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Showing content with the highest reputation on 08/24/19 in all areas

  1. Alex, We literally can't do jack shit at any time and it is creating massive problems in the middle of a massive war. We all refuse to politic, so we really only have the war part right now. If I can't get on and flash buy, or it takes me 30 minutes to execute an attack at update but my opponent happens to be able to get off 3 attacks before I load a page it creates a massive problem. It also causes many of these "You bought at the exact same time issues." Today at update, I purchased 5k tanks with my limited money so I could execute attacks against 5 opponents and re-fill my warchest. I paid for 5k tanks and they disappeared into the ether with all of my resources. There is literally nothing you can do to make this better. I waited 2 days to execute this maneuver and your system fricked it. So what do I do? You can give me my tanks back but they will get airstriked. You can give me my resources back but they too will be airtstriked. Why is it taking so long to fix this issue? @Alex I've gone into vacation mode because there is literally no point in playing during a global war if I can't war.
    15 points
  2. Coming to you live next Friday (August 30th) @ 11pm EST A talk show featuring polar opposites, Kevanovia (from Great Job! with Kev and Charlie) and Keshav (from Hivemind & Kick The Baby). Tune in to get an analysis of current affairs from two people with two very different points of view. Featuring Radio Ads produced by the famed Great Job! Production team, debut original songs composed by members of Orbis and in-depth breakdowns on the events and situations that unfold on Orbis. Generational Divide. Live Next Friday @ 11pm EST. Only on Factory Fresh Media. Factory Fresh Media Discord: https://discord.gg/efSsZx
    5 points
  3. The early war lag was quite bad for both ways. A bunch of people on our side missed their wardecs and/or plane buys as a result as well. It was like that for a week or two until someone fixed the code. Then achievements were added and it's gone to shit again. Idk about you, but I'd much rather have a functioning game than some "achievements" of which a solid 75% can be unlocked by basically anyone.
    5 points
  4. I’ve concluded your avatar is a self portrait and you’re too dense to argue with.
    3 points
  5. People might not be aware of it, but there is a general rule for the forums called "Moreau's Law", which states that the amount of idiocy and drama contained on these boards should double every single week. Thanks to threads like this, we've never missed a week. God bless the OWF.
    3 points
  6. This one is for is for @Shadowthrone and his novel
    3 points
  7. I mean the point at the end of the day, which if you read what I'm stating is, you hit them because you thought they were a threat. We hit TKR because thought they were a threat. There's no other way to go about it. To claim that somehow only you have that agency here, while we cannot is bordering ridiculousness. All of your arguments fall flat the moment you try to argue that we can't hit threats when we've received information which was newer than a month old logs. I'm not insinuating there was no intention to hit you. I have no clue if post May they wanted to, or thought otherwise, and it's not my problem. What I am pointing out is how you're arguments seem to allow space only for your side's agency in defending against threats, while if we do it, we're "killing the game." The NPO doesn't need to play by rules. Heck there are no world rules regarding actions one can take to make the game interesting for themselves. If by dynamic and competitive, you mean you folk are free to consolidate/combine and do as you please, while we cannot initiate our own actions to keep the game fun for us, you've essentially created your own hegemony. The NPO never said we're all in with minispheres the way KETOGG/Chaos wanted to play it. We made it clear there's a project with the N$O idea and we're going for that, on our own terms. We never said we'll never again combine with BK, and we never stated we won't combine with anyone else. You don't have a hegemony on the prevailing foreign affairs meta, so its best to stop projecting it as the rules of the meta. Our word has always been that we will protect our interests and our security. To claim we've always attempted to create a hegemony especially the way you constructed that sentence is dripping of bias from elsewhere, given how none of our actions in the last four years in Orbis has ever come close to wanting to create a hegemony. If you didn't know, we've spent close to three years surviving, rather than even winning wars. To constantly use these terms as some sort of moral cudgel is absolutely hilarious, but if anyone is here attempting to create what they always knew, that is an hegemony its Chaos/KETOGG busy trying to consolidate and roll folks as they please.
