the sympathy ends. Celestial and HW have very much forced themselves into this political environment. They are the only two spheres who can feasibly beat each other, whilst they can easily defeat the rest. I don't see how you can call the community out on expecting that war when you have more or less created a scenario where that is the only fair war you can have. I also do not think you can complain that the community believes this environment is beginning to stagnate the game, because it is. If you don't want to fight certain alliances, well change the environment. Everyone else in the game has no feasible way of competing with your top tier and Alex has made it that top tiers decide wars. Point 3: We could have done this in secret, or made it less optional etc. or if you didn't plan anything why does it matter Won't spend much time on this. Those that applauded that this happened and more or less argued "Hey it could have been worse" are just a joke. Why does it matter? Well why does any of it matter? Can we just make moves because it's feasible that something could happen? Do we all sign MDPs when others go to war? Again the precedent set is terrible and will likely have a dumb agreement in a years time for alliances to "sign up" to never do it again. Concluding remarks The game is in a really bad spot at the moment imo. Politics is not healthy and we're once again seeing moves that have no consideration for the games health but *pure* self interest. Unfortunately as it is, the majors in this game also have, I would argue, a larger responsibility to keep this game interesting and healthy. Not doing so means that we might as well quit here, it is a game after all. To HW and Celestial, the game is upset because they want a fun game and you've banded together to create an environment which is becoming increasingly stagnant and stale. Laughing at them because they have no way of stopping you is a bad place to go down. We've seen it once and I had hoped we vowed not to see it happen again. Take the hint and be better.
    75 points
  7. So let's get this straight. Camelot, the rank 7 alliance in Orbis, decided it wanted to attack the entire upper tier of The Lost Empire, the rank 21 alliance in Orbis, for the sake of a treasure from what I have heard? Camelot, the alliance that is known for its excellent decisions, and its superb leadership, has decided to use its 109 members, to attack an alliance with 52 members, for the sake of a treasure that will despawn in what, a month and a half? Camelot, whose colour bloc is Maroon, and gives them $33,994 per turn, and $407,928 per day, wants to go to war over a treasure that will, if I am not mistaken in my math, give them a bonus of 2% in revenue per day? If they get all three, that'll be a whole 3.46% bonus revenue Now I'll admit ladies and gentlemen, I am by no means an expert at maths, but something about this feels like it's not very friendly towards ROI. What do I know though, Camelot has always been known for its great decision making, like when it was a very vocal supporter of IQ, and then tried to switch sides after the war and act like the victim. Camelot has ALWAYS been known for its good decision making, like when it decided uninvited to join Guns and Roses and Duck Hunt for the sake of.... what was the reasoning again Gorge? Preserving the balance of the game? I'm sure it was some great reason and it was worth the 84 billion damage you took in Guns and Roses and 37 billion you took in Duck Hunt. After all, Camelot has ALWAYS been known for its great decisions, like when it funneled massive amounts of cash into both Arthur and Gorge's nations, to build them up. Just taking a quick look at the CTOwned war page, it already seems clear that Arthur, Epi, and Gorge have once AGAIN proved their brilliance, as they've already taken 1.6 billion damage in this war. I'm sure this is going to be over VERY quickly, lads, and this will absolutely end in you making more money off of the 2% to 3% from the treasures than you spent on this war. I once again bow to the brilliance of the leadership of Camelot, you all are truly a shining beacon of excellence in this game.
    75 points
  8. Cataclysm declares war against Swamp for multiple transgressions. This post is going to be long so I’ll just quickly premise what it’s about. It details what moves were being made that led us to this conflict from our side, how we view Swamp (Mystery Inc and Oasis), as well as why we decided to work with BW in this war. Let’s start with how we got here. About 6 days ago, Cataclysm made the decision to militarise and its allies moved to a peacetime MMR soon after. Hand of Fate then moved to max MMR 2 days later. Cata and HoF planned to hit Mystery Inc that Friday at update. A war where we would have been completely outnumbered and out-tiered in. It would have been a quick war (2 rounds) to round out the year, and a bit of fun for everyone involved. We however never imagined that a new Swamp would form from just our two alliances militarising. As I said before, MInc’s move to form Swamp is not at all justified and if they have the intel they claim then they are simply incapable of handling a threat on their own without cowering behind large treaties. This adding to the fact that Minc has had the most peace time out of all spheres in this game makes it even more pathetic. Minc is not the smallest sphere nor is it the weakest but their mindset is terrible for this game and for themselves. I’ve said it before and I’ll say it again, if you cannot envisage any war you will fight without making another sphere basically unstoppable and needing multiple enemy spheres to counter, then pack it in. Minc should have seriously thought about their future when Camelot left and the answer should have been pretty obvious when they continued to leak allies in Aurora, Weebunism and Waffle House. Your only goal seems to be survival now and although admirable, it only serves to you making these horrendous decisions which impact the game. You can’t just simply run to another sphere to avoid being hit and after realising it made you more likely to be attacked you end it. It was even more amusing that Minc members decided to openly taunt Clock thinking we couldn’t touch them (surprise btw, we can). I really hope this is the wake up call that you need and you choose a new direction for Minc. Now for Oasis. Well Clock actually had no plans for you. We get that you desperately would have liked to work with us but in good conscience, we saw no real situation where teaming up with you wasn’t a dogpile. With that said, you’ve proven over the last week to be hypocritical, liars and opportunists. Let’s start with hypocritical, despite decrying dogpiles and massive spheres, here we are. You basically confirmed to us that you intend to work with Mystery for an offensive hit in the future. Quite frankly, I am tired of Oasis using the same excuses as to why they can dogpile. Apparently not controlling the whale tier entirely gives justification to roll every other tier. This is really where politics is needed, to fix what you believe you lack in order to stand on your own two feet. I’ve made 2 spheres in the time Oasis has existed that I am confident could 1v1 other spheres without the need to simply dogpile. I won’t pretend we have a perfect past record on it but I think we should endeavour to continue to improve. Aka, stop signing low tier if you don’t want to be seen as having massive numbers and start trying to entice alliances that bolster your tiering. Stop signing anything with a goddamn pulse. Stop having an open door to your alliance and swelling your ranks with a membership that simply cannot follow directions. Oasis could be a good sphere but there are mentality issues at the top that seem to be comfortable just looking for easy war opportunities. I’d also like to point out that I am not really aware of what gave Oasis the idea we’d be open to working with them, given I don’t believe I’ve had many conversations with them. I was merely informed by an ally that they wanted to work with us and we decided there was no scenario in which that would work. Now let’s move onto the liar part. Despite avowing not to have secret treaties after GnR, here we are. I appreciate you made it public but you only did so when war was literally on the horizon. You evidently intended to have any ties remain secret for as long as possible. Making them public however doesn’t change much, it really doesn’t. You have not formed what most would call a coalition aimed at hitting someone, you have indeed formed a MDP treaty that will remain until you’re done using Minc. Your assertion not to have secret treaties after GnR was a lie. You also lied when you signed onto the NAP agreement. For those of you who are unaware, Tyrion offered 2 blocs NAPs to avoid being hit. This was literally 2 days after signing a document that we saw as a mechanism to reduce NAPs. It was offered to BW and Clock. I quote the agreement: “1. Superfluous non-aggression pacts, otherwise known as blanket NAPs, that cover a majority of the active alliances, risk stagnating the game and we will strive to avoid signing them going forward.” Why are we working with BW? Well I’d much preferred to have a war that was less a massive cluster but we couldn’t 1v1 Swamp - at their size, no one can. At best, we would have stalemated them and I think in some ways, they would have thought that justified their political bs. They need a lesson to be taught here. TL;DR: Cataclysm will not stand for rewinding the progress made over the last year, and it is evident that Swamp needs to be taught a lesson.
