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Showing content with the highest reputation on 05/11/19 in all areas

  1. Fighting in Nova's Not So Secret War has reminded me how vanilla combat and wars can be in Politics and War. There is a tried and true formula for how to attack. Once an alliance has the upper hand in a war, it becomes very hard for the losing side to regain the initiative or even be competitive. Back in 2015 and 2016, Alex had a few ideas on how to spice up wars and they deserve a second look. First, there was the idea from 2015 for military perks.The concept had 3 perks per unit type, of which you could only select one at a time, which nations could use to specialize their military for a specific fighting style. An example of one of these perks was the Nuclear Powered ships, which was described as "Nuclear Power offers a sustainable energy source for your ships. Nuclear Power eliminates the use of Gasoline by your ships. Upgrading to Nuclear Power will require 10 Uranium per ship in service, and all future ships will cost an additional 10 Uranium when manufactured." Complaints at the time were that most of the perks were offensive in focus. This system is a good idea that will spice up warfare and, if implemented right, could lead to a complex rock-paper-scissors type match ups. The second idea that deserves another look is from 2016. The Black Market was a concept Alex put together where players could buy units off of one another. This helps make wars more dynamic as it potentially could add more value to blockades as well as a potential military perk that involves blockade running. The black market would be a way for nations to buy units to supplement what they could make daily. This helps nations losing a war get back into the fight quickly. This also adds a unique ability to produce raw resources to make units to sell, rather than just selling the resource itself. Feel free to share your own ideas of military perks or ways these systems can be implemented into the game to add diverse tactics and game play. Edit: The perks are already in game https://politicsandwar.com/index.php?id=129 but they need a defensive balance
    8 points
  2. Is this truly the end? . #Daily Reminder to disband your respective alliance and join BK
    5 points
  3. Hello everyone, This post is entirely OOC, and regardless of ones' thoughts on BK or myself I come to you hoping that the P&W community can come together and support one of their own. Many of you may know @Biel, and his signature line "Disband X and join BK". What you may not know is he is a student in Caracas, Venezuela, and the situation around him has been getting progressively worse. The news stories we read in our news papers are unfortunately tru and Biel is a living, breathing example of how bad it has gotten down there. The true catalyst for this post was Biel recently being injured in the protests, and needing money to help pay for his medical bills. He is likely to need surgery, and given the current events that is a risky proposition. Any bit of foreign money is useful in acquiring the needed aid, as well as providing food for his family. For context, fifty American dollars can provide a meal for his family of four for a month. With this in mind we come before the P&W community to look for help. While I would make a full gofundme, pay pal is ultimately the only way for Biel to actually receive anything as go fund me is not available in Venezuela. If he was to have a gofundme established it would require a BK member establishing one and sending him the money. With that in mind we decided sending any money received directly to Biel is ultimately better for all involved. I have verified his identity and injury personally, and I have also attached pictures to this post to prove the legitimacy of this. If you have further questions regarding this feel free to contact myself or Biel on discord. His PayPal is: [email protected] Thank you for your help and generosity. Any amount truly makes a difference. Picture taken of Guaido during protests. Anti-Maduro soldiers taking the streets. Anti-Maduro solider waving Venezuelan flags.
    3 points
  4. Aight. So when I saw this, I was thinking, what if Alex adds helicopters and submarines. The helicopters are great at hunting subs and tanks, but are horrible against aircraft, etc. We could also limit how effective airplanes are against tanks. The submarines on the other hand are great at killing ships, but can be easily destroyed by the helicopters. Now, I am not giving any numbers or anything like that, but I think it is an interesting idea to make the war mechanics more intricate.
    3 points
  5. Compared to your alliance? That's debatable.
    3 points
  6. HiHo. Biel here, this is some of what i said to Alex, excluding my DNI and the picture of myself because i don't know how the community will react (remember that i'm such an idiot/troll in-game, well i don't know how people will treat me after knowing how i am irl). So i come to you as a Diego, the guy behind the mask, behind Biel. I think everything is explained in the pictures, if you want to ask me anything, you can PM me in discord. As i've been telling BK, i really don't like to do a thing like this, literally begging for money, but this time it's an impasse to me. I want to apologize to all Orbis for this.