    2 points
  8. The leaked logs explicitly stated that BK sphere would be hitting Chaos sphere and attempting to hit KETOG in mid-to-late June. On top of other grumblings of war from Citadel (even while Surf’s Up was on-going) and Sphinx. Gorge has stated many times that he wants TKR dead. It’s asinine to insinuate that there was no intention to hit us. Everything mixed together = the current war we’re in. To not recognize how that is relevant is absolutely ridiculous. In regards to your reply to Beerhoe, the issue has been and continues to be - creating a atmosphere on Orbis that is dynamic and competitive. NPO were taken by their word time and time again, this time based on their actions (“dissolving IQ”) they were believed that they were for a dynamic FA to shift gameplay and recreate how Politics are done. Instead they went back on their word and slid back into the same thing they have always done - attempt to establish a hegemony. I am assuming this why @Buorhann is “done”.
    2 points
  9. https://politicsandwar.com/alliance/id=5998
    2 points
  10. Mensa established the precedent of hitting protectorates in this game, and ts/tkr/guardian/etc. backed them up. This has existed for years now, it's your own fault if you thought a proct would let you pixel hug forever in peace.
    2 points
  11. The performance reminds me of BBS days.
    2 points
  12. Don't say anything bad about Fark or kosmo guys. Or @Inanimate Carbon Rod will warn you for trolling.
    2 points
  13. Hang on Roq/Keshav are busy writing five thousand word rebuttals
    2 points
  14. Problem There is little sense of place or geography in Politics & War. All interactions between nations and alliances are immediate and unhindered by any kind of simulated separation. Furthermore, there is little to do in Politics & War for the typical player besides grow a nation and fight wars with that nation. This proposal offers a modest, partial remedy to both problems by treating colors as abstract representations of geographic places and by creating in-game, supra-alliance political structures corresponding to each Color Trade Bloc. Together, these changes should allow a greater degree of political isolation among alliances and provide a peacetime activity in which all players can participate. Summary of the changes There are four main areas of proposed changes: 1. Changes to how nations and alliances choose and switch their colors 2. Color-based changes to war mechanics 3. Color-based changes to trade mechanics 4. Color senates and policies Formatting guide Bold text indicates a change Normal text indicates a description of a change Red text indicates a comment on game balance Blue text identifies existing code that can likely be reused or repurposed for ease of implementation Section 1: Color changes Section 2: War changes Section 3: Trade and resource transfer changes Section 4: Color politics Feedback is appreciated. Thanks for reading.
    1 point
  15. Our long sleep has been interrupted by a few alliances. Not sure of all of their names, Back Knights and the Sidekicks or something. Pretty cheesy band name, and not half the racket you would expect. Maybe they are just upset that they weren't invited to the party. It really was quite a party - took 2 years to sleep it off. Anyhow, nice to fight again, and we will be disregarding the advice coming from vocal subs in some places.
