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Showing content with the highest reputation on 05/13/19 in all areas
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All the other alliances we tried to join were to good and straight, so being the flaming home-of-sectionals we were, we founded our own really bad micro; Que3f on Me Daddy Fear us... or something. Or don't. We'll probably just get rolled and disband in 4 months. Gov lineup: Grand Wizard: MinesomeMC Not so Grand Wizard: San Fortunado Sneezing Unicorn (IA): Epi; Shifty The Dutch Oven Gang (FA): Cobber; Thalmor Chinese Firecrackers (MA): Kitschie; This Fckn Guy The Juice (EA): TheRebelMan, Simmons We are protected by GPC and Pantheon. We're also protecting BK and NPO. Proud member of the Micro Defense Network Oh and we're not going to form until the 15th or so. In fact we probably won't form at all. Wouldn't that be something?18 points
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Wow Dio this is what happens when you retire you stop paying attention to all the major players. He is the leader of THE Centre of Offbeat Powers. Just read their alliance page, "We fight for unity, strength, honor but in the end, we're all fighting for 2 things. The fact that we have power that doesn't quite fit anywhere else other than one were unified and the fact that we fight for the almighty bird known as The Pheonix" Now you might be thinking something like "Isn't that five things not two?" But counting is for chumps not major players which you would know if you weren't retired smh. Also before you say it, they incorrectly spelled the name of their avian deity The Phoenix on purpose to keep their enemies guessing. A genius major player move.. Silly silly man.14 points
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The True The Buorkhann is here. (If one of y'all over at TGH doesn't poach that guy, smh tbh).5 points
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This idea is effectively just a quality of life improvement. I think the idea of a Color Trade Bloc preventing your nation from being declared on is unintuitive. This proposal is simply to remove the color Beige from the game, and instead add a new separate mechanic for nations to simply be "Protected." It would work exactly the same as Beige (no one can declare war on you, you would lose it if you declared an offensive war, new nations would be marked as "Protected" for 14 days, nations losing a war would get time under "Protected" status.) Benefits to this change would be: More intuitive / easier learning curve for new players New nations can participate in Color Trade Blocs without losing protection Less newbies will accidentally open themselves up to raiding early on Protected status could come with it's own income bonus similar to the existing Color Trade Bloc bonus for Beige. Again, the idea isn't to actually change how the game is played at all, just simplify things and help newbies help themselves.5 points
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Funnily enough, despite not even having formed yet, Thalmor is already in peace negotiations with us. Fingers crossed we'll get some phat protection money and exclusive raiding rights on them.5 points
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Dont get rid of beige, just make beige a regular color bloc we can choose.3 points
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I'd like to first state that I appreciate people coming forward and suggesting things. It means that you're not merely interacting with other players but also actively working towards what you feel would be a better set of mechanics. I like theorizing, and it's always interesting to see how a change will affect certain stratagems. With that out of the way... The main problem I see with the suggestions listed here is that they are one-off purchases that won't scale well at all to the massive boosts that they can provide as the game moves forward. You also have to consider the impact on the game due to the criss-crossing of mechanics, and so on. I'll comment in-depth soon, but here's a few random thoughts. I'm actually not all that opposed to this idea, in-fact, it's a decent idea. The problem lies with the numbers and what they mean to bigger nations. It's 100 people per infrastructure unit. That would be 120 people per infrastructure unit, i.e., a +20 increase. I'll take my city as an example, which only has 1800 infrastructure, nowhere near what people have. This project would get me 36,000 extra citizens per city, i.e., 648,000 nation-wide. That's a significant income boost. Currently, I have 101 pollution in my first city. I've taken the liberty of assuming a 20% nationwide increase to pollution means a 20% increase per city. That's just over 20 points of pollution, which itself is an increase of 1% in disease. I don't need the drydock I have in that city, so I could just as easily buy another hospital. Effectively, that means I'm neutering the effect for a significant increase in income. On one hand, this will address the shortage of cash in the