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Showing content with the highest reputation on 06/05/19 in all areas

  1. Greetings People of Orbis, Today I come before you with a mixed bag of emotion. Just about 8 months ago we began our Great Job! journey. When Charlie and I decided to do a radio show, we were told that it had already been done and likely no one would care to listen. Regardless, Max took us in and gave us a place to host and archive our recordings. ORB has been a fantastic home and Max has been a great partner and friend. Charlie and I can't thank you enough for giving Great Job! with Kev and Charlie a place to take off. For several months we would have a show every Friday at 11PM Central. We would interview various guests and prolific players in the community and host events, such as the Hobo Express. That all comes to an end tomorrow. Wednesday night at 9PM Central (Chicago-time zone), we will be interviewing Alex and deliver the grand finale of Great Job! I would like to thank my partner-in-crime, Charlie, for teaming up with me on this grand venture. I would also like to give a special thanks to Max and all of our special guests. Most of all I would like to thank all of our listeners for keeping Great Job! the best radio show in all of the land. The average attendance of 220 listeners per show really humbled us and we can't thank you enough. Join us tomorrow night for one last episode of Great Job! with Kev and Charlie (ft. Alex aka Sheepy aka NR Destroyer aka Donation Dan) on the ORB Discord. Forever Yours, Kev and Charlie
    20 points
  2. If it's not enough for you I received comment about this
    10 points
  3. Does this mean Charlie will finally catch up on posting the recordings
    8 points
  4. Still want those recordings. Contractually obliged. Security will escort you out when the on air light goes off. Thank you for your service.
    7 points
  5. KETOG declaring war to a non militarized Chaos
    5 points
  6. Well, Lahey is drunk again and I'm basically running this park now. Julian skipped off with his little girlfriend so it's just me and Bubs keeping things together around here. Those International Trailer Park dicks kicked us out of their stupid little club - so we've come to Orbis to let everyone know how great Sunnyvale is. Anyways, I hate all these fancy word writings so if you need anything you know who to talk to. Not drunk Lahey, not fat cheezeburger eating Randy - me. I'm in charge here now alright boys? In the mean time I'm gonna look around and see if there's any good dope. Two smokes lets go, Ricky.
    5 points
  7. Last Official Nova Riata Forum Announcement Over the past few days I have made one difficult decision after another, knowing that any and every word I say would be analyzed at every angle by a reasonably angry community. Nova Riata hosted a great many things that I will miss, from the ridiculous amount of voice chats to the day to day banter. From the poker nights fueling our gambling addictions to the endless furry memes. What I'm going to miss the most though are the many people that made up Nova Riata, all of them innocent and unaware of what Pooball and Ar Gud had done. They all created a fun community that I believe had no equal, even though it was structured around the exploits of a leader who only wanted to save us from his past mistakes. Of course in doing so, Pooball caused the very thing he was hoping to prevent. I'm here today to represent the innocent of Nova, and by day change today I will be the last one standing, ready to absorb the community justice. I hereby surrender to Pantheon and from now on I request that Nova's not so Secret war be renamed to The Great Sock War as requested by rawr. After everything is said and done, I will disband Nova Riata. I wish all my members well in their future ventures and hope they had picked new homes by now that will keep them safe and treat them with the respect and dignity they deserve, perhaps in the future we will all united again. but until then, Good bye tl;dr The captain must go down with his ship
