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Showing content with the highest reputation on 09/10/20 in all areas

  1. Tremble with fear or cheer with euphoria, The Knights of the Blood Oath and The Stratosphere are melding into one. A knight and a spaceman met 150 days ago and today they stand together to lead The Knights of The Stratosphere and it’s Astroknights to glory. We collectively give thanks to our protectors, United Socialist Nations and The Ampersand, whose guidance and support have cleared the path for us to reach this point. To those who have wished us ill, I offer my deepest sympathies. Forged by a neutron star and the clash of steel we step forth unscathed. Strong apart, Invulnerable together. That is how the Stratosphere and The Knights of the Blood Oath can be best described. For over 150 days we've been allies, from our time as bloc allies in FSO to our time founding our own bloc TFH. The relationship has been one of respect, admiration, and comradery. On this day we come together casting off our skins as separate entities, and weave a new fabric of unity and integrity. -Dave III Our dear and beloved allies and enemies, I bare news that will enshrine a new era upon our prosperous alliance. We have decided it is time to go forth and take our seat amongst those who sit at the top. I and many in our alliance view this moment as the coalescence of a greater alliance. so we ask that you join us in this adventurous journey into a new era of prosperity, development and ever greater strength. -The Boqor
    10 points
  2. Combining our micro powers... We become a slightly less micro, micro!
    8 points
  3. IMO, your NIT project seems overpowered. I think that would just become a must-have for every nation, whereas I think projects that create more strategic trade-offs are better for gameplay. In terms of revisions to the project system, similarly I don't think we should make projects easier to get or more available for the same reason - if everyone can just have every project, there is no strategic decision making involved, no room for different and varied playstyles, etc. As for project timers, I agree they should be reduced. IMO, it would be good to separate project/city timers and reduce both to something like 7 days (1 week).
    5 points
  4. Did we reaallllyyy need to hear this?
    5 points
  5. Yee ALL HAIL Uhh no reason specific end of the week ?
    3 points
  6. Might as well be able to trade them. Would honestly rather see them reworked, replaced or removed though. Treasures were made to replace color blocs, which were removed to stop color colony abuse. Then treasures themselves were nerfed to stop treasure stacking abuse. Then color blocs were reintroduced, albeit in a different manner. At this point the entire mechanic is redundant and outdated.
    2 points
  7. Currently, bounties are not delivered if the nation that completes a bounty is under blockade. This effectively nullifies the usefulness of bounty as a mechanic, since people who are likely to bounty hunt (raiders) often find themselves under blockade. Thus, I propose that nations completing bounties should get the money anyway (regardless of whether they are under blockade or not).
    1 point
  8. Hey now, don't even worry about it. That particular suggestion isn't going to fit in this game for very important reasons, but that's no reason to feel bad about speaking your mind. Mistakes are the only way to learn after all
    1 point
  9. Ah yes, the leader who challenged me to a 1v1 (BOQOR) https://politicsandwar.com/nation/war/timeline/war=708309 and the leader who surrendered to a measly seven wars Good luck y'all.
    1 point
  10. https://politicsandwar.com/nation/id=230974 ---- Screenshots as follows: The Sieg Heil gestures are pretty self explanatory but additional context re: the flags:- - bastardized celtic cross w/ red background commonly used neo-nazi symbol/flag - the flag in the middle is the flag used by the puppet government in serbia between 1941-44 during nazi occupation - combat 18 (the '18' is derived from the 1st + 8th letters of the latin alphabet i.e. hitler's initials) is a neo-nazi group originally formed in the UK - currently listed as a terrorist organisation in Germany & Canada. State religion: again self-explanatory
    1 point
  11. 1 point
  12. 1. All wars should end in beige, peace or be allowed to expire. 2. Any war(s) declared after this was posted shall be dealt with accordingly. 3. Both parties respect the sovereignty of each other and agree that no "salt" exists between each other in any way. 4. A 14 day NAP exists between all parties effective immediately after this agreement. To be enforced in-game by signatories desiring to do so. For The Imperium /s/ Lord Vader, Emperor For Chocolate Castle /s/ Lossi, Chocolate Queen /s/ Menhera, Chocolate Popess For The Wei /s/ James (Regent of the South) /s/ The Royalist (whelk of the North) /s/ Penguin (Flying General) tl;dr The Imperium along with Chocolate Castle declares White Peace with The Wei
    1 point
  13. How dare you post this. The OWF is for insulting others not politics (congrats and good luck)
    1 point
  14. 1 point
  15. Id say keep the timer reset at 4 credits for each. building 6 cities seems way too powerful.
    1 point
  16. Selling cities 50m ea, DM for details ^does this explain why that's a no?
    1 point
  17. Rose will do whatever it wants, whenever it wants, and if you have a problem with if, feel free to see us on the battlefield. 110 days is nothing, we’ll pound you until you’ve had enough, just like we’ve done to everyone. Rose is too strong to be beaten, and with it’s members and economy, too essential to the Orbis community.
