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Showing content with the highest reputation on 07/02/19 in all areas

  1. you know they are bigger and have more nations than the alliance you are currently in, which i have also never heard of.
    12 points
  2. Make the war indicators for when a nation has ground, air or sea control, show up in all war overviews. Its pretty annoying having to open 5 links to find out who has ground control or who has someone blockaided So basically Would also show https://politicsandwar.com/alliance/id=877&display=war https://politicsandwar.com/world/conflicts/ https://politicsandwar.com/nation/id=33898&display=war
    11 points
  3. This idea will remove yet another layer of strategy from this game. The entire war system, in general, is quite flawed. What you are proposing is a lazy way to address an issue that is simply going to make war even more boring. Both in real warfare and in this game, short-term losses/sacrifices are intentionally made to secure long-term victory. Here is what is currently happening in this war: Each alliance that understands how war works due to your mechanics is not at all trying to beige their enemies. They are trying to sit on the enemy and do as much damage as possible without beiging because nobody wants to stack beige and give their enemy full rebuild of their military. Those people that are being sat on and cannot do anything to fight back are then declaring wars on alliances that don't understand how war works in the hopes that they are inexperienced enough to offer them the haven that is beige so that they can rebuild and get back into the fight. So, if you change your beige system to what you are proposing, the actual players that are pinned in their defensive wars and desperately need beige to rebuild will no longer be able to get it. Established alliances know too well that beige is a powerful tool and so, they will deny it to their enemies. Your intent with beige was to allow losing people to have a fighting chance/rebuild/etc. That's not gonna happen when they are the defenders. Against good Milcom, defenders aren't going to get enough time to rebuild unless a mistake was made. Some suggested that in any war, the side with less resistance after expiration gets beige no matter what. That might be the better way of going about overhauling the beige system. But the bigger issue is that the attacker gets a huge advantage over the enemy due to planes. Planes are the most powerful unit in the game that can only be countered by other planes. Meta is that you have a squad of 3 attack an enemy nation and target their planes. 3 v 1 = zero'd planes for the defender very quickly. Once the defender has no planes and the offense has Air Superiority, there isn't anything else the defender can do. Now the offense can use their planes to target all other units. I personally don't even care how many other units the enemy nation has when I assign targets for my alliance members. My major concern is planes. The only threat is planes. The only objective is planes. The only advantage is planes. Blockades barely matter since most established alliances have warchest requirements and/or fund WC for their members. Ground Control doesn't matter if your planes are already zero'd and your enemy has a bunch. Fix this problem before you touch beige. Implement anti-aircraft units or something. War is all about planes and it's very easy to eliminate the enemy's planes in the first round or two. Defenders might actually have a fighting chance if planes weren't so OP. People are trying to get 5-6 days of beige because that's how much time it takes to rebuild your planes to max. Plenty of fighters are only building their planes back up. I'm going a bit off-topic, but what I am trying to say is that beige is not at all the biggest concern regarding the war system. Right now, it's one of the few strategic things the game's mechanics allow us to play with. You need to implement changes that allow room for strategy. You need to do a deep analysis of global wars and then do a thorough analysis of the entire war system in regards to how those wars were won. The war system needs to be looked at holistically so that proper changes can be implemented. Not looking at the whole picture is going to lead to worse gameplay and exploits that you will regret later and have to change again. @Alex
    10 points
  4. Except that the beige mechanic is already broken. Players just blockade cycle or just plain let the wars expire before throwing more planes at the target. The intent of the beige mechanic is to prevent players from entering situations where they're better off just going to VM because they aren't being allowed to play anymore. Offensive beige time allows capable players a workaround for this so they can continue to fight. Removing offensive beige requires fixing the brokenness of the beige system altogether.