    73 points
  9. tl;dr read the damn thing and if you don't care enough to take it seriously I don't care enough to take you seriously
    68 points
  10. Big news from your friends in TKR! (Just kidding, thanks RON for scooping me!) Time for a changing of the guard has arrived. From the time I joined TKR gov in milcom lowgov almost 4 years ago now, I considered how leading such an incredible team would look. It seems wild to think that this is now in the rear view mirror. My time has come to ascend to shard status, in TKR reserved for retired monarchs, and allow @Wizel16 to take his rightful place as leader of the best AA on Orbis. Those that were and are my leader peers have made this game a ton of fun. Thank you for the constant challenges and being my friends. Some of you have crept onto my RL Christmas card list, exchanged incredibly personal details, and have shared in RL celebrations and tragedies alike. There have been many sleepless nights that I assure you I will not miss, nor the stresses of getting blitzed on my wedding day, during my honeymoon, and while out for dinner with my parents for the first time in a year due to the pandemic. Sadly for some, I will not completely disappear from Orbis, but I assure you that @Wizel16, @BigMorf, @WarriorSoul, @Canbec, @lancelot1, and @Kyubnyan will continue to pursue great heights while keeping the game fun and do an incredible job into the future leading TKR. The TKR gov and membership base should be thanked profusely for their patience and trust in working with me. (And for pulling off maybe the best April Fools theme ever! Thanks again for that) To our allies in t$, Guardian, Grumpy, Black Knights, Seven Kingdoms, and The Imperium/The Order, thanks to all of you. Quack on, Hollywood forever, whatever works for you. But this game is a great example of taking risks, embracing change, and managing personalities from all of the world and age/demographic spectrum. Thanks for teaching me so much about so many different things. But mostly, how to have fun even when things get stressful at times. And, of course, an unreasonable amount of thanks goes to @Adrienne for trusting me to lead this motley crew and continuing to provide advice and a sympathetic ear whenever I needed one. She even provided no strings attached advice when appropriate! So, goodnight Orbis. Thank you for a great 17 months of engaging with TKR. My final ask is to continue to pressure @BigMorf into hosting great radio shows, push @Wizel16 to be a guest on the shows, and keep letting us prove why TKR is the best community in the game! Please direct all complaints directly to @Wizel16 and all congratulations in the thread below. (Since this is such a surprise change - thanks to all who already have reached out prior to the official announcement) Hail TKR. Hail Windrunners. Hail King @Wizel16. Be well friends!
    66 points
  11. We’re going to hollywood The Knights Radiant had just finished its last ride with their old friends The Syndicate, and were on the road, on their way to hollywood - they had always aspired to be actors. In the car with them, was The Order, who honestly didn’t want the hard life of a star in hollywood, but wanted to live in a big city. While on the road, TKR had to stop for gas, and met Black Knights, whom they had known in the past as a mutual friend of The Syndicate. “Where are you headed?” asked TKR. To which BK replied, “I don’t know, where are you going?” “Hollywood!” “Can I come?” And that is how TKR, TO and BK started their journey to hollywood. After a few hours of driving, they decided to go eat dinner. While at dinner, they met a group of Grumpy Old Bastards who were singing a song. TKR wandered over and asked if they thought about going to hollywood. “Well, we haven’t thought about it, but maybe we would like it”. TKR then said, “come with us!” And before long, what started as a nice drive between two friends had become a group. Further down the road, they decided to stay at a hotel, each checking into a separate room. But in the morning, when it was time to get Grumpy out of bed, TKR was stunned to see someone else in bed with them. Guardian, who happened to also be on the way to Hollywood, had enjoyed a nice night of - fun with Grumpy, Grumpy decided to invite them to join the ever growing group on their way to hollywood. Before checking out of the hotel, TKR had some work to do on their computer. That is when their screen started flashing, then turned black with a red figure in the center, under it saying “Error… 404”. TKR had been hacked! They decided they should just take the computer with them to Hollywood and see if someone there could fix it. After leaving the hotel, just down the road, they came across what appeared to be a cult, “oh the things you’ll see on the way to Hollywood” , said Guardian. Grumpy, being the curious type, decided to hop out and talk with the cult. As luck would have it, their name was Children of The Light, and they were on their way to Hollywood as well. While Grumpy was talking with the cult, BK - who had always loved dogs and hated cats - hopped out to look around, and stumbled across a cat. They were about to leave the cat, when they turned around to one of the cult members who said “That’s our pet cat, he has laser eyes, we call him Oblivion ''. By this time, CoTL had agreed to join their group on the way to hollywood. After a couple more hours of driving, they had finally arrived. TL:DR The Knights Radiant, Grumpy Old Bastards, Guardian, Error 404, Children of The Light, The Order, Black Knights, and Oblivion join forces into Hollywood sphere. Oh, and by the way, we declare war on Rose and their affiliates.
