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Showing content with the highest reputation on 05/19/20 in all areas

  1. Hedge Money invested a lot of time and money into our virtual communication methods during quarantine. However, someone *glares at SRD* forgot to put in place a defense against malware. We continue to give our best efforts to protect our assets against these intrusive threats. Hedge will monitor these attac-....oh dear God.... WARNING!: BREACH! WE HAVE A BREEEE *static*.....VANEK, WHER- *static* YOUR PANTS??? *static* DENISON FOR TH- *static* -OVE OF *static* ST- *static* EATING GLUE! KEEGOZ! FLIP THE OFF SWITCH! HURRY! THEY'RE GETTING THROU- *static* GAHHHHHHHH GOD HELP US!!! *static* Preamble Error 404 enter into treaties of mutual defense with Guardian, Knights Templar, Grumpy Old Bastards and Children of the Light. Article 1: Money Grows on Hedges Should someone try to interrupt our hedge money growing scheme, the signatories shall eliminate the weeds. Article 2: Money Talks The Signatories agree that if they gain any insider trading knowledge, to inform the other signatories so they can also benefit from the profits. Article 3: It’s Just Business If profits from this scheme are not satisfactory for a signatory, they may withdraw relations from another signatory giving 72 hours notice. Guardian Memph Vanek Children of the Light Kev Keegoz Grumpy Old Bastards Sweeeeet Ronny D Error 404 Basebond borg Knights Templar Denison
    18 points
  2. The latest change to the safe-money cap seems to have been poorly thought out. You've essientially considerably cut down any raiding profits to be made in the lower tiers on what seems to be an arbitrary number. I don't see how it makes any sense that the safe-money cap is the same across the entire game from a 1 city nation to a 45 city nation. 1 million means extremely different things to both nations. Would it not be smarter to tie the cap to cities? Say 100k per city or something? You've already basically killed making new alliances from scratch in this game with the other changes, raiding was one of the very few ways people could attempt to catch up.
    12 points
  3. Don't worry, I know how to help.
    10 points
  4. Kev none of this would had happened if you used Nord VPN, if you go to Nord VPN and input the code HEDGE MONEY you will get a 50% discount on your first 3 months! Money back guarantee.
    9 points
  5. I mean obviously we had poor standards. Poor enough you were happily allied to several of these so called "micros".
    8 points
  6. I was going to make a follow up joke to this joke, but then I saw you spelled my name wrong AGAIN. So with that being said Grumpy officially withdraws its recognition of Error 404 as an ally until my other allies learn how to spell my name correctly in public documents. Signed, Leader of Grumpy Old Bastards SWEEEEET Ronny D
    6 points
  7. It also could be useful to remove the cap altogether if the person is inactive.
    6 points
  8. Getting my popcorn hold on guys, it's just getting good.
    5 points
  9. *Looks at TCW* mate you don't have a single treaty that isn't a micro. Probably because everyone else has standards.
    4 points
  10. I never wear pants. What's the issue?
    4 points
  11. Welcome to the bloc, Error 404! The first order of business is to teach SRD how to use all these newfangled Zoomzoom gadgets.
    4 points
  12. From the Desk of Gobo Fraggle The Best Nation Fraggle Rock Greetings Friends!! It's been fun. Many Hugs, Gobo Fraggle
    3 points
  13. Congrats to our former protectorate. Keep going with your growth, error.
    3 points
  14. Oh I assure you, we are all kinds of strange.
    3 points
  15. I disagree my friend. I think the cult of personality around her was warranted because she was one of very few players (if not the only one?) who consistently roleplayed an incredibly flavorful character in a way that was engaging to whomever she interacted with. Fraggle was perhaps my favorite player in PW just because of that. Sad to see you go, all the best IRL frag.