    3 points
  8. If you want downdeclare sb what you do? Mostly you sell part of your army however if you are rich enough then...
    3 points
  9. Okay. So what you are saying is: 1) You always knew about this bug, and decided not to fix it when it was first reported to you. You decided it was inconsequential. 2) When people came to you a month ago to report that a bunch of resources appeared out of nowhere (which you should have already known, probably), you incorrectly decided it must have been someone coming out VM, and decided that was that. You did no further checks, which likely would have led you back to the culprit, and probably even the duplication bug that spawned them, since you already knew about it. This *directly* led to about 50-60 people in Nova's membership becoming entangled with those spawned resources, as well as the community at large buying them, essentially tainting the entire game's economy. 3) Having done some halfassed fixes now, well after it is too late, you decided to make a meme so that everyone can move on, using that community's flag as part of your joke. 4) 1-3 happened while you were taking people's money, advertising credits, and purporting to be an admin. I mean I guess I'd want everyone else to move on in your place at this point, but that doesn't give me any confidence about your ability to do your job. I'm not totally numb to the idea that running a game is a lot for one person to do. But if you're not able to do the job you need to to support the community you are taking money from, hire someone who can. And if you can't do THAT, then trying to make a cute joke about it seems to me to be in very, very poor taste. I had spoken to you in private about my concerns about Greene. I felt that you handled that entire situation entirely incorrectly (for those who may be less familiar, Greene was using real life money to buy in game money from other players, in effect getting around the credit limit. Alex took no action against him, said the community should police itself, and merely made an announcement saying "well from now on you better not do this!"). Compared to literally deleting nations who he has no proof were involved in the Nova exploit, it's hard to ignore the inconsistency.
    3 points
  10. So what if I just cried a little bit. That little fox is so heroic ?
    3 points
  11. I love "It's always Sunny in Philadelphia!" Oh wait.
    2 points
  12. Too far; your suggestion goes much too far to overcorrect the issue. While it is true that improvement destruction is less and less of a concern as nations grow, that's hardly a reason to rebalance improvement destruction across all tiers. Maybe the idea could be refined to a higher chance of destroying improvements based on how many "extra" improvements the target has, that is to say how many improvements they have above their improvement slot cap?
    2 points
  13. While I have no respect for cheaters it’s a rare sight seeing someone stick by their convictions under pressure. That’s all I got to say.
    2 points
  14. It's a little worse, actually. We don't actually know it was only pooball. And I now lack confidence that Alex will find out if other people have benefited from this in the time it was possible.
    2 points
  15. Thanks I will handle it Edit: wrong account
    2 points
  16. You know, I hear you. And I've made that argument in the past to people who have been less than impressed with the job you do as admin: it's a tall order for one person. But here's the problem: it would actually be less effort to be consistent, and if you used some of the money you were advertising for to have someone come on to cover some of those gaps for you, you'd have a better game. I hear you that you'd prefer I quit than speak my mind about you taking people's money, though, loud and clear. I'll probably just tell people my opinion of you as an admin instead, but thank you for the suggestion.
    2 points
  17. Recently I have found myself with an abundance of time on my hands, and no real way to spend it. I could, of-course, invest my waking hours into something productive. Perhaps I could learn a musical instrument. Maybe I could improve my sketching abilities. Alternatively, I could find a sport to get into. But that all sounds like work. In my time away from obligations in the realm beyond the Great Server, I like to sit down and discuss the happenings of Orbis with those around me, perhaps share a few stories. Often, that happens with a drink in hand. I have also found that Kev and Charlie can be very persuasive. To that effect, I present to you News with Booze. Everything goes, from my own and special guests takes on Orbis' events, to opinions on players and alliances, ideas for the future, and, perhaps when I'm too far down to care, real life stories. Questions are encouraged, discussion is expected, and laughter is desired. I drink. We talk. You listen. Maybe you'll nab a CB or two along the way. Taking place at at the generously allotted space on the FFM server. Date: To be announced First Guests: Frawley and Leopold As an aside, I really hope this stays 'News with Booze', and not 'Booze and Snooze'.
