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Showing content with the highest reputation on 06/21/20 in all areas

  1. This is so wrong to the degree that I can't conceive of any possibility other than that this is a troll post and therefore already hate myself for bothering to post and taking the bait.
    9 points
  2. This is a few weeks old, but I figured that I would make a forum post about it because only a certain fraction of the game is in the FFM media server. I am starting a project called the Orbis Outreach Force (OOF) for my show, Thalmor Radio. Essentially, people bring me interesting guests to have on and I pay those people a commission for their work. I have created a nice document to summarize it and I've posted it below. Those wishing to collect the commission need to reach out to interesting members of the community, tell them about my show, and relay to me if they're interested in coming on. I am looking for active members of the community who are in government positions in top 60 alliances, or who have done interesting things. Infamous and/or disliked members of the community also work. As long as I can have an entertaining, informative, or otherwise interesting discussion/interview with them, it's fair game. Voice chat discussions are strongly preferred, but I will make exceptions and do things via text chat if the person is interesting enough. Sticking with the Friday 9 PM EST timeslot is also strongly preferred.
    3 points
  3. Oops my math was wrong.
    3 points
  4. 4 ground attacks (40) and a naval (14) is 54 resistance, leaving the opponent with 46.
    3 points
  5. I have issued a moderation strike against the player. And in case you're worried / taking it seriously, that's a copypasta.
    3 points
  6. Utterly pointless. Since all AA’s require their members to use discord for their servers, players can send messages via Discord to each other.
    2 points
  7. 2 points
  8. 2 points
  9. While many alliances have a long of significant benefits they can offer members... none can compete with the storied past of the The Legion. A premier alliance since our founding January 2006. Joining The Legion offers you the chance to be a part of the fourteen years of history of our alliance. We have recently came to Orbis and offer member-nations a diverse and active community to join. Why you should join The Legion: Fourteen year old alliance with an active and welcoming community Structured programs offer quick and consistent growth Many government roles are open due to recent founding in Orbis Glorious purple color How you join The Legion: Apply to our in-game alliance HERE Join us on our discord server HERE Contact a recruitment via discord I hope you will decide to apply to the prestigious ranks of The Legion. Many players have at one point or another been a legionnaire. Once a legionnaire, always a legionnaire. Ave Legio! Istandor, Consul of Internal Affairs
    1 point
  10. My suggestion is that unclaimed cities should be put in the game. What I mean by that is that 20 (or something different) players of similar power are put on one map, and they can declare war on cities controlled by A.I to claim them. The other players can then declare war on the person that claimed the city, or the Unclaimed city, and where it says the type of war when you declare war (AKA Ordinary/Attrition/Raid) there is a new one that says "Claim City" It is just like ordinary, but it targets the claimed city (if the war target has several claimed cities, they can choose witch one). The cities will only be Major (AKA capitals of powerful countries, or one that had a huge affect on history, like Paris, Manhattan, London, Moscow, etc.), to avoid players being too powerful. The cities controlled by A.I won't do anything other than defend the city. The Cities will have 20 thousand soldiers, 4 ships, and 20 planes, and unlimited munitions. The cities will be named accordingly and the image/name can't be changed. The buildings, infrastructure, and land that the player has built on their claimed city will be reset (same land and infrastructure as a city that was just built) when another person takes it. To simplify it you can remove the 20 players on a map and also make there be one of those cities( what I mean is that there are several A.I controlled cities, but no duplicate cities) throughout the entire game, but using the one that is not simplified can be better because in the simplified version, the most powerful players won't affect the weaker one's chances on getting a city. I understand if you don't add this to the game because it is such a big update.
    1 point
  11. They should also block messages being sent or received. It's an unfair military advantage to get messages while blockaded.