    3 points
  16. Hello this is just my take on how Nation Perks should be done and my complaints with Alex’s suggested idea (OBVIOUSLY ITS SUPER OLD but I wanted to talk about the potential of nation perks) which you can choose 8 perks out of these 20 also there is a TL:DR at the bottom for those who don’t want to read this novel. The first thing that’s bad about this system with great potential is that there’s really no specialization to the upgrades, I feel like this is pick the developement ones when starting and then just “pick 8 from the 10 good ones and boom everyone does it” You don’t NEED to focus on commerce, why would you focus and specialize one tree when you could just grab the best one (+10% commerce) pick the second best arguably first +25% troop recruitment(broken op this is an expensive project level bonus) etc etc. there’s no specialization in play style here it’s essentially a stat boost of pick the best 8 jack of all trades master of all. What is a better version of this is for Perks which you can put points into and they get better as a result, for example one I made up off the top of my head is one for commerce boost Commerce Tree Commerce Boost 1/4 - Increase commerce by 1% 2/4 - Inc 2% 4/4 - Inc 4% (Total 10%+ All Cities) Commerce Building Infrastructure 1/4 - +1 Super Market capacity 2/4 - +1 Mall Capacity 3/4 - +1 Bank cap 4/4 +1 Stadium Cap 3rd Branch (?) 4th Branch (?) something like this which encourages spending perks into one thing which gains More as you specialize, in the income boost case you get more efficient the more you specialize into it, the building tree is a prime example of how being a jack of all trades is bad, the first perk is nothing really but if you look later on a stadium is VERY desirable as it’s efficient, 1 improv slot for the same commerce as 2.5~ banks etc. Pollution is a big factor in not going overly on manufacturing and each of the upgrades provides more as you go without being over powered. Another thing as you can probably tell is that this would require a Change in how many perk points you get instead of immediately 8 perks to choose from I believe you should gain them through building cities for example 2 points per city or maybe 3 every odd numbered city. Now I can already see the main complaint for having it being tied to cities. tHiS hElPs WhAlEs. I’m just going to say I don’t really believe this is a problem as yes they would have more perks but they’re cost per perk point increases exponentially as you don’t get more per city as you increase in cities. — Counter Arguments A big thing I can see being thought is that, well even if you have to specialize now to get the full perks wouldn’t people just max each branch of different upgrade trees they thought is the best just like how the original idea is? Well the very simple solution is to incentivize completing the tree my idea for this is let’s say you complete all of the Commerce Tree - Commerce Boost 4/4, Buildings 4/4, X(?) 4/4, X(?) 4/4. You get a bonus for specializing and completing a tree for example my idea for Commerce tree bonus would be + 1(2 maybe) Improvements to all cities. This could make a medium size nations for example C20 gain 20 improvements which is one of the original perks but now you actually are rewarded for specializing. Also it should be noted that the 3rd and 4th branches that I put as X don’t necessarily have to be good, actually I encourage it to be something BELOW AVERAGE, that way it’s not just a super op tree where you always want to upgrade it. This allows for people to choose to specialize in one tree where they could’ve used the 4 perk points into something more efficient but instead get the Tree bonus which makes up for perhaps 2 slightly below average perks. Development Tree Pollution Cleanup 1/4 - Reduce pollution in cities by 3 2/4 - Reduce pollution in cities by 5 3/4 - Reduce pollution in cities by12 4/4 - Reduce pollution in cities by 15 Pollution Efficiency 1/4 - Subways reduce pollution by +3 2/4 - Subways reduce pollution by +5 3/4 - Subways reduce pollution by +12 4/4 - Recycling centers Reduce pollution by +10 Raw Resource Efficiency 1/4 - Produce 3% more in all Raws 2/4 - Produce 5% more in all Raws 3/4 - Produce 10% More in all Raws 4/4 - Produces 12% more in all Raws - Note % Production also increases % Pollution by each mine. X ( ?) 4th branch unknown Tree bonus - Increase production bonus cap to 75% (if you have max amount of raw production buildings/manufacturing production its bonus goes from 50%->75% As you can see by this tree the first 2 branches are nothing, your spending 8 Perk points for basically a recycling center which doesn’t take up an improv slot which is good but.... doesn’t do much, however when you get the bonus it’s a substantial bonus which makes up for the lesser branches which allows for as I’ve repeated better rewards the more you specialize and this stops people from just picking the good branches of upgrades. Military Going to explain my thoughts about the problem with having a military branch with this system. 