    66 points
  12. Announcement from the Church of Atom Gluttony is a sin, any believer in Atom would not deny this. Many in Orbis are great committers of this sin. You hide behind fat alliances, you participate in one round of war and then buy out of range so you don't have to fight. But what is greater than this sin? What could anger Atom so? Those who would whisper into others' ears, in hopes of coaxing more sin! It was Morf who suggested an alliance between Ro$e and HW. So it is Morf who brings fire upon his house! tl;dr: CoA declares war on TKR "I mean what's the worst that can happen, our infra is gone who cares? We just rebuild" -Casty
    64 points
  13. The ink wasn't even dried, yet. Peace was a fresh prospect for most, yet, we weren't satisfied. We gazed to the horizon, and saw the largest flower imaginable; over 1,000,000 in score! Why stop now, when time is on our side? This Declaration of War serves as the last Global War of 2021. With this said, Clock is officially declaring war against Rose. 1,000,000 is just too much score, and it's time to lower it. Signed, Clock
    63 points
  14. I think 'Orbisans' is the Demonym for residents of Orbis. Those with more knowledge in etymology are free to correct me. I asked Alex and he said he had never thought about it, so he didn't have an answer for me. Rip. In between making appeals and writing love letters, there has been a sudden return to high-level, passionate, long-form discourse on the forums. Perhaps my brain is fried from 5G cell towers, but I haven't really seen this kind of stuff since - and may Allah forgive me for uttering these words - New Pacific Order's Last Time. In response to how destructive that war was, both in the rhetoric and its effects on the player base, the meta quickly did a one-eighty. We currently play a game where decision makers are constantly acting in good faith within a principled framework. Wars end without terms- sometimes suddenly. The community regulates itself to ensure no one or two spheres can overpower the others. Yes, there are exceptions to all these themes, but there's almost two years of data to look over and I believe that's been the trend. The current meta is a strong disgust response to what we had to deal with in that one war with those people. Interestingly, alongside the meta's shift to being as non-toxic as possible, spirited debate has also disappeared. If you go to the wiki, and browse the forum threads linked in the various globals of 2016-2018, you will find plenty of discourse among the decision makers of the time. Some threads, if I remember correctly, would even reach 50 pages long (in a time where the active play base was less than half the size it is now, mind you). These threads would have plenty of walls of text, and tons of passion behind them. Unfortunately, these kinds of discussions don't happen anymore. It's probably the only change in the meta these past two years that I miss. Presently, it appears as if most wars and their motivations are cut and dry enough that there isn't much room for spirited discussion. If I had to guess, that's the price paid for everyone operating in the same frame of trying to act in good faith (I'm not sure if that should change though; it will inevitably happen as the years go on anyways so there's no need to hasten our collective return to hell). I do miss the discussions of the past, though. I miss the intellectual melees that happened. I miss the passion. I welcome the changes that have occurred in the mindsets of people since NPOLT's ended, but to me, the lack of enthusiastic debate on the forums is missed. I think a lot of it has shifted to Discord, but a lot of that is hidden away in embassies, DMs, group chats, and in servers I am not a part of. There are times for talks to be hidden, but I think a lot of discourse can happen out in the open here on the forums, and it would be nice if that returned. I am not the only one who feels this way. I've seen plenty of people saying that they enjoy Horsecock's OP. Killzbob made a video recording of him reading that post, and it sits with 135 views; making it the 5th most viewed video on the Thalmor Radio archive- a channel with over 100 videos. In that thread, others jumped in and wrote long posts of their own. Reading these walles de textos are fun and the energy behind them is somewhat intoxicating. Now, in that thread, recent posts are encouraging people to return to the forums (comments made by Shiho and Adam are my inspiration for making this thread myself). I think that is something that should happen. The forums have been a big part of the game. It is a place where communities make announcements, and others post their memes or valuable information (such as a tier or sphere analysis). While these things are all great, the complex political discussions that use to be commonplace are as every much a part of the game's experience and collective inheritance of the community as every meme or serious review of something that gets made. While the forums were probably used more in the early years because IRC is, like, from the 90's and Discord is much more convenient and fluid, I do think the community is missing out on entertaining and informative discussions by our political leaders in our alliances and spheres. So, that is my request, fellow players of the game (especially those who are as decrypted and wrinkled as I am). Return to the forums. Return home. Discord has it uses, but during a time of war - or some other crisis - take it to the forums. Hash out those issues in the DoW or RoH. Someone screws you over? make a call out thread instead of yelling in the embassy. The community stands to benefit from seeing these things discussed more in the open when they happen. I enjoy seeing it, and I know others do too. It's a part of the game that I miss, and it's an old pastime that our newer companions can derive important information and fresh entertainment from. TL:DR - Use the forums more because people are getting value (information and entertainment) out of the walls of text that come with passionate and energetic political discussion.
    62 points
  15. ECLIPSE DECLARES WAR ON THEIR SEKRIT TREATY ALLY FOR NOT BEING SECRET ENOUGH ABOUT THE INFRA SHREDDING,,, ALSO KT IS SEKRIT TREATY ALLIES WITH WHALE HEGEMON SO WE WILL BE DECLARING ON THEM IN THE FUTURE,,, THIS IS A FUTURE DOW,,, THANK YOU TO OBLIVION FOR DEFENDING US AGAINST WTF AGGRESSION,,, WHAT SHOULD ECLIPSE DO NEXT TO COUNTER THE KT-WTF THREAT? POLL: BECOME A RAIDING ALLIANCE AND RAID KT-WTF BECOME A FARMING ALLIANCE AND FARM KT-WTF SIGN MORE SEKRIT TREATIES CONSOLIDATE THE HIGH TIER Accept that what we have is enough. Poorer people suffer every day.
    61 points
  16. Tutorial Changes: Removing buying a farm, adding buying food from the market. New players gain resources for completing tutorials as well. Project Building with new player focused project (Resource Production Center). Please upvote or downvote if you like/dislike these changes New nations should be purchasing food instead of building farms, these changes address that and will also provide instruction on purchasing a new project that is focused on providing new players resources.
    61 points
  17. When word reached us that The Knights Radiant had ensured that we got our bank returned and responded to all of our concerns regarding safekeeping and membership, it was a pressing enough threat. This was coupled with a rogue gov member from their protectorate saying mean things about our failure to sustain a protectorate. As pretenses fell, we realized that Camelot had to go back to its time of glory from where George and SCX was born--the time of the Inquisition. Whether it was now or after the war, we wanted to use the same FA style as we did before to bully people into getting what we want. We have been reluctant to show our true face because that'd get us rolled. We have stood idly by but now the time is to follow NPO's lead. In every previous war, Camelot has only entered wars where we greatly outnumber our opponents and now we're getting another free win by interfering in another war to extend our proud legacy. Note this is our decision unilaterally as we could no longer allow these TKR people to call out when we try and fail to bully them. It is regrettable that we couldn't stack the odds more in our favor. There is every intention of domination. The imbalance we have introduced made it clear that our entry will solidify Camelot and George's reputation as being past their IQ ways. The numbers cited have made it clear that this is a war heavily in our favor, allowing us to stroke our egos and for me to secretly continue embezzling the alliance bank. We did everything we could to make sure we never have to fight a real war. By the day, TKR had been just too honorable for us to handle and BK was just so much better at being BK than we are. We expect to take little losses as we engage in tiers that have already been decided, which is why we declare war on TKR. Tl;dr Never forget that Camelot will always fight those darn hegemons.
    61 points
  18. Be loyal to what matters, sage advice for a rapidly changing world. In such a world, what matters is family. Family ain’t just what you were born into, but what you choose. Family is those who you’d bleed for, those who you’d die for. Such a family is rare to find, and when you do find it, never let it go, even if it kills you. Some believe that there’s winners and losers, and there ain’t nothing else besides, we believe different. There’s a right and a wrong way to do things, but we live in a world of gray, not one of black and white. It ain’t always easy to do the right thing, but anything worth doing, is worth doing right. This is what we believe. People don’t forget, nothing gets forgiven on Orbis. The past weighs heavy on the future, but our past does not define what we can become. We can become better, we can become more. We’ve seen friends and enemies succumb to that weight, good men, honest men. We seek to do right by those memories, by that history. We’re gonna carry that weight.