    1 point
  12. Oh you're fine, the people that downvoted know what I meant by this post...they don't find it funny, but it's okay.
    1 point
  13. Hey I'm new so i just wanted to say hi.
    1 point
  14. Hello I am new to this so i just wanted to introduce my self and my nation is Post Collapse Territory.
    1 point
  15. This thread has served its purpose and, actually, the OP no longer exists. As such, closing thread.
    1 point
  16. 1) Yes, they can, except when they get ZI'd with an army 3 times their size. The two people sending units to the attacker could get wiped in other areas. But that's two people losing some of their mil for anywhere between 3-8 people getting wiped. 2) "Spy ops" - Quite simply put: is there a benefit brought about by forcing this to be done by spy ops? Not really, no. So is there a reason to force spy ops? Not really, no. As a separate point however, there could be merit in spy ops showing who's sending the units. 3) "Huge comebacks" - Sacrificing two fronts to save one front is not worth it. 4) "Shot up into such ranges anymore" - no, not under the current system but with what you're proposing where you can literally increase your units by up to 200%, you do get shot up, and city advantage means they can rebuild faster while you cannot. 5) "As for pirates, they also have an alliance" - That's not how most pirates operate. Their alliance members will have to refrain from engaging in raids for the sole purpose of helping one other guy just so they can raid an active, and even in that case pirates don't run the same mil normal players do, putting them at a disadvantage. 6) Time periods - The problem I pointed out there was that you'd be forced to have the units available for 2 hours, which makes them even more vulnerable like I said. 'Example' numbers are irrelevant as to my knowledge, every system similar to what you're describing relies on turn change, meaning 2 hours has to be the time limit. Yeah, I agree with that, and to rephrase, at times it can be detrimental to blockade (which simply shouldn't be a thing, having space control shouldn't be bad for you no matter what), my bad :x
    1 point
  17. There is some use to blockading someone to prevent the units from being sent back; you can essentially take those units hostage and destroy them instead of letting them be distributed elsewhere (assuming the blockadier has the capability to do so, otherwise it'd likely be a silly move). Regardless, I'm not really fond of the idea; too many conditions, doesn't seem particularly balanced, and not sure it contributes anything valuable to gameplay that makes it worth dedicating dev-time to. Despite not being a fan of the black market idea either, Epi is right that it would overshadow this project and make it effectively useless (assuming that is still in the works).
    1 point
  18. Alright then, so to point out some stuff in no particular order; 1) Blockading someone with additional units becomes detrimental to you with this, it does not make ships important whatsoever. According to you, the units can only be used for 60 minutes once a day, which means if you're blockaded you're allowed to keep the units you have and attack with them as well, allowing you to trounce not only the single idiot who blockaded you, but also however many other people you're fighting. 2) Forcing people to do espionage ops is pointless, because it hinges entirely on the minute chance that the other person has deployed units within the same 60 minute period where you spy on them. All in all, this doesn't seem like it would have much impact in the game. Sending units to someone else leaves you extremely open, as not only are a certain number of units lost, you're also locked out from rebuilding them, meaning there wouldn't be much reason to even attempt something like this except for lulz, for pirates raiding or for small-scale counters. It won't add much complexity to larger-scale wars as anyone who deploys units could be very easily pinned down, and the person with all these units would deal some initial damage only to be shot up into range of people with higher city counts who can systematically grind them down with superior buy rates after getting a blockade on them. In addition to this, this quite literally kills all the pirates that don't subsist on a stale diet of inactives every day. Even if they raid someone they would not only have to deal with 3 counters nows, but also 6 different people adding to the unit counts of each of them. Also, correct me if I'm wrong but the unit activity period (60 minutes) would likely have to occur in a 2 hour space rather than 1 hour because of turn change time period. Which enhances other issues in this. This is all stuff I came up with on the spot while typing for 5 or so minutes. The fact is with so many variables (for lack of a better term) and moving parts (ditto) I'm sure there are people out there who could quickly find some more gamey shit in this, which would only see limited use otherwise.
    1 point
  19. Hi It’s me Chara! The director of Atlas, soo yeah feel free to chat and whatnot with me, I don’t bite.
    1 point
  20. I suppose, but it would be hard to exploit that vulnerability especially if they are out of your tiering. Say a c35 gives like a fraction of his planes to a c12. And if you can't send units back because of a blockade, doesn't that makes blockades even more useless? Nerfing ships to hell and unuseable.