    3 points
  7. This thread is a compilation of Quality of Life suggestions from the Game Suggestions subforum mixed with a few of my own from conversations had with fellow players. Feel free to suggest additional ones here in this thread and I can add them to the list. Nothing suggested here should be a massive change to the game (so nothing that would alter game mechanics, for example, no matter how minor) but rather small changes that would make life a little easier for general members and/or gov. Alliance Pages and Management Remove VM nations from alliance stats. Makes the alliance stats a more realistic representation of the alliance as it currently is. Give the ability to sort member/applicant lists by "Last Online". Allow for alliance leaders to add/remove flags from their in-game drop down list. Remove fields from alliance info pages that aren't changed from their default values (e.g. if an alliance's forum link points to https://politicsandwar.com/forums/) Add a PW wiki page field to alliance info pages. Allow for alliances to add in an alliance/community religion. Allow for a bloc treaty type with multiple alliances. Give the ability to leave a "Declare War" warning to applicants like can be done with members. Make a checkbox to remove expired wars in alliance wars. Allow alliance officers to moderate in-game alliance announcements (i.e. lock announcement threads, delete individual posts, etc). Add a drop down to the input box for alliance member changes, to make it easier to input their leader/nation names. Add an info box to the alliance "Join" screen to allow alliances to input/edit information for applicants. Show default tax rates on the alliance "Join" screen and remove or reduce the two day seniority requirement before collecting taxes. Allow alliances to give in-game awards to their members. Allow alliances to view what trade bloc name members have voted for (also suggested here). Have a "history" page on the alliance page to view alliance score history breakdown and growth over time. Alliance Bank Management Allow for alliance tax brackets to be changed in bulk (allow for multiple members to be added to a bracket at once). Allow for alliance leadership to set tax brackets for an arbitrary range of city counts. Instead of "All 20 city nations" allow for the input of a range like "All nations with 15-20 cities". Fix the top line of the WC/bank pages to allow the headers to still be read as you scroll down. On the alliance bank page, show the total income over the last turn/day to the alliance bank. Bonus points if it shows you the last few turns/days for comparison Double bonus points if there's one of those fancy graphs that show how your income has varied over time. Show the current per turn/day value of a tax rate on a given nation when you're selecting a tax bracket for them, will help make educated decisions regarding the impact a particular tax bracket might have on members. Split up the resource tax rate by individual resource instead of having it put collectively (also suggested here). Allow alliances to embargo other alliances (but give members the option to opt out of them). Allow for more than 50 results/page to be shown on the bank activity page. Be able to sort and/or search alliance bank activity (also suggested here). Add raw resources to the warchest view on the control panel in-game (already viewable in the bank api). Allow for the "$" and commas to be ignored when inputting values and/or allow for k,m,b to be used to send cash/resources (i.e. 1m instead of 1000000 to send 1 million food). (Also applies to resources/trading) Replace color based tax exemptions with activity based tax exemptions. Create a "Select All" button to autofill bank contents into the withdrawal fields for easy offshoring. Allow alliances to have a drop down of custom transaction notes. Remove applicants/former members from tax bracket lists (bug). Allow officers to search to find out what tax bracket a member is on. Add a bank withdrawal confirmation screen (see post here for examples). War Screens and Battle Simulators Add military units for both you and your opponents to the war screen so that you don't need to have endless tabs open to decide in what order to attack opponents or to compare your military against theirs. Add average infra/city to the declaration page as this information helps players decide between war types. After moving off beige, default to alliance color rather than gray (save gray for inactive nations rather than active fighters). Add a confirmation screen/checkbox before offering/accepting peace. Similarly to the copy spy results option that was just added, create a "copy attack results" option for standard war attacks as well for ease of coordination. For the battle simulator, don't automatically refresh the options in between runs. It makes it difficult for people to run multiple simulations in a row to get an average. Instead, maybe include a "reset" button so people can decide when they want to clear it. In the war screen changes; an option to simulate ground/air/naval could also be given. Say a check box above the dropdown which says Simulate. This would simulate an attack with your current military versus the