    9 points
  5. Hello everyone. I am here to tell you all that the United Armies is pulling out of the war. We hereby agree upon the terms given to us by Count Adam#8583 (discord tag). The terms of our withdrawal are: 1.) No aiding Coalition B and/or future entries 2.) No further aggression Please cease all attacks on us for the time being until the war has ended. Regards, Sir Carlo Leader of the United Armies
    7 points
  6. So the intent of my posts in this thread are mainly just about clarifying information in regard to t$ when we are mentioned. So I'm going to respond to this as well. The agreement between BK and NPO is not a foundational doctrine of the NPO/t$/HS grouping. At most, only one person from t$/HS knew of it (i.e. no one from HS knew about it), and that person is now inactive and can neither confirm nor deny the claims in question. If the claim is true that Kayser did indeed agree to this, he never informed anyone else in t$. It is also important to note that a single tri in t$ doesn't even have the authority to unilaterally agree to such a term on behalf of t$, as it would require support from the other two tri's as well. So he could have agreed to support it himself and to try and convince the rest of t$ gov, but he could not commit t$ to it himself. Additionally, when the new head of FA (one of our oldest members and former tri, Sisyphus/Wilhelm) took over following Kayser's departure, the 'doctrine' was never mentioned to him at all by allied gov until after NPO approached t$ about expanding the war beyond Guardian and GOB, even though if it was considered something that t$ had agreed to, it would had made sense to bring it up far earlier and quite aggressively. So that tells you that NPO was aware of the validity of this 'doctrine' when it came to t$. So maybe this is something Kayser said he would support, but I have no doubt he never would have been able to make it happen even if he was still around—maybe that explains some things... And anyone with basic knowledge of how triumvirates work and internal t$ politics would know the same. So this could be another strategic miscalculation on NPO's part to try to make a side agreement with an individual gov member, but not the gov in itself; or it could be something was lost in translation between Kayser and NPO. With Kayser no longer being around, it is hard to say. But I can say that not only was it not a foundational doctrine of the NPO/t$/HS grouping, it wasn't something that t$/HS agreed to at all. heh, I creeped on you and saw your nation is penis shaped. What a glorious feat. If only all nations were penis shaped. I approve.
    7 points
  7. So, put aside for a sec whether or not what sphinx did should count as rule breaking under current statutes. Do you really not see the difference in circumstances? One strategy is to attack enemy coalition nations in the hopes they will perform poorly and beige you, when they have every incentive and order not to. Often while also launching missiles or trying to get in damage on your way down, with any units you might have an edge in. The other is to attack an alliance in your sphere - the protectorate of your direct ally - and offering to pay them to deliberately assist you with beiges. There is a world of difference between relying on enemies to frick up, and paying friendly third parties to assist you in circumventing your enemies. It's flabbergasting to see people try and justify such obviously sketchy behavior. Sphinx has fricked up repeatedly now, be it for your side in by leaking your intel, trying to skirt the game rules by paying people to beige him, and continuing to spew stuff to Akuryo as if he were Nixon thinking himself untouchable by his own recordings. When Gandalf was being Gandalf I admitted he fricked up and we deserved all the shit we were getting. When the AC leaks happened we didn't try to justify it (aside from Blake explaining why he thought it prudent to speak with Boki), nor pretend we didn't frick up yet again. This particularly sketchiness with beigeing - which sphinx tacitly admitted by feeling the need to leave TCW to cover it up - didn't need to reflect back on anybody but him. By defending him you chose to make his actions your own.
