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Showing content with the highest reputation on 04/30/21 in all areas

  1. This is Shifty coming in with the global story of the year Trouble in paradise?! Highlights: Sphinx doesn't think there's a leak chance KT man bad, but KT man stronk TLE/Swamp wanna roll Oasis/TITFAP but they also don't like the smaller Quacks Swamp is divided, TLE don't like Ampersand nor Fark It's all a mess bois Also before anyone says "they don't love KT nor want Quack sphere raids..."
    31 points
  2. Its strange reading about leaks and not seeing my name come up... Breathe of fresh air if you ask me.
    28 points
  3. Ꮙ13ᏖᎶᏁᎧᎷᏋ -𝕜𝕚𝕝𝕝𝕚𝕟 𝕚𝕥 𝕤𝕚𝕟𝕔𝕖 𝕥𝕙𝕖 𝕕𝕒𝕨𝕟 𝕠𝕗 𝕡𝕖𝕟𝕘𝕦𝕚𝕟𝕤- Hello friends and pals, V13tgnome here on 30/4(4/30) have decided to post this DoE to prove the existence of us being real. *insert fake news and stories here* A long time ago, there was this alliance, "The World Stonk Market", created by 2 friends high on memes, though later on it got demolished by Amarr Empire and the members decided to intergrate into their alliance. They lived a quite happy life, well, until the alliance collapsed. That's when their new journey begins. On April 8th, 2021, we've created V13tgnome, an alliance based on weebs, memes and our own culture mixed in one, even the post date of this is a very important day in our place. Check it out. And that's it, hope you have a good day, get a few push-ups and safely staying in your homes. Thanks for reading! Love y'all Government: Leader/Econ: Kiet. Co-leader/Milcom: MsPaintArtist. IA/FA: Ry Hollingsworth. yeah strickland's prot
    12 points
  4. HannaH was the only one smart enough to see the risk in that chat and peaced out lol.
    11 points
  5. Hello Orbis! On April 30, 2021 we declare our existence as an alliance in politics and war. The Elementals was found on 04/26/2021 𝚃𝚑𝚎 𝙴𝚕𝚎𝚖𝚎𝚗𝚝𝚊𝚕𝚜 𝚒𝚜 𝚁𝚎𝚙𝚞𝚋𝚕𝚒𝚌 𝚊𝚕𝚕𝚒𝚊𝚗𝚌𝚎 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 U𝚗𝚒𝚘𝚗 𝚘𝚏 𝚂𝚝𝚊𝚝𝚎'𝚜. 𝙱𝚞𝚒𝚕𝚝 𝚞𝚙𝚘𝚗 𝚝𝚑𝚎 𝚌𝚘𝚛𝚎 𝚟𝚊𝚕𝚞𝚎𝚜 𝚘𝚏 𝙿𝚎𝚊𝚌𝚎, 𝙿𝚛𝚘𝚐𝚛𝚎𝚜𝚜, 𝚙𝚛𝚘𝚜𝚙𝚎𝚛𝚒𝚝𝚢, 𝙱𝚛𝚘𝚝𝚑𝚎𝚛𝚑𝚘𝚘𝚍. 𝚃𝚑𝚎 𝙰𝚕𝚕𝚒𝚊𝚗𝚌𝚎 𝚙𝚊𝚛𝚝𝚗𝚎𝚛s 𝚊𝚛𝚎 𝚜𝚝𝚛𝚘𝚗𝚐 𝚜𝚞𝚙𝚙𝚘𝚛𝚝𝚎𝚛 𝚝𝚘 𝚊𝚌𝚑𝚒𝚎𝚟𝚎 𝚒𝚝𝚜 𝚘𝚋𝚓𝚎𝚌𝚝𝚒𝚟𝚎𝚜. Motto - "𝙹𝚞𝚜𝚝 𝚝𝚑𝚎 𝚋𝚎𝚐𝚒𝚗𝚗𝚒𝚗𝚐" Proudly Protected by Thank you Orbis for your Attention.
    9 points
  6. I mean we already know TLE is a vindictive ex that thinks about us way more than we do about them, I guess thanks for the proof of what everyone knew. We love you too slightly shittier twin 🥰
    9 points
  7. remove prefontaine from helping with updates, he is trash and doesnt even play #changemymind
    9 points
  8. Hello, I've seen quite a few dispersed suggestions recently that all seem to address, or attempt to address, the current issue of political stagnation - which many people seem to agree is caused by mechanical incentives. I'd like to open the floor for people to discuss what's going on and what possible solutions could be introduced here. Some initial thoughts I have but may be wrong: Reducing infrastructure cost up to 2000-2500 infra, while maintaining current cost of anything above that? Basically a much sharper curve to give people the ROI they want but in a shorter amount of time. Capping land in each city. Maybe at like 3-4k? Basically this forces pollution to become more of an issue with higher infra, giving even more diminishing returns and maybe incentivizing not building up so high and needing to wait forever for the ROI? Decreasing unit usage costs - less gas / munis used = smaller warchests needed = less time to avoid war? Infrastructure rebuild cost reduced but initial build cost remain the same? Seems trivial for most people tbh as we all get up to 1500, at least, as soon as we're in a competent alliance. Increase infra damage per attack across the board for all unit types - addressing the "it takes too long to inflict decent damages." thought as well. This is just me initially spitballing though so take everything with a grain of salt. Any thoughts or ideas?