    2 points
  18. Holy shit @Alex the savagery I assume someone gave it to you given how clean it looks, but god damn hahah.
    2 points
  19. You’re a good dude Uriah, pity to see what happened to NR
    2 points
  20. This thread is a compilation of Quality of Life suggestions from the Game Suggestions subforum mixed with a few of my own from conversations had with fellow players. Feel free to suggest additional ones here in this thread and I can add them to the list. Nothing suggested here should be a massive change to the game (so nothing that would alter game mechanics, for example, no matter how minor) but rather small changes that would make life a little easier for general members and/or gov. Alliance Pages and Management Remove VM nations from alliance stats. Makes the alliance stats a more realistic representation of the alliance as it currently is. Give the ability to sort member/applicant lists by "Last Online". Allow for alliance leaders to add/remove flags from their in-game drop down list. Remove fields from alliance info pages that aren't changed from their default values (e.g. if an alliance's forum link points to https://politicsandwar.com/forums/) Add a PW wiki page field to alliance info pages. Allow for alliances to add in an alliance/community religion. Allow for a bloc treaty type with multiple alliances. Give the ability to leave a "Declare War" warning to applicants like can be done with members. Make a checkbox to remove expired wars in alliance wars. Allow alliance officers to moderate in-game alliance announcements (i.e. lock announcement threads, delete individual posts, etc). Add a drop down to the input box for alliance member changes, to make it easier to input their leader/nation names. Add an info box to the alliance "Join" screen to allow alliances to input/edit information for applicants. Show default tax rates on the alliance "Join" screen and remove or reduce the two day seniority requirement before collecting taxes. Allow alliances to give in-game awards to their members. Allow alliances to view what trade bloc name members have voted for (also suggested here). Have a "history" page on the alliance page to view alliance score history breakdown and growth over time. Alliance Bank Management Allow for alliance tax brackets to be changed in bulk (allow for multiple members to be added to a bracket at once). Allow for alliance leadership to set tax brackets for an arbitrary range of city counts. Instead of "All 20 city nations" allow for the input of a range like "All nations with 15-20 cities". Fix the top line of the WC/bank pages to allow the headers to still be read as you scroll down. On the alliance bank page, show the total income over the last turn/day to the alliance bank. Bonus points if it shows you the last few turns/days for comparison Double bonus points if there's one of those fancy graphs that show how your income has varied over time. Show the current per turn/day value of a tax rate on a given nation when you're selecting a tax bracket for them, will help make educated decisions regarding the impact a particular tax bracket might have on members. Split up the resource tax rate by individual resource instead of having it put collectively (also suggested here). Allow alliances to embargo other alliances (but give members the option to opt out of them). Allow for more than 50 results/page to be shown on the bank activity page. Be able to sort and/or search alliance bank activity (also suggested here). Add raw resources to the warchest view on the control panel in-game (already viewable in the bank api). Allow for the "$" and commas to be ignored when inputting values and/or allow for k,m,b to be used to send cash/resources (i.e. 1m instead of 1000000 to send 1 million food). (Also applies to resources/trading) Replace color based tax exemptions with activity based tax exemptions. Create a "Select All" button to autofill bank contents into the withdrawal fields for easy offshoring. Allow alliances to have a drop down of custom transaction notes. Remove applicants/former members from tax bracket lists (bug). Allow officers to search to find out what tax bracket a member is on. Add a bank withdrawal confirmation screen (see post here for examples). War Screens and Battle Simulators Add military units for both you and your opponents to the war screen so that you don't need to have endless tabs open to decide in what order to attack opponents or to compare your military against theirs. Add average infra/city to the declaration page as this information helps players decide between war types. After moving off beige, default to alliance color rather than gray (save gray for inactive nations rather than active fighters). Add a confirmation screen/checkbox before offering/accepting peace. Similarly to the copy spy results option that was just added, create a "copy attack results" option for standard war attacks as well for ease of coordination. For the battle simulator, don't automatically refresh the options in between runs. It makes it difficult for people to run multiple simulations in a row to get an average. Instead, maybe include a "reset" button so people can decide when they want to clear it. In the war screen changes; an option to simulate ground/air/naval could also