    6 points
  8. Anti-Memesphere: How dare sphinx use our tactics and attack nations to bait beige, let's report this to sheepy! Sheepy: Okay, well I think I have just the change to solve this issue permanently Anti-Memesphere: Wait no
    6 points
  9. This thread is a compilation of Quality of Life suggestions from the Game Suggestions subforum mixed with a few of my own from conversations had with fellow players. Feel free to suggest additional ones here in this thread and I can add them to the list. Nothing suggested here should be a massive change to the game (so nothing that would alter game mechanics, for example, no matter how minor) but rather small changes that would make life a little easier for general members and/or gov. Alliance Pages and Management Remove VM nations from alliance stats. Makes the alliance stats a more realistic representation of the alliance as it currently is. Give the ability to sort member/applicant lists by "Last Online". Allow for alliance leaders to add/remove flags from their in-game drop down list. Remove fields from alliance info pages that aren't changed from their default values (e.g. if an alliance's forum link points to https://politicsandwar.com/forums/) Add a PW wiki page field to alliance info pages. Allow for alliances to add in an alliance/community religion. Allow for a bloc treaty type with multiple alliances. Give the ability to leave a "Declare War" warning to applicants like can be done with members. Make a checkbox to remove expired wars in alliance wars. Allow alliance officers to moderate in-game alliance announcements (i.e. lock announcement threads, delete individual posts, etc). Add a drop down to the input box for alliance member changes, to make it easier to input their leader/nation names. Add an info box to the alliance "Join" screen to allow alliances to input/edit information for applicants. Show default tax rates on the alliance "Join" screen and remove or reduce the two day seniority requirement before collecting taxes. Allow alliances to give in-game awards to their members. Allow alliances to view what trade bloc name members have voted for (also suggested here). Have a "history" page on the alliance page to view alliance score history breakdown and growth over time. Alliance Bank Management Allow for alliance tax brackets to be changed in bulk (allow for multiple members to be added to a bracket at once). Allow for alliance leadership to set tax brackets for an arbitrary range of city counts. Instead of "All 20 city nations" allow for the input of a range like "All nations with 15-20 cities". Fix the top line of the WC/bank pages to allow the headers to still be read as you scroll down. On the alliance bank page, show the total income over the last turn/day to the alliance bank. Bonus points if it shows you the last few turns/days for comparison Double bonus points if there's one of those fancy graphs that show how your income has varied over time. Show the current per turn/day value of a tax rate on a given nation when you're selecting a tax bracket for them, will help make educated decisions regarding the impact a particular tax bracket might have on members. Split up the resource tax rate by individual resource instead of having it put collectively (also suggested here). Allow alliances to embargo other alliances (but give members the option to opt out of them). Allow for more than 50 results/page to be shown on the bank activity page. Be able to sort and/or search alliance bank activity (also suggested here). Add raw resources to the warchest view on the control panel in-game (already viewable in the bank api). Allow for the "$" and commas to be ignored when inputting values and/or allow for k,m,b to be used to send cash/resources (i.e. 1m instead of 1000000 to send 1 million food). (Also applies to resources/trading) Replace color based tax exemptions with activity based tax exemptions. Create a "Select All" button to autofill bank contents into the withdrawal fields for easy offshoring. Allow alliances to have a drop down of custom transaction notes. Remove applicants/former members from tax bracket lists (bug). Allow officers to search to find out what tax bracket a member is on. Add a bank withdrawal confirmation screen (see post here for examples). War Screens and Battle Simulators Add military units for both you and your opponents to the war screen so that you don't need to have endless tabs open to decide in what order to attack opponents or to compare your military against theirs. Add average infra/city to the declaration page as this information helps players decide between war types. After moving off beige, default to alliance color rather than gray (save gray for inactive nations rather than active fighters). Add a confirmation screen/checkbox before offering/accepting peace. Similarly to the copy spy results option that was just added, create a "copy attack results" option for standard war attacks as well for ease of coordination. For the battle simulator, don't automatically refresh the options in between runs. It makes it difficult for people to run multiple simulations in a row to get an average. Instead, maybe include a "reset" button so people can decide when they want to clear it. In the war screen changes; an option to simulate ground/air/naval could also be given. Say a check box above the dropdown which says Simulate. This would simulate an attack with your current military versus the opponents current military without manually typing everything in. Increase character limit for war declaration messages. Add a confirmation screen/checkbox before purchasing