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Showing content with the highest reputation on 04/29/20 in all areas

  1. It was recently brought to my notice that there are a few flaws in the spying system that needs to be addressed. Recently, on both the test server and the real server, I did some testing on spy ops. The experiment was: Trying to kill spies of someone with 0 spies. 4 ops were done by me and a few by other people. I would like to point out I was on covert for all these ops. At first, we did a tentative spy check using the spy odds and estimated the target had 2 or less spies. After this, we did a spy op to gather intelligence. The op confirmed the target indeed had 0 spies. We then tried to kill spies of the person. The parameters were: Extremely Covert and All spies used. Operation was : Assassinate Spies. The result said: You were unable to assassinate spies in X. Your agents were caught and identified by X's counter-intelligence forces. The operation cost you $Y and 6 of your spies were captured and executed. Save this information somewhere safe; after you leave this page you will not be able to see this intelligence report again without executing another operation. Results: Yes, we lost spies trying to kill spies on someone with zero spies. I talked to dTC Justice of Oblivion and according to him, there is a very slight chance of this happening. So I thought it was ill-luck. But we decided to try this again. This time too, we lost spies. I reported this to Alex, and he said I just had an extra bad day. Maybe he was true. But, we did a third op, just to be sure and not surprisingly, lost spies again. Mind you, the target still had zero spies. We tried this on the test server. Next up, we even tried this on the real server and faced similar results. After facing the same results multiple times, we decided that this isn't happening on a fluke. There must be something else going on. We made a ticket in discord and reported our findings to Alex. This is what Alex had to say: Basically, the current coding of the spy system means if you fail an op, you will lose spies. In this case, the number of opponent spies isn't a variable. You will always lose spies, even if target has 0 spies. This is an issue that needs to be addressed at the latest. The suggestion I am putting forward is: Rewrite the spy code so that if opponent has 0 spies, an op to kill their spies will always fail but: 1) The op must remain undetected or have a very low chance of detection. 2) The nation doing the op shouldn't lose spies or the chances of something like this happening must be extremely low.
    17 points
  2. Hello, Likely little of Orbis will read this and even less of you will care. I have MDD, as is known. But I was put in the hospital for attempted suicide. I will be gone for a while. I trust @AntMan and my executives ( @epsteindidntkillhimself among others) to carry out my will in my businesses and I resign from any government position @Chute Mi. I do not know when I will be back (or if I even will be), and if I do I will likely not be the same. My Depression is a burden that I try very hard to put off and ignore, and imo I was getting good at managing it. I had to screw it up, like everything else. It was a pleasure fricking around on this game with y'all. You are (in general) a nice community I have come to love. Even @Akuryo has their upsides (though few and far-between). I will miss you all as I...well I dunno what I will be doing, just that it isn't going to be great. Farewell and Godspeed everyone, Corps
    12 points
  3. The nation Illiria led by SixSadistic66 (a.k.a leader of Pantheon) and another nation Kosove led by _PRESIDENT_ seem to be multis. https://politicsandwar.com/nation/unique/id=191307 https://gyazo.com/0154374f551e9d7de0225553f2749974 https://discordapp.com/channels/216800987002699787/400030171765276672/704842877716660254 (if you wanna look for yourself) and attached are the 2 illegal activity reports compiled by Borg's bot I think this is sufficient evidence to say that SixSadistic66 (discord ID 375354594898739200) has a multi and should be banned from this game for this offense. 2_multis_found.txt 2_multis_found_illiria.txt kek something wrong with the file just go to the discord link up there and you'll see the file
    7 points
  4. DO NOT STAIN OUR MEMBERS AND OUR LEADER. The truth will be reported tomorrow.
    7 points
  5. Pirate Economy Requirements: Requires Propaganda Bureau Project. Must have at least 50 "Wars Won" and "Wars Lost" combined. Cost: Cash: $10,000,000 Steel: 10,000 Aluminum: 10,000 Munitions: 10,000 Gas: 10,000 Effect: Nation maximum offensive wars is increased from 5 to 6.