be given. Say a check box above the dropdown which says Simulate. This would simulate an attack with your current military versus the opponents current military without manually typing everything in. Increase character limit for war declaration messages. Add a confirmation screen/checkbox before purchasing military. On the war attack page, update max units destroyed figures based on the number of units to be sent out field. Also, add in fields for amount of gas/munitions used with that selected number of units. Add icons for ID/VDS to the active wars screen. Make it easier to tell if you're not able to declare war on someone before you hit declare war. Add units killed from spies to totals on war info pages (or, alternatively, to unit kills on the nation page). Allow nations to set a custom default message. Make the war damage tables more intuitive (see post here for examples). Simplify buying/selling military units: When buying or selling military units, provide a screen showing how many barracks/factories/hangars/drydocks you'll need averaged per city to support whatever amount you're attempting to buy or sell to. Or provide an option to buy or sell to X barracks/factories/hangars/drydocks per city. So if you're coming off a war, have an option where you can sell down tanks to whatever will leave you with 3 factories per city worth of tanks, instead of leaving the player to do the math. Use the @ feature to more easily buy/sell down military to the preferred level Make war results clearer on alliance war pages by showing the result of the participating alliance member (see post here for example). Infrastructure, Land, and Improvements For the bulk import feature, have the default be to all cities but give the option to select which cities to import to. Cities may have differing infra levels/improvement slots, especially during war, or people may want different builds for different cities - but still across multiple cities - so allowing them to choose which cities the import applies to would make things easier (suggested here, here, and here as well). For the "expected daily profit per improvement" line on resource improvements, it appears that after buying/stacking improvements for the bonus, it factors that bonus into the "expected daily profit" figure and inflates it as compared to the other possible improvements. This makes it hard to compare and see if another resource may be better. Allow for improvement numbers to be typed in and submitted instead of or in addition to using the +/- buttons on the city improvement pages (also suggested here). Allow for nations to toggle between a wartime build and a peacetime build they set up. Resources and Trading Allow alliance leadership with bank perms to buy and sell from the market directly instead of having to transfer money/resources to their nation first (also suggested here). Allow nations to trade resources (i.e. steel for aluminum) with and send cash offers to one another. Allow for the site to be able to read commas (and currency symbols) when inputting values (nation score, money, resource amounts, etc). Unstack the trading graphs here in order to more easily visualize trends of individual resources over time. Instead of having the average prices scroll on the market page, keep them static. Allow for a confirmation screen/checkbox on the market before purchasing open trade offers. Allow for the usage of the @ feature when depositing to the alliance bank or making trades. Increase trading limit to 10m. Add "Date Accepted" to the sorting filters (separate from "Date Offered") and set it to the default for "My Offers". Move "Current Top Offers" on the "Create Offer" screen to the left of the form, "Sell Offers" top, "Buy Offers below (dropped below for a mobile) and by default it be displayed. Allow players to set timers on embargos. Give an option to "hide embargoed offers". On the "Create Offer" page, show how much of the selected resource you have, to make things easier on mobile players. Only show trade pop-up if posting more than 1 stdev from average PPU. An alternative suggestion can be found here. Re-separate alliance and global trade markets and remove captcha from alliance trade markets (also suggested here). Alternatively, allow in settings to combine or separate these markets. Restrict it so that you cannot place offers (in a resource) more than the amount of resources you have. If a seller/buyer no longer has the required funds to back a trade, remove it from the trade page. Merge functionality of the buy/sell page into the create offer page (read post here for more explanation). Site Navigation and Alliance/Nation Search Pages Be able to search nations in multiple alliances. (I'd personally suggest an alphabetized drop down menu here instead with the ability to select multiple options rather than having players type in alliance names.) Show for how many more turns/days a nation is in beige for on the nation search list. Allow for bounties to be sorted. Separate the treasure/color bloc pages from the leaderboards to make them easier to get to. Turn the current color bloc names in the Color Trade Bloc Leaderboard into links to each color bloc voting page Turn the number of nations column in the Color Trade Bloc Leaderboard into a series of links to all