    7 points
  9. She's one of the good ones.
    7 points
  10. He is absolute trash. We need that actual dumpster of a person out. Best QOL update suggestion.
    6 points
  11. I think the best solution to ensuring global peace in Orbis is simply not mentioning Sphinx, every time Sphinx is mentioned a leak happens.
    5 points
  12. Tfw sphinx makes it to another leak GG @Sphinx
    4 points
  13. Chess. The beautiful game. Watched Queen's Gambit one time and the music sounded kinda cool? Just started moving the pieces? Maybe you've spent a year or more and now you can crush all your friends playing only with your left hand? If you're interested in playing or learning about chess, join the Orbis Chess Discord! We Have: Frequent tournaments with $$$ prizes (bullet tournament soon!) A hub for all discussion, chess questions, puzzles, and more A neverending weekly ladder tournament with weekly prizes And more! Join us today: https://discord.gg/FRrBcTndQQ PS we are looking for mods so this is your one time to ask
    4 points
  14. The biggest reason the game is going stagnant is the tier-locking introduced by cities contributing a very large amount of score compared to military units. What this does is lock people with similar city counts into each others range regardless of whether one of them has maxed out military or zero military. What this does is effectively let everyone stay at maxed out or near maxed out military without having to worry about down-declares as much. Or in other words encourage maxing out everything as the way to "win" the game and tier everyone to a certain city count while hoarding numbers to maintain control in that tier. Extremely low causality rates is also an extremely big factor since it takes ages to kill off someone else's military. However the downside to increasing causality would be that you can zero someone out with minimum usage of MAPs and letting people sit on others with extreme ease. It is an extremely tough situation which would need reworking the usage of MAPs for attacks, Resistance lost per attack as well as making casualty rates higher. Decreasing costs isn't the answer here. Especially since lower cost to fight would mean longer, more dragged out wars. Even with current costs, some of the old alliances can drag wars out indefinitely. You can argue that lower costs will benefit smaller alliances however the obvious downside to it is the tier-locking by virtue of which no matter how much a smaller alliance struggles, it is bound to fail to a larger alliance. As for reducing infra costs, nope, that is actually not going to work. Pixel-huggers would pixel-hug no matter how low their pixels cost. Similarly, land being capped is another crap idea since people with the most land are usually pirates or ex-pirates. Plus high infra already has its disadvantages like higher crime rates. Here is an alternate method I suggest: 1) Redoing score so that military gives more score than cities. The higher your Military, the more your score. This encourages people to be smart and keep lower, more strategic militaries. Cities should be kept as the secondary option for score. So I'm talking about cities giving around 50 score while max military gives around 150 score. 2) Heavily increasing causality rates especially for tanks, planes and ships. The rate at which tanks are killed in both ground battles and airstrikes should be doubled. Planes killed in air strikes need to be increased as well even when the target isn't planes. Ship vs Ship should have their causality rates at least doubled. 3) Resistance lost from ground battles should be upped to 15, for airstrikes to 18 and naval battles to 20. Missiles can be upped to 24 and nukes to 30. This with the higher kill rates would make it difficult to sit on the target but won't prevent zeroing out. 4) All wars to expire in beige for person with lower resistance. Beige earned from expiry will not result in loot and infrastructure destruction but would give 25 turns of beige like normal defeats. Basically what I'm trying to do here is break locked tiers for people with zero military so people with loads of military and similar city counts won't be able to declare, making going to wars with alliances having great teiring more feasible. Zeroing people in wars would be possible and probably faster however sitting on them will be extremely difficult. These two would make going to war against bigger sides possible(meaning a 2 on 1 or a 3 on 1 might be more winnable for the smaller side), leading to lesser blobs like Quack or Oasis being formed to maintain number superiority since numbers would not be that important now.