    1 point
  16. "[...] generally the rule has been, treaty means you are in [...]" There will be no pictures in this wall of text, no fancy gifs or graphics to distract you. Just the ramblings of an old man, burdened with the ideals of the past. Not calling out anyone specifically, but this quote spurred a thought. I personally believe, as stated multiple times, that treaties have a negative impact on an alliance's ability to conduct itself. I truly believe that people who will not act unless obligated via meaningless paper are cowards of the highest order. Friends should defend friends, and people should play the realpolitik game and strategically conduct wars. All that being said, there seems to be a weird twisting of what a treaty does and what a treaty inherently is and how it applies to coalition warfare. So let's look at what a treaty is. A mutual pact is a pact that requires both parties to provide some form of assistance in the event of aggressive attack on the other. Typically these are military treaties and both parties are obligated to defend each other. An optional pact is implicit in the name, but similar to a mutual pact. A protectorate is a one-way defensive agreement where one alliance obligates itself to the protection of another. Typically how we help new or very small alliances but there are exceptions to this rule aplenty. Establishing these inalienable facts and acknowledging that every single treaty at present is a defensive pact, why does coalition warfare operate from another set of rules? Somehow, treaties are now treated as Casus Belli in themselves and the aggressor parties are striking out against defensive pact holders. Usually we see this in the form of a pre-empt for strategic purposes or we see how treaties chain multiple jumps away from the initial affected alliance to pull in a coalition of defenders. Now we appear to be setting a new, in my opinion dangerous, trend that any tangential treaty - no matter how distant - if it relates to a current war then that tangential treaty is either a threat to be dealt with or leverage to be used against the original affected parties. This precedent not only nullifies the purpose, intent, and language of most treaties in the game; but it also creates an atmosphere where the primary tool of defensive and peaceful intentions is now twisted into potentially painting a target on your back. Otherwise known as guilt by association. I don't need to explain to my expert forum arguers that this is a classic logical fallacy. As much as I think more alliances should go paperless or reduce their paper, I also think it's important to stand up and point out when things aren't right. Attacking uninvolved parties with no strategic value is wrong, especially when the aggressors have determined themselves the pre-disposed "winners." Conflict, and the expansion of conflict through strategic choices and pre-empts on potential actors, is a necessity to the activity and life of this world. Utilizing the existence of tangential treaties, suspected ties, and general association as a casus belli on parties who chose not to involve themselves takes agency out of the hands of each individual - as well as the alliance overall. Agency and individuality is the core of any piece of enjoyment that we derive from what we do. Thusly, this practice should be condemned by the entire community, not just whichever side profits most from it.
    1 point
  17. We're working on upgrading the servers to the latest versions of MySQL and PHP; the problem is that the new versions are throwing errors because the code is not all up-to-par for the new versions. We're currently debugging the test server to ensure there are no major breaks before we can upgrade the live server. Unfortunately you'll have to bear with us for a while as we work on optimizing the game to run better. I know it's frustrating, and I wish there was an easy fix, but this will be somewhat labor intensive to get everything running perfectly smoothly again.
    1 point
  18. 1 point
  19. If posting shit was reason to hit someone, idk how nobody has raided noctus yet lmao . . . oh wait ? Anyways, if this thread has become Noctis realm for flexing big words, then it's already dead
    1 point
  20. Back on topic: Would it be possible to track active offensive wars vs defensive wars? There's a total in the stats already but seeing current numbers would be an excellent tool in seeing how an alliance is still conducting operations during an extended global.
    1 point
  21. If we are war dodgers, then Fark is poacher from their own prots Beware prots! They will steal your leaders!
    1 point
  22. So is minecraft when you can get your parents' credit cards.
    1 point
  23. Gator and I were literally not online when this happened...
    1 point
  24. TKR... Roqbot... Oppression... Salt... The Kid... Killing the game... Have I hit enough buzz words to hit a 30 page thread yet? edit: Scarf, tears, frawley, stat padding, white peace, harsh terms edit edit:
    1 point
  25. Hopefully not as big as the idiot who was apart of TRF
    1 point
  26. So, NPO defended my alliance (Black knights) on the grounds of respect. Which I'm finding amusing to believe since we dropped our treaties with them? So, as you know, this kind of behavior should be expected from a micro, and uhm... a surprise coming from NPO? Sure, a TCW member shitposted and called them secret allies, but does that really suffice reason to renew a pact? Also, not to mention we're a giant blob bloc with no vision, right? So, you shouldn't of taken too much concern over us with all the numbers. We clearly didn't know NPO well enough, we launched prematurely actually, and only did so because Sphinx had bad opsec. Clearly their disclosure was more important, and over time, Sphinx seems to have turned TCW into Pantheon. We had a misunderstanding over a members identity, since I had assumed it had been an old friend (Bad Company), and it's 100% my fault for not checking who it was but /shrug I find it funny. Bad Company, got pissed off, thinking we were all shills.They got mad, due to the fact they wanted to war dodge and side with TKR, over members voting like the usual. NOTE: we don't even know if this member was inactive or actively war dodging, this is all implied over my mistake, which I told everyone like a million times but they ignored me. This of course, eventually developed into a full blown issue, and only popped after a member of ours spammed "ayy lmao, reminder to disband your alliance and join BK" Ironically we had already informed NPO that this shitposting would probably lead to somebody like TGH, TKR, KT, or even Kosmo (he's always high strung) being triggered and wanting to hit us, and Roq said it was fine. We would figure Roq would be aware it was just banter, and that I would figure they were used to this shitposting, considering most of Orbis does it. I would realistically make this longer and give more reasons as to why we feel respected, but I don't realistically care enough.