nations on each color (e.g. the number of nations on olive should link here). Put a link to the game graphs and the stat tracker on the navigation bar (and fix the stat tracker). Allow for a search by discord handle. Allow players to filter alliances by GDP. Categorize/organize projects on the Projects page. Individual Nations Allow for players to set a signature for their in-game messages. Allow for different types of embargoes: baseball, market buy, and market sell. Show custom images on internal pages. Allow for the ability to sort in-game messages. Allow players to delete ads from their account page. Add the option to deposit resources in another alliance bank, like you can your own. Add in new government types (suggestion 1, suggestion 2, suggestion 3). Reduce the cost of resetting city/project timers in accordance with the amount of time left on the timer (i.e. the timer is for 120 turns, reduce by 1 credit every time the timer drops by 30 turns). Make a transaction ledger for alliance history and/or allow for a manual input of alliance seniority with leadership approval. Expand nation factbooks. Additional suggestions here. Show pre-tax net revenue. Remove base score from the nation score formula. Add expected profit for factories like we have for mines. Nation Pages/Stats Add a PW wiki page field to nation info pages. Allow nations to see a list of their current commendations/denouncements. Double the National Motto character limit (and allow characters with accent marks). Give option in settings to hide custom nation descriptions by default. Alternatively, have a "Hide nation description" button on all nation pages that people can toggle on/off (also suggested here). A variation of this was previously implemented but is broken and in need of a suitable fix. Add Militarization Level to nation pages. Highlight unpowered cities in red so they can be quickly identified. Nation stats additions: Number of people killed in nuclear strikes Total Damage Nukes/missiles blocked Notifications System (Read post here) Group unread notifications of the same type and date. Separate the date and time into separate columns (add another column for time). Change the date format to day and month name instead, e.g. "14 April". Change the time format to 24 hour time, e.g. "23:44" instead of "11:44 pm". Remove the superfluous explanation field at the top of the notification page to reclaim more vertical space. The general format of grouped notifications would consist of 3 columns; date, time, description. The initial description for grouped notifications should contain appropriate links on the keywords embargoed, trade, war, aided, and achievements. Some changes to the way notifications are formatted (see post). Unread grouped notifications are ordered by their last event notification time. Notifications Create a notification for when wars expire. Allow for an alert when you run out of a resource you use for production/upkeep. Notify players when their tax bracket is changed. Get a notification when an enemy's blockade/superiority is removed. Create a page to show results of espionage operations. Add the note accompanying alliance bank transfers to the notification when receiving funds. Also, clean up the notification message to remove resource sent values of 0. Allow players to toggle/filter notification categories based on what's important to them. When you get a notification for a pending trade, include a link to accept/reject it. Baseball Allow for maxing out player stats with a new button or input a number into quickly to specify an upgrade number. Allow for a custom stadium image(/jersey) same as the already existent custom team logo, as a VIP feature. Auto-hide the blow-by-blow table that shows how the game went. Allow for an option to keep baseball player names static so they don't reset on retirement. API & keys Add treasures to the Nation API. Add treaties to the API (Also here). Add nation militarization level to the Nation(s) API. Don't require payment/credits to change API key. Allow people to transfer API calls to others instead of sharing API keys. Miscellaneous/General Ease Remove notifications number from sidebar when looking at the notifications page instead of after. Move notifications/messages to the top bar. Send an automated email to players with nations emerging from vacation mode after an extended period of time. Make usage of Nation vs Leader name consistent. Make resource order consistent. Language change to turn change message. Allow for the treaty web to be expanded upon request past the Top 50 (suggestion 1, suggestion 2, suggestion 3, suggestion 4). Provide a notification if a country you're warring against gets deleted. Allow bounties to be filtered. Give a 2FA log in option. Randomize default color bloc option for new/unaffiliated nations. Add conversions to real time behind the number of turns (see post here for examples). People within the Admin Alliance shouldn't be counted towards the leaderboards. Link forum accounts dynamically with nation ID to minimize the issue of mismatched nation/leader names. Introduce a transparent theme (see post here for example). Separate out memorialized nations of PnW players who have passed from VM nations. Completed Suggestions To be sorted: Last updated 1/15/2023