    4 points
  15. Is it a controversial opinion to say that there are actually a lot of based takes in these leaks? >Blitzing Oasis in lieu of Quack >Avoiding the dogpile >Stop being cowards and grow some balls >Based 1v1 vs. Aurora and tO >Fark never does anything >We can't rely on Fark >TCW and Fark are just loot factories >TFed is shite >& is a disappointment >KT has the best milcom I mean this is totally gonna lead to war, but fair play lmfao Edit: how come all the interesting stuff happens to everyone else T_T
    3 points
  16. The rest of the game already knew the quality of Swamp.
    3 points
  17. TLE takes the reigns and drives Swamp right into a drainage ditch.
    3 points
  18. Did you just try to merc KT on us?
    3 points
  19. I mean tbqh They did fight a well disciplined war Ya boi Shifty is everywhere. You name it, he's got shooters that make the grassy knoll look like a chia pet.
    3 points
  20. My efforts to woo you were all for naught. You never called me back.
    3 points
  21. How about we stop making meta posts about how we don't like the politics of the game and start making political posts how we don't like Rose or Eclipse or something. There has been far too much meta conversation. Here's where I disagree SRD. I don't think globals have to take a lot of work. Look at KT! If bloc leaders took a hint from KT, we'd have globals every 3rd week!
    3 points
  22. Can confirm. I hand-replied absolutely bizarre things to the 30+ recruitment messages I received expecting them to just be bots, and got dozens of WTF's in response.
    3 points
  23. Agreed. Might aswell add that Alex guy to the list, he’s super obnoxious. Or that stupid Minesome guy, hate his guts.
    3 points
  24. Ahhh yes. Just what Orbis needs. More weebs. 😆
    3 points
  25. I want a pet penguin He'll be my cuddle buddy
    3 points
  26. Hello. I am new to "Politics and War," so I don't really have anything to say yet. I have around 30 messages in my inbox. So I'll be looking at all those in the next few says; it's just way too many to make a snap-decision. That's why I'm staying beige, at least for the next few days. Anyway, to the topic at hand: Lots of you guys rush to build up your countries, but I'm not convinced that this is the best strategy for me. Does having 300 land give me any more emotional satisfaction than having 250 land, or 350? No. I need to find a goal for my country, or all the offers from Alliances of money and cities and protection will be good economically for my country on paper, but won't help if I disappear in 30 days out of boredom. So I need a goal for my country besides growth. For example, maybe my country will be an elite team of 5 millionaire guys who are living in a secret island base somewhere. Maybe it will be a land of Khajit warlords and their Argonian slaves. Maybe it will be a country of superheroes and supervillains. But I need to find a goal that will either eliminate or forestall the inevitable attrition of clicking a glorified Excel Spreadsheet a few times a day, and that has to be there before joining an alliance, or I'll just get bored and declare war on everyone, friend and foe alike. Which is kind of useless when I have like 1 soldier and 1 aircraft. And thus, because I know myself: I must first find an inner goal that keeps me puttering around in my nation link, a goal strong enough that I don't go "Oh man, these objectives are boring and I give no craps about buying infrastructure, but this goal of ______ (whatever) is fun and now I want to throw money at Sheepy." That being the case, I'm open to suggestions: what do you find fun when clicking your country spreadsheet? Clearly, many of you have fun with international relations, with alliances and wards, but forget all that in this thread. All games of this nature have alliances. What I'm curious about is: What do you find fun about your own country?
    2 points
  27. Hello ladies and gents, its me Mr. Crunch again. By popular demand, Ive made my personal nuke list public! I will be updating weekly, and sometimes even daily. So for those of you who want to track my nuke progress here it is.. https://docs.google.com/spreadsheets/d/1ovc9eDUuq-HDjL59HP3vnhsWxgfVTZvTIyFGVPLbG2s/edit?usp=drivesdk For those who may see themselfs on the list, just remember its nothing personal and have fun 😄. If you have questions as to why your on the list, my dms are always open. Now for those who have someone they wish to get nuked stop by arrgh lets have a chat. I can work something out. Free of charge! Again. Good luck to those who encounter my costly endevour!