market, but on the other, this will become increasingly ridiculous as you go upwards in terms of infrastructure till it finally reaches a point where it'll begin to taper off. Perhaps a solution to this would be to make costs relevant to the boost itself, i.e., the infrastructure amount you have then. When you add infrastructure, you incur a continual sink as well. We'll have to tinker with the numbers but in my opinion we can work with this project. If I understood this correctly, this would be ridiculously overpowered. If I'm sitting at 30 cities, I could buy this project without blinking and neuter any chances smaller nations would have of ever taking my planes down. Hell, that would apply to similarly tier'ed nations as well. I don't mind the project itself, but it requires significant thought as to how you'll balance it, how you'll scale it and whether it'll have roofs/floors. I'll comment on the other projects later, feel like I might pass out.3 points
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The current treaty web lists all treaties(except PIATs and NAPs). The suggestion is to add buttons so that one can turn treaties on and off if they need to. This way, we can turn off certain treaties(like ODPs or Protectorates) to get a clearer picture of who is in which bloc exactly while at the same time we can only view the treaties we want to view.2 points
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Nice try, Beerhoe - I see through your clever ruse. You'll have to try harder if you want the secret recipe!2 points
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He will become a member of TKR and we will become The True The Golden Horde led by The True Burkhan2 points
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If you want to be in a dead and inactive alliance, sure. kek.2 points
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Pls I'd give anything to see an alliance name like this make a regular appearance as the topic of debate in these forums.2 points
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I like both of these ideas. Simple, seems easy to implement, and wouldn’t negatively affect the game. Seal of approval.2 points
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Why post this at all? Everything done here is voluntary. I know people who haven't donated, that doesn't make them any less of a good person. Offering emotional support is better than this - cut the whole "unbecoming" crap: this isn't the thirteenth century and we aren't living in a society dictated by honour paradigms where having people help you makes you 'less of a man' or whatever. To Biel, I don't have a paypal account, but I will attempt to set one up and forward some when I get the chance. Till then, you're in my thoughts. I sincerely hope things work out.2 points
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This thread is a compilation of Quality of Life suggestions from the Game Suggestions subforum mixed with a few of my own from conversations had with fellow players. Feel free to suggest additional ones here in this thread and I can add them to the list. Nothing suggested here should be a massive change to the game (so nothing that would alter game mechanics, for example, no matter how minor) but rather small changes that would make life a little easier for general members and/or gov. Alliance Pages and Management Remove VM nations from alliance stats. Makes the alliance stats a more realistic representation of the alliance as it currently is. Give the ability to sort member/applicant lists by "Last Online". Allow for alliance leaders to add/remove flags from their in-game drop down list. Remove fields from alliance info pages that aren't changed from their default values (e.g. if an alliance's forum link points to https://politicsandwar.com/forums/) Add a PW wiki page field to alliance info pages. Allow for alliances to add in an alliance/community religion. Allow for a bloc treaty type with multiple alliances. Give the ability to leave a "Declare War" warning to applicants like can be done with members. Make a checkbox to remove expired wars in alliance wars. Allow alliance officers to moderate in-game alliance announcements (i.e. lock announcement threads, delete individual posts, etc). Add a drop down to the input box for alliance member changes, to make it easier to input their leader/nation names. Add an info box to the alliance "Join" screen to allow alliances to input/edit information for applicants. Show default tax rates on the alliance "Join" screen and remove or reduce the two day seniority requirement before collecting taxes. Allow alliances to give in-game awards to their members. Allow alliances to view what trade bloc name members have voted for (also suggested here). Have a "history" page on the alliance page to view alliance score history breakdown and growth over time. Alliance Bank Management Allow for alliance tax brackets to be changed in bulk (allow for multiple members to be added to a bracket at once). Allow for alliance leadership to set tax brackets for an arbitrary range