    6 points
  6. The Regiment (TR) -The Lost Gates- "This is it boys. The end of the line. Offload your bags here and wait for the gates to open." Shouts Simmons, Commander In Chief of The Regiment. He looks over his weary, war-torn band of soldiers with confidence as they offload all of their meager belongings. Mostly just the clothes they have on and guns, ammo and just a couple loaves of bread. They finished the last of the water 12 hours back. The submarine leaves almost as soon as the last bags were grabbed. As it rumbled away there was a scraping sound in the opposite direction, the gates were opening. Simmons turns to look and there are a group of Merman carrying water and food towards us. The supplies were distributed, and then the group started loading the baggage into a big, trident shaped ship. "Hello old friend!" Shouts Atlan, the Ocean Master of The Lost Empire (TLE) as he walks up to simmons. "I'm glad you made it safely, lets get inside so we can start the transition. Also, congrats on your campaign. It was a hard fought war and you guys gave it your all. You deserve every bit of luxury Atlantis has to offer." P.S. RIP The Regiment, may your deeds be remembered for years to come. Proud to have had yall as allies and I look forward to our future! The Regiment merges into The Lost Empire
    6 points
  7. A static extra defensive war is too much of a nerf, but unlocking a 4th defensive when you are engaged in a 6th offensive could be a viable option.
    6 points
  8. "Brezzers: There are 106 miles to Greatwall, we have a full tank of gas, half a pack of cigarettes, it's dark and we're wearing sunglasses, and last but not least, we have the full support of Vexz. Redarmy: Hit it" Valinor Rides Again! Captain Brazzer’s Space Log #10318 We have left Xandar to meet on neutral ground with the threat known as ASM. This One big union hopes to create an anarcho-syndicalist state throughout Orbis. We come to offer them assistance in this endeavor in hopes that they will not gain access to the required space technology to reach Xandar themselves and that earth alone will sate the red panda’s thirst for destruction and revolution. The orange creature with wild eyes they call Durmij is the main contact for this expedition. Once again, the Trash Leaf child is as annoying as the day I met him, maybe one day he’ll finally leaf me alone. He and the blitzed wizard continuously dance around the spaceship singing about mushrooms, snakes, and the return of elves. As always, Utz Quality Potato Chips remains my rock. Without his salty hand, I fear this vessel would have long since devolved into chaos. I hope we can make safe contact and avoid getting hugged by the Panda’s vengeance. Red Panda’s Wooden Log Entry #5071 Ate some bamboo leaves. There was something about a treaty signing today. Don’t know, I’d rather hug the spaceship with fire. But here we are. Redarmy said something about “Carrying a Big Stick” So I’m going to the woods today before they get here to grab one. Maybe they’ll give me something better to take notes on than this log, running out of room to carve stuff on here. Commie Entry #1720 Arrived this morning. The panda actually brought a stick. A God damned stick! And Bails has this crazed look in his eye. He keeps staring at the camera muttering something about candy… I hope they don’t screw this up. Dearly Beloved, we gather here today to unite two halves of one whole. While previously separated by war, we now reunite as one big happy family. Valinor Rides Again! And enter into the May Accords Preamble: Nova (Not the Riata Kind, can we get a F in chat for them my dudes), the one true space adventurer, and Advanced Syndicalist Mechanics (ASM, oh no commies! Weirdos, amiright?), The One Big Union, enter into an agreement of solidarity, prosperity, and whale hunting adventures (current company included). I. R.E.S.P.E.C.T., Find out what it means to me. Both ASM and Nova, and future signing parties agree that there will be no interference in either the general strikes of the Union or the space territory acquisitions of Nova. All may participate in fun activities of signed parties, including and up to illegal smuggling of space goods, and protesting fascism II. Gimme Some Lovin’ About General Strikes and Orbital Bombardments Nova, ASM, and future signed parties agree that an injury to one is an injury to all and will assist each other in the destruction of hostile forces through any means necessary. ASM, Nova, and future signed parties retain the option to withhold action and ordinance or assist in the destruction