    60 points
  19. "The War in our Times Agreement" Preamble: In the interest of war and mutual engagement, the two parties of Clock and the Back Rooms enter into this agreement. Recognizing that at this time there is no Casus Pax between the two parties and as such in an effort to avoid a needless and causeless peace, the two parties agree to enter into a mutual agreement of remilitarization. Article 1: The two parties, effective of the update of today, May 26th, in game time will militarize to the following MMR: 5/5/5/3 with the option for voluntary but not required 10 nukes per city based on the individual alliance's standard peacetime MMR. Article 2: Nations below c10 whose primary income source is raiding will not be affected by the limit of barracks in the standard MMR of this agreement and will be allowed a MMR of 5/3/5/0 or 5/3/5/1. Article 3: During this period of remilitarization in the face of the current ongoing global conflict, the parties pledge to come to the aid of the other if one party comes under the attack of a sphere. Article 4: This agreement will expire once the current spheres not engaged in hostility have rebuilt military and returned to a standard wartime MMR. Signed, Clock Sphere Leadership Back Rooms Sphere Leadership Ovs this is a meme
    59 points
  20. Today we have hit a milestone as an alliance, Grumpy is now 2000 days old. You may be saying to yourselves, 2000 days doesn't make it your birthday... Well folks when you are as old and grumpy as we are, everyday is a milestone. I am extremely proud of all of my members and allies over the years that have helped us and allowed us to reach 2000 days old. Many imitators have been created and disbanded since I thought to myself... man taxes are the worst, I should create an alliance that would run exactly how I would want it to run if I was a member. After a few months of procrastinating and a global war, Grumpy Old Bastards was born! With the belief that the best person to spend your money is you, upholding a strict membership standard, and aligning ourselves with alliances that I felt upheld similar standards to our own. Thank you to our former allies over the years, Hogwarts, tC, KT, Error 404, Cotl, TGH (if I missed you on this list, sorry I am old), Thank you to our current allies, TKR, Oblivion, BK, NW and TI. Huge shout out to our long time best buds in Guardian, we couldn't do what we do without you guys. A shout out to the guys that have been with us since the beginning. Aenir, Hammy, Korben, Goldie, Ajax, you guys took a chance on my little startup and I think we have done alright. Also a shout out to the guys that have been the core of the best alliance in the game for quite some time, Beli, Joey Bakes, Sen, Inco, Tamer, Trevor, Boysun, Mal, Dave, Hodor, Seph, Akak, Rosen, Alex. A big thank you to our newer members, and the ones that recently came back. Thanks for bringing down the city average! Lightside, Brumle, Hillbilly, Evul, Jim, M3, Eragon, Zero, Shadows, Vice, Alrea. Thanks to all the former Grumpy members who have either moved on to other alliances, or since left the game, I appreciate the time/effort you guys put in. Guys like Warhawk, Master, Zig, Don, Jim Beam, Printer, Blackass, Verlion, and a dozen others who have carried the name Grumpy. I may be the leader, but you guys are Grumpy, and make it the force that it is today, I cant brag about being the best without you guys. Most importantly my right hand man and lady, Sammy and Pres, been playing with you guys for years, well before Grumpy was even a concept, before PnW was a concept, never would have made it this long without you guys, and I couldn't ask for better people to play with. Thanks to all of you! Lastly, I would be remiss not to mention all our enemies over the years, this game is no fun without someone to hate, thanks for the motivation to continue to build and grow. Here is to the next 2000 days! -SRD
    58 points
  21. It takes less time to read than for you to sell all your infra.
    58 points
  22. Order of the White Rose Announcement OWR formally withdraws from Orbis. Signed, Sval
    55 points
  23. The time of reckoning is finally nigh after several years of misdeeds. Demonstrating to Orbis throughout the years what has come to typify their actions while escaping without any form of reprieval, Camelot has bungled and staggered through the last month. That said, everything, inevitably, comes full circle - thus the time has come for justice to be brought down upon them and settle these old debts, so that we may move towards the future. For those who departed before the ship began sinking in earnest, we offer our most sincere congratulations. For those who remain, know that we hold no ill towards you, but towards your government and the numerous situations in which they have wronged us. Epimetheus is no King, Queen, Empress or Emperor and is to blame for this. Ask yourselves if he is truly the kind of leader you would like to follow. TLDR; Nexus declares war on Camelot.
    55 points
  24. Dear Orbis Friends, Colleagues, Peers, and Acquaintances, I come to you with a very important update: Today marks the sixth (yes, sixth) birthday of The Knights Radiant. As we enter our seventh year, we would love for you to join us in celebration of all of the happenings of the last year. This has marked my first full year after couping politely displacing @Adrienne, and it has been marked by two wars, two spheres, and lots of friends new and old. TKR and our members are proud of the growth we have seen on Orbis, and hope you can continue to join us in celebration of this place. We have high hopes for our continued growth and fun in the coming year, and we hope to see you on our Discord, your Discord, our forum, @BigMorf radio, our private Slack, or via carrier pigeon soon. Without further ado, the best birthday song I know: @Benfro out. My personal birthday wish is for my theme song never be heard from again. Love y'all.
    55 points
  25. Since time immemorial man has suffered from thirst, and thirst takes on many forms. Thirsty for rum, thirsty for booty, thirsty for blood, it parches your throat. Here at Arrgh!, we are always on the lookout for opportunities, and we are reasonably certain a non-mirage cool drink lies on the horizon, within our grasp! And boy oh boy are we thirsty. In the interests of thirst quenching refreshment, Arrgh declares war on Oasis!
    55 points
  26. I'm sure most of you are aware at this point that a large amount of politics in this game for the major alliances and spheres revolves around whales. Regardless of whether you want to or not, as a political leader you're a fool to ignore the whales in other spheres and allow them to grow unchecked. This is quite simply because the game mechanics have been set up for whales to be one of the biggest advantages economically and militarily. Quite simply, whales win wars. I'm sure most of you know this but just to illustrate the point, whales can easily down declare 10 cities with little to no effort. Fenris for example can almost hit me (a c38) whilst sitting at the same MMR (0250). Now it is completely impossible for anyone to realistically beat someone 10 cities above them if they're active and running full mil. Group these whales together such as we're seeing in Grumpy, TEst and even t$/Rose to an extent and we can see issues. Whoever has the most whales can wipe out their tiering and the tiering below them. Haven't even started about what they could do if they wanted to actually put effort into down declaring (it's over 10 cities btw). Now obviously wars aren't just fought in the upper tiers, they are fought in all tiers. However whales make a large portion of an alliance's wealth, lose your own whale tier and that's an incredibly expensive rebuild bill. It also means less income for a while. On the other side they can begin to bankroll or continue to grow. Grumpy for example took relatively no damage against BW last war. Recently Alex posted a bunch of changes that, once again, heavily favoured the whales in the game. New projects once again had food costs which whales mostly produce and thus they'll likely profit from the new resource sink. This came at no shock to anyone who has been tracking new projects, the majority have been helping whales in one form or another. He also added reducing city score (with no real reasoning behind it). I think this makes the outlook for the game look bleak. It's not politically healthy, it doesn't promote new players coming into the game and we could easily have a dominant whale tier in the game. The game has to imo make a choice on whether you want to simply entrench your own power in a dying game or whether you allow some competition to be able to rise up. Now there is no silver bullet to any of this, I wouldn't advocate nerfing whales dramatically. However there clearly needs to be some balances around the military and economic benefits they give compared to any other tiering. I believe military score needs a clear rework as does the range of which you can downdeclare. I believe we need more projects or economic benefits like the latest one that gives economic benefits for being smaller (this includes the c20s). Going to @Alex in the vein hope he reads this, but we need to probably actively talk about it when each change comes about. Alex only really notices glaringly inbalances in his game when it's increasingly obvious or people are loud about it.