of city counts. Instead of "All 20 city nations" allow for the input of a range like "All nations with 15-20 cities". Fix the top line of the WC/bank pages to allow the headers to still be read as you scroll down. On the alliance bank page, show the total income over the last turn/day to the alliance bank. Bonus points if it shows you the last few turns/days for comparison Double bonus points if there's one of those fancy graphs that show how your income has varied over time. Show the current per turn/day value of a tax rate on a given nation when you're selecting a tax bracket for them, will help make educated decisions regarding the impact a particular tax bracket might have on members. Split up the resource tax rate by individual resource instead of having it put collectively (also suggested here). Allow alliances to embargo other alliances (but give members the option to opt out of them). Allow for more than 50 results/page to be shown on the bank activity page. Be able to sort and/or search alliance bank activity (also suggested here). Add raw resources to the warchest view on the control panel in-game (already viewable in the bank api). Allow for the "$" and commas to be ignored when inputting values and/or allow for k,m,b to be used to send cash/resources (i.e. 1m instead of 1000000 to send 1 million food). (Also applies to resources/trading) Replace color based tax exemptions with activity based tax exemptions. Create a "Select All" button to autofill bank contents into the withdrawal fields for easy offshoring. Allow alliances to have a drop down of custom transaction notes. Remove applicants/former members from tax bracket lists (bug). Allow officers to search to find out what tax bracket a member is on. Add a bank withdrawal confirmation screen (see post here for examples). War Screens and Battle Simulators Add military units for both you and your opponents to the war screen so that you don't need to have endless tabs open to decide in what order to attack opponents or to compare your military against theirs. Add average infra/city to the declaration page as this information helps players decide between war types. After moving off beige, default to alliance color rather than gray (save gray for inactive nations rather than active fighters). Add a confirmation screen/checkbox before offering/accepting peace. Similarly to the copy spy results option that was just added, create a "copy attack results" option for standard war attacks as well for ease of coordination. For the battle simulator, don't automatically refresh the options in between runs. It makes it difficult for people to run multiple simulations in a row to get an average. Instead, maybe include a "reset" button so people can decide when they want to clear it. In the war screen changes; an option to simulate ground/air/naval could also be given. Say a check box above the dropdown which says Simulate. This would simulate an attack with your current military versus the opponents current military without manually typing everything in. Increase character limit for war declaration messages. Add a confirmation screen/checkbox before purchasing military. On the war attack page, update max units destroyed figures based on the number of units to be sent out field. Also, add in fields for amount of gas/munitions used with that selected number of units. Add icons for ID/VDS to the active wars screen. Make it easier to tell if you're not able to declare war on someone before you hit declare war. Add units killed from spies to totals on war info pages (or, alternatively, to unit kills on the nation page). Allow nations to set a custom default message. Make the war damage tables more intuitive (see post here for examples). Simplify buying/selling military units: When buying or selling military units, provide a screen showing how many barracks/factories/hangars/drydocks you'll need averaged per city to support whatever amount you're attempting to buy or sell to. Or provide an option to buy or sell to X barracks/factories/hangars/drydocks per city. So if you're coming off a war, have an option where you can sell down tanks to whatever will leave you with 3 factories per city worth of tanks, instead of leaving the player to do the math. Use the @ feature to more easily buy/sell down military to the preferred level Make war results clearer on alliance war pages by showing the result of the participating alliance member (see post here for example). Infrastructure, Land, and Improvements For the bulk import feature, have the default be to all cities but give the option to select which cities to import to. Cities may have differing infra levels/improvement slots, especially during war, or people may want different builds for different cities - but still across multiple cities - so allowing them to choose which cities the import applies to would make things easier (suggested here, here, and here as well). For the "expected daily profit per improvement" line on resource improvements, it appears that after buying/stacking improvements for the bonus, it factors that bonus into the "expected daily profit" figure and inflates it as compared to the other possible improvements. This makes it hard to compare and see if another resource may be better. Allow for improvement numbers to be typed in and submitted instead of or in addition to using the +/- buttons on the city improvement pages (also suggested here). Allow for nations to toggle between a wartime build and a peacetime build they set up. Resources and Trading Allow alliance leadership with bank perms to buy and sell from the market directly instead of having to transfer money/resources to their nation first (also suggested here). Allow nations to trade resources (i.e. steel for aluminum) with and send cash offers to one another. Allow for the site to be able to read commas (and currency symbols) when inputting values (nation score, money, resource amounts, etc). Unstack the trading graphs here in order to more easily visualize trends of individual resources over time. Instead of having the average prices scroll on the market page, keep them static. Allow for a confirmation screen/checkbox on the market before purchasing open trade offers. Allow for the usage of the @ feature when depositing to the alliance bank or making trades. Increase trading limit to 10m. Add "Date Accepted" to the sorting filters (separate from "Date Offered") and set it to the default for "My Offers". Move "Current Top Offers" on the "Create Offer" screen to the left of the form, "Sell Offers" top, "Buy Offers below (dropped below for a mobile) and by default it be displayed. Allow players to set timers on embargos. Give an option to "hide embargoed offers". On the "Create Offer" page, show how much of the selected resource you have, to make things easier on mobile players. Only show trade pop-up if posting more than 1 stdev from average PPU. An alternative suggestion can be found here. Re-separate alliance and global trade markets and remove captcha from alliance trade markets (also suggested here). Alternatively, allow in settings to combine or separate these markets. Restrict it so that you cannot place offers (in a resource) more than the amount of resources you have. If a seller/buyer no longer has the required funds to back a trade, remove it from the trade page. Merge functionality of the buy/sell page into the create offer page (read post here for more explanation). Site Navigation and Alliance/Nation Search Pages Be able to search nations in multiple alliances. (I'd personally suggest an alphabetized drop down menu here instead with the ability to select multiple options rather than having players type in alliance names.) Show for how many more turns/days a nation is in beige for on the nation search list. Allow for bounties to be sorted. Separate the treasure/color bloc pages from the leaderboards to make them easier to get to. Turn the current color bloc names in the Color Trade Bloc Leaderboard into links to each color bloc voting page Turn the number of nations column in the Color Trade Bloc Leaderboard into a series of links to all nations on each color (e.g. the number of nations on olive should link here). Put a link to the game graphs and the stat tracker on the navigation bar (and fix the stat tracker). Allow for a search by discord handle. Allow players to filter alliances by GDP. Categorize/organize projects on the Projects page. Individual Nations Allow for players to set a signature for their in-game messages. Allow for different types of embargoes: baseball, market buy, and market sell. Show custom images on internal pages. Allow for the ability to sort in-game messages. Allow players to delete ads from their account page. Add the option to deposit resources in another alliance bank, like you can your own. Add in new government types (suggestion 1, suggestion 2, suggestion 3). Reduce the cost of resetting city/project timers in accordance with the amount of time left on the timer (i.e. the timer is for 120 turns, reduce by 1 credit every time the timer drops by 30 turns). Make a transaction ledger for alliance history and/or allow for a manual input of alliance seniority with leadership approval. Expand nation factbooks. Additional suggestions here. Show pre-tax net revenue. Remove base score from the nation score formula. Add expected profit for factories like we have for mines. Nation Pages/Stats Add a PW wiki page field to nation info pages. Allow nations to see a list of their current commendations/denouncements. Double the National Motto character limit (and allow characters with accent marks). Give option in settings to hide custom nation descriptions by default. Alternatively, have a "Hide nation description" button on all nation pages that people can toggle on/off (also suggested here). A variation of this was previously implemented but is broken and in need of a suitable fix. Add Militarization Level to nation pages. Highlight unpowered cities in red so they can be quickly identified. Nation stats additions: Number of people killed in nuclear strikes Total Damage Nukes/missiles blocked Notifications System (Read post here) Group unread notifications