    1 point
  18. No, no he doesn't sit alone. He is a way more mature man then most of you. So his mind slipped into a trance that day. But we should still be able to forgive and even learn. Or did I forget most if you have grudge as well as metal issues? Oh yeah, I also remember Alex told everyone related to these related events, not just Buck. It was more than Buck causing chaos. So let's play a little game called the Quiet Game & the winner gets 20mil(or more) kek?
    1 point
  19. Had a lot of fun! Good luck you guys!
    1 point
  20. Epic. (Hopefully this doesn't become a yearly occurrence on our birthday)
    1 point
  21. No, you made a complete fool of yourself and instead of apologising like a man, you tried to shout your way out of it. There’s a reason you sit all alone in this game, and take a hint, they can’t all be wrong. You’ve been told to drop this by Alex, so be a good little boy and do it.
    1 point
  22. Like... ground attacks? Let's make them give no cash while blockaded too then.
    1 point
  23. Well, the reason that blockades block bounties was implemented because otherwise bounties become a way to circumvent blockades, at least in terms of cash. You're 100% right though: fulfilling the bounty contract and then just being denied the money entirely is stupid and does indeed make bounties nigh uncollectable outside of a major, and expensive, war scenario. Thus, to address both of these things at once, bounties should really be put into a phantom escrow account that automatically deposits all bounty earnings into the bounty hunters' nation as soon as they're out of blockade. Win/win
    1 point
  24. ty 09/04 10:39 am An unknown nation has committed an act of terrorism against your country. They successfully detonated an explosive in your city, City 5, terrorizing civillians and destroying 1.00 infrastructure. 09/04 10:38 am An unknown nation has committed an act of terrorism against your country. They successfully detonated an explosive in your city, City 4, terrorizing civillians and destroying 1.00 infrastructure Seems abit weak might need a buff/change lol
    1 point
  25. No. How does everyone feel about separating the timers and making them each 7 days, with a 2 Credit timer reset cost for each instead of 4 Credits for both? Note, that would allow someone to build 6 cities at once basically because of the 10 Credits / month limit.
    1 point
  26. No. If a new player wants to create their own alliance we shouldn't stop them. Let others play the game as they want to play it.
    1 point
  27. Currently, the minimum length of time that a nation can spend in vacation mode is two weeks. My suggestion is to change the minimum length of time to one week as this seems like a much more realistic time for a lot of people. Right now, if you did go on vacation for one week and would not have access to WiFi or want to spend time with family instead of playing Politics and War, you could either hope that your nation is not raided while you are away or go into vacation mode for two weeks and have to wait a week to play again. The main reason that vacation mode is limited to two weeks is, from what I understand, to prevent abuse of the mechanic; however, I do not see how lowering the time to one week could make for abuse of the mechanic. I can see how a minimum time of three or five days could make the mechanic broken, but I do not see the harm in one week. This is my first suggestion and I appreciate any replies 😄 Edit: I now think that the time should be reduced to ten or eleven days (or ten days six turns) as one week could make VM be abused much more and cause problems in alliance wars. Ten or eleven days makes it a more reasonable amount of time to be on vacation without causing in-game problems like one week.
    1 point
  28. There already is a domestic policy that reduces project cost by 5%, called Technological Advancement.
    1 point
  29. New players in PnW New players who join TKR
    1 point
  30. lol I'm never switching back to black after a beige. Once you go black, you never go back... to black.
    1 point
  31. Imagine that you are at war with a nation and you are beating them horrendously and at a certain point you have the option to annex one of their cities against their will! It would add a whole new meaning to war. Now there certain point where annexation would be allowed like maybe in instances where your resistance is still 100 when you win the war or something close. Or maybe it could be something you bargain for. As far as our friends in Arrgh go. They probably wouldn't mind getting an entire city as profit from a raid. Now there is some things to add on that may not be a bad idea like not being able to buy or sell land or infra for the first 10 days of your possession. And if you won a war like that the city is probably in shambles. Also maybe deduct some of the profit for the first 10 days. If this were a thing that got added there would have to be some mechanics to add on to make it doable. Share your ideas and thoughts.
    0 points
  32. I did not. What you did was reprehensible, and you did not get that I was actually doing you a kindness. You are just clueless. You too were told to drop this, but you and your alliance keep bringing it up, PMing me, harassing me on the forums...etc. So, just shush now - I would rather be alone than keep company with people like you who skirt the grey areas just to have someone to cling to... EDIT: Just had to come back and re-state my complete shock at how you got everything so completely wrong. I mean, like, WOW! Epic stupid.
    0 points
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