opponents current military without manually typing everything in. Increase character limit for war declaration messages. Add a confirmation screen/checkbox before purchasing military. On the war attack page, update max units destroyed figures based on the number of units to be sent out field. Also, add in fields for amount of gas/munitions used with that selected number of units. Add icons for ID/VDS to the active wars screen. Make it easier to tell if you're not able to declare war on someone before you hit declare war. Add units killed from spies to totals on war info pages (or, alternatively, to unit kills on the nation page). Allow nations to set a custom default message. Make the war damage tables more intuitive (see post here for examples). Simplify buying/selling military units: When buying or selling military units, provide a screen showing how many barracks/factories/hangars/drydocks you'll need averaged per city to support whatever amount you're attempting to buy or sell to. Or provide an option to buy or sell to X barracks/factories/hangars/drydocks per city. So if you're coming off a war, have an option where you can sell down tanks to whatever will leave you with 3 factories per city worth of tanks, instead of leaving the player to do the math. Use the @ feature to more easily buy/sell down military to the preferred level Make war results clearer on alliance war pages by showing the result of the participating alliance member (see post here for example). Infrastructure, Land, and Improvements For the bulk import feature, have the default be to all cities but give the option to select which cities to import to. Cities may have differing infra levels/improvement slots, especially during war, or people may want different builds for different cities - but still across multiple cities - so allowing them to choose which cities the import applies to would make things easier (suggested here, here, and here as well). For the "expected daily profit per improvement" line on resource improvements, it appears that after buying/stacking improvements for the bonus, it factors that bonus into the "expected daily profit" figure and inflates it as compared to the other possible improvements. This makes it hard to compare and see if another resource may be better. Allow for improvement numbers to be typed in and submitted instead of or in addition to using the +/- buttons on the city improvement pages (also suggested here). Allow for nations to toggle between a wartime build and a peacetime build they set up. Resources and Trading Allow alliance leadership with bank perms to buy and sell from the market directly instead of having to transfer money/resources to their nation first (also suggested here). Allow nations to trade resources (i.e. steel for aluminum) with and send cash offers to one another. Allow for the site to be able to read commas (and currency symbols) when inputting values (nation score, money, resource amounts, etc). Unstack the trading graphs here in order to more easily visualize trends of individual resources over time. Instead of having the average prices scroll on the market page, keep them static. Allow for a confirmation screen/checkbox on the market before purchasing open trade offers. Allow for the usage of the @ feature when depositing to the alliance bank or making trades. Increase trading limit to 10m. Add "Date Accepted" to the sorting filters (separate from "Date Offered") and set it to the default for "My Offers". Move "Current Top Offers" on the "Create Offer" screen to the left of the form, "Sell Offers" top, "Buy Offers below (dropped below for a mobile) and by default it be displayed. Allow players to set timers on embargos. Give an option to "hide embargoed offers". On the "Create Offer" page, show how much of the selected resource you have, to make things easier on mobile players. Only show trade pop-up if posting more than 1 stdev from average PPU. An alternative suggestion can be found here. Re-separate alliance and global trade markets and remove captcha from alliance trade markets (also suggested here). Alternatively, allow in settings to combine or separate these markets. Restrict it so that you cannot place offers (in a resource) more than the amount of resources you have. If a seller/buyer no longer has the required funds to back a trade, remove it from the trade page. Merge functionality of the buy/sell page into the create offer page (read post here for more explanation). Site Navigation and Alliance/Nation Search Pages Be able to search nations in multiple alliances. (I'd personally suggest an alphabetized drop down menu here instead with the ability to select multiple options rather than having players type in alliance names.) Show for how many more turns/days a nation is in beige for on the nation search list. Allow for bounties to be sorted. Separate the treasure/color bloc pages from the leaderboards to make them easier to get to. Turn the current color bloc names in the Color Trade Bloc Leaderboard into links to each color bloc voting page Turn the number of nations column in the Color Trade Bloc Leaderboard into a series of links to all nations on each color (e.g. the number of nations on olive should link