    54 points
  27. If you want to know what kind of person Red was outside the game, I went to visit him in the hospital today and there were a lot of people there who he played various games with that felt like they needed to give something back to him because he was so generous to them. So they went to say their goodbyes to someone they met playing games like P&W on the internet. This honestly blew my mind that he had such an impact with so many people, but that's also why I was there. He was declared brain dead yesterday after complications from heart surgery. He never woke up. However he was kept on life support so that his last wishes, which were donating his organs so that others may live, could be seen to fruition.
    53 points
  28. PEOPLE OF ORBIS WE,,, THE LEADERSHIP OF NEXSUCKS,,, DECLARE OUR PREEMPTIVE NEUTRALITY IN ANY UPCOMING CONFLICT ANY MILITARY WE BUILD IS PURELY FOR THE PURPOSE OF STATPADDING ON MICROS HERE AT NEXSUCKS,,, WE PRIDE OURSELVES FOR OUR ABILITY TO ACCOMPLISH ABSOLUTELY NOTHING OUR WAR “PERFORMANCE” SPEAKS FOR ITSELF OUR BLOCK HAS A PLETHORA OF AMAZING TOOLS WE HAVE PREMIER ACCESS TO ONE OF THE BEST BANKS ALONG WITH SOME OUTSTANDING ALLIES AND MOST IMPORTANTLY OF ALL, DON’T FORGET OUR TOTALLY UNBIASED NEWS SERVER SO COME ON DOWN,,, AND REMEMBER THE NEXSUCKS MOTTO TL;DR Eclipse declares war on Nexsucks and the rest of The Back Room for offending us with their tomfoolery
    53 points
  29. In response to recent global developments, the Clock Bloc, the Backrooms, the Haunted Mansion, the Hand of Fate, and the Johnsons will from hereon be party to a common MDP, this common treaty shall be named the Grand Coalition. An attack on one will be treated as an attack upon the whole of the Grand Coalition. This MDP shall remain in place up until whichever of the following conditions occurs first: 1. Hollywood and Celestial spheres fight each other. 2. Hollywood sphere dissolves. 3. Celestial sphere dissolves. 4. PnW no longer exists. Signed, The Grand Coalition The Clock Bloc Eclipse Cataclysm Aurora Weebunism The Backrooms The Commonwealth Carthago The Legion The Wei Bourbon Street GATO The Haunted Mansion Farkistan United Purple Nations Polaris United Socialist Nations The Federation The Johnsons The Fighting Pacifists Waffle House Dark Brotherhood The Elites The Hand of Fate Disclaimer: This is a joke because signing half-game wide MDP's is f**king stupid, you know who you are.
    53 points
  30. The Fighting Pacifists and The Armed Peacekeepers settle down for the evening on their sofa of choice. The journey from Oasis was difficult. They were sure of their direction, but they didn't always choose the safest or easiest way. Their traveling companions B.L.O.C. had long gone to bed. Camelot rooted through the fridge for something to eat as a knock came to the door. TFP answered and found their old friend Black Skies at the door. They’d gone through some changes and wanted to be called Thunderstruck now. TFP shrugged and lit another while pointing to a comfy sofa. No sooner had Thunderstruck taken a seat than a reptilian hiss issued from Camelot and then lunged in an attack. TFP looked on in momentary confusion before setting its smoke down in annoyance. The lizard continued to beat on Thunderstruck as TFP asked them to stop. With a sigh, TFP picked up its bat. SMH. Could have focused on the future, on the friends you have, not the past and all the enemies you’ve made. TFP forced the bat between them and ushered Camelot out the door. TL;DR- Bonk-Bonk m’f’er, be gone in 72 hours. https://www.youtube.com/watch?v=pz2i4vNBfmM
    53 points
  31. So basically you’re doing a temporary MDP to defend yourself against Clock? Isn’t this what MINC and Oasis did and got s*** on for it?
    52 points
  32. Was the moon landing real? Debatable. Is the earth flat? Also debatable. Want to know what isn’t debatable? The undeniable truth that Clock conspired with Oasis to take down Rose. Phoenyx and I stayed up all night putting the pieces of the puzzle together and its time to let you all in on it. Original HM alliances CotL and E404 tried to take down Rose during GnR war. What they didn’t expect was having to settle for white peace after GnR. Special thanks to Camelot for turning the tide of that war for Rose. No doubt this was very frustrating for the likes of Lefty, Keegoz, and other former HM alliances which have so oddly and suspiciously found their way back together on their alliance treaty web. So! They devise a plan… They cut a deal with Swamp. “You all haven’t been in a big war since Guns and Roses and you don’t want some long drawn out conflict. We will give you a nice short war in exchange for you shaving our infra so we can hit Rose.” The majority game piece movers in Swamp agreed and created a false CB for clock to hit them. A beautiful in your face ALLIANCE WIDE MDP. YES! ITS PERFECT! Clock needs to dilute the suspect list. They sleight of hand Blackwater into joining the fray over this public defensive coalition Swamp had made. It brings my heart to tears to think someone would deceive WANA in this way. The stage was set. The pieces were placed. Clock perfectly managed to tear down some infra while maintaining military control. Their whales could now join the fray. Everything was going according to plan. Except we caught scent of their plan. Fool me once, shame on… idk how the saying goes. They sounded the alarm, quickly got peace with Swamp and and turned their sights to Rose before it was too late. All this plotting which lead to this very moment. So… due to these blatant backroom handshakes between Clock and Swamp… VooDoo declares war on Clock and Swamp for plotting against us using both secret and public treaties as diversions. RIP in piece bozos. Screenshots to follow. There is no TLDR because the information above is too vital to just say something like VooDoo declares war on someone.