of the same type and date. Separate the date and time into separate columns (add another column for time). Change the date format to day and month name instead, e.g. "14 April". Change the time format to 24 hour time, e.g. "23:44" instead of "11:44 pm". Remove the superfluous explanation field at the top of the notification page to reclaim more vertical space. The general format of grouped notifications would consist of 3 columns; date, time, description. The initial description for grouped notifications should contain appropriate links on the keywords embargoed, trade, war, aided, and achievements. Some changes to the way notifications are formatted (see post). Unread grouped notifications are ordered by their last event notification time. Notifications Create a notification for when wars expire. Allow for an alert when you run out of a resource you use for production/upkeep. Notify players when their tax bracket is changed. Get a notification when an enemy's blockade/superiority is removed. Create a page to show results of espionage operations. Add the note accompanying alliance bank transfers to the notification when receiving funds. Also, clean up the notification message to remove resource sent values of 0. Allow players to toggle/filter notification categories based on what's important to them. When you get a notification for a pending trade, include a link to accept/reject it. Baseball Allow for maxing out player stats with a new button or input a number into quickly to specify an upgrade number. Allow for a custom stadium image(/jersey) same as the already existent custom team logo, as a VIP feature. Auto-hide the blow-by-blow table that shows how the game went. Allow for an option to keep baseball player names static so they don't reset on retirement. API & keys Add treasures to the Nation API. Add treaties to the API (Also here). Add nation militarization level to the Nation(s) API. Don't require payment/credits to change API key. Allow people to transfer API calls to others instead of sharing API keys. Miscellaneous/General Ease Remove notifications number from sidebar when looking at the notifications page instead of after. Move notifications/messages to the top bar. Send an automated email to players with nations emerging from vacation mode after an extended period of time. Make usage of Nation vs Leader name consistent. Make resource order consistent. Language change to turn change message. Allow for the treaty web to be expanded upon request past the Top 50 (suggestion 1, suggestion 2, suggestion 3, suggestion 4). Provide a notification if a country you're warring against gets deleted. Allow bounties to be filtered. Give a 2FA log in option. Randomize default color bloc option for new/unaffiliated nations. Add conversions to real time behind the number of turns (see post here for examples). People within the Admin Alliance shouldn't be counted towards the leaderboards. Link forum accounts dynamically with nation ID to minimize the issue of mismatched nation/leader names. Introduce a transparent theme (see post here for example). Separate out memorialized nations of PnW players who have passed from VM nations. Completed Suggestions To be sorted: Last updated 1/15/20231 point
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The great Gods of Pantheon watched as the internal fires burned, Matthew frantically running about with a water pistol trying to put them out. “You know what we need?” said Matthew, now lacking eyebrows, “A war”. Rawr and Nomi both shrugged, decided fck it, might was well. They then went about figuring war out. As they were 90 percent stupid, 10 percent good at their respective jobs, 0 percent people who should be taking an alliance to war. The targets then made themselves known. Nova Riata led by the fearsome Pooball was in a pesky mood for revenge. For what we had no idea. Probably something lame. They had boosted their military… a lot fold. Their score had jumped up. Pooball had constantly reminded me that he would nuke me someday (plz no). “Sure, why not.” rawr decided. The Federation was led by… Kosta, cool dude I guess, and they too wanted revenge. Revenge for never getting invited to our League nights. They too went about not sneakily massing troops and score. If they were ninjas it would be the Naruto kind. “Screw it” went rawr. (Or maybe not, but I already wrote all these jokes so this paragraph stays >:^( It was then that I wondered why rawr was so nonchalant about these wars. She’s going to Endgame at turn change. Cri. TLDR: Figure it out for yourselves yeet. (Is it just me or is our flag a lil big. No matter.)1 point