    1 point
  21. Would this work with missiles and nukes as well? Because you can't realy er...return those lmao. Also I have an issue with the 1 hour rule, that means if you have 0 planes and your ally sends you the max amount of planes you can have, you use them to wreak havoc and then send them back (usually before or perhaps they don't have the MAP's) to respond. The exploitability of that even if you can only do it once a day is immense. Basically getting 5 days of military buy and sending them back with little to no casualties of planes.
    1 point
  22. If it helps, add `population / 700` to the enemy soldiers, or `population / 400` if no munitions.
    1 point
  23. Buck - you're one of the biggest morons here. Don't talk about others mental health problems before taking a good look at your own.
    1 point
  24. lulz was a fun 10 pages to read that whole war was to OOC for my blood Love Yall lets just enjoy the rest of the Nap
    1 point
  25. As a designer hobbyist and art school graduate the site needs to look less like a excel spreadsheet and more website like. It could emulate well known social media sites or take rts look. I want to compile some past suggestions here. Update: Also add overlay tutorials like whenever you use new software. It shows you around automatically. Currently people don't what to do, the menu is inconspicuous and you have to know what "Objectives" are to get a tutorial. Tbh some players miss it because the don't know what's going on.
    1 point
  26. 1 point
  27. Do you know what the word "divest" means? We're getting pretty off-topic here and I think this thread has run its course.
    1 point
  28. I only realised at the end of reading this that its an ad and not somebody complaining.
    1 point
  29. How can you blame the rich and whalely? They are the ones who mostly produce the food everyone else eats. Blame the poor for needing so much food. If they didn’t need so much food then we’d have a surplus of food and prices would drop.
    1 point
  30. The price of food, or any market, displays how scarce said resource is from public access. If you want to move the food price down, why don’t you start producing food.
    1 point
  31. What people want and what people get are two different things.
    1 point
  32. Great suggestion but I'm not sure this would be feasible or anything unique to this genre. Maybe in a different genre of gaming this would work. (Probably a much faster paced game like Civ or other short term turn-based games.) And you said it would prevent people from being overpowered but this just give people more chances to be OP. This problem was arguably solved with the latest score changes.
    0 points
  33. Military Alliance Barracks Project in your Nation A:What is the military alliance barracks project? B:It would be an improvement that allows an alliance nation in your range to deploy their selected units army in your military alliance barracks in aid to your nation(of course, if they also have built the military alliance barracks Project). A:How do I find out if the enemy has joint units in his nation, from his alliance comrades? B: You have to get a successful espionage report, which will show the extra troops from the other nations.(Also read point 8 of the rules of the project) A: Why is this necessary? B: I think, it could bring a lot of changes/comebacks to the wars and more coordinated war game for those willing if planned well. A: What would the costs of this project be? B: It shouldn't be very expensive to build the project, but using it should be a little bit more expensive than "e.x; espionage reports" as it might be used only during wartime A: Why am I posting it? B: I just had this idea for a long time now, and want to know what every one thinks of it opinions and critics; Rules of the project: 1) the nation deploying units to your nation is not able to deploy more units than what your maximum is(ex. : 750 planes) 2) project capped to only one use per day 3) not being able to hold someones else units longer than 60 minutes - read point 4 4) if you're blockaded, and you're also carrying someones else units on you - the units cannot be returned to the original owner nation until you leave the blockade 5) maximum deployments from other alliance nations to your nation would be 2 deployments 6) the nation deploying the units, cannot build/rebuild units until they're returned back 7) the units from other nations cannot be seen(unless successfully spied when they're already in that nation 8 ) when the nations received the units from another alliance nation, it will increase in score however the nation that sends the units decreases in score 9) it would take approximately 60 minutes for a nation to send its units in aid of another alliance nation
    0 points
  34. Says it on the tin. Let alliances create achievements that can be given by the gov members to be showcased with or in-place of the game achievements. A lot of AA's already have a ribbon system, that this would be able to formalize.
    0 points
  35. It is actually really surprising to see how often people misunderstand sarcasm on here. It would be fascinating to do a mental health assessment of the players here - for sure everyone is deranged in some way, but I bet we are overrepresented in some categories...
    0 points
  36. I'm late, but now that downvotes are back - I'll be downvoting everyone even if I laugh or enjoy your post. Thank you.
    0 points
  37. Feel free to downvote this post to test it out
    0 points
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