Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/21/21 in Posts

  1. I'm in favour of nerfing all loser weapons too (secret treaties, treaty chains and dogpiles).
    12 points
  2. Haiyo everybody, I am Korutsu, or Koru if you prefer. Anywho hhehe, I shouldnt be writing this at such a time... its 2am I jus ate mai meds q.q but enough rambling but they be not working. I am fluffy? and cyoote? and defo not smort- Also nou horny I will bonk that all. ahm... what else dew I write >.<. I like sheep. alot. and hmmm. Why am I in P&W? No idea, its too toxic for the like of me, in most places I presume. ;-; I hear alot of scary folktales of the toxic wastelands outside of the choco castle. QwQ. Oh yea I am trans-female --3-- or well maybe I guess. anyways. amh... I hope nou one will attack me for that. >.> Still nou horny, I'm practically asexual. mmm also I work as gov in CC, I got FA and IA within a week of joining? hehehhehe. I dew werk hard for CC, I dew more for cc than I dew for mai irl homework. uwu . tbh I am nao thinking I'm sharing too much personal info, then again idc what are you going to dew about it? >.> You all keep a safe distance from me unless I concent, 1) COVID 2) uh, Ill shoot you if I hab to. Even so I expect you to be a nicu person ^-^, I hab already made menny (pun intended) good and long term frendoes in P&W. So thanks so far to: Menhera (for everything), Klad (for alot and sharing in his Britishness), Bradley(for taking care of me), Squeegee(a good shoulder and a nice person), Luna (for being a genius russian emo), Wingawoo (for being adorable), Aiya (for being lots of fun), Havgle (for the drama kek), Haris, Clown, Yui, Tarroc (for being a nicu father), Bird (a fellow swamp german), Burger, Florida, Not laws, Anun Tiedra, Verin (even if you are a tad vulgar) and Xaria (we may be enemies now, but I will not forget the service you did for me at the beginning.) And everybody else in CC I love you all ^-^ *hugs them all* *quickly fact checks old intros* *suppresses any more wholesome content in fear of abuse* Anyways, if you want wholesome cuddles and convos and someone to potentially vent to, then you are in the right place. Heheheh, tho mhm, I will add you to my advanced blacklist if you try anything against me or my friends. I've been writing this for the past hour. q.q not sure tew what else write to ill jus post ig~
    6 points
  3. Isn’t this only going to be ever used in a situation where one side is already overwhelmingly winning? I can’t see this every being used outside a scenario where one side is already being dogpiled. You will never aim to kill Improvs otherwise. On top of that reducing Gas and Muni use for the already winning side to kill improvements? Seems like a mechanic that will only serve to make losers in wars suffer more, rather than a war mechanic that can aid in winning a even/close war if used correctly. Why not just have bombardments have some sort of interaction with other troops, this has been suggested before but the reason why ships don’t matter is simply because they literally don’t do anything to Ground or Air. Meanwhile planes interact with all types of troops, ground interacts with other ground and air. Ships only really do anything to other ships. I suggest having ships be able to bombard ground troops, I’m not suggesting Planes since I believe that it would be too much of a nerf to planes since they’ve already been hit pretty hard previously (decreasing total plane amount, then massive dmg cuts). plus adding a check for ground seems fine with them being pretty strong. Also @Lord Tyrion Missiles and Nukes aren’t over powered at all in actual war. If it’s an actual even or close fight, you should be losing your infra. The only reason why it “feels op” is because there has been nothing but dogpile wars this last year, where nukes and missiles shine. And in those situations nukes and missiles did not win anyone a war or get them ahead, it merely made it so people wouldn’t get unscathed because they chose to outnumber someone. Which is perfectly fine.