when one party is starting a riot. III. Everybody Needs Somebody for the Revolution All signed parties agree to share information pertinent to the revolution of the One Big Union, any space trouble that might be warping in from quadrant 6, or other information to aid one another against threats. IV. You Better Think About Acceptance into the Collective Whether by the threat of strike or self-actualization to join, no alliance will be permitted to join the union stated here without the full support of all other alliances at the bargaining table. V. Negotiation of the Treaty, The Old Landmark All alliances herewith agree to a collective bargaining period were the articles of this agreement may be discussed and revoted on. A vote of 2/3rd of the leadership of aligned alliances to change an article. VI. Cheaper to Keep Her: Withdrawing From The Union A member may withdraw in a body bag or a pinewood box, your choice of color, no third option. VII. Let There Be Drums: Other Extracurricular Activities All alliances agree to listen to Sid Valley Radio every Tuesday as a show of Union Solidarity. All alliances agree to pester @Vexz at any given opportunity for the betterment of the treaty partners as a whole. Lord of Visions and Dreams - Captain Rezzers Lord of Crafts and Dwarves - Commie!!!!! Thoron of Milcom - Utz Chips Thoron of Milcom - PikaBails Thoron of IA - Blood Red Panda Thoron of IA - Qwertitty Thoron of FA - DurmGritty Thoron of Economics - Trash Leaf Weed Boy Thoron of Economics - Joseph Stupidious Maximus Kano of Milcom - Mr. Splat Rusha B Kano of IA - DANG IT Kano of IA - Shortest Bird; probably an Emu Kano of IA - Bear “Terrorizer of Micros” son Kano of IA - Person of too many names Kano of FA - Corteaux, The Great Lawnmower Kano of Economics - One of THEM TL;DR The Nova Corp exist, we think. Some paper got signed or something. I was drinking when this was written. Also there is some memes in here from Val and CB days or so I am told.
    5 points
  9. This alliance theme in one picture:
    5 points
  10. Note, this project cannot be used with the cheaper pollution related project. This one is designed for late game/high infra, the other is designed more for mid game/mid infra. Green Technologies Requirements: City Planning Project, Space Program Project. Cannot have National Recycling Initiative Project. Cost: Cash: $100,000,000 Food: 250,000 Aluminum: 20,000 Iron: 20,000 Steel: 10,000 Uranium: 5,000 Effect: Pollution from refining resources is decreased by 25% Pollution from mining raw resources is decreased by 33% Pollution from farms is reduced by 50% Upkeep cost from resource production is reduced by 10% What that means: Ammo/Gas refinement drops from 32 to 24 pollution per refinery. Steel/Aluminum drops from 40 to 30 pollution per refinery. Coal, Oil, Lead, Iron, Bauxite drops from 12 to 8 pollution per mine. Uranium drops from 20 to 13 or 14 pollution per mine. (depends on how you want to round) Farms drop from 2 to 1 pollution per. Upkeep savings vary, probably ballpark to 2,500 to 5,000 per day, per city.
    4 points
  11. This is...insanity. @Alex @Chief Wiggum @Olive Penderghast perhaps something should be done about this?
    4 points
  12. At this stage I wouldn't be surprised if half of Pantheon is Six multis. I guess he forgot to pay for VPN this month.
    4 points
  13. If you look at the file it's apparent that Six shares two networks with not just the person you pointed out, Kosove, but also an additional network with New Chicago (https://politicsandwar.com/nation/id=190963). New Chicago shares two Networks with Kosove. It would also seem that this nation being only 95 days old is currently Pantheon's offshore and has been doing so for over two months(as far as I can see back). There are illegal wars, illegal trades, and illegal third party transfers ofc.
    4 points
  14. No, 300 is nice. And yes it is 2-3 months of wars. You aren't getting the project for pixel hugging......hence the name "PIRATES ECONOMY"!!!!
    4 points
  15. The best part about this was that it was posted in "Yearly Awards".
    3 points
  16. I'll never forget the time you guys backed out of a fight against goons.
    3 points
  17. I've looked into this before, and I've spoken with SixSadistic66 again. At this time, I'm not sure that these are multis - however, there are certainly many same-network rules violations. SixSadistic66 has been verified previously, and I'm giving them an opportunity to all become Verified to avoid a ban here. However, I have issued a strike in-game to all of the rule-breaking accounts.