1. you cannot tell what other nations and alliances perks are WITHOUT spying in game or getting a leak outside of game This of course anyone who knows anything about war at all brings a huge advantage to the person who strikes first even more so than it already is with the new ground changes, this can be fixed by separating military and war branches to use a different currency to upgrade as you would never normally be on a military perk build UNLESS going into alliance war or you’re a pirate. I think a very good perk to separating the the perks of military v economic is that we could see a HUGE improvement to our current war strategy. Let’s be honest there’s not much strategy to war rn, even though some casuals still can’t figure out the best attacks it’s not complicated. I would propose some sort of play style uniqueness to war, for example the war perks wouldn’t give bonuses or whatever but allow you to specialize troops - Note: I’ve read Vali’s suggestion to military changes and I think this way is much superior way to having military be specialized to beat other builds without having like dozens of subunits which you can change everyday, the reason being at that point it’s lazy strategy of you seeing your opponents build and then changing your build. Military (THESE ALL GIVE THE FLAT BONUS DESCRIBED) Soldiers Anti Air (1/3) - Reduce Damage taken by airstrikes by 5%, increased damage taken by 3% from soldiers Anti Tank (1/3) - Increase Damage Dealt to Tanks by 5%, Increase Damage taken by air Medic (1/2) - Reduce Soldier casualties by 5% Tanks Light Armor (1/3) Reduce Damage taken by airstrikes by 5%, Increase Damage taken by tanks by 3%(Faster to run away from bombs I guess, naming could use work idk). Heavy Armor (1/3) Reduce Damage taken by Tanks by 5%, Increase Damage taken by airstrikes by 3% ??? Planes Bombs (1/3) - Increased 5% Damage to tanks, increased 3% damage taken by planes Napalm (1/3) - Increased 5% Damage to soldiers increased 3% damage taken by planes Better AIM (1/3) - Increased 5% Damage to planes, decreased damage 3% to everything else ??? Etc etc you get the idea please keep in minding reading the military part of this, it’s a verrryy rough idea of how we could get unique playstyles and strategy in PnW without adding new troops which causes imo unnecessary complexity as the simplicity in 4 units sometimes is better than a ton of units. Of course there is lots to be improved on.. I won’t dive to deep but the idea is by having these increased damages it allows for players to target specific troops or defend against specific troops making not a single play style the only one you can do as there’s both advantages and disadvantages to each perk in the military branch. -This being said there is arguments against this, perhaps making the war dynamics more complex would be bad, who knows. The new war changes are out and I don’t even know how those will play out. ( In retrospect maybe this should be renamed to Troop upgrade or whatever as I think the upgrades under war in the original suggestion by Alex are fine although the military ones are way to broken. The War ones however could be put in the economic perks as they seem to be for pirates tbh.) Resetting Perks Should cost a decent amount of money based on city count something like 10 days ROI perhaps. Also should be a cooldown to change perks for 10 days, obvious reason is obvious nuff said. TL;DR -Perks should give increased rewards through specialization such as well as completing a specific whole tree which avoids people just getting free stats by picking the best individual increases in perks. -Should gain perk points through cities which would increase by a flat amount per city which means perk point cost increases the more you get essentially soft capping how much you get ( Im thinking 2 Points per city or 3 points every 2 cities based on my idea of each tree containing 4 branches and each branch costing 4 points to max (16 total for tree bonus) (EDIT - Perhaps start with 3 Points, gain 1 every city This means you get a full branch at 14 cities which is low and easy to get through grants from many alliances. This also means you don’t get a 2nd full branch till city 30 which is good since that requires significant investment) -Military and economic perks seperated in order to not increase first strike advantage even further than currently with new tank changes. I want to hear the criticism about this system of perks as it is definitely not even close to perfect and it could be improved on for the sake of the game.
    3 points
  17. The people of Orbis have spoken as the Hizulian-Atlantis has been founded! While we are still small we continue to grow and do our best to protect and strengthen our members, we build on trust and strive for it as well as honesty just like YOU. we're determined to do our best and to achieve our and our members's goal. Our perseverance benefits both us and our members, and you could be one of those members.
    2 points
  18. You mean the same Test that has lost in the last month 5 of their most experienced players and whose only purpose of existence is to fund their gov with cities and repay their loans through tax-farming their inexperienced and inactive players ? Yeah you are definitely right, they have to be ''bigger'' ...
    2 points
  19. just accept it and assimilate into the borg
    2 points
  20. I mean we've all seen the stuff that comes out of TCW gov chats
    2 points
  21. If anything, Arrgh's score counts for double that of any other alliance. Not like we've ever mellowed out and stopped raiding so hitting top ten with no infra was probably a big deal... 10,000 years ago when Buck was in Admiralty :P
    2 points
  22. HEY I'm Magic, returning after a 4 year hiatus Probably going to join BK cause Yoso and Lordstrum are there. Who's still around that was here when I was here?
    1 point
  23. i like new alliances. more micros, more drama. welcome to orbis.
    1 point
  24. 1 point
  25. Heh I wondered where that steaming pile of hot trash disappeared to
    1 point
  26. objection withdrawn, welcome to the Hedge Error 404.
    1 point
  27. You seem to think I'm worried about what people think of us, when quite frankly at this stage I couldn't give a rats arse, but you do you Aky, it certainly is amusing reading your forum spiel, at least you liven this place up with your very "witty humour". Also I see your thesaurus/internet Archaic English translator skills are on point with your last statement. Friendly word of caution though they can never quite replicate the flair of an old language, but A+ for effort.