    6 points
  4. The following is a combination of old updates that were never put in, changes based on feedback/suggestions. Please feel free to provide feedback and suggestions to alternative options. Try to limit additional content beyond the scope of what is in this thread. Thank you. Trading Treasures Treasures can be directly traded between players. Treasures cannot be traded while either nation has an active offensive or defensive war. A nation with a treasure already in it cannot trade for another treasure. City/Project Timers New City timers are not effected by projects. New Protects have their own timer of 10 days (120 turns) City timer resets are reduced by 1 credit to 3 credits. Project timer resets cost 1 credit. New Projects Research and Development Center Effect: This project provides two project slots (net: one additional project slot) Cost Cash: $50,000,000 Food: 100,000 Aluminum: 5,000 Logistics Center Effect: Opens an additional trade route for Commodities Cost Cash: $5,000,000 Food: 25,000 Uranium: 5,000 Aluminum: 5,000 World Trade Organization Effect: Opens an additional trade route for Commodities Requirements: International Trade Center, Logistics Center, Space Program Cost Cash: $20,000,000 Food: 250,000 Uranium: 15,000 Aluminum: 10,000 Gasoline: 10,000 Spies Casualties Spy vs Spy casualties are reduced by 33% for the defender on a successful op, and attacker for a failed op. Missiles Spy attacks against missiles have a 25% chance to destroy an additional missile. Soldiers 5% increase is casualties from soldiers fighting soldiers. 33% reduction in tanks killed by soldiers. Soldier only attacks/defends kill too many tanks. Tanks Tanks ability to kill planes after gaining ground superiority reduced by 33% 15% increase in casualties to soldiers by tanks 10% increase in casualties to tanks by tanks With soldiers killing less tanks Planes 25% increase in tanks killed by bombing runs. 10% increase in planes killed by dogfights Ships 10% increase in ships killed by ships. New Attack Type: Bombardment When a nation is blockaded naval units can bombard a city instead of performing a naval battle. This attack destroys 33% less infrastructure This attack destroys 2 non-power plant, non-military improvements in that city. If there are only power plant and military improvements, this attack kills no improvements. This attack costs 50% less gas to perform. This attack costs 50% more munitions to perform If a bombardment attack happens while the defending nation has defending ships, the casualties caused by those defending ships is increased 25%. Example: If you attack with 200 ships and they have 50 ships defending and those 50 ships were going to kill 20 attacking ships, in a bombardment attack they instead would kill 25 ships. You must use at least 75% of your max navy when performing this attack max navy is determined by the number ships you could have if all of your cities had max dry docks, not how many dry docks you current have If you have 20 or less improvements in a city this attack will only kill 1 improvement. If you have 5 cities or less, this attack only kills 1 improvement. Nukes Nukes can now kill 4 improvements per nuclear missile. 2 of these improvements are "general" improvements and have a chance to be any improvement. 2 of these improvements are any non-power plant, non-military improvement. In the event there are no available targets, it bumps up the target list. Effectively if someone only has power plants and military structures, the nuke will destroy 4 of any improvement. Missiles Missiles can now kill 2 improvements per missile. Missile Launch Pad allows a nation to build 2 missiles per day. Iron Dome Reduces the amount of improvements killed from a missile by 1. In addition to normal effeccts Chance of blocking a missile reduced from 50% to 30%. Vital Defense System Chance to block a nuclear missile increased from 20% to 25% Reduces the amount of improvements killed from a nuke by 1. The improvement category this blocks from is the non-power plant, non-military category. Quality of Life Alliances can only have 1 treaty between them. Alliances have the ability to create up to 8 alliance positions, 5 more than the default 3. All alliance roles will come with a check list for which powers those positions have. Bank Access Changing Roles Ability to see spy counts Ability to see daily reset timers (time zones) Editing Tax Brackets Accept new members View member caches Alliance Trades offers also show in the global trades. These trades will show in a different color Expand leaderboards Increase the leaderboards from top 10 to top 100. Alternatively, include all nations in the leaderboards (suggested filters, upon talking more with Roberts: active, non-VM players, perhaps also with a filter to exclude the brand new nations that only logged in once/haven't built up anything). Allow for a search by discord handle Send an automated email to players with nations emerging from vacation mode after an extended period of time. Allow for an option to hide trades of embargoed nations/alliances from the market.
    5 points
  5. Somebody call an ambulance a pirate just killed a midget.
    5 points
  6. Meh. It's a dirt cheap project, and unless if you literally just got it or it's always failed you since acquiring it, it's more than likely to have paid back and then some. Also, one of the proposed changes is for missiles to destroy 2 imps and for ID to halve that, so there's that. RNG (which is ultimately what 'surprise' is) is a fairly lazy method to add a variable, and such variable is more often than not just frustrating. It's also hardly a 'surprise' when every other shot is statistically set to not land.