    1 point
  21. Wait..... does this mean Keynes is a protectionist now?
    1 point
  22. Justin076 eats children baked in cages for breakfast. Tell all your friends.
    1 point
  23. This bruh is right @Dio Brando, you need to sleep more fam
    1 point
  24. The "issues" that were reported to me over a month ago has been a known issue for months or years. There's always been some very low probability of a race-condition case where things can be processed by the server twice because they happen simultaneously. It's happens extremely rarely by chance, and it's such a minor and generally inconsequential bug that it was not a high priority. The "bug" that was reported to me was that what I already knew happens sometimes, happens sometimes. That's far different than reporting to me that someone has a method to systematically exploit the bug, which of course, was not reported to me. Furthermore, I get dozens of PMs in-game, DMs on Discord, pings in the server, etc. every single day. Most of the messages I get are about people just misunderstanding the game and asking simple questions, or reporting "bugs" that aren't actually bugs, just misunderstandings about how the game works. To deal with the workload in an efficient and timely manner, I have to quickly judge and prioritize messages I receive and pursue the ones that I believe to be most important. While obviously this was a big oversight on my part, it's not like someone DM'd me saying "hey, I can spawn in thousands of resources for free" and I ignored them. I believe the DM I received was like "hey, sometimes when you nuke someone it happens twice." I'm not influencing game politics. Everyone has already made their judgement about the Nova Riata cheating scandal, turning it into a meme is going to help the community heal and move on.
    1 point
  25. Uhhh. I don't find the ad particularly funny, considering how lopsided his enforcement has been and how lax he's been with actually correcting issues (that were reported to him over a month ago), that he thinks that's the best use of his time. I find it fairly insulting, and if I was someone who paid for credits I'd probably riot. It's also overtly political, which is messed up for an admin. I mean it's certainly not the first time he's done actions as admin that were motivated by influencing in game politics, but I'm still plenty baffled why anyone might think that's a good thing. "Remember that time I didn't fix a serious problem, and made credits have less value as a result? Hilarious! Buy credits." ????????
    1 point
  26. Paying to win mechanics and the people who use them disgust me, and I wish both were removed from the game.
    1 point
  27. 1 point
  28. An especially long-lived American Cockroach might live 2 years. The average human (worldwide) lives 71 years. So if you break that down I’m 1420 years old in Cockroach years and in those years I have learned at least 9 things that seem to be true. 1. Old men send young men to die for silly and often un-defined reasons. 2. There isn’t much better in life than air-conditioning. 3. If a system can be cheated, it will be cheated on occasion. 4. Nylon-based socks aren’t good for much. 5. Humans are often-times mean creatures and even more mean when they are sheltered by anonymity. 6. The difference between the top of the food chain and the middle is often circumstance. 7. If you tell a man or woman they should be mad about something, they probably will be if you let them pretend to think on it for a while. 8. A volcano can’t be stopped. It will do as it will. 9. Death isn’t the worst thing that can happen to you but it is probably top 10. Now I think at least two (maybe three) of these “truths” apply to this situation.