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Pure brainstorming here, I'd like to find a way to make treasures more meaningful in terms of dynamics for the game. Right now their completely random with no real meaning. Sure the bonuses are nice but they don't inspire any sort of politics (they were originally created so people would go to war over them) outside of large alliances buying them off some lucky small guy who randomly got one. Here's my quickly patched together idea: Make it so every month an alliance can "invest" in treasures. Weigh the risk/reward and they can dump X amount of resources or cash or such into a dumpster. That dumpster then spits out a treasure to the alliance on that color for each investment. So if like 3 treasures, a, b, c would spawn on black, as a black sphere alliance you would invest into treasure b, 100M worth of resources to try and get it. This way alliances on the same color would talk to each other and try to wheel and deal on who gets what. It gives some meaning to the mechanic.1 point
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Fighting in Nova's Not So Secret War has reminded me how vanilla combat and wars can be in Politics and War. There is a tried and true formula for how to attack. Once an alliance has the upper hand in a war, it becomes very hard for the losing side to regain the initiative or even be competitive. Back in 2015 and 2016, Alex had a few ideas on how to spice up wars and they deserve a second look. First, there was the idea from 2015 for military perks.The concept had 3 perks per unit type, of which you could only select one at a time, which nations could use to specialize their military for a specific fighting style. An example of one of these perks was the Nuclear Powered ships, which was described as "Nuclear Power offers a sustainable energy source for your ships. Nuclear Power eliminates the use of Gasoline by your ships. Upgrading to Nuclear Power will require 10 Uranium per ship in service, and all future ships will cost an additional 10 Uranium when manufactured." Complaints at the time were that most of the perks were offensive in focus. This system is a good idea that will spice up warfare and, if implemented right, could lead to a complex rock-paper-scissors type match ups. The second idea that deserves another look is from 2016. The Black Market was a concept Alex put together where players could buy units off of one another. This helps make wars more dynamic as it potentially could add more value to blockades as well as a potential military perk that involves blockade running. The black market would be a way for nations to buy units to supplement what they could make daily. This helps nations losing a war get back into the fight quickly. This also adds a unique ability to produce raw resources to make units to sell, rather than just selling the resource itself. Feel free to share your own ideas of military perks or ways these systems can be implemented into the game to add diverse tactics and game play. Edit: The perks are already in game https://politicsandwar.com/index.php?id=129 but they need a defensive balance1 point
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The wasted years, the wasted youth The pretty lies, the ugly truth And the day has come where I have died Only to find, I've come alive1 point
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As the proud leader of GPC, Qu33f, and BK. I cant wait to be working with yall.1 point
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Mmm... Not totally agreeing with this. I mean just because your are on the same color block doesn't mean you like the alliances/nations on it. I know some alliances/nations don't want resources being put toward their political enemies benefit. Maybe having nations bidding within an alliance is more beneficial.1 point
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This is a reference to when VE and HBE protected each other. It's funny because this makes it sound like GotG are calling Camelot the new HBE.1 point
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Aight. So when I saw this, I was thinking, what if Alex adds helicopters and submarines. The helicopters are great at hunting subs and tanks, but are horrible against aircraft, etc. We could also limit how effective airplanes are against tanks. The submarines on the other hand are great at killing ships, but can be easily destroyed by the helicopters. Now, I am not giving any numbers or anything like that, but I think it is an interesting idea to make the war mechanics more intricate.1 point
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We need to know why we need this; How much it would cost; And how we would balance it.1 point
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Alright, place your bets! How long before Pantheon BK gets couped, robbed, couped again, rolled, then merges into NPO? Honestly though, this was the best thing for Pantheon.1 point
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Daily Reminder to disband Pantheon and join BK My reminders have been working since day zero.1 point