here). Put a link to the game graphs and the stat tracker on the navigation bar (and fix the stat tracker). Allow for a search by discord handle. Allow players to filter alliances by GDP. Categorize/organize projects on the Projects page. Individual Nations Allow for players to set a signature for their in-game messages. Allow for different types of embargoes: baseball, market buy, and market sell. Show custom images on internal pages. Allow for the ability to sort in-game messages. Allow players to delete ads from their account page. Add the option to deposit resources in another alliance bank, like you can your own. Add in new government types (suggestion 1, suggestion 2, suggestion 3). Reduce the cost of resetting city/project timers in accordance with the amount of time left on the timer (i.e. the timer is for 120 turns, reduce by 1 credit every time the timer drops by 30 turns). Make a transaction ledger for alliance history and/or allow for a manual input of alliance seniority with leadership approval. Expand nation factbooks. Additional suggestions here. Show pre-tax net revenue. Remove base score from the nation score formula. Add expected profit for factories like we have for mines. Nation Pages/Stats Add a PW wiki page field to nation info pages. Allow nations to see a list of their current commendations/denouncements. Double the National Motto character limit (and allow characters with accent marks). Give option in settings to hide custom nation descriptions by default. Alternatively, have a "Hide nation description" button on all nation pages that people can toggle on/off (also suggested here). A variation of this was previously implemented but is broken and in need of a suitable fix. Add Militarization Level to nation pages. Highlight unpowered cities in red so they can be quickly identified. Nation stats additions: Number of people killed in nuclear strikes Total Damage Nukes/missiles blocked Notifications System (Read post here) Group unread notifications of the same type and date. Separate the date and time into separate columns (add another column for time). Change the date format to day and month name instead, e.g. "14 April". Change the time format to 24 hour time, e.g. "23:44" instead of "11:44 pm". Remove the superfluous explanation field at the top of the notification page to reclaim more vertical space. The general format of grouped notifications would consist of 3 columns; date, time, description. The initial description for grouped notifications should contain appropriate links on the keywords embargoed, trade, war, aided, and achievements. Some changes to the way notifications are formatted (see post). Unread grouped notifications are ordered by their last event notification time. Notifications Create a notification for when wars expire. Allow for an alert when you run out of a resource you use for production/upkeep. Notify players when their tax bracket is changed. Get a notification when an enemy's blockade/superiority is removed. Create a page to show results of espionage operations. Add the note accompanying alliance bank transfers to the notification when receiving funds. Also, clean up the notification message to remove resource sent values of 0. Allow players to toggle/filter notification categories based on what's important to them. When you get a notification for a pending trade, include a link to accept/reject it. Baseball Allow for maxing out player stats with a new button or input a number into quickly to specify an upgrade number. Allow for a custom stadium image(/jersey) same as the already existent custom team logo, as a VIP feature. Auto-hide the blow-by-blow table that shows how the game went. Allow for an option to keep baseball player names static so they don't reset on retirement. API & keys Add treasures to the Nation API. Add treaties to the API (Also here). Add nation militarization level to the Nation(s) API. Don't require payment/credits to change API key. Allow people to transfer API calls to others instead of sharing API keys. Miscellaneous/General Ease Remove notifications number from sidebar when looking at the notifications page instead of after. Move notifications/messages to the top bar. Send an automated email to players with nations emerging from vacation mode after an extended period of time. Make usage of Nation vs Leader name consistent. Make resource order consistent. Language change to turn change message. Allow for the treaty web to be expanded upon request past the Top 50 (suggestion 1, suggestion 2, suggestion 3, suggestion 4). Provide a notification if a country you're warring against gets deleted. Allow bounties to be filtered. Give a 2FA log in option. Randomize default color bloc option for new/unaffiliated nations. Add conversions to real time behind the number of turns (see post here for examples). People within the Admin Alliance shouldn't be counted towards the leaderboards. Link forum accounts dynamically with nation ID to minimize the issue of mismatched nation/leader names. Introduce a transparent theme (see post here for example). Separate out memorialized nations of PnW players who have passed from VM nations. Completed Suggestions To be sorted: Last updated 1/15/2023