    4 points
  7. Something I just thought of, because it happened to me: We should also disallow treasures from spawning on nations currently at war. I still contend we remove timers all-together on projects. Very cool, Kanye. Casualties very cool, I personally enjoyed the 50% reduction myself. Missiles: Why? This seems like an odd/random choice given missiles are already fairly niche and have to contend with Iron Domes. Remove the bolded pieces or you're going to create imbalance. Soldiers already die too quickly and are meant to be a cheap unit to throw at your enemy when you have nothing else left OR meant to supplement your tanks. Having them turn into canon fodder is a pointless nerf. I'd suggest a 10% and 10% on both of these, respectively. 25% is a huge buff vs. tanks and we should see how the tank v. plane nerf plays out before we slash other things. Anecdotally, I think we should try 15% buff in ship v. ship. Ships are painfully bad at killing other boats, to me. But I'd be happy with 10. I disapprove strongly of bombardment as a concept. As stated on discord I think adding improvement-killers in the current war system is a recipe for a bad player experience and a bad meta. This strongly rewards people who have already won the conventional war and strongly incentivizes sitting on people for extended periods of time while you obliterate their economy/war improvements. I don't think any war system should ever take away a player's ability to act, which is what improvement-killing does. Improvements are frankly too important to die any faster and I personally think we should make them impervious. Again, I don't think either of these should kill more improvements. I would love to see the ability to build more than one nuke a day as well. Pls nerf the Iron Dome. It's so silly having a 50/50 shot when you're spending 8 MAP's. Why not match the VDS 25% block rate? Otherwise cool changes. re: leaderboards - please just do the whole game so everyone can see where they stand. I made a whole public thread on this with unanimous support and people already clarified they would rather see the entire game rankings rather than a simple extended version. A top 10 excludes all those outside of it and most people don't care. A top 100 accomplishes the same thing but with 90 extra people.
    4 points
  8. @PrefontaineI like most of the thread. But i am confused on this one. Is the bombardment only for the nation who has been blocked by the attacker, Or is it that the attacker can initiate bombardment after he naval blocks another nation? It would be lovely to see the latter in effect as people would actually have to think strategically if to blockade someone or no. But the second option (where the blockadier can bombard the blockaded ones) is overkill for the people/alliances (usually small/micros) if they get into a war and get their improvements destroyed in an all out war. Of course some people will say that he is a pirate so he fears his improvements get rekt up etc etc. But if you think about it logically, it will hurt the emerging player base, most of whom rely on raiding for their initial growth. And also the alliances who are new and dont have enough money to support the infra and improvements together.
    4 points
  9. I personally feel that the reduction in credit prices to get new projects will help whales more than new nations. I'm going to be neutral on this and see what the others have to say about it. If I'm not wrong, a 60v60 without buffs takes out 18 spies at most. This nerf means we lose only 12 spies in a 60v60. On the other hand, firstly what do you mean by Failed OP. Is it when you fail to kill spies and are caught? Kill spies and are caught? Fail to kill spies and are not caught? Secondly, atm, you lose 9ish spies on a failed op when detected at most. The nerf means we lose 6 spies now. I'm only against the second part of this change over here. Defending against spy attacks is way more difficult when in a blitz. So keep the causalities for failed attacking ops as is. The Missiles thing tho. I've seen a few people pitch out that ID needs to reduce missile damage to 50% rather than block out the missile all together. If you are game for that, I'm game for this. For the longest time, soldiers had been the weakest units in-game. However with the causality updates, that was overturned, making soldiers an extremely good defensive measure. They were nerfed once when tank costs got reduced to half(reducing their damage to half as well) and now we are reducing that by another 33%? This will only ever help the bigger, wealthier side of the game like all the other war-mechanics updates that have been made since NPOLT. Such changes help "Dumb, Herd" play and heavily nerf the "Intelligent, Innovative" play, a feature that has been steadily moving away from the game. Other than this, I'd like to propose something for the "Flying Tanks Update". Let us not fix the % of planes killed to be exactly 40% or 50% or 30%. How about having them as a ratio? 