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Showing content with the highest reputation on 05/18/19 in all areas

  1. You've dodged conflicts in the past, correct? I usually embargo war dodgers and deserters with "Leap, fellow soldiers, unless you wish to betray your eagle to the enemy." I went to embargo you and you were already embargoed by me for that reason. Infra is temporary. Winning is forever.
    4 points
  2. learn to write tl;dr s
    2 points
  3. I am directing to the person controlling the puppet named Alex. With your hand so deep, I figured you could tickle his tonsils while you are throwing out ideas.
    2 points
  4. From The Desk of Wembley Fraggle Best Ever Nation of Fraggle Rock Greetings Friends!! It sure is an exciting time in Fraggle Rock. Our top food exporter has come back with great news. It looks like prices have gone up, giving us Fraggles a bit of walking around money. As such, I, Wembley The Best, have made a decision. For too long, we have sat upon a pile of nuclear deterrents. 700 to be exact. World leaders who come over to share radishes with us always ask what is next. Well today is decision time. We Fraggles have decided to build another 300 nuclear deterrents. That's right, 1000 will be the new goal. Sure someone will then ask when we move on to 2000, but that's too far even for us. So on to phase 6.80: Finish your unplanned goals edition. No Hugs, The Most Awesome Fraggle, Wembley P.S. We are now accepting any and all donations as these aren't cheap. P.P.S. Not A Scam Credit Union LLC will match all donations. P.P.P.S. Any donation made does not imply ownership of any nuclear deterrent.
    1 point
  5. This can only happen if a lot of the most recent credit purchases were done for $0. I'm not putting this in game reports since I don't have a suspect but it clearly shows that someone is bypassing the purchase restrictions on a large scale. Maybe this exploit will finally be fixed once Sheepy can focus on the game like he's said he'll be able to?
    1 point
  6. I'm not leaving, but I will be away for a month or so. I have important, life-changing examinations which I need to sacrifice the things I enjoy most like Politics and War to be 100% focused. I only wanted to post this message in case someone needed to message me on discord where, I may or may not respond. Hence, I have also put my nation on Vacation Mode. It will be a very stressful period for me but when I'm back I'll be the same me, back to full Spanish colonisation, where I would have to spend 2 days reading all the pings on discord. I know someone would do it, but don't spam me, look at my face ----> you can not spam that face. And also I would have bossed those exams not because I'm smart, but if I fail, my mum would give me a beating (lol jk) Help me.... But like I said ill need my 100% in those exams as the English GCSE Specification is ? and rather difficult, but nothing I can not handle Thank You - Jason (Chico) Escolano
    1 point
  7. I am indeed a filthy hippy these days. I disgust myself.
    1 point
  8. Whoa, times are changing when Prefontaine has double the nukes of the entire alliance of Alpha.
    1 point
  9. Pfft If your new recruit process was hostile yet rewarding then your griefer recruits would be like "fugg, is it even worth it to be here this long?" Hyperborea, your one stop to learning what the Full Metal Jacket opening scene is about.
    1 point
  10. Congrazzles afrika korps! Carthago, Make Princess Yummy Chan your Leader ? (Yami vi Britannia)
    1 point
  11. Afrikan Elephant Conservation The Korps were exploring the vast continent, sampling all the jollof along the way, when they came across a new civilization on the northern coast, Carthago. The Korps saw the many strange aspects of their culture and lifestyle, including their love of riding enormous elephants and using them as their cavalry, much as the Korps used Panzers. Sadly, the elephants were facing ever-increasing threats from hunters, barbarians, and pirates. So, seeing them as potentially useful to the Korps, they offered their help in setting up a conservation arrangement. Article 1 - Sovereignty The Korps shall not take any elephants for personal pets, even though they are cute AF. In exchange, no Carthaginian shall steal Panzers from military bases, even though they are the superior mode of transportation/warfare. Article 2 - Respect Friendly trade between both signatories will be arranged and can include German beer, various NSFW examples of holy PLOT, the best Mediterranean wine, silk and all the ceramic Etruscan Boar Vessels the Afrikans could desire. Article 3 - Mutual Defense Both signatories agree to protect not only the wildlife, but also the people of their great societies (but mostly the wildlife). Article 4 - Intelligence Any information about haters of lolis on Panzers or troubles brewing in the Alps in advance of a journey by the elephant war caravan shall be shared between both sides, as soon as reasonably possible. Article 5 - Non-Chaining Both signatories believe that elephants and Panzers need to be cage-free. In the event that either signatory is attacked as a result of their fulfillment of third-party obligations, Article 3 of this treaty is to be considered optional. Article 6 - Cancellation If the Korps get tired of shooting poachers with their machine guns or the Carthaginians think that the carbon emissions of the tanks are too harmful for their environment, either signatory must provide 72-hour notice in order to cancel this treaty. tl:dr; Elephants and tanks can coexist peacefully (AK & CTO sign a MDP) Signed for Afrika Korps: Big Tiny wehner Donny No wehner Skae Smoll Huge wehner Velium Perfect wehner Odin Everyone's wehner Deus Signed for Carthago: El Chach, Suffet Daveth, Elder Asierith, Elder Antonio, Elder Krampus, Elder
    1 point
  12. I'm no student of history but i'm almost certain this is how the Franco-Prussian war of 1870 began.
    1 point
  13. Maybe we could if you actually did come around. Anytime you have, I've responded. Throwing this line out after you posted your latest article is interesting though knowing you never talked to us or gave us an opportunity to show our side or round out your story. In fact, when we told you your account was fairly flawed, you told us even if we did present evidence to the contrary, you weren't going to change anything. Sooo... have fun, I guess?