    2 points
  8. Errrm, can GotG even protect themselves?
    2 points
  9. The OWF when they fall for another fake BK merger announcement:
    2 points
  10. Daily Reminder to disband Pantheon and join BK My reminders have been working since day zero.
    2 points
  11. BK more like the Great Recycler.
    2 points
  12. fixed for yall xP inb4pplztakethissrsly rawr
    2 points
  13. When did this become a book club? The Emperor and Sauron aren't compelling because they are nuanced, you're right, but they aren't compelling because they aren't nuanced either. They're compelling because their ability to consolidate and generate power is almost insurmountable. They are more an environmental factor (a tough mountain for the hero to climb -literally- in LotR) than an actual character. But in this game "playing the villain" isn't as simple or easy as that, if that's what you're going for. Edit: The closest thing this game could probably get to Sauron is a non-player controlled mob-spawner.
    2 points
  14. You've used multiple different examples that each have their own explanation but ultimately when you analyze these arguably iconic villains you'll find their motivations fall under what a lot of critics would call "shit tier" motivation. I think if you look deeper into these you'll see that, despite any dialogue that the villain would use to justify themselves, each one of their motivations are all selfish/"shit tier" according to the chart. Also did you really just say Sauron had justified or empathetic motivations? The literal embodiment of evil in the Lord of the Rings has justified or empathetic motivations?
    2 points
  15. I don't care if Roq or Kesh castrates me for this, but I hope someone really just punches you in the face for no other reason other than being the Malleator. I have had and heard enough of your crap even when you were still with us. I mean, Jesus, man, weren't you hugged by your parents when you were a kid? Where the hell is your sympathy?! Does your mouth ever even stop spewing crap like this? Must you really present a dissenting opinion on every topic that doesn't even really need it? It's a fact that there are a lot of Venezuelans out there other than Biel that need help, some of them, God fordbid, got it even worse than what is happening to Biel. If you wanna help your Venezuelan friends, go help em out. No reason having to blueball a community effort to help a known member of the community. Again, this is all voluntary. Nobody ever forced you to help Biel. Nobody forced you to say nice things and show emotional support either. If you can't say anything good, shut the frick up, man. And @Biel, God be with you, man and Disband Maduro.
    2 points
  16. frick Socialism man. I hope things get better over there dude.
    2 points
  17. I'll be contributing too in about 30 mins.
    2 points
  18. Biel has provided me with an image of him and his injury, as well a photo of his ID card so that I can verify it is him. I still can't promise everything is 100% true, but from all the information I have been able to gather, @Biel's story checks out. I'll be donating some money, and likely tomorrow I'll make a larger announcement to the whole community to spread awareness.
    2 points
  19. Surely Biel should just Disband Venezuela and join BK.
    2 points
  20. At this time, I have still not heard from Biel. While based on IP history of Biel's account in-game, it does suggest to me that the story is true (and thus I've left this thread open so far) I just want to again reiterate that I am not condoning the original post as factual, nor can I confirm that the PayPal e-mail address given is actually Biel's PayPal account. Basically, you are donating at your own risk. I really have no way of knowing whether this is a big fraud or a real story, therefore you should take everything with a grain of salt. And again, I am not opposed to helping, and should I find more convincing evidence that the above story is true, I will be donating myself. However, I believe it is wise to advise caution at this point about sending money to strangers on the internet.
    2 points
  21. The great Gods of Pantheon watched as the internal fires burned, Matthew frantically running about with a water pistol trying to put them out. “You know what we need?” said Matthew, now lacking eyebrows, “A war”. Rawr and Nomi both shrugged, decided fck it, might was well. They then went about figuring war out. As they were 90 percent stupid, 10 percent good at their respective jobs, 0 percent people who should be taking an alliance to war. The targets then made themselves known. Nova Riata led by the fearsome Pooball was in a pesky mood for revenge. For what we had no idea. Probably something lame. They had boosted their military… a lot fold. Their score had jumped up. Pooball had constantly reminded me that he would nuke me someday (plz no). “Sure, why not.” rawr decided. The Federation was led by… Kosta, cool dude I guess, and they too wanted revenge. Revenge for never getting invited to our League nights. They too went about not sneakily massing troops and score. If they were ninjas it would be the Naruto kind. “Screw it” went rawr. (Or maybe not, but I already wrote all these jokes so this paragraph stays >:^( It was then that I wondered why rawr was so nonchalant about these wars. She’s going to Endgame at turn change. Cri. TLDR: Figure it out for yourselves yeet. (Is it just me or is our flag a lil big. No matter.)