1c v 1c example: With the static 40% planes killed figure, a GA will always wipe out 6 planes per hit. However if we add in a factor of 40% times (Current Planes/Max Planes), this figure will keep decreasing after the first hits. In fact, imo, this should be done to all units so that you lose units proportionally to your army at that moment. Yes, this is a much needed fix to the planes. Thank you. I have massive problems with the Bombardment Option. The guaranteed ability to kill improvements is a big downside to smaller groups in a war. You can basically wipe out their improvements while sitting on them, forcing them to keep rebuying infra to be able to fight back, something they are already unable to do. You are also making this extremely cost-effective way for the aggressors who can kill improvements for pennies. This sounds like the "Flying Planes Update" but on every drug known to mankind. Something you yourself will make "patches" to once you see it in action. I already told you about the ID thing earlier in this huge assessment. Please re-read that. Thank you. As for the VDS, I have a suggestion. Even if the VDS blocks out the nuke, allow for the nation to experience "nuclear fallout". I'll explain it here. Since we assume the nuke is blocked mid-air, all the radiation and such should still affect pollution levels. This can be realized by polluting the city as if an actual nuke were to fall on the city. Other than this, I'd once again like to pitch out that we need to balance out the score system more and if possible, before the next global(in around 2 months). Plus, all these things MUST BE TESTED on the TEST SERVER. PLEASE DO NOT PUSH THEM LIVE WITHOUT TESTING FIRST.
    4 points
  10. I'm personally always wishy-washy on NAPs. I hate long ones, but shorter ones (3mos or less) are fine imo. I'd be hypocritical though considering I pretty much heavily emphasized for a long one after that stupidity with NPO and Friends. The only real reason why I did so was to allow players and alliances to readjust to things and figure out what they wanted to do moving on. Plus there was just way too much damage done in all areas of the game. And as a side note, there were some actual game changes coming up that I was hoping would improve the game once the NAP ended.
    3 points
  11. Not only is it redundant as reaching a peace agreement necessitates the ending and desire to cease hostilities, but it's so tedious to artificially restrict yourselves to not going to war when we clearly see multiple people will violate or circumvent those terms anyway. Not to even mention the number of people in my DM's asking Arrgh to do your dirty work because "the NAP doesn't let us hit them for another two months." If you must sign a NAP then do so on an individual basis, but stop acting like it's the new norm for ending wars.
    3 points
  12. that moment when the guy named toxicpepper is one of the least toxic people on this forum
    3 points
  13. What would this change mean for Space Program? 3 missiles or 4?
    3 points
  14. And don't forget, Machiavelli might be famous for the Prince, but The Prince was just one of many books he wrote about government and it's forms and how each form should be run and operated for best results. It's telling that he suggested the monarchy to dispatch well aimed and timed cruelty to maintain order, I think. Telling especially when you actually research the guy and his work and realize that in his opinion, Republics were the best, no contest, and that he wrote things like The Prince under duress.
    2 points
  15. Bombardment will make dogpiles even more one-sided
    2 points
  16. >However, military alliances cannot make sub-alliances or declare offensive wars. :wutusaybish:
    2 points
  17. NO COMMODITIES! ALL CN MECHANICS NEED TO DIE WITH CN!
    2 points
  18. 2 points
  19. Petition to get nokia banned from the forums
    2 points
  20. I'm fully in favour of reducing RNG wherever possible.
    2 points
  21. Congrats on your NAP! And Good luck to your new alliance. Just a tip - The forums might be a bit harsh sometimes so don’t let it get to you.