    51 points
  33. Hey everyone, Some of you may remember me, but for those that don't or joined the game later. I'm Anna, formerly known as Yuno (Id: 70040). On february 5th 2020, I got banned alongside many others by Alex for what is commonly known as the NPO cheating scandal. https://forum.politicsandwar.com/index.php?/topic/27996-252020-major-announcement-regarding-enforcement-of-game-rules/ Here is the link to Alex's announcement on it and a detailed google docs explanation for those that wish to read it. First and foremost, what happened is unforgiveable and I acknowledge that I played a critical role in it. Due to me using my reach as a large discord community leader and turning those members into tax farms for NPO in exchange for translations of novels or mangas, I caused serious harm and dismay to many people. I am here today to sincerely apologize to the game and community as a whole. My words and actions can't bring back the people or time that we're lost in NPO's rampage calling for mass deletion of nations. I am terribly sorry. The reason for this forum post is simple, after 1.5 years I would like to have a chance to rejoin the politicsandwar community and ask for forgiveness for my past actions. However, I fully understand that I still carry the weight of responsibility with me. Therefore with this thread I am hoping to be able to respond to any questions, unresolved feelings and thoughts you all might still have on this. If you prefer, you can also directly contact me on discord at Ana#1892 in the politicsandwar discord. Once again, I am truly sorry for what I did. I hope that one day you all can forgive me. Regards, Ana
    51 points
  34. ROASIS As the official head of Rose Foreign Affairs (all other claims of FA heads are false) I hereby announce the creation of the ROASIS sekret treaty sphere. The terms are as follows: Defense Parties agree to a sekret Defense clause that in the case of defensive or any war for that matter, the parties may decide to join the conflict regardless if the other party requests it or not. Cancellation This agreement will not be cancelled Signed by: Rose MinesomeMC Vexz Alex Immortals That Midget from Game of Thrones That really angry Wilson Guy TFP GTA VIce City The Wei James II ASM Who cares Tl;dr - Rose, TFP, TI, The Wei, ASM & some unnamed few agree to a sekret ttreaty bloc
    50 points
  35. It was a warm spring afternoon as Adam, Benfro, Wizel, Yosodog, and LordStrum, among others, were sitting around the table celebrating their victory over Swamp. Peace had been achieved and The Swamp had been drained. As everyone is finishing their meals, Benfro and Yosodog rise from their chairs. Benfro raises his beer, “Friends. It's been one hell of a ride but all great things must come to an end. It was an honor to go to hell and back with you all but the time for Quack to split is upon us. You have been awesome allies and we wouldn't have changed anything for all the money in the world. To Quack.” Everyone raises their beverages of choice. “To Quack!” Yoso then raises his drink, “Hell of a ride indeed. Thanks for everything. And one last thing BK is taking Wana and Eumir with us! To Quack!” Everyone laughs. “To Quack!” “It's never good-bye. See you again.” tl:dr -TKR/t$ and BK/t$ treaties will be ending in 72 hours.
    50 points
  36. Atlantis falls into the ocean once again. In 360 B.C, Plato told the story of Atlantis via the work “Timaeus and Critias”. “They created a utopian civilization,” he said. As per the myth, Atlantis was the domain of the god of the oceans, “Poseidon”. Poseidon fell in love with a mortal woman named “Kleito”, who then gave birth to 5 sets of demi-god twin boys, who were the first rulers of Atlantis. The island of Atlantis was divided between the 10 boys, with the eldest, Atlas, being given the title “King of Atlantis”, and granted control of the central hill and surrounding areas of the capital. It was here where the 10 rulers of Atlantis would come to pass judgement upon their people, and of course, to pay tribute to Poseidon. The Atlantean Empire grew much larger and more powerful, reaching as far as Egypt and Central Europe before being driven back by an Athenian led coalition of nations. When Zeus, the king of gods, saw the Atlantean’s acts, he gathered the other gods to decide a suitable punishment. It is stated that the island was beset by earthquakes and floods, causing it to sink deep to the depths of the ocean, never to be seen again. Atlantis was thus dubbed “The Lost Empire”. Until 2019, “The Lost Empire” was just a story told over thousands of years and spreading around the world, but then on 14 September, 2019 two players called “Atlan” and “Sir Oliver'' wrote the first charter of The Lost Empire, and gave it the motto “They said we were lost, Well let us be found”. Since then, TLE has been more than just a story. It has been a community, and without the people of TLE, we would not have made any of the memories in which we have been graced with whilst being a part of this community. All things that are good, must sadly come to an end. Now is the time for Atlantis to sink back into the depths of the ocean, to one day be awoken again. TL;DR: The Lost Empire falls back into the ocean (disbands as of the 4th of November). Signed: Ocean Master: Putmir Imperia: Xi Jinping Advisors: Dullard, Onuris, Ralle, and Sir Oliver Legatus of Economic Affairs: Waterwall Legatus of Internal Affairs: Henrik Legatus of Military Affairs: germanicus12 Praetor(s) of Economic Affairs: Dream and Mega Praetor of Internal Affairs: Damon I Praetor of Military Affairs: Ron
    49 points
  37. To the Orbis, In seeing the gridlock of our orbis politics, horrible destruction of infrastructure, the potential hyper inflation of our market, and the destruction of our nations, I ask Clock and Backroom to deescalate their conflict and engage in peace dialogue. I also ask anyone who share my stance to sign your name to this document. ford/362739, Wholesome Exemplar of the Salon of the Wholesome People JustCallMeRick#3603, Wholesome Person of the Salon of the Wholesome people, High Officer of Military Affairs of United Armies Bariona Gador, Rosian of Rose Fine and Dandy, Wholesome Exemplar of the Salon of the Wholesome People, econ officer of United Armies note: all signers do not represent the stance of their respective alliance. Signers represent the stance of themselves. Titles are just to allow people know where people come form.
    49 points
  38. With the announcement of the Hollestial, the awaited Sequel to dumb MysOasis treaty. I feel the best wait to combat stupid FA moves, is with even stupider FA moves. So i proposed to Clock, Andromeda, SoL, CamBros, Haunted Mansions, Backrooms, Circus, tHoF-Morningstar, and Johnsons the creation of a PacMan Pact. We can finally reenter the age of Bipolarity Tiering Charts Very Equal Fight Credit to DNN for the chart, Credit to my Brain for coming up with such a great idea. /s - But really was this Hollestial Treaty really necessary?
