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Showing content with the highest reputation on 04/11/19 in all areas

  1. I was at work today and was having a typical day. My coworkers were all laughing at my witty banter and the women could not stop admiring my muscles as I furiously typed away. I was working hard on making sure The Land of Simple was in tip top shape while my boss was not at his desk. But then one of my colleagues politely asked me “What is that war and politics shit I always see you on?” I eloquently replied “Oh haha… It’s uh… like an online game...” “I think I’ve heard of that,” he said. “No you haven’t,” I assured him. My colleague is a fan of strategy games like Civilization so seeing a chance to bring glory to TKR I suggested he check the game out. He then went and looked up “war and politics” and quickly found the site (great job on the SEO Alex). However, when he saw the main page he simply laughed. This was what the front page looks like: He described it as looking like a “Wikipedia-ass game”. Now, while I think this page is this most beautiful thing I’ve ever seen, I can understand why some may be hesitant to sign up. Alex, recently you made an April Fools joke about updating the game’s UI. Are there any legitimate plans to do this? I believe if the site looked a little less “Wikipedia-ass gameish” the game would be more attractive to potential players. Just an idea. Yours Forever, Smith
    17 points
  2. While some people may think this is fake, the real PW players know that this is 100% true. After all, what is a more BK move than signing treaties with the alliances most likley to just give up and merge into them?
    7 points
  3. In b4 “I’ve reset the donation cap for this month.”
    6 points
  4. Honestly, it was a pretty bad April Fool's joke as the intent comes off as saying you won't make a major change to improve the marketability of the game. The UI and app should super high priority if you want to get more players The whole browser game veterans crutch is something you can't rely on forever. The fact that the article was posted 4 days before April 1st was even worse. So yeah I agree with Smith.
    5 points
  5. A compromise -- Give alliance leaders the ability to see the embargo list for nations in their alliance. That way they can see if someone isn't following the order to "Embargo Alliance X" and instruct them to do so. Or when an alliance wide embargo is put in place, the member has to click something on a trade or embargo screen to agree to it. "Your alliance wants to embargo alliance X for Y reason(s) do you accept this embargo".
    4 points
  6. I'm really emotional about pantheon not raiding too.
    4 points
  7. Not with that attitude they can't!
    4 points
  8. A couple of things. One, raiding isn’t quite the end all to learning how to war, especially if you’re raiding inactives (which usually is the case). There is a lack of suitable targets around the city 10 range, but sub city 8 or so, you have a fairly decent pool of nations to pick from. The scenarios that play out in low tier raids have only a passing resemblance to how a war plays out. Echo’ing Monkey’s word’s here: test server is pretty great for learning how to war. Burnout happens, sure, but you can get your nation up and running at a decent size and kick off military manoeuvres within two or so days of playing there It’s important to note that raiding can familiarise you with base mechanics, and I highly encourage new players in the lower tier to do so, not simply because it’s a passing of knowledge via experience, but because it gets the lower tier to engage. Ideally, you would be getting members to raid till about city 7/8 or so. Once you’ve provided an initial start up package, prospective members should have the ability to make money via resource selling, raiding, and gaming the market. They don’t need to focus on infra so that isn’t really a concern until later stages. Having said that, I can understand why Kata put a ban on raiding (thinking it would cause more headaches than usual, believing it would draw gov’t attention - limited as it was and still is - to things lower on the priority list, etc.), I don’t quite agree with it. These beliefs aren’t as uncommon as being presented above, but it takes a bit of effort at the start. From there on out, provided that you’ve laid down the rules and given some guidance to people, you can pretty easily galvanise the alliance’s lower tier into something resembling a decent, engaged part of the alliance.
    4 points
  9. We can blame the UI of the game for one of the reasons people can't get into it however I think we all know that no one plays this game because of Smith.
    4 points
  10. Sorry, but The Soup is hot on this one.
    4 points
  11. Damn, you beat me. I went Members, clicked over two pages, picked a new member, and clicked on Mountania under Nation Activity.
    3 points
  12. Embargoes (shortcut bar is accessible on all pages). One click. Mountania is on the first page. Second click.
    3 points
  13. You on a whole new level of thinking man.
    3 points
  14. I'm tired of playing a Wikipedia-ass game looking game.
    3 points
  15. Embargoes are an underutilized aspect of P&W, and could become a much impactful area. The solution to this would be to allow alliances to embargo other alliances/individuals. Just as the United States can control if its citizens can trade with Cuba/NK/Iran, alliance leaders should be able to embargo whole other alliances. This would lead to an interesting dynamic and potentially create conflict that could escalate. This would be a new element to trade and create a new political arena with leaders having to balance cutting their own members off from resources, retaliatory trade wars, and the increased tension. This beats the current decentralized nature of embargoes that lacks any real strength.
    2 points
  16. This is Shifty reporting in on the paranormal extraterrestrial phenomena known as ayy lmaos Could this be a message of friendship or a warning? Tune in next time on Shifty's Unexplained Mysteries segment of SNN.
    2 points
  17. at least call me out for the dumb things i actually do... like play this game with yall ;3 or have a modicum of hope ? rawr
    2 points
  18. Thats horribly inefficient and makes embargoes basically unenforceable trying to check 150 peoples embargoes. Members already have sovereignty by being able to vote with their feet, if they dont like the alliance policies they can leave. This is no different than being able to set an alliance tax rate. If thats your solution no one will ever do it and Embargoes will remain a pointless function of the game. Governments already control FA, and embargoes are an extension of FA. This is no different than how it would work in real life. The basis of this games are the alliance not the individual nations. They are citizens of an alliance and the alliance should be able to set "laws" so to speak. In game mechanical enforcement makes life easier and more engaging for the game.
    2 points
  19. Just wanted to drop by and say hello to all the leaders in Politics and War! As you may be able to guess, I’ve only just formed my nation recently, so I hope I can become a positive part of this community!
    2 points
  20. It's no particular hardship to defend Kata's decisions to a group of people who are essentially expressing their vehement disappointment that they're going to have to wait a little longer than they'd hoped to stomp on her current alliance of residence.
    2 points
  21. You're assuming people competent enough will run lmfao, I'm ex-pantheon and the biggest struggle of the alliance was finding active people who knew what they were doing/willing to listen to advice who want to help out in government/in the alliance. People sit in pantheon and do nothing, majority of the alliance. The majority of the remaining have absolutely no idea how to play the game, the only half competent ones are currently in government. Fist did more than just choose the new leader wrong. He streamlined somebody into his high government econ who's making policies that don't benefit the alliance (i.e. fully stepping away from raiding no matter the city count) and then he chooses this new leader who is unknown, at 5 cities at the time of leader transfer. Who then proceeds to use alliance funds to boost himself to 10 cities and being granted further. The second oldest government member at the time (slightly younger than fist) leaves because he was the workhorse of the alliance, officially the FA high gov but did a lot more than that. Fists choices forced out FA and milcom high gov, IA low gov gets promoted to milcom high gov, ia high gov coups then fails (lmao) and the IA low gov remains as milcom highgov. Does that sound like a stable government that is familiar with their roles? No, and meanwhile the new econ person (after the other econ person who lost their promotion to this new person resigns) is forced through and becomes and 2nd in command without any discussion from the other high gov members. The nail in the coffin is that this is the best option for pantheon unless others step up
    2 points
  22. At least you won't have the excuse of not having time to put in effort to fall back on if your changes are rubbish. I look forward to seeing what 40 hours of week of effort from you looks like. I hope you succeed.
    2 points
  23. I honestly don't see this keeping them as an ally for the next 30 days thing as a big deal. If it's the price to pay for breaking up the sphere-ish gridlock, that's a low cost in my opinion. I've not seen anything indicating that there's plans to keep a secret tie to them in the future which separates this from the recent similar thing with TKR. It's a long standing treaty, while they likely knew the break was coming before the new ties were announced, they still might want some time to get some new allies as the dust settle. A month isn't going to impact anything meaningful unless a major war was to break out. With such a large shake-up across spheres I doubt anyone is going to rush into a war because they're getting their ducks in a row, and rushing to attack a new sphere might just push people back towards old ties for quick support (which would be bad). I think a month hold over on the ties removal is a good thing, honestly. It's like an amicable breakup. If secret ties, and/or this is being used as a smoke screen to launch a war 1 day or so before the 30 day mark, well then that's a little less honorable. But hey, at least it could make things interesting. At least it's not a 6 month NAP
    2 points
  24. It gives Pantheon enough time to get couped at least 2 more times.
    2 points