military. On the war attack page, update max units destroyed figures based on the number of units to be sent out field. Also, add in fields for amount of gas/munitions used with that selected number of units. Add icons for ID/VDS to the active wars screen. Make it easier to tell if you're not able to declare war on someone before you hit declare war. Add units killed from spies to totals on war info pages (or, alternatively, to unit kills on the nation page). Allow nations to set a custom default message. Make the war damage tables more intuitive (see post here for examples). Simplify buying/selling military units: When buying or selling military units, provide a screen showing how many barracks/factories/hangars/drydocks you'll need averaged per city to support whatever amount you're attempting to buy or sell to. Or provide an option to buy or sell to X barracks/factories/hangars/drydocks per city. So if you're coming off a war, have an option where you can sell down tanks to whatever will leave you with 3 factories per city worth of tanks, instead of leaving the player to do the math. Use the @ feature to more easily buy/sell down military to the preferred level Make war results clearer on alliance war pages by showing the result of the participating alliance member (see post here for example). Infrastructure, Land, and Improvements For the bulk import feature, have the default be to all cities but give the option to select which cities to import to. Cities may have differing infra levels/improvement slots, especially during war, or people may want different builds for different cities - but still across multiple cities - so allowing them to choose which cities the import applies to would make things easier (suggested here, here, and here as well). For the "expected daily profit per improvement" line on resource improvements, it appears that after buying/stacking improvements for the bonus, it factors that bonus into the "expected daily profit" figure and inflates it as compared to the other possible improvements. This makes it hard to compare and see if another resource may be better. Allow for improvement numbers to be typed in and submitted instead of or in addition to using the +/- buttons on the city improvement pages (also suggested here). Allow for nations to toggle between a wartime build and a peacetime build they set up. Resources and Trading Allow alliance leadership with bank perms to buy and sell from the market directly instead of having to transfer money/resources to their nation first (also suggested here). Allow nations to trade resources (i.e. steel for aluminum) with and send cash offers to one another. Allow for the site to be able to read commas (and currency symbols) when inputting values (nation score, money, resource amounts, etc). Unstack the trading graphs here in order to more easily visualize trends of individual resources over time. Instead of having the average prices scroll on the market page, keep them static. Allow for a confirmation screen/checkbox on the market before purchasing open trade offers. Allow for the usage of the @ feature when depositing to the alliance bank or making trades. Increase trading limit to 10m. Add "Date Accepted" to the sorting filters (separate from "Date Offered") and set it to the default for "My Offers". Move "Current Top Offers" on the "Create Offer" screen to the left of the form, "Sell Offers" top, "Buy Offers below (dropped below for a mobile) and by default it be displayed. Allow players to set timers on embargos. Give an option to "hide embargoed offers". On the "Create Offer" page, show how much of the selected resource you have, to make things easier on mobile players. Only show trade pop-up if posting more than 1 stdev from average PPU. An alternative suggestion can be found here. Re-separate alliance and global trade markets and remove captcha from alliance trade markets (also suggested here). Alternatively, allow in settings to combine or separate these markets. Restrict it so that you cannot place offers (in a resource) more than the amount of resources you have. If a seller/buyer no longer has the required funds to back a trade, remove it from the trade page. Merge functionality of the buy/sell page into the create offer page (read post here for more explanation). Site Navigation and Alliance/Nation Search Pages Be able to search nations in multiple alliances. (I'd personally suggest an alphabetized drop down menu here instead with the ability to select multiple options rather than having players type in alliance names.) Show for how many more turns/days a nation is in beige for on the nation search list. Allow for bounties to be sorted. Separate the treasure/color bloc pages from the leaderboards to make them easier to get to. Turn the current color bloc names in the Color Trade Bloc Leaderboard into links to each color bloc voting page Turn the number of nations column in the Color Trade Bloc Leaderboard into a series of links to all nations on each color (e.g. the number of nations on olive should link here). Put a link to the game graphs and the stat tracker on the navigation bar (and fix the stat tracker). Allow for a search by discord handle. Allow players to filter alliances by GDP. Categorize/organize projects on the Projects page. Individual Nations Allow for players to set a signature for their in-game messages. Allow for different types of embargoes: baseball, market buy, and market sell. Show custom images on internal pages. Allow for the ability to sort in-game messages. Allow players to delete ads from their account page. Add the option to deposit resources in