    1 point
  29. Jesus, there is so much to unpack with this incident. I see that many are focused on the perpetrator(s) and their participation in activities that are so blatantly in violation of the terms of use of this game. Rightly so, I might add. But this does raise, at least for me, what I consider to be bigger questions regarding this game and the operation thereof. For background, I have 25 years of experience in IT, mostly in endpoint management but I do know systems and have participated in large projects for multiple Fortune 500 companies. Some serious issues have been highlighted because of this incident from a systems operation and control perspective. I do not have insight into how Alex is running his operation so there I am probably making multiple false assumptions. The point is that the questions are being raised, not that I am providing answers to them. To start: 1. It appears there is a systems-wide lack of verification and process control with regards to player actions. Apparently a player was able to spawn massive amounts of resources without admin notification. This implies that there are no processes in place with regards to potential abuse vectors. I'm talking about a scheduled process/script that monitors resources and production by comparing current production to long-term trends and against outlying potentials (i.e. 1st and 2nd std dev potentials). Since there are theoretical limits to the amount of change that *could* occur to production in game (i.e., maximum production capability per nation and game-wide) this is simply a programming problem, and does not have any problem in implementation. It's totally doable and the apparent fact that it hasn't been done is concerning. 2. It also appears that there is documented proof of a similar exploit in use in a prior self-reported example by the original perpetrator. This points to a lack of control over session interaction with clients and the game system itself. I can only assume from face value and the example of nuking an opponent twice by simultaneously employing two separate and discreet clients that there is no system in place for identifying unique sessions and therefore multiple clients could indeed interact with the game within a relatively short period of time and conduct the same operation without failure. This points to a lack of database interaction control. Again, this is simply a systems design and programming problem, not an implementation problem unless the game system itself is really limiting the implementation. 3. The kicker for me is that this is a for-profit operation. There is an expectation by a paying customer that the game will operate within a set of expected behavior - that is, that you will gain an advantage by purchasing something within the game that someone will not be able to gain for free. Obviously this exploit calls this expectation into question and raises the most important problem of all: that the fundamental balance of the game is easily exploitable because of poor design and implementation. While I have purchased credits in the past I will no longer do so due to the serious administrative impact this exploit has highlighted. In short, this game needs to be run better. Things like this are avoidable. If asked for my advice it would be to hire professional staff to constantly evaluate the backend operation and question where potential exploits might be found, build reporting and verification systems to highlight exploits that were never considered, and to be more responsive to reports of exploits. LOL, I'm shaking my head that the original report was not acted upon from a systems perspective. To continue to allow customers to purchase credits while not addressing that issue is unethical and highly problematic. TL;DR, old man rants about things he cannot easily change. Thanks for coming to my TED talk.
    1 point
  30. Most boring war I ever had, there's no reason to fight, no political motivation, no grudge I didn't wanted to end Knightfall even after 4 months, I already want to end this one after a week
    1 point
  31. Good luck with your mirco. Its alot harder trying to build a decent alliance than people will ever give you credit for.
    1 point
  32. My productive friday night, you can see the video here http://webm.land/media/rBMh.webm
    1 point
  33. In the late hours of the night on the 10th of December, a private meeting was held between Eva-Beatrice and the new leader of Sweden, Gilbert Beilschmidt. Many things were discussed, including the state of current relations between Rokkenjima and Sweden. It wasn't long before an opportunity presented itself, one that would benefit both leaders equally. After a short discussion, an agreement had been reached. Sweden would turn over their colony of Hong Kong to Rokkenjima, and in exchange, Rokkenjima would sign a Mutual Defense and Optional Aggression Pact with Sweden (now the Federation of Alexiamia and Sweden). With the meeting over, the Witch Council moved quickly to begin the transition of power from Sweden to Rokkenjima over Hong Kong. A new leader for the city was quickly appointed, making Hong Kong the second of Rokkenjima's colonies to have its own leader. Being quite popular among the citizens of Hong Kong, the Council appointed Liu Xiu to lead them. Liu Xiu A speech by both the Witch Council and Liu Xiu was held earlier today to address the populace, as well as assure them that their customs and way of life would not be affected as a result of the deal. That is all for this Rokkenjima colony update. Tourism to Hong Kong is still highly encouraged, so please visit if you have the chance!
    1 point
  34. "I'd like to personally thank those who have sent their well wishes. It certainly means a lot. As for the chocolate deal, I think the Council would allow it. Or at least, they better." *giggle* -Liu Xiu
    1 point
  35. The list has been updated.
    1 point
  36. They will be added as soon as an RP post is made. Updated Added Thundera has reached the colony limit of five. Further colonization won't be allowed unless a colony is given up.
    1 point
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