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A long long time ago (almost an eon in Orbisian time) The Horsemen and WTF decided it would be sorta cool if we optionally and occasionally defended one another. Well, in today's Orbis, optional just doesn't seem to cut the mustard as mustard tastes like cold, bitter, yet oddly enjoyable chaos infused soup (mild nuclear aftertaste). So Enough with all the options and such. We need ironclad, mutual, contractually obligating and legally binding shackles of friendship and good will. WTF and Horsemen (The, the is the only thing optional about this treaty.) agree to mutually defend one another from all sorts of pirates, good natured soup slingers with catchy taglines and the occasional top ten alliance, bristling with cash, firepower, ironic nation names and so many planes..so.so many planes. Signed for WTF by me since I'm writing it but I'm sure they agree to it cause they just said it sounded cool And Also signed by me, using my thumbs and Trojan said: "Sorry, I'm mowing and a little drunk but that sounds mighty fine to me." Death tacitly agreed (he's distracted, pitching woo with some uruguayan lady of the night). I forgot to talk to Doctor Famine. Also I'm driving and don't have any pictures available but nevermind that.1 point
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It boggles my mind how people forget most city 11s won't reach city 20, at all, period, let alone anytime soon.1 point
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Diego, mis pensamientos estan contigo y tu familia. Espero que cosas mejoran para ti. Buena suerte y cuidate bien ❤️1 point
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Maybe even make treasures based off players and things they did. Shifty's Newspaper, Greene's Money Printer, Rado's Ponzi Gypsy Train, all sorts of fun stuff.1 point
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I don't care if Roq or Kesh castrates me for this, but I hope someone really just punches you in the face for no other reason other than being the Malleator. I have had and heard enough of your crap even when you were still with us. I mean, Jesus, man, weren't you hugged by your parents when you were a kid? Where the hell is your sympathy?! Does your mouth ever even stop spewing crap like this? Must you really present a dissenting opinion on every topic that doesn't even really need it? It's a fact that there are a lot of Venezuelans out there other than Biel that need help, some of them, God fordbid, got it even worse than what is happening to Biel. If you wanna help your Venezuelan friends, go help em out. No reason having to blueball a community effort to help a known member of the community. Again, this is all voluntary. Nobody ever forced you to help Biel. Nobody forced you to say nice things and show emotional support either. If you can't say anything good, shut the frick up, man. And @Biel, God be with you, man and Disband Maduro.1 point
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HiHo. Biel here, this is some of what i said to Alex, excluding my DNI and the picture of myself because i don't know how the community will react (remember that i'm such an idiot/troll in-game, well i don't know how people will treat me after knowing how i am irl). So i come to you as a Diego, the guy behind the mask, behind Biel. I think everything is explained in the pictures, if you want to ask me anything, you can PM me in discord. As i've been telling BK, i really don't like to do a thing like this, literally begging for money, but this time it's an impasse to me. I want to apologize to all Orbis for this.1 point
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Just needed to emphasize that. ? I mean, hey... Why have paper with allies that the treaty chain aligns you with by default? The political issue isn't treaty cross signing within defined spheres at this point. What Chaos and KT sphere want is to have multiple clearly defined spheres to allow more dynamism, political maneuverability, and war. I genuinely like that idea.1 point
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I love all these treaties being formed. They make it bloody fun studying the alliance web display.1 point
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But that's Pantheon's official game! Pantheon loves to do that!1 point
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To be fair this is a better death for panth then the alternative.1 point
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Part of the reason people don't make threads for every new protectorate is because when you have a lot of protectorates already, announcing a new one opens you up to being criticized. Or maybe because the protectorate is a controversial choice and they might get criticized for that. Or simply because the OWF can be toxic (take your whining for example) so they don't bother. People aren't doing it because they care about keeping the OWF clean and tidy for you. The more threads that are created announcing changes in an alliance's FA the more potential for discussion and conflict which drives this game. I wish more alliances made announcement threads like this1 point
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There's no love lost between FR and I, but this caught my eye. Do you not know what protectorate agreements are, or? Disliking the principle behind protectorate agreements is fine. Criticizing them on announcing a protectorate agreement is idiotic. Try again.1 point