another alliance bank, like you can your own. Add in new government types (suggestion 1, suggestion 2, suggestion 3). Reduce the cost of resetting city/project timers in accordance with the amount of time left on the timer (i.e. the timer is for 120 turns, reduce by 1 credit every time the timer drops by 30 turns). Make a transaction ledger for alliance history and/or allow for a manual input of alliance seniority with leadership approval. Expand nation factbooks. Additional suggestions here. Show pre-tax net revenue. Remove base score from the nation score formula. Add expected profit for factories like we have for mines. Nation Pages/Stats Add a PW wiki page field to nation info pages. Allow nations to see a list of their current commendations/denouncements. Double the National Motto character limit (and allow characters with accent marks). Give option in settings to hide custom nation descriptions by default. Alternatively, have a "Hide nation description" button on all nation pages that people can toggle on/off (also suggested here). A variation of this was previously implemented but is broken and in need of a suitable fix. Add Militarization Level to nation pages. Highlight unpowered cities in red so they can be quickly identified. Nation stats additions: Number of people killed in nuclear strikes Total Damage Nukes/missiles blocked Notifications System (Read post here) Group unread notifications of the same type and date. Separate the date and time into separate columns (add another column for time). Change the date format to day and month name instead, e.g. "14 April". Change the time format to 24 hour time, e.g. "23:44" instead of "11:44 pm". Remove the superfluous explanation field at the top of the notification page to reclaim more vertical space. The general format of grouped notifications would consist of 3 columns; date, time, description. The initial description for grouped notifications should contain appropriate links on the keywords embargoed, trade, war, aided, and achievements. Some changes to the way notifications are formatted (see post). Unread grouped notifications are ordered by their last event notification time. Notifications Create a notification for when wars expire. Allow for an alert when you run out of a resource you use for production/upkeep. Notify players when their tax bracket is changed. Get a notification when an enemy's blockade/superiority is removed. Create a page to show results of espionage operations. Add the note accompanying alliance bank transfers to the notification when receiving funds. Also, clean up the notification message to remove resource sent values of 0. Allow players to toggle/filter notification categories based on what's important to them. When you get a notification for a pending trade, include a link to accept/reject it. Baseball Allow for maxing out player stats with a new button or input a number into quickly to specify an upgrade number. Allow for a custom stadium image(/jersey) same as the already existent custom team logo, as a VIP feature. Auto-hide the blow-by-blow table that shows how the game went. Allow for an option to keep baseball player names static so they don't reset on retirement. API & keys Add treasures to the Nation API. Add treaties to the API (Also here). Add nation militarization level to the Nation(s) API. Don't require payment/credits to change API key. Allow people to transfer API calls to others instead of sharing API keys. Miscellaneous/General Ease Remove notifications number from sidebar when looking at the notifications page instead of after. Move notifications/messages to the top bar. Send an automated email to players with nations emerging from vacation mode after an extended period of time. Make usage of Nation vs Leader name consistent. Make resource order consistent. Language change to turn change message. Allow for the treaty web to be expanded upon request past the Top 50 (suggestion 1, suggestion 2, suggestion 3, suggestion 4). Provide a notification if a country you're warring against gets deleted. Allow bounties to be filtered. Give a 2FA log in option. Randomize default color bloc option for new/unaffiliated nations. Add conversions to real time behind the number of turns (see post here for examples). People within the Admin Alliance shouldn't be counted towards the leaderboards. Link forum accounts dynamically with nation ID to minimize the issue of mismatched nation/leader names. Introduce a transparent theme (see post here for example). Separate out memorialized nations of PnW players who have passed from VM nations. Completed Suggestions To be sorted: Last updated 1/15/2023
    5 points
  10. Thanks for the help, guys. All things considered, you've done pretty damn well. We're pretty chuffed that you guys threw yourself into the war to fight with us, despite still being a new alliance. Best of luck for the rebuild o7
    5 points
  11. 1) Any perceived antagonism stemmed directly from the fact that we were sold on Vanguard's interest in becoming a sovereign political entity. When it became clear that would never come to fruition, we were pretty put out. 2) We leaked repeatedly? Name two times, please. 3) A sting operation against your allies. Good look, my dude. 4) TGH/KT stated that they heard the leak from Polaris long before Cynic came to them with the intel. Bad Company left Vanguard as we had been pushing to do for weeks. The next day, the Inquisition hit BC. This is on the coattails of Cynic leaking OPSEC intel and promptly sending BC's bank to BK. Please tell me that wasn't a set up prompted by BC's obvious moves to withdraw from Vanguard.