    2 points
  28. I dont think any of these will solve the issue that you are getting at. Point one just seems like a way for normal alliances to be less hurt if a war or coordinated raid breaks out (KT looking at you) and potentially lower MMR because the risk is lower. Land does't need to be capped because as you said tis already very expensive for what you are actually getting. The price functions as a soft cap of sorts. Decreasing unit usage costs might make it so people have smaller warchest, or it might make it that wars last longer because people really like hoarding stuff. Feel hard to predict. But if Naps stay as long as they are people will just have more stuff to use during war. I do like your initial vs rebuild cost but we have to be carefull with how we implement it. Last up I dont think it takes very long to deal decent damage, a war of a month is fine, nearly no wars last longer for infrastructure reasons. If a war lasts longer its often because of politically motivated reasons by either or both sides. Both in Knightfall and Duck Hunt 90% of the damage was done in the first month. In NPO's last time it was a bit more compelex because people joining and switchign sides and cheating. In Duck Hunt 1 Trillion damage was done after 10 days. And yet the war had to last another 30+ days for 400 Billion. This isnt a mechanics issue this is a political issue. An issue that got reinforced the the ridicolous nap that took 6 months afterwards. If naps would shorter people wouldnt dare to rebuild to 2500 or 3000 infra (except a very specific niche group) because the risk would be too big. I have no idea who thought a 6 month nap was a good idea after a 1.5 month war, but if that weird logic got removed from the world the staleness of this game would be a lot lower 😛. After NPOLT I could get behind the idea of a 6 month nap because that war was genuinly so exhausting, but it feels to me like the current staleness is caused by our political leaders. There is too much predictibility, I as a rose member know that if I build 2500 infra and I remain active that there is a near 0% chance that more than 10% of that infra gets destroyed during the nap. You as a member of another respected alliance must have the exact same expierience. --- The best way to make this less stale in my opinion (from a non political but mechanics standpoint) is to boost rogues, pirates, raiders, and people who destroy infra for fun during NAPS. They mostly only build up to 800 infra so I doubt these would help them a lot. I would be thinking about a modifier on how much you can raid. Depending on how much money you actually raided in the last lets say 30 days and how many raid wars you declared and won/lost (so not peaced out or other exploitative shit). If you raid a lot you will get a bigger modifier to steal more stuff. This won't immediatly boost how much infra they can destroy but it would make funding a pirate alliance a lot easier. Next up I would make a similar boost for unit buying. If you go to war (any type of war) a lot and you either win or lose (so not peaced out or other exploitative shit) you will get a boost in what percentage of your max units you can actually recruit per day. This will make alliance that does a lot of this stuff stronger. If you want to be really bold you can also make them do more unit damage if they wage more wars. --- To balance this raid war bonus the other types of wars would need a proper bonus too but that isnt the essence of what I am saying here. There will probably be other good suggestions in this thread but this is my 50 cents.
    2 points
  29. It's a perfect opportunity to practice your creative writing skills.
    2 points
  30. lmao nice, i just ignored all mine 😗
    2 points
  31. ngl I liked it, until i saw Ry's name.. gl tho guys o7
    2 points
  32. wdym!? you can rp having commodities and anything else your lil heart desires in this fine little doohicky right here: https://politicsandwar.com/bulletin
    2 points
  33. I support your goals and hope you succeed at building your cozy and happy alliance, good luck~
    2 points
  34. Hehe~ go smak havgle's mouth with those nukes. Its time someone silenced those flappers
    2 points
  35. Hi, sorry, won't happen again
    2 points
  36. Aside from softly sobbing into my pillow for the next few months, I thought I'd be able to move on from this breakup soon enough. However, I almost overlooked the most important factor at play here - CAT ASMR This name that is unanimously approved by everyone in our sphere, definitely including Valk, must be maintained. As such, consider this an open invitation to any C-named alliance out there to enter Rose's warm embrace, an offer that I totally have the authority to put out there. Carthago, @Daveth @Krampus, you're perfect just the way you are. ❤️ TCW has potential for sure, just drop "the," determiners are for losers anyways. Same to The Company, if you're feeling bold! If your alliance name doesn't meet the C criteria at all, fear not! We can make it work. For example, Alpha? Why not Charlie? Grumpy could easily become Cranky (I mean, you already are). And Knights Templar? Easy - Christ Almighty! Just give it some thought. Please help us save CAT ASMR. 🙏 Also, sorry Rohirrim, I don't think RAT ASMR has the same ring to it. But I could possibly be convinced.
    2 points
  37. Only 6 months after HM leadership chat leaks and you let KT in your Opsec channels and premeditated hits on/ insult almost every bloc at the same time? Looks like the bar has been rasised for Worst FA move 2021
    1 point
  38. Shifty now posts bulletin updates as well. https://politicsandwar.com/bulletin/id=309/the-shiftocone-thought-to-have-gone-extinct-from-a-global-catastrophe-actually-went-extinct-from SMASH THAT LIKE BUTTON AND SUBSCRIBE
    1 point
  39. War is not necessarily the end-all be-all of politics, but if mechanics are incentivizing whaling up for 8/12 months with 3k infra per city and staying quiet... Then that is directly impacting people's desire to start trouble. If it's cheaper to start trouble, it's easier to start trouble imo.
    1 point
  40. Really nice idea but unfortunatelly all you could do is to call Anatoly Karpov
    1 point
  41. I have updated my nations flag
    1 point
  42. Haven't even heard about the man before 👁️
    1 point
  43. From us in The United Order of Concordia, we wish you luck my friend!
    1 point
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