    1 point
  27. Urge to come out of retirement... rising. Also hello.
    1 point
  28. Kitschie causing drama?? Say it ain’t so! ?
    1 point
  29. This is another example of the “paranoia” tag that people give NPO. You guys claim it’s OOC, but it’s posts like these that fuel the narrative that you guys are paranoid. In reality, I don’t think it’s paranoia - I believe you keep spewing out things that are untrue on purpose. Example: IQ broke up before tCW officially split with TKR. Chaos was founded April 1st and IQ dissolved Shortly thereafter. Commonwealth had not yet signed a different treaty with anyone else and was under Chaos protection. We didn’t know they were signing with BK until right before they did, if we had known I doubt we would have granted them 2 months protection. This makes your story rather hard to believe. Sure there were likely talks with tCW to hit IQ, but it would have been before IQ dissolved. It’s hard to hit something that doesn’t exist. You have made TKR to be “the big bad” for a long time, when in reality they weren’t the major voice in Chaos leading up to where we are now. Either your narrative is full of fallacies or you are lying through your teeth. (OOC: I realize this is a game, and that’s part of it. Even if NPO is lying, I hope we can realize that it’s RP and not get all butthurt IRL about it. Due to the recent concerns of toxic behavior, I feel it is necessary for us to take a step back and understand this is a game. No need to be actual asshats.)
    1 point
  30. makes moth soup noises? Is that a thing?
    1 point
  31. No alliance interested in being respected would have ever signed an alliance with Fark in the first place. Congratulations on your new future, Medellin. Also, No alliance interested in being respected would have ever signed an alliance with Medellin in the first place. Congratulations on your new future, Fark.
    1 point
  32. 1 point
  33. #FarkManBad Long live Medellin!
    1 point
  34. BK declares war on Shifty and suddenly they have to outsource their creative projects. Coincidence?
    1 point
  35. At least you recived the login bonus, I'm still waiting This year that tanks thing happened to me already 3 times so I stopped trying, and Alex didn't even replied to my posts even if I quoted him But we got the awards yeeeeeeeee
    1 point
  36. Yarr were attacked because of their association with Rose, I don’t think it’ll be out of the question to keep them in the war stats for the KERCHTOGG coalition. Keeping this precedence instead of having a dozen separate wars every global when they’re actually linked would be the best way forward.
    1 point
  37. Comments like this are why I still come back to the forums, thank you.
    1 point
  38. So, after running out of natives to betray/lie to/gaslight, you decide to attempt to flood the game with ignorant newbies in the hopes of getting more people for cannonfodder. What do you even hope to achieve from this? They'll have no fun being your pawns, and you'll gain nothing you don't already have. You're still losing, and even a million nations won't change that.
    1 point
  39. If your alliance fought as well as you shit talked, You'd all still suck.
    1 point
  40. Netflix knows what's going on...
    1 point
  41. In a time where toxicity is rampant on the forums and there is not an ounce of empathy in a game where 28 city whales prey on the weak and defenseless 8 city nations, only one place offers refuge for the weary, the kindhearted, the poets, philosophers, and the peaceful. My inbox apparently.
    1 point
  42. Hey! Let him think for himself! Classic NPO authoritarian scum... You should be ashamed of yourself! :<
    1 point
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