    3 points
  18. So, if I want someone to love me in Mumbai, should I use both the India and Mumbai mantra, or just one? Will both be too strong? Asking for a friend.
    3 points
  19. I suppose it's time I came out and was honest with myself and all of you, I too am a six multi.
    3 points
  20. Currently, at maxed production, a city can make 1) 54 coal 2) 54 oil 3) 27 iron 4) 27 bauxite 5) 45 lead 6) 45 gas at the expense of 22.5 oil 7) 67.5 steel at the expense of 22.5 coal and 22.5 iron 8 ) 67.5 aluminum at the expense of 22.5 bauxite 9) 135 munitions at the expense of 45 lead This means you can make all raws in-situ for your manufacturing needs. However, with the respective projects, you need more raws than you can produce. Plus, if you dont have the mines, you can produce two or three different manufactured rss at the same time which is a preferred by few. This means more raws are consumed than produced in most scenarios, making raws hella pricey. A very simple solution to this is increasing bonus on the production of raws to 75% while keeping the bonus of manufacturing to the current 50%. This will create more raws for sale, decreasing price of raws, in turn decreasing price of refined. Plus, this will need way less coding I believe.
    3 points
  21. ODN Announcement Whelp, as some have guessed, ODN is officially disbanding. I admit to being a little bitter sweet about it. It is 100% the right decision, but as it came time to make this anouncment, I found myself hesitating and feeling a little sad. Purely for nostalgia. But ohh well. Essentially for those who are wondering why, we were getting raided like two dozen times a week. And we had 15 members! So it simply wasn't sustainable, we had more wars then we did during the war. And note: I dont blame the raiders. I would have raided us too, they were just doing what raiders do. There was no one to 'blame' but ourselves for the situation. The reality is, our members are AWESOME people. I've known some of them for over a decade, and most of the new ones I met stuck with us through good times and bad. But we also just weren't very active. With one or two exceptions, they were a "log in once a week or two" sorts. Which, combined with our small size, is just catnip to raiders. We had an internal discussion, and folks were honest that we were unlikely to become MORE active. And considering that, it just seemed the height of foolishness to chug along with the endless raids for no reason. So that's it. The end. I want to thank Ampersand for protecting us these last few months, protecting us NOW as we finish our transition, and welcoming our new members who have come over. Even though they are gone, I want to thank NPO players still around who have remained friends even after the alliance is gone, You all will always have our friendship. And we want to thank Arrgh who are just flat out the coolest pirates on this planet, and great friends. They show that there's no reason you can't be raided with *class* and still remain on good terms. And finally to everyone else, friend and foe, who have fought us honorably, given us good advice, and genuinely made this community a fun place. I hope to see you all around the game in one place or another.
    2 points
  22. Telecommunications Satellite Requirements: Space Program Project, Advanced City Planning Project, International Trade Center Project. Cash: $200,000,000 Uranium: 25,000 Aluminum: 20,000 Iron: 10,000 Oil: 10,000 Effect: Increases Maximum Commerce by 5%. Adds +2% Commerce Bonus. What that means: Since this requires ITC Project, commerce percentage cap increases from 115% to 120%. Note: This project requires 3 projects to obtain. 2 of which are among the most expensive projects in the game. The ITC on its own increases commerce by 15% cap.
    2 points
  23. What the hell is a roxche? Is that contagious?
    2 points
  24. I wish you the best of luck and love, Hopefully we see you back better then ever!
    2 points
  25. I’ll live on in your memories (Until you come back) o7
    2 points
  26. Farewell and hope you come back soon
    2 points
  27. I really wanted to get everyone in England to love me. @Alexio15 ? Will you go to the prom with me?
    2 points
  28. I kinda like people losing spies when they try to kill spies on a nation with 0 spies. if your espionage is so bad that you are trying to kill something a nation has 0 of, you deserve to take a hit. I say smart feature, not a bug!