    1 point
  28. TEst is bigger than 4/5 of the alliances in your bloc😛. You were also allied to them until recently.
    1 point
  29. This is an awful lot of text from a top 5 alliance leader to a former micro leader trying to explain that his alliance isn't a pathetic laughing stock for only having micros as allies and then to distract people from that truth by talking about some wacky idea one of said micros had. Methinks his lordship doth protest too much.
    1 point
  30. From memory I think the only time I used the term "best alliance" and "TCW" in the same sentence was describing who I felt was best at surviving curb stomps. Beyond that I'm well aware of my own limitations and my alliance's, if you think that somehow equates to me being "schizophrenic', then you've got a pretty shallow definition of that mate. And good of you to mention grandeur from voice chats, I seem to recall you talked incessantly about recruiting thousands of players from Reddit to flood North Point's ranks, what ever happened to that plan? Or did that eventuate into nothing like the countless plans people have made build the Titanic 2, or to attempt a voyage to prove the world is flat?
    1 point
  31. We at KT like these micros we added them to our bloc because they showed promise the little micro that could
    1 point
  32. mean median and mode xP wich middle will u choose today rawr
    1 point
  33. Thanks to everyone, hope to see you all politically or militarily
    1 point
  34. Welcome to Politics & War!
    1 point
  35. Why hello kind Sir @Crown *bows & gets back up* How are you doing today? I hope you are doing swell, learning very good as well enjoying our time in Orbis. 1. For a new small nation, I would recommend 1000 infra per city w/ 100% commerce in each so you can get your rss(resources) from the market. If in an aa(alliance) thy may offer discounted rss as benefits. 2. Try to get all your cities powered not just one. I would recommend a Coal Plant at ur size if your stilling working by urself. Hopefully when ur in an aa they will help you w/ city builds, econ, rss, & military. By then you should be able to do a Nuclear Plant per city. 3. Alliances, Alliances, Alliances... There is a lot to choose from. For overall stability choose one of the older aa´s.(Over a yr old) For great econ go to Syndi or CW sphere. For great rss farming, go to Fark sphere. Finally for great military go to Rose sphere. There are a bunch of opportunities out there so dont waste them bro. 4. I would have at least the PnW Server, A bank server , a news rss server, ur aa server, & a few ally aa servers. There are a lot of awesome people out there that are good to get help from, ask for advice, or just having a casual conversation. There are trolls out there to that you have to deal w/ plus over sensitive people as well as pirates. Be careful, try to plan every step to be ready to take commands, learn, & coop to change. Don't be afraid to ask for questions, advice or just to hang out. Also ber ready for the unpredictable as well. May the firelight of the Nether & thy 11 shine upon you & guide you with all its grace & glory!
    1 point
  36. The only change I want to see in June is for the May Changes to disappear
    1 point
  37. They bullied me out of Camelot now I am a KT boy again. Edit: also why the hell are you at 1.5k infra with 3 oil power XD @Epi @Alphalion git gud at IA noobs
    1 point
  38. Why complicate this? It's already been demonstrated that drastic military changes such as OP's are silly. Why not just roll out the 'military perks' thats already coded into the game? Just has no effect currently* Your suggestions are resemblant of HoI4, its merely unnecessary to push the game in this direction militarily.
    1 point
  39. It's only common sense by like, 1950 standards. Common sense these days says battleships don't exist, destroyers are basically just smaller cruisers, all cruisers are missile cruisers and only so big to house helicopters, dedicated air superiority fighters are rare in favor of multirole aircraft that can ground attack and dogfight (even then, the F-22 for example is still capable of limited air to ground engagement soooo), dedicated bombers are either tanky ass A-10s that can fly with 1 engine and 30% of both wings shredded off or are too stealthy or fly too high to be hit, heavy tanks don't exist because they were blended with mediums in the 50s and 60s to create Main Battle Tanks and Light tanks do exist and are one of the only non basic things already in the game described accurately for current "common sense" of actual military units in the OP here. Shoulder mounted AA weapons are useless against anything but helicopters, AA guns as well, SAMs are the only ground based AA worth a damn against jets. Anti tank guns also don't really exist as shoulder mounted anti tank implements are often pretty overkill, especially considering a poorly supported tank is easily outflanked, at which point it'd be vulnerable to even a rifleman tossing a grenade ontop of the engine vents, let alone even a simple RPG-7. Furthermore how does any of this work? Do I divide my soldier cap up between the options? How effective are medics, or artillery, or anything else? Do different units cost more than others? Why would anyone build anything besides medium tanks (there's a reason heavy tanks became obsolete and people tossed heavy armor on the fronts of mediums, gave them the heavies engine and gun and called it an MBT, it's flexibility), why are destroyers not treated like mini cruisers, because they pretty much are. Actually, an Arleigh Burke is straight up superior to a Ticonderoga in most cases. That's a destroy outmatching a cruiser in damned near everything. It also costs twice as much as the cruiser. Why would anyone buy battleships? Their ground bombardments have limited range, targetting and payload delivery. They're also massive targets that are EXTREMELY vulnerable to aircraft (carriers are literally why nobody builds battleships anymore) and any job battleships might be good for, a carrier just does better. What other customizations are available? Is there something like a full perk tree too? If im willingy to spend an obscene amount of money can I just turn my military into the United States military and cackle with glee as I roflstomp people with completely unnecessary and overwhelming force? 😛
    1 point
  40. https://discord.gg/UpYS8JQ We're setting up a send away celebration. We need some of her close friends to join for speeches and such. All are invited though. If @Fraggle could join as well that would be great. Details to be released later.