    2 points
  22. I disagree. Imposing NAPs breeds animosity towards the people that impose them. Can't have good wars without animosity 😏🤏
    2 points
  23. The truth of the matter is that there are more and less effective political philosophies. Not more fun or more interesting, but merely more effective in accumulating and maintaining power. Often, and is this case, the more boring and more calcified, the more effective. Simply accumulating more people than everyone else has been a winning strategy forever, and if those people are unambitious, them being chained together into an immobile blob doesn't even bother them. This isn't even fun for those controlling the gigantic blob however, as the fruits of victory are as ashes in your mouth. The same unambitious blob that allows you to sit atop your golden throne also are those who prefer maintaining the status quo and aren't interested in embarking on things that might be fun. At the core of power, is an immense brain drain, as the bored and ambitious split away to do something for once. On the other side of the equation people with extremely risky, bold and ambitious alliance projects inevitably succeed in eventually toppling any hegemony, no matter how enormous, as hegemonies rot from the inside out. The problem is once toppled, these alliances either have to entirely reinvent themselves or die from the disease that brought them low. Learning no lessons, those who had toppled them from their golden thrones often will immediately jettison those too ambitious to be their vassal meat shields and will accumulate the same sort of hangers-on that the previous hegemony had, and the cycle repeats itself.
    2 points
  24. I’ve been thinking a lot lately, there is no real incentive for war in this game at this point. All of our reasons for war have been OOC based. I believe this stems from all major alliances adopting the same policies(no raiding top 50, switching to color, maintaining peace, etc) There are no mechanics for the game to successfully bring out war by itself. To negative those who would come into this thread and say “to keep your enemies from growing to fast, to stop a whale-tier alliance like Grumpy from dominating a tier” when have we, as players, consistently and fundamental used that without ulterior motives being at play? All in all, the game needs more features that would force or give reasons for alliances to go to war. Something needs a buff, or resources need a cap or to expire over time through degradation or something, to make alliances feel urged to do things. what were other’s thoughts on this matter?
    1 point
  25. A few people have been asking about our war with Pantheon so I thought it would be best to give you all a update here. Pantheon was approached a few days back about peace and they declined to take part in talks. Given the situation, we intend to call this war a victory and move on. We will not declare any new wars in this conflict and will treat new declarations from Pantheon as raids. We wish Pantheon the best moving forward. Proof of Victory: Special shoutout to Inst for making this possible
    1 point
  26. Yo! Idk if I made an introduction yet but why tf not make one rn? My name is Xaria, I am 17 years old... sometimes my parents lie to me and say I am 16 then later I am 17... I got no idea ok? I think I am 17. yeah and I am a dude who uses discord a lot so any girls who wanna hit me up... ya know who to message #Historia#0782 Also I am grinding upvotes so if you all would be kind to get me to 100 reputation points that would be great. Hopefully you all would love me in the community, I got 2 cities so if you give me 1 Billion Cash I can build to 20 cities. Y’all are kind enough to do that right :)? Ok! Thank you everyone for reading. Extra: I hate ChangeUp, he is the reason I almost got blacklisted for not putting my nation link in my profile. hopefully one day I can make him cry. downvote him if he replies to this please... thank you people of the community! Thank you for reading again!
    1 point