    5 points
  12. Because that’s not what happened
    5 points
  13. Here’s another solution that’ll solve the issue: ALL wars result in beige. Higher resistance at the end wins. If both sides same resistance, both lose resources/infra without gaining any resources but both are beiged anyway and both nations increment their lost wars stat. turning off beige for losing offensives would mean that beige can’t be stacked enough to escape blockade lockdown. It comes down to intent and discipline right now, but my solution means lockdown can ALWAYS be escaped no matter the opponent, making it impossible to bully anyone out of existence. I would point out that I’m saying this, and have said it consistently. Spin that to your narratives if you can, IQ, but this is OOC.
    5 points
  14. Considering you are in UPN, I am sure you would know all about tactics. What Sphinx did was cheat. What this mechanic is, well, it is a way to recuperate while fighting in wars. But then again, I'm sure you aren't that dense, and you understand that. You are just baiting in a discussion thread.
    5 points
  15. Oof well it was a good chance to test ourselves on our competence
    4 points
  16. Okay before you deal with beiging mechanics, maybe fix the fact that I can completely annihilate my enemies while taking zero loses if I use air against a zero air nation. Cause a friendly reminder, that even if I'm there one using it right now, that tactic is still bullshit and OP.
    4 points
  17. t$ has always been about losing. We've just been highly unsuccessful at it
    4 points
  18. Upvoting TKR posts. This war has me so confused. I don’t even know who I am anymore.
    4 points
  19. Hello friends. Please consider join my new M.R.A. (mass-recruitment alliance (this is an alliance where all do join up, as many as possible to join0) blue sphere alliance, Woodstockia. We have a protector treaty, its just a secret so please dont' attack us. FOr applying please contract Rob Geebivi, leader of Woodstockia nation and alliance on the discord*. Thanks ! Our DIscord Server: (where you can appliance) ☺️ https://discord.gg/5j5EGRx thankyou!!!!!☺️ *an application for community
    3 points
  20. Pretty sure the first moment was during NPO’s First Time war where NPO hid their bank on a newly created account. Should be in the Game Reports still. IIRC, Alex just returned the bank with a strike on the new nation. Then adjusted the ruling of bank hiding to include newly created accounts back then. In regards to Sphinx, the evidence was gathered that he left his position as a leader and declared on some nations, then later returned to his position. While there is grey area to argue over, the intent was very clear. What is surprising is how hard you folks are trying to sweep it away. If we want to go abuse beige mechanics like that during a war, we’ll have no issue on arranging our own methods of beiging. And I’m fairly sure we’ll be much more coordinated than you folks to pull it off.
    3 points
  21. I can’t keep up with all these micros that are dropping.
    3 points
  22. Wasn’t in fine writing but hiding banks in protected nations has been kind of outlawed. And aside from it being against the rules, it’s also desperate, unethical and just plain wrong. You guys can try and spin it however you want but it is what it is lol.
    3 points
  23. Hey now, you haven't shit on TGH or Grumpy, c'mon surely you have something there
    3 points
  24. Hey, did you acknowledge my proof? There's some direct admin involvement for my claims. In case you, @Skepta, and @Pheonix missed it (Or any others who doubted it) - here it is:
    3 points
  25. It's another "too lazy to moderate let's make the game worse" episode Inst just got over 10 upvotes, look what you did
    3 points
  26. Ta Ta Ta We don't need another jumbo sphere, @Charlie Traveler ... Though fun treaty, congrats (waiting for Hot and Spicy Sphere)
    3 points
  27. I feel the current war meta requires some kind of change. I'm basically losing on purpose so I can win long term.
    3 points
  28. @Alex - Put it on the test server and let us play around with it first.