    49 points
  39. Quality of Life Changes: Alliances will gain the ability to embargo other alliances Individual nations will be able to delete the embargo if they so choose Uniformed resource order listing Better notification system Bloc Option for treaty web between alliances. Please upvote or downvote if you like/dislike these changes
    49 points
  40. For times sake, I'm going to keep this short and sweet. The Clock bloc, and The Backrooms have agreed to Peace! (Officially on 6-11-2022, at DC; "TERMS" 1. The Backrooms admits defeat. 2a. Eclipse, GATO, and Weebunism mutually agree to work together in the best interest of improving Brown. 2b. CATA, and CTO mutually agree to work together in the best interest of improving Olive. 3. There will be no NAP; - No new wars will be permitted to be declared after today's DC. - Current wars will be permitted to finish naturally. - Current wars will be permitted to expire. - Current wars will be permitted to be peaced out. (Any of those 3 options are up to the participants of their own war) Peace has been discussed, acknowledged, and agreed upon by the following bodies and their respective members: (*Art courtesy of Minesome) Clock, on behalf of Test, all Protectorates, and all Extensions of those associated, CATA Co-Leader: HisHolyDecagon Co-Leader: TigerFire 2iC/Foreign Affairs: Keegoz Foreign Affairs: Cadn,Codename Eclipse Co-Leader: Vein Co-Leader: Patrick Aurora First Explorer: Kan0601 First Explorer: ToxicPepper Second Explorer: Alex Chairman of FA: Xi Jinping Chairman of MA: Jacob Knox Weeb General Secretary: Empiur 2iC/Head of FA: Anri (*Art courtesy of Pika) The Backrooms, on behalf of all Protectorates, and all Extensions of those associated, The Commonwealth Prime Minister: RightHonorable Chief of Staff: Lionstar, Jeric Chancellor of the Exchequer: Christian Dahl First Lord of the Admiralty: Pericles Home Secretary: Dillon I Foreign Secretary: Azazel Deputy Foreign Secretary: SwedenBall The Wei Regent: Boris Underground Regent: (The Definitive) James Flying General: Penpiko Flying General: Canter Carthago Suffet: Daveth Elder: Krampus Bourbon Street Councilmen: Kiloist, Hannah Deputy Councilman: Mutedfaith Chairmen of Public Relations: Arln Nen, Aero Chairman of Security: The Ringer Chairman of Finances: Galerion Chairman of Marketing: Fulcrum The Residents of Bourbon Street Legion Imperator: Istandor Consul of Economic Affairs: kiwilliam Consul of Foreign Affairs: David Ben-Gurion Consul of Internal Affairs: Nome Consul of Military Affairs: Micheal Lybrand Global Alliance & Treaty Organization Assembly Chairman- Jgoods45 Vice Assembly Chairman - KittenGosCrazy Minister of Foreign Affairs- Clancy The General Assembly
    48 points
  41. Investor Contact: Vemek Media Contact: WANA Hello Friends, As I am sure you are all well aware, tonight, the Syndicate and the combined forces of Blackwater have been attacked by Hollywood. This attack was a pre-meditated affair, driven by nothing more than fear, revenge, and pettiness. While it does not shock me that the combined forces of HW would nurse such childish grievances, I am disappointed nonetheless. After the conclusion of Brawlywood, I along with Blackwater, charted a new FA path for ourselves. One not hellbent on making others answer for grievances, but one that prioritizes the type of politics that makes the game fun and more enjoyable for everyone. Rather than simply looking to hold Hollywood down for an eternity, we had our war, and attempted to make amends for the future, so that this played out conflict would not repeat itself, so that GG and The Syndicate could cease our pattern of conflict. I sought to work with a diverse range of alliances to achieve this objective, including the Head of FA for The Knights Radiant, Morf. As Morf will tell you, I spent the past 4 months trying to reconcile our relationship with TKR. I was incredibly transparent with him about our thinking, and made it clear that I preferred a world in which HW and BW did not have to be enemies. He told me he felt the same, but clearly he was misleading me, which is strange because TKR made a big deal last war about being honest in their dealings. As for the “CB” being presented by the force of Hollywood, I do not understand how your alliances can rant for pages on the forums about my CB against HW being weak, while you simply peddle revenge as yours. It’s incredibly weak, and I think you know that, which makes this all this hit all the more ludicrous. Your sphere was aware that the Syndicate did not pose any danger to yours, yet you have been felled by the deadliest sin of them all, ego. I hope the temporary dopamine rush will have been worth it. Since taking over the position of Chief Global Strategist, I have been an outspoken proponent of politics that will push the game into a healthier state. I have taken a hardline on actions I feel hurt the meta of the game. I know someone else who used to do that as well, your new friend, Lord Tyrion. There was a time when Tyrion was the biggest proponent of mini-spheres, and multipolarity. A time where he felt so strongly about it that he entered Guns N’ Roses. Is this war really good for the game? Is signing the Immortals to an already powerful bloc just so they can hit a smaller sphere really good for the concept of mini-spheres? I find it hard to wrap my head around how this moves the game forward into a better state. The Immortals have abandoned their principles twice now. First when they signed an MDP with Mystery Inc., now when they have joined Hollywood so they can get revenge. Perhaps in this war, I have failed. Perhaps Grumpy shall score their cheap points and then stroke their egos in private. But even if the outcome of this war is a failure, at least I can go to sleep tonight knowing that I have not abandoned my principles, nor have I abandoned my optimism for what this game can be. -WANA About SYNDICATE, INC., SYNDICATE, Inc., based near Nassau, The Bahamas, is the world's leading gasoline, aluminum and munitions distributor for a wide variety of peacekeeping and humanitarian activities. Wholly-owned SYNDICATE, Inc. subsidiary brands include The Enterprise, which provides development and growth opportunities for multinational prodigies around the globe, and The Dead Rabbits. For more information about SYNDICATE, Inc., and its activities, contact WANA, Chief Global Strategist.
    48 points
  42. The Circus is in town and The Knights Radiant have season passes! Unfortunately, we’ve noticed the way the animals are being treated and we’re not big fans. After consulting with PETA, we’ve determined the best path forward is to politely carpet bomb ask The Circus to leave. Unfortunately, the clowns only speak Romanian. So we have our cans of faux-blood, our spray paint, and picket signs at the ready — we’re going to war protest the treatment of these poor animals. The lions and tigers and blinks bears! Oh my! Tl;dr: TKR recognizes The Circus recognizing us
    47 points
  43. I have been waiting to write this for a long time. For those of you who know me, I was once the Co Leader of the alliance know as Empire of the Romans. I have the honour of being Justinians first merger, although definately not the last. The Idea of Rome When first approached by Justinian asking about a merger, it started off extremely poorly. Despite my alliance being the larger of the two, Justinian approached it as us simply merging into his for the good all involved. When we balked at this idea, and proposed more equal terms the talks almost died right there. Many times, looking back, I wish it had. But instead, I got my best people together, and decided it was best to negotiate this out for the potential it had. Notably, Justinian brought nobody but himself to these talks. His people would do whatever he decided on was what he said. The talks were a clash of ideals, democracy and standards on one side, quick and flexible authoritarian on the other. In the end we tried our best to merge these conflicting ideals into one cohesive foundation for our new joint alliance, the Empire of the Romans. There were a few things left out, with the idea that we would get back to them later. Things left out, conflict resolution, warchest standards, fiscal policy and government expectations. These would be the seeds for the fall of Rome. The Rise of Rome The initial merger went as well as could be expected. My members joined the new alliance within a day, the alliance bank was transferred, people joined the new discord, things went swimingly. Justinian and I worked hard to set up a community, a government, and a path forward. We had elections, people were joining, our financial situation was stable. Justinian and I were a good team, in the beginning. We worked together, we figured out solutions to problem, we compromised. Justinian worked hard on finding mergers for the new alliance, although this was the first real indication that this alliance was not. what it first seemed. Despite being equals, at least on paper, I was not informed about mergers before they were just about to happen. While I was okay in principle with mergers, not being informed on them was a troubling situation. I chalked this up to growing pains, and let him know that I did want a bit more in terms of notice and updates regarding potential mergers. With this out of the way, we grew. Merger followed by merger. All really disorganized alliances, all broke. So while we grew in terms of numbers, our alliance bank did not. And