    1 point
  22. Submarines Submarines Could Be Used In Naval Battles Or As an Alternative Way To Defeat Naval Ships Submarines Would Cost Steel To Build Similar To Naval Ships But Less Helicopters Helicopters Would Be Used In Air Battles To Defeat Planes In Air Battles or Bomb Cities Helicopters Would Cost Aluminium To Build Similar To Aircraft But Less
    1 point
  23. Camelot should sign Pantheon next.
    1 point
  24. I like the idea of a change in mechanics...
    1 point
  25. Fake News. Did BK not read Shifty’s logs? ? SNN 4 life; the only true source of Orbis prime news and current events. The rest are imposters. (MadMax is excused; he does a good job too.)
    1 point
  26. I’ve heard BK has never been couped before
    1 point
  27. God damn nerds. Yeah, yeah, I love every single franchise mentioned yet, but we're not gonna talk about that
    1 point
  28. I'll say, dm me on Discord, in the banking business with Orion and a work well with others. We could talk it through and i can help you out discord hanlde: Gatorcock#3910
    1 point
  29. Upvoted for using Fark. I made a little money in a bank but unless you are an investor and you can get clients suckers you won't make money. Join an alliance that will help you grow, show you how to make money and defend yourself.
    1 point
  30. Diego, mis pensamientos estan contigo y tu familia. Espero que cosas mejoran para ti. Buena suerte y cuidate bien ❤️
    1 point
  31. Maybe even make treasures based off players and things they did. Shifty's Newspaper, Greene's Money Printer, Rado's Ponzi Gypsy Train, all sorts of fun stuff.
    1 point
  32. ^ Added these two in as well.
    1 point
  33. @Biel Voy a donar. Diego, te deseo lo mejor para ti y tu familia, es una tragedia immensa lo que esta pasando en tu pais. Rezaré por vosotros y el resto de su pueblo.
    1 point
  34. Vultures. All of you bankers are farking vultures.
    1 point
  35. Thanks mate. Daily reminder to disband dictatorship and join democracy. Thanks you smith, katashimon13 and ivanivanov
    1 point
  36. Orion is the best one to go through. Their new slogan is “Robdabanco”
    1 point
  37. This is why I love Horsemen. Cheers, you two.
    1 point
  38. Seems legit, sent you a little something @Biel
    1 point
  39. You aren't begging, mate. You are a man asking for help, there is no shame in that. There is never shame in asking for help, I only wish I had the ability to help you, mate. I'm sorry that I can't help you when you need help, Biel.
    1 point
  40. Only you. ❤️ All these are perfectly sensible ease-of-life improvements, and the easy-to-read format in which they have been presented only makes the task easier for the admin. Full support (and kudos for compiling these!)
    1 point
  41. Does he support Maduro? Also, would be great if he could post some pictures proving that he’s injured. I have a friend with a wife stuck in Venezuela, so I know that the medical situation there is dire. For those of you that don’t know, if you go to a hospital, you have to pretty much bring your own medical supplies for the Doctor to use or pay in advance so the Doctor can afford to purchase medical supplies. Something as necessary as running water is not available at a lot of medical facilities.
    1 point
  42. 100% agree, I will await verification before spending anything that I would consider more than beer money
    1 point
  43. I am just going to state now, for the record: I have not been notified of this, and I have not verified anything stated in the OP myself. I would caution everyone to be skeptical and wary of the situation before donating money as a matter of pragmatism and common sense. I am going to inquire further about this, as if this situation is true, I am open to allowing this type of post; however, in general we do not allow solicitation on the forum (or in-game, or on Discord.)
    1 point
  44. I think this idea would be highly popular with the players, but be bad for the overall health of the game. I present three short arguments: Firstly, PnW is a game that emphasizes activity, opportunity, and engagement. Removing the need or desire for "off-shore" alliances that function as bank holders is not engaging, it doesn't reward activity, and it doesn't present new opportunity. Secondly, removing alliance bank looting would be yet another update that doesn't really help the people it's intending to help since they already have a solution (off-shores being the solution) but it would harm other players like raiders or the people that enjoy being in a micro AA that performs said off-shore services. Thirdly, having a storage area for resources and money to be untouchable via game mechanics is bad for the economics of the game. In a game environment you want resources able to freely circulate through the system via game mechanics. This would place the onus on the player to be willing to circulate resources, which just opens many doors to future exploits in my opinion. Everything in a PVP game (which is what PnW is) should be lootable so resources don't accumulate all in one place over time, even worse than they probably have already.
    1 point
  45. What do you think about just eliminating alliance bank looting entirely then? It wouldn't change how the game is played, other than it wouldn't be necessary to have all these extra "fake" alliances is how I'm seeing it.
    1 point
  46. The Covenant Articles I: Non-Aggression and Intelligence Cooperation A. Signatories to this agreement agree not to enter into military action against one another. B. Should a dispute arise between alliances or members of the alliances in this agreement then these disputes will be resolved peacefully through private channels. C. If information is obtained by one signatory that is damaging to the security of any other signatory they are obligated to share this information. Article II: Military Cooperation A. Signatories agree to defend one another in the event that one comes under attack. This includes financial, political, and military assistance to the best of the signatories' abilities. B. Should signatories choose to engage in offensive warfare they must inform the designated representatives of the other as early as possible and no later than 24 hours before action is taken. C. All signatories of this treaty has the option to participate in offensive action taken by another signatory, but is not obligated to do so. D. These designated representatives are required to maintain operational security once informed of the planned military action whether they agree to participate or not. Article III: Burial Protection A: In the event that either signatories disband, the other signatories will place a seventy-two hours protection over the disbanded signatory alliance to allow the other signatories alliances members to find time to move on. Article IV: Amending The Treaty and Modification of Membership A. Additions or removal of any signatories must be done by a unanimous vote of the other signatories. B. This treaties contents may be modified by unanimous consent by the representatives of all signatories. C. Any signatory must give 72 hours notice to the other signatories if they wish to withdraw from this treaty, after which their treaty obligations are no longer in effect. Appendixes: A. Offensive action is here defined as The first party to have declared war upon another nation or alliance, whether it is a direct assault or declaration of intent. B. Defensive action is here defined as when a foreign power declares war upon a nation affiliated with a signatory alliance, or foreign power declares the intent to do so. For the United Purple Nations: Primarch: Hansarius Chief Librarian: Underlordgc Reclusiarch: Ender Wiggin Master of the Forge: emperor666 Lord Inquisitor: Guardofthedragon Signed for The Commonwealth: Prime Minister: Sphinx Chief of Staff: Purplemoon/Yui Minister of Finance: ChristianD Minister of Defense: Sven Shieldmaker Minister of Foreign Affairs: Purplemoon/Yui Minister of Internal Affairs: Lionstar Deputy Ministers of Finance: Edgeworth, Haris Deputy Ministers of Internal Affairs: Rueben, RightHono(u)rable, Xea Evangelos Deputy Minister of Defense: Pericles Advisors: Kalev60, Who Me, Aesir, Julian (Minion Aficionado) Signed for Frontier Records: Board of Directors - Alexio and DemonSpawn Manager of Human Resources: Lucifer Morningstar Managers of Public Relations: Fulcrum and Nick McScott Manager of Security: Luviel Manager of Finance: Wood Signed for Acadia: Directors: TheNG and George Clooney Resident Ministers: Acey, Amand Kosh, and Curtis Lowe Senior Colonists: Stampy, J D Keller, Josh of Clan Mason, ColoringNick, and Pitabread
    1 point
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