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Showing content with the highest reputation on 09/18/20 in all areas

  1. 3 points
  2. Hello! I didn't see any suggestions, so here we go! Prerequisites: Space Program, Moon Landing Cost: $500 million to $750 million, 50000 uranium, 15000 steel, 15000 aluminum, 10000 gasoline, 1000 iron, 1000 bauxite Effects: Certain Revenue added per turn, resources would be extracted as well*, and could possibly add more resource not available on Earth rss such as Mercury, Gold, etc *Would require rocket ships to transfer the resources or you don't make any, have a set capacity per rocket ship Rocket Ships: Brings rss back to your nation, require the improvement: "Launchpad" to operate. 10 rockets per launchpad, maximum 5 launch pads per city. The capacity of a single rocket ship varies from 500-1000 rss. Espionage Risks: With great reward, there is great risk as well. A new espionage operation, (leave your name suggestions in the comments please) would allow any rss stacked up on the asteroid to be sent to the nation conducting the espionage. Rss are stacked up by not collecting them with the capacity or amount of rocket ships you have. A costly project indeed, but could possibly the most rewarding Let me know your thoughts! (Please let me know if the Cost is too much, I will adjust as necessary) @Alex, good idea or bad idea?
    2 points
  3. Both these transphobic comments happened on platforms that PW runs. This shit should not be happening in your game. OOC attacking people in the community should be scrubbed out entirely, especially when of this nature.
    1 point
  4. There was nothing wrong with beige in the first place. It was simply people throwing a fit that they weren't able to hit people whenever they wanted unhindered by ANYTHING. Much like middle and high school, when you're in a popular alliance you should have the privilege to do anything you want including breaking game mechanics and pushing people you don't like out of the game, as long as there are zero consequences. It's like nobody has learned from the 8 month rolling NPO and IQ delivered. Removing beige, however answered a burning question. Will removing beige really get people to attack without hindrance when they are also affected by the same game breaking action? The answer: We all love each other when there is a common threat. If I was Alex I would never have been as merciful. I wouldn't reinstate beige before the NAP ended. Instead, I would let it end without a replacement to prove how middle school minded most people are in this game.
    1 point
  5. "Rose, Schrute Farms and ASM all agree to peace with The Church of ayytom (MP), and agrees to pray at the altar of The Radiant Shrine, to please the God's for their unprovoked attack, (According to MP), on the church." Terms: 1. Within the next 24 hrs., no attacks are to be executed! 2. Within the next 24 hrs., all wars should end in peace! (If someone fails to send/accept peace within the 24 hrs, the remaining wars for that nation will end naturally) 3. Once the 24 hr. period comes to an end, no further declarations will be made by any member of: Schrute Farms, Rose, Advanced Syndicalist Mechanics and Micro Pockyclypse! Signed: Schrute Farms: Schrute Lord: Dwight K. Schrute World's Best Boss: Michael Scott Rose: Emperor: Valkorion Baratheon High Justice: Vexz Horizon Guard of FA: Jarles Advanced Syndicalist Mechanics: General Secretary: Comrade Joe Under Secretary: Wunnadem Micro Pockyclypse: Exalted Leader: Kim Jong-unn 2nd in Command: Karl XII
    1 point
  6. Remove score requirement, replace it with this 3 to 5 People that have reached 10 cities or 30 days playing required to make a new alliance. This way players who want to make an alliance are encouraged to interact more with the community, which may lead them to rethinking their choice if they are less ready than they thought, and most new alliances will already have an established core group from the beginning to govern. Is this a hard impedement? not really, but I think it is better than raising the score requirement by some arbitrarily decided number every 2 years or so.
    1 point
  7. I could get behind this but would prefer it to be a toggle in settings to hide.
    1 point
  8. Offending nation link: https://politicsandwar.com/nation/id=191582 War link: https://politicsandwar.com/nation/war/timeline/war=751264
    1 point
  9. More CN transplants, great, said nobody ever. People do not want more mechanics from a dead game. While treasures may not be perfect, they add a layer to the game that actually makes you put in the effort to acquire them. Trading treasures was also a layer of the game that added content until it was forbidden without a replacement. The player base is simply asking for a way to trade them, as promised.
    1 point
  10. ITT: Lots of people who haven't read the full report yet.
    1 point
  11. Good to see the threats of a dead game, when all the admin did was delete a bunch of inactive farms... I really liked the coordinated responses, guys. It was very cute.
    1 point
  12. Alex you’re a gutless coward and frankly, stupid
    1 point
  13. How does it feel to have alex bail you out of a war you guys got your ass kicked in?
    1 point
  14. In the dev team, Alex and Prefontaine have indicated their intention to remove the treasure mechanic altogether, and replace it with a new feature called luxury resources, which is similar to CyberNation's resource system (each nation has two and you can do trade deals to access others)
    0 points
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