    2 points
  29. I'm going to bring back my ex lover in Honduras.
    2 points
  30. I am not saying you are wrong. But this has happened to me on test as well as live server. I would like to test this more on the live server. But without unlimited spies or unlimited money, this is impossible to test it a fair bit.
    2 points
  31. This is just a ploy to add more raw resources to the game to reduce current prices on the market, and thereby make manufacturing resources cheaper to buy from the market to the benefit of whale nations, who usually run at a deficit for creating manufactured. Even possibly nerfing the raw market all together with Whales (the main consumer of materials) not needing them at all as they become self sustainable, with more improvements to use on resources (as whales have high infra) . It's not a whale game, the market will repair itself over time when new players join adding more raw resources. Which is to their benefit if they are selling at a higher price, giving new players more of an incentive to use the market to sell surplus goods.
    2 points
  32. Because we should definitely be looking to CN when it comes to groundbreaking mechanics...
    2 points
  33. Bottom line is I can act as a middle man on a cheating transaction and believe I am not a cheater. I can also receive "a little" money on my paypal account for having acted as a middle man and still pretend I wasn't actually involved in the cheating and claiming the source of the money was unknown to me. After pondering about this allegations I realize people will create absurd excuses in order to absolve themselves from any faults. I am worried about these characters lack of morals and I hope our community doesn't use this as precedent to be encouraged to make worse transgressions in the future.
    2 points
  34. @Alex A major point to have a global war is to correct the supply in the market. During peace the raws and manuf are supposed to rise at a decent pace so that we have incentive to actually war. If the resources have supply issues during peace, alliances can't really progress as much as they should, and this makes them more reluctant to participate in global wars CP, ACP, space, and spy projects all take a massive toll on the global supply of resources, particularly raws. If you have looked at the supply charts, the raws have been in a massive decline while the manuf charts have barely gone up (except alum, everyone's producing that). These new proposed projects put a harder strain on the resource supply, and changing the raw production amounts doesn't help balance stuff because it makes it harder for smaller nations to get the +50% max bonus. For bauxite you are reducing the efficiency for example. Also oil currently having 12 slots, if you reduce it to 10 there will be a massive deficit to produce gas + oil on the same nation. Oil is one of the largest resource drains with space+spy projects costing 30k combined, if you reduce the maximum production of oil, you will further drive the supply down and increase the cost ..which is already stable at 5k ppu. I believe a possible way to fix this is to increase the production formula for raws. If you do the math....even with bauxite at 5k ppu and alum at 3600 ppu, it is still give or take double to profit per slot to produce the alum instead of the bauxite. I believe that is a mechanic issue more than anything.
    2 points
  35. From my experience, these markets just slow the low tier down and make the rich, richer ?
    2 points
  36. Good show, Max! And you guys have better microphones than Thalmor!
    2 points
  37. There are several new projects and a change to raw resource production up for discussion. Please use the appropriate thread to discuss the individual idea. Depending on feedback/tweaking, with the conversation I had with Alex this morning the hope is to have these on the test server next month. Recycling Initiative Project Green Technologies Project Pirate Economy Project Telecommunications Satellite Project Change to Raw resource mining maximums
    1 point
  38. Valinor Rides Again! @Vexz Great to be working with you all again!
    1 point
  39. no to farms and no to upkeep u get a reduction in pollution wich allows one the ability to build more output annnnd it reduces the bills for that output? whales already have an investment answer.... more land xP rawr
    1 point
  40. skip the senators... direct voting dont need city balancing because new people wont care or know enough to deal with it ? also is treasures and color trade bonus not enough color mechanics? rawr
    1 point
  41. Yeah because who needs newbies right? Let's pound em down with politics.
    1 point
  42. You need to list what military units you have, keeping in mind the restrictions in that post I linked.
    1 point
  43. @Prefontaineis indeed a small person, as claimed in the OP. Would you like to upgrade Yarr leadership to a bigger, upgraded prototype of the Pre winbot? Prefonteen at your service. I'll be in touch @Buck Turgidson.
    1 point
  44. 1 point
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