    1 point
  14. You can already see their IP. Just go to their profile in-game and click on the "Unique ID." For example, you can see yours here. This was introduced as a way to find out if a player was cheating and/or using multis. Although you can't see their actual IP, if they're on the same network, they will be under the same Unique ID.
    1 point
  15. Yeah we had a player do this to us too, he was active in the discord, he sounded very enthusiastic, then would constantly be getting the grants and growing well. Then he’d go inactive for a week then delete... I feel it, it might just be the way she goes, and the risk of giving away free monies, but we can see.
    1 point
  16. I'm starting to think Hannibal is coming over the Alps. @El Chach what are you really planning ?
    1 point
  17. Malleator, Mad Max does the same stuff all the time, he starts of making some great (in his mind) thing like an alliance or website or radio show that looks cool and has all these features but wait... what is that? It is a complete lack of content that anyone finds valuable. How does this surprise you? Anyways I also rolled my eyes at the ad blocker message but mostly at the fact that OF COURSE mad max has it on his website but half of the media and journalists websites still don't have such messages but they are getting around to it at a snails pace. Anyways mediocre content from Mad Max as expected. If you go in with these expectations Malleator then everything is usually peachy.
    1 point
  18. I want VIP members to be able to contribute treasure names/icons that get pulled randomly from an icon and word bank. I wanna see someone get hit by a pirate/people pay 300 million for Shifty’s Lucky Penny or Shifty’s Toenail Clippings.
    1 point
  19. Indeed, it's trash. But I am more interested with your relationship with Alex. Tell us more.
    1 point
  20. So this will happen tomorrow. I like how you just randomly throw out ideas and they happen. How about a real idea like my proposed MIRV project and the Laser Defense Project to counter it?
    1 point
  21. Didn't know the Spam section had such higher standards....
    1 point
  22. Right. This thread is for discussing/brainstorming changes to treasures. Please stay on topic. To address your... displeasure? over my ideas getting more traction than others perhaps you should direct that to Alex directly?
    -1 points
  23. Many of my ideas and suggestions get rejected by the person you claim I'm in control of. The ones he's willing to do get put into a public setting, and then go forward. One of these first changes was city costs which has yet to be introduced and may not be due to the feedback given. If you have further concerns, feel free to contact me via PMs or on discord. As stated previous this thread is for discussing changes to treasures, not dirty laundry.
    -1 points
  24. Problem: The price tag for projects used to mean something as the game was first growing and scores/economy's were low. Now many players can easily afford smaller cost projects with far less than a days income. Projects are supposed to be big purchases. They're attached to the city timer, they should be a bigger deal. Solution: Make the lower cost projects scale based on City count by a multiplier Increase all resource components to a minimum of 1,000 (If something cost 500 Steel, it would become 1,000) Increase all cash components to a minimum of $5,000,000 (if something cost 3M it now costs 5M) What this does: If your city count is 1-9 the cost will stay at the base level (multiplier of 1). If your city count is 10-14 your multiplier is 2. If you're city count is 15-19 your multiplier is 4. City count of 20-24, multiplier of 6. City count of 25-30, multiplier of 8. 30+ city count 10x. 40+ city count 15x. This scales the cost as your city grows. Many of these projects improve the production of cities and should reflect the size of the nations they impact. Taking a look at "Arms Stockpile" this project costs 125 Aluminum, 125 Steel, $4,000,000 cash. Under the new system it would cost the following base level 1,000 Aluminum, 1,000 Steel, $5,000,000 cash. ~$9,000,000 total cost City count 1-9 cost: 1,000 Aluminum, 1,000 Steel, $5,000,000 cash. ~$9,000,000 total cost City count 10-14 cost: 2,000 Aluminum, 2,000 Steel, $10,000,000 cash. ~$18,000,000 total cost City count 15-19 cost: 4,000 Aluminum, 4,000 Steel, $20,000,000 cash. ~$36,000,000 total cost City count 20-24 cost: 6,000 Aluminum, 6,000 Steel, $30,000,000 cash. ~$54,000,000 total cost City count 25-29 cost: 8,000 Aluminum, 8,000 Steel, $40,000,000 cash. ~$72,000,000 total cost City count 30+ cost: 10,000 Aluminum, 10,000 Steel, $50,000,000 cash. ~$90,000,000 total cost City count 40+ cost: 15,000 Aluminum, 15,000 Steel, $75,000,000 cash. ~$135,000,000 total cost Projects that would be considered "Low cost" Arms Stockpile Bauxiteworks Center for Civil Engineering Emergency Gasoline Reserve Intelligence Agency Iron Dome Ironworks Mass Irrigation Missile Launch Pad Propaganda Bureau Uranium Enrichment (Questionable) Other things to consider: Obviously the multiplier can be tweaked, and the base cost can be as well. "Mid-cost" projects might have to be bumped too, by perhaps on a lesser modifier, Something that only goes up by 1 either phase, or doubles ever 15 cities. Mid-cost projects would be International Trade Center Nuclear Research Facilitiy Uranium Enrichment Program (Questionable)
    -1 points
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