    3 points
  29. Strategy in Pnw isn't really that advanced, it would just eliminate yet another level of strategy.
    3 points
  30. > Get caught planning another massive dogpile right after you finish your last one > After months and months of accusing others of using secret treaties you get caught being the paperless protectorate of NPO > Once the war begins and it's clear your overwhelming numbers aren't enough run to activate that agreement > Now that you have an even bigger number advantage you can start showing your face on the OWF > Cheat as much as possible, even your leaders should be slot filling > Throw some illegal bank hiding in there too. When people call you out on it smugly tell them they don't have any proof BKsphere:
    3 points
  31. @Aragorn, son of Arathorn @Roquentin Also good to know we have an ample supply of personal cheerleaders to give their input no one wanted nor even asked for. Also Shady, Inst isn't going to be happy to find out your trying to take his role as most insane forum poster,
    3 points
  32. Considering we had 0 beef with you at all until you started spinning bullshit about us this war the likelihood was low. Both the examples you provided were of people attacking at a disadvantage. We had a disadvantage against Chaos, it was ~450 vs ~250 nations. You keep trying to blame others for your inability to grow a pair and make a move. All its doing is creating tension that didn't exist before this war and increasing the likelihood of what you are whining about being the case. How about you actually take a risk? You guys are bigger than we were when we founded and went out on our own with no protector or allies and slowly built our grouping one alliance at a time. And there is four of you. TKR/TCW/TRF attacked us 2:1 in our infancy and we fought them for 2 months, rebuilt and recovered and continued to grow our group. It sounds to me like you just want to avoid war. All you've done since this one started is complain.
    3 points
  33. Greetings Soup Kitchen member! Nice attempt on your first OWF topic since leaving the IQ-sphere. There are a few things that you will come to realize since switching spheres/alliances, such as: your way of viewing war may change. The burning of pixels is not something to fear. The Kitchen has been at war for 3/4 of its time on Planet Orbis. War is something we celebrate. You’ll get ‘em next time. May your Soup be hot and your future posts be full of meaningful goodness and wonder. Cheers friend. Blessed be The Bayleaf.
    3 points
  34. Wow. With allies like these who needs enemies.
    3 points
  35. "we will however publish a list of individuals proven to have conducted themselves in a grotesque manner that reflects poorly on our entire global community: the cycle ends here." Lmfao like a register? I thought that was supposed to be a bad thing lolol. Yer if you think you can name yourselves the moral arbiters of the universe you are on some serious drugs. #notsigningyourdumbpetition
    3 points
  36. Man... It's almost... As if the info that those leaks had... Wasn't something that VG had been pushing for, for the better part of literally 2 months. It wasn't a secret to TGH/KT that you wanted to try and roll them. If I remember correctly, Buorhann (feel free to correct me if I'm wrong here) came to us following our joining and said something to the effect of "you know they're trying to roll us right?". I know for the fact I spent 95% of my time in VG explaining why it was literally the dumbest idea which was always met with "no cause we have IQ on our side hurr durr" type stuff. Not only that, there was never a heads up that we may have had a leak before that "leak test" cause spoiler alert, we knew we had one we just weren't sure who it was at the time which if you knew we had a leak and who did it you wouldn't have: 1) Lied and said it was Kev when you knew it was Cynic 2) Actually been competent allies and told us who it was and how you knew, cause you guys never actually produced us the logs of said leak, in fact I was removed from high govt chats for repeatedly asking for those logs (remember this came after my long post that was calling all of your leadership incompetent fools). The leaks that were done that I saw however... First came from Polar, in fact, iirc your name was in the logs talking so... I mean... there is that. Second, Cynic leaked. TGH/KT let us know they had gotten the logs. So we knew something was up however we didn't know it was him at the time as the logs weren't released until after IQ rolled us. Because you guys were too scared to actually come to us about it much less hit us, btw real classy offering a fake NAP then pulling that offer 5 minutes before IQ declares on us. I also heard some rumors but never