despite communicating that I and all of gov needed more information about mergers, the information we got was usually last minute, hours if not minutes before the merger was to take place. This pattern would persist until the very end. The Cracks Begin to Form The first real drag it out conflict that Justinian and I had was over which sphere to choose. PRIU, having fought hard in the delta hedge war, had secured a protector in Children of the Light, and we had good working relations with them. Justinian was coming from Hollywood and TKR, and wanted to continue with them. For once, we could not agree. Which was fine, we had planned for this possibility. If we could not decide, Gov would. And gov voted for Cataclysm. This should have been the end of the matter. Instead Justinian engaged in a smear campaign, dragged CotL reputation through the mud, twisted arms, and forced people to change their vote. This went against everything that we had decided on, but instead of making it a bigger issue than it needed to be, I simply remembered that this was how it was going to be going forward. I didn't know it yet, but the good times were already over, it was going to be a battle of wills from this point forward. Meanwhile, the mergers continued. At this point, I started to sound the alarm. Not only was our bank shrinking in comparison to the amount of members we were absorbing, all of these nations had 0 warchests. Myself, knowing the importance warchests played in PRIU doing well in our war, wanted to stop. Consolidate. Train our members before getting new ones. Justinian wanted to seize the momentum, continue to grow. These lumps of coal could be turned into diamonds at a later date. Besides, TKR would keep us out of war. But to address my concerns, he would import a specialist government minister from outside the alliance. If I said our military situation was abysmal, he would grab a guy he said was an expert in military affairs. If I said our builds were junk, he would import a IA guy. Economics 10/10 taxes was hurting us, he would import a finance guy. These people would stay for as little as 3 weeks sometimes before going inactive or leaving for another alliance, all the while the issues they were here to address went unresolved. And the ones that did stay were the loyal yesmen to Justinian, that seemingly being their strongest attribute. More on this later. The absent leader To begin, I understand this is just a game. The pay is horrible, the hours can be long, and the credit if fleeting at best. That said, those who want to be leaders do need to put in the time. I made sure to always be around my discord, available to members and government alike should something arise. Maybe too much time, as my wife would tell me as I sorted government issues while out on date night. So I don't blame people for having a life outside the game, Justinian least of all. But there comes a point where I began to wonder, how could I help run the alliance when the guy Im supposed to be running it with is never there? Gov would spend hours discussing an issue, awaiting Justinians input, we wouldn't get a response for 20 hours. I would send paragraphs of text suggesting policy, wouldn't get a response for days. There were times I needed to join the VC after one of his shows to get a hold of him to let him know all of gov was waiting on him to make a decision. Again, everyone needs a life outside this game, but a leader of an alliance should be available more than 20 minutes a day. And its not like he would be at work, or with family. He would be playing EU4 while ignoring all our pings. And when he did grace us with his presence he was more likely to simply want to do something that popped into his head without collaboration instead of addressing what myself and gov had been discussing. So in late november, this finally came to a head. Not by me, but by Justinian saying he was over running the alliance. We should merge into TKR. Little did I know that talks were pretty much complete and the merger was my approval away from being completed. I for the life of me could not understand how someone who put in 20 minutes actually governing could be tired of it all, but I did manage to talk him down from it. But it has to be known, EotR was on borrowed time from mid to late November. It was no longer a matter of if EotR would merge into TKR, but a matter of when. The decline of Rome Arrgh did in Rome. Arrgh killed the dysfunctional alliance called EotR. Arrgh mass raided EotR for 2 days. Arrgh, in 2 days, drained alliance members of 50-60 percent of what was in the alliance bank in resources. It wasn't clear yet, but Arrgh had set EotR into its death spiral. Everything wrong with the alliance came back to bite it. Preparedness, nil. Warchests, for the vast majority, none. Build discipline, none.(20 percent of net losses were suffered by 3 individuals, all under 12c with average 2700 infra). I had never been so embarrassed in my time in this game. Milcom was none existent. People being blockaded for 1 turn talking about surrender. I was ashamed I had let things get to that point. All the mergers just made the alliance bloated. Not stronger, bloated, with soft nations with subpar militaries and no warchests. And all during this raid, Justinian was nowhere to be seen. Too busy getting high and drunk, we could deal with it. In 2 days, Arrgh laid bare every failing of the alliance. Low taxes meant a pitiful alliance bank. No warchest standards meant a lot of wars lost, and high infra builds destroyed. Poor gov standards meant little to no effective milcom. And the final nail in the coffin, conflict resolution would end my time as leader. Before the arrgh raid, I had let it be known that if standards were to be applied alliance wide, they needed to start in gov. So I let every gov member know, have a effective warchest or you cannot serve as gov. I gave 2 months for people to get up to speed. And they all did, to their credit. Until a week after the argh raid, when Klaus Noxix sold his entire warchest for a new city. I fired him. Justinian reinstated him. I fired him again. I sat him down and talked to him about the importance of warchests and made sure he understood before I let him back in gov. A compromise in my mind. Not good enough for Justinian. Klaus Noxix was one of those loyal yesmen Justinian wanted, so the standards didnt apply to him. He removed me that same day. Why? We had never come to an agreement on conflict resolution, so off I was. Everything I put into that alliance, for nothing. The final days of Rome I was kicked. Equal Co leaders my ass. But oddly, I wasn't upset. I thought I should have been. Knocked down to member,discord priveleges taken away. I should have been raging. I was anxious about starting from almost scratch.(Justinian, to his credit, gave PRIU its original bank back). I had go contact my members, get Clock to bring me back into the fold, organize a move from EotR. But I was not angry. Why? Why was I not angry? Because EotR was doomed. I knew it, and I believe Justinian knew it too. Not because I left, or because all but 1 PRIU member returned to the reformed alliance, the few of the alliance with proper standards and proper militaries. No. It was because as Arrgh had shown us internally, EotR was broken. Its fundamental structure was broken. And it would be up to Justinian alone now to fix it. All those rapid fire mergers with a bank that was actually slightly smaller than it was at the original merger but with 3 times the members left the alliance 1 major conflict away from toppling over. And as that conflict began, I watched EotR be the only member of Hollywood to go negative net, and I knew it was over. And so it is, merged into TKR as it would have been in november if not for my intervention. While I can watch with amusement from afar, this does not fill me with any great joy. A lot of people put a lot of work into that alliance, despite its failings. To watch it crumble 5 weeks after I left is nothing but a disservice to those who did put in that hard work, those long hours. As for why now, why share this all now? Well, with the alliance all but dead, nothing I say will effect it further. I had wanted to share this before, and many of the news organizations in game wanted to hear it. But due to the work those still there had put in, I bit my tongue, and went on with my life. So this is for those who wanted to know.
    47 points
  44. Yes it's called a screen reader, it reads the screen. I hear that sighted people have one built in though.
    47 points
  45. Benfro here - yes, thanks for asking retirement is grand - to report on TKR's great holiday charity drive. With @Alex's blessing, we created a unique, real life raffle to participate in! As the holidays are a time that many struggle financially or emotionally, we decided to host our first annual charity drive, with one member receiving a $50M PnW prize for participation. All members were invited to donate an amount of their choosing to a local, national, or international non-profit or volunteer their time. Here's the coolest part: In addition to countless hours committed, TKR members donated over $1,000 USD of real life cash to non-profits in need. (And have the receipts to prove it!) We invite you to join us next year and try to make the world a better place. Thanks to @Wizel16 for his support as we spearheaded this. Belated Happy Holidays, Orbis!
    46 points
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