  27. Hello everybody! TODAY I have decided I would do something special for the top 40 alliances as the owner of On Mark News Network! I am going to write a poem for every alliance that is in the top 40! These poems represent their alliance theme or represent what they are known of but some poems would be about the names and not the theme because I cba to learn 40 alliances in 1/2 days. PS: I have wasted a lot of time on this because I don't wanna disappoint anybody! I want it to look good for the alliances to be proud of their own poem so I hope you like it! If you see it cringe, bad or anything like that then I would love to hear your feedback on how to make my poems better! Love ya -Xaria ROSE You pick a Rose up to smell it You realize the beautiful smell is more powerful than a Violet You look at it and realize it is a clean alliance The Knights Radiant The Knights are on the battlefield Fighting for their freedom and career "FIGHT WITH NO SIGHT OF WEAKNESS" saying it to the Kingdom and the sphere The superior at the back smiling witnessing their enemy's blood gradiants and says "This is the Knights Radiant" The Syndicate If you aren't rich then it is your fault You work for what we own If not then you're just going to be alone Don't blame the rich when they say "Get out of my sight" They are only looking for someone unique Not a freak. The Immortals You only grow in popularity if you tell them what you are Got over what I was afraid of showed em all what I was made of The Fighting Pacifists Our approval of war is only when there is no choice Fight like a Pacifist not like a communist We are stronger together Do not be a warmonger. Camelot One boy grew up Only to grasp a light Bright like a crystal Red like a dragon Destructive and Dangerous"When you're mine, Ill be generous" Grumpy Old Bastards Once Upon a time when we were young we would always go outside and play Chow Crown Time went by fast and now we are adults Oh boy... What a good memory... That's the summary. The Commonwealth If we think more about the situation we get multiple options and we have to make a decision you and I know we need to think about divisions Economically we thrive and that is what matters to keep us in check Don't get lost, Here's a cheque. Children of The Light ˙˙˙ɹǝʌǝ ɹoɟ ǝɹǝɥ uı uǝǝq ǝʌɐɥ I ʞɹɐp ǝɥʇ uı ɓuıǝq ǝʇıdsǝp I sn ɟo pɐǝɥɐ sı ʇɥɓı˥ ǝɥ⊥ ʎlʇɥɓıɹq ɓuıuıɥS ǝʌoW sʇǝ˥ on... lt's boɔǝme The Children Of The Light Guardian We saw it all... From the start till now Violence... but we bow To the ones who are special We bow to the successful But we may never bow to the non-believers. Eclipse Jail the ones who never follow Too far? Then switch to execution from the buttocks Retired but we stare Like Eagles we hunt burn like anarchists. World Task Force A Great Force may never be broken With Democracy we will never be forgotten FAIRNESS is the key to be saluted. The Lost Legion The man in black he waits Behind this last task Its full of pain To sacrafice the one in The Lost Legion "We may never be here for long So why not join the fun?" The Order Ultimate Power comes from two who has the same beliefs Fight together and bring Peace Then become one Imperium-Terminus Est it has been done Error404 𝔻𝕣𝕚𝕧𝕖𝕟 𝕥𝕠 𝕥𝕙𝕖 𝕞𝕒𝕣𝕘𝕚𝕟 𝕠𝕗 𝕖𝕣𝕣𝕠𝕣 𝔻𝕣𝕚𝕧𝕖𝕟 𝕥𝕠 𝕥𝕙𝕖 𝕖𝕕𝕘𝕖 𝕠𝕗 𝕔𝕠𝕟𝕥𝕣𝕠𝕝 𝔻𝕣𝕚𝕧𝕖𝕟 𝕥𝕠 𝕥𝕙𝕖 𝕞𝕒𝕣𝕘𝕚𝕟 𝕠𝕗 𝕥𝕖𝕣𝕣𝕠𝕣 𝔻𝕣𝕚𝕧𝕖𝕟 𝕥𝕠 𝕥𝕙𝕖 𝕖𝕕𝕘𝕖 𝕠𝕗 𝕒 𝕕𝕖𝕖𝕡, 𝕕𝕒𝕣𝕜 𝕙𝕠𝕝𝕖 Farkistan Well, Sometimes you might get drunk Walk like a duck and stomp like a skunk Wannna be that punk? then come on over 10 cities plus then you can join the fun! The Ampersand HannaH got the master plan Move your body and swords like an Ampersand Move it We got the cash-in-hand Carthago Moving our Arms like a Robot In battle We Use technology No need for Archery. Alpha Alpha Male roaming around Known, but is a Putter Influenced As a Host A VIP voice of thunder. Advanced Syndicalist Mechanics Full TAX is beneficial For you and us So why don't you shut up and grow without a fuss. Aurora An alert says a Planet is somewhere here We need to discover what it is... Launch the Rocket and land Give me your hand The countdown begins. United Purple Nations The color of few They wonder Can we find people like us too? Knights Templar God represents us We may fall But we will get up "Let's go to the church Do not barge! We will Say our prayers for the night Because this is the day where we charge" Weebunism I saw him walking through those doors Clean new face and all We start off a simple hello then a goodbye As he leaves he drops his coal Its mine He drops his steel It's mine I'm madly in love with him I invite him to my home I prepare my knives Time to make him Mine (fml) Black Knights Comrades on the cliff-edge Getting knocked off The enemy got an arrow fledged "Don't push me off! Wait!" Have this meme as a payoff!" Polaris Children beg and beg to get out Asking for help but we respond "Get f$$$ed bi**h" Yarr People hate that sound... it is a pirate! but nothing to fear my little tyrant these ones are old retired pirates House Stark When the snow fall and the white wind blow the lame wolf dies but the pack arrives. they stand if pain approaches not fall. The Federation The bank falls The bank crawls The bank drowns The bank stands We are worth it We wont quit Even if it gets hit. Order of the The White Rose The red rose whispers of passion, and the white Rose breathes of love; O, the red rose is a falcon, And the white rose is a dove. The