    1 point
  41. Imagine a game developer catering to the wants of one player? Grow up. The update progressed P&W as a whole.
    1 point
  42. @Alex Congratulations. You drove away a long time player, one of the most funny and unique players, and more importantly one who had dedicated years into becoming #1.
    1 point
  43. It's becoming quite clear to me that absolutely none of these changes were tested and simulated as to how they would take affect. The carelessness with just going in and manipulating a few values in the coding and slapping the branding of an "game fixing update" is absurd. Had these changes actually been tested, I pray that they would never have been considered. Just to bring attention to some of the issues uncovered thus far: > Air Superiority doesn't affect tanks effectiveness against aircraft (tanks against aircraft, sounds crazy even saying that in a sentence). > The kill rates have been nerfed but casualties haven't. The kill ratios in an immense triumph ground attack are literally 1:1. > It's virtually impossible to zero a nation with three fully maxed nations slotting them. > With no changes to resource use in attacks by units and no change to inflicted casualties but yet a massive nerf to kills, you often will net negative in any IT dogfight? It's literally costing more in resources than you can possibly kill because of how much kills have been nerfed. These are just a few, more to come.....
    1 point
  44. The First Explorer meets The Titans Article I Defense If Aurora comes under attack by another alliance, Pantheon is obligated to send its Warriors to aid Aurora! Should Pantheon come under attack, Aurora is obligated to send its Space Armada to aid Pantheon. Article II Optional Aggression If Aurora or Pantheon would like to attack another alliance the other party has the option to fight alongside their allies. Article III Intelligence and Aid Both signatories agree to share all knowledge and/or information that could affect the other's sovereignty, security, or political status, they agree to share such information as soon as it is discovered. Article IV Cancellation Should either party deem it necessary, both parties will need to give a 72-hour notice before the cancellation of the treaty! Signature of Aurora First Explorer Kan0601 Second Explorer Ainz_Own_Goal Chairman of FA Michal Aoun Service Co-Ordinator of FA Python Signature of Pantheon Titan Ichigo Kurosaki Champion of the Gods Pyrrha Olympian of FA Nietzsche Bismarck
    1 point
  45. That's not true - these changes have been on the test server and we even did a brief tournament with many of them. I've also ran polls, there have been suggestion threads, etc. The change to ground control was proposed and tested on the test server around 2 years ago. It's not a brand new thing that I just threw in randomly. You and many others have been crying "this update will kill the game!" at about every update since the game came out. Well, we're still here and in fact we're doing as well as we've ever done. (Obviously the recent spike is because of a YouTube video about the game, but we weren't doing poorly before then either.)
    1 point
  46. This is 1000% classic Buck
    1 point
  47. Ok Known Cheater EM, why I am going to waste my resources to attempt to punish you when sheeps wont even do it himself? This is exactly what the forums are for.
    1 point
  48. Being old does not make one relevant. I wrote this post to give a public account of what happened, because my name was associated with Yarr, as the founder and the one who brought im317 and cctmsp in about a year after I started it. Yarr was exceptional when we had trust, but without a willingness to even hear proposals, I guess we can safely say that Yarr is no longer the unique and stable thing I designed and nurtured. It is just another bank now, so let’s see what happens to it without its stabilizing hand. And by stabilizing hand, I refer to the one with cut, I’m, and me for digits. The worst thing for a liar is not that no one believes them, it’s that they believe no one else. Good luck, Pre you have what you deserve. Keep those malls safe, little man.
    1 point
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