saw any proof that OWR also leaked (which wouldn't surprise me - I've seen wet bags hold water better). Feel free to prove me wrong on this. I'd expect actual logs and screenshots proving you guys somehow didn't know of these "leak tests" because ironically the things BC was given, was literally the plan that Polaris came up with the month prior. But I know this won't happen and I'll get the typical "bro we didn't know" foolishness and as naive as I was at the time I didn't bother screenshotting your ridiculous plots at the time so when you respond with the "show the logs" you'll think you have a "gotcha" moment. But that's fine with me cause it's actually pretty funny watching Polaris burn right now. And I regret absolutely nothing by leaving VG and then getting hit by IQ. Polar has always and will always be nothing more than snakes in the grass. Also, not that it actually matters, but we voted to leave Vanguard a week before we left, we were just holding out on you guys getting smart and not actually trying to go to war with TGH/KT and rather focus on fixing internal things, like your reliance on IQ for all things economic and your fairly poor milcom (which tbf... What I've seen of you all in this war... Has not changed at all). We decided to give you the results of that vote and announce our intentions to leave when you told us we'd be rolling out on a Friday on them. Which for all the talk of it being a leak test that Polaris knew nothing about... You guys sure seemed on board with it in the high govt channels. As far as Cynic stealing the bank, that was unfortunate indeed, the timing was suspicious but I don't blame IQ for that. However, one could see why that would be the obvious go to when BK accepted the bank and Cynic into their alliance and then got mad salty when they were told to return what was given.
    2 points
  37. I mean yeah.. two days after the war started that was true. At the end of the war, they had 50 offensive wars declared. Similar to Acadia with 53, UPN with 52, Polaris with 47, OWR with 54, The Syndicate with 55 or TUE with 30 (actually that one is not similar). And these alliances are - except for t$ - all still in.
    2 points
  38. This post won this thread. /thread guys @Alex
    2 points
  39. Wars are lost and people need time to recover. The beige system is broken? Then fix it in general but giving it only to defensive wars lost is just silly. Sometimes people over-extend either intentionally to help the war front, or unintentionally. Either way they usually get defeats. That doesn't negate the fact that the nation would need time to recover from the war just as a defensive nation might. What's really at the heart of the problem here is that the war system favors the attacker heavily. An attacker comes in and immediately gets air superiority and then badboom badabing usually wins the war. Usually being the wording used because sometimes the defender can coordinate or the attacker messes something up and ends up losing out. However, that being said usually the attacker is going to win the war simply because of the fact that the down-declare range and the city counts allowing for quicker buy-backs etc. Removing attacker beige won't fix that. Fixing beige system won't fix that. It's still going to be a mis-balanced war system with quite a bit of weight given to the attacker.
    2 points
  40. Hey, we know that even direct allies doesn't always mean something But the rules have been pretty consistently applied not just to hitting your own AA, but allies as well. Attacking a prot of a direct ally runs quite close to that line, especially considering he felt the need to ditch his own AA when doing so. To say nothing of the payment. Whether or not you think that skirts under being an infraction, it's definitely not the same as attacking enemy nations with a disincentive to beige you, in the hopes that they will mess up and do so.
    2 points
  41. @Alex you said this is a problem. Then why not make the punishment for it harsher?
    2 points
  42. BK analyzing their current relationship with TCW:
    2 points
  43. BK logic: The more I shit on my ally, the more they will want to fight for us in the future...right? I can't believe you're abusing your own ally because they either couldnt or didnt want to continue doing your bidding. Sounds like a you problem to be honest..maybe get better allies instead of treatying any alliance that breathes? quality > quantity
    2 points
  44. that sounds rather homophobic of you watch out or your gonna end up on the wrongthink hitlist
    2 points
  45. Btw is this how Kynlo thinks of women? This is quite demeaning and grotesque, consider adding yourself to your register!
    2 points
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