Enterprise One: We destroy the raiders Two: We demolish our rules breakers Three: We train The Syndicate Four: You're poor? CHECKMATE! Dark Brotherhood We Know something about you that you don't know in this hood we are known Don't look back... look at us then frown. Atlas Technologies When you have a great population a great community... everything is possible Nothing is impossible You can also be knowledgeable Just hop on... Look at our brand and our success. The United Armies Loyalty is key to success When you have the key You can open doors and show progress Behind the doors there are impossible tasks Guess what? It is possible Because we are the United Armies We Stand Together We Fall Together And DIE! TOGETHER! Church Of Atom We live in the past Living like the outcasts But no need to worry We aren't in a hurry to take the glory. Schrute Farms We dug a hole... just to fall into Decided to befriend someone on the way He came and looked down We were betrayed... Soldiers of Liberty There is always Liberty Between Order And Equality But we are more focused at the middle Because without Liberty we aren't completing the riddle. The Wei When it comes to finding the way you have to find it but when it comes to The Wei We will find it 2015, We shown the Heavens and the Chaos Victory either way even if it is Seven Face-Offs You don't need the numbers when you have skill Come here find the wei, we don't kill. Pantheon We roam around getting some laughs We will continue to do so even if we crash! Ecnomically great give cash away Just kidding! Screw Thanksgiving. Respublica Romana Just roaming around! Just here and there walking in and out Small but it doesn't matter We are very much aroused I mean!- I hope you enjoyed this one everybody!
    1 point
  28. To be honest, I would significantly increase the bonuses. If the goal is to disrupt the meta and really add flavour via specialisation, then the bonuses have to be worthwhile instead of just just a couple % here and there. The bonuses have to really encourage a nation making the decision to specialise in a particular build so we can get rid of this approach to just whale it and buy everything and add some variety to the meta. 1 or 2% bonuses aren't really going to encourage much changes to the meta when the daily login bonus on its own exceeds most of the % benefits after all.
    1 point
  29. You quoted my post. Nobody singled you out in any way. You did this to yourself.
    1 point
  30. I mean replies on a DoE are normally nice ones, and I'd suggest making a DoE a couple weeks after your alliance is created so people can get a feel of who your alliance is, and whether or not it commands their respect. DoEs are also pretty good for getting an alliance name out in the public.
    1 point
  31. So guaranteed improvement sniped, and guaranteed resistance damage. Yeah this makes iron dome completely worthless, if you implement this I want a refund. Its one thing to tweak a project after releasing it on live, but completely changing it to what is essentially a completely different project, with an entirely different function, since most people with iron domes didnt build them to protect infra anyways, is just completely ridiculous.
    1 point
  32. I will partake in this activity as well thank you very much
    1 point
  33. 1. If this was to be added, would this be a toggleable option, like "Hide Beige Nations". 2. If you really can't trust one of your members to not raid outside DNR, just kick them or feed them targets on discord. 😛 tldr; This is an moment.
    1 point
  34. Anyone who signs anything with this guy is automatically my enemy.
    1 point
  35. Concerned about the nerf to ground control, 33% seems harsh. 25% might be more balanced. Agreed it was a little OP, but it does need to be a viable alternative to fighting a superior Airforce,
    1 point
  36. At the moment the option to "Terrorize civilians" is not really on par with the rest of the spying options, and with previous discussions about not having infra to support the improvement slots my suggestion is simple; Instead of having a few infra points shaved off by the "Terrorize civilians" option, make the spies target buildings and not infra. When improvements are not supported by infra, even more improvements would be destroyed, and even more if you have the spy sat, for an example.
    1 point
  37. If you have a ad blocker or something like Disconnect that blocks tracking then it won't work.
    1 point
  38. Pantheon probably should've been destroyed but it should've happened as a result of the community failing to fight for it's existence through competent membership and administration. This seems like an artificial death and I think that cringe.
    1 point
  39. I tried guys, I really did, but I lost that fight during the peace talks to the people on my own side. Many people feel they need to protection of a NAP to make FA moves, or are paranoid that they are just going to get hit again if they dont have a long one.
    1 point
  40. Why did you lead with "we're on the verge of collapsing"? Why did you even put that?
    1 point
  41. Honestly, it's a terrible idea. We've been here before with Cybernations trade circles and all it does in that game is generate a lot of stress for the poor sucker in each alliance that ends up having to organise them. They're just simply not fun and will do nothing other than widen the gap between haves and have nots.
    1 point
  42. It's a replica of a CyberNations system that doesn't work great there and seems rather useless here.
    1 point
  43. Some of you may remember an alliance here last year that called themselves “The Coal Mines” led by Nokia Rokia. “What ever happened to them?” you may find yourself wondering. They picked a fight with The Immortals in 2019, and promptly disbanded, before a peace could be brokered – a sad day for coal enthusiasts everywhere. But, in a long list of crazy shit to happen in 2020, they have re-emerged from their collapse, with hopes of a better outcome. Sadly, however, there has not been enough oxygen down in the mines this iteration either, and it’s affecting their decision making once again. So let’s get the rest of Orbis up to speed on what our friends in the mines have been up to. Last week, their second in command Shadow aka Antman aka DarknessIncarnate, decided to ghost his post in TCM and raid multiple people in the Swamp, among other alliances – with the intention of causing as much damage as possible. Yet, with open wars still ongoing with The Immortals and others, Shadow rejoined TCM – and leader Nokia leaves to Weebunism – leaving Shadow as leader in-game. Well, The Immortals counter that open raid, as would anybody else, and promptly had the counters illegitimately countered. Then those bad wars were countered and so on and so forth. With no desire or need for further escalation, especially to TCM members who are caught up in this tomfoolery, peace negotiations began shortly that same day. All parties on each side acknowledged Shadow and TCM’s actions were in the wrong and a peace was negotiated. “Splendid!” one might say. But sadly all wars were not peaced as promised. No… wrought with anger and frustration from looking foolish, Shadow wasn’t going to go down like that. Shadow launched a nuke on a Fark nation hours after the peace he accepted was in effect, causing expensive damage. When asked hours later the next day “hey, what the hell?” minutes after such inquiry, a missile was sent to the same Fark target (who hadn’t attacked at all again mind you) ending that war and looting the nation and Fark’s alliance bank. Shadow knew hell was about to rain down on his nation, so he readied his troops and…. wait, what’s that? Oh nevermind, he zeroed everything, sold infra down to 0.01 in every city and deposited everything he had, including the spoils from his Fark loot, into the TCM bank and exited his position as government claiming he was quitting the game. Okay, see you in re-roll bud. Seems Shadow/TCM did not wish to honor the peace arrangement afterall, but Shadow is no longer government, so the next step is to talk to the new leadership, which is Nokia once again – THE KING RETURNS! Surely he would return the stolen loot from Fark and make amends for the violation of the peace treaty – a simple request really. No reps from TCM are requested, just Shadow’s deposit and we all walk away. But Nokia not only denies the request, but threatens nukes and months of war as a response – and readies TCM with war tactics – all while admitting “we are not in the right. Quite the opposite” – but he does not want someone to “push us around”. Apparently damaging somebody else’s property and expecting that person to pay for said damage is pushing folks around. Rather than not condone what Shadow did and make things right, it seems TCM gov’t wishes to take ownership of Shadow’s actions. Based on these series of actions, it is concluded that The Coal Mines have purposely and unapologetically voided the terms of the peace deal and Swamp now acknowledges and will finish the war they brought to us. Any members that exit TCM now will not be pursued – you shouldn’t have to be burned down because of incompetent leadership. -THE SWAMP
    1 point
  44. Tfw you can't hit people because everyone in your range is slotted
    1 point
  45. TCM's FA is something to behold, though we mere mortals can but hope to truly understand it Happy Hunting
    1 point
  46. Collapse in the Mines 2 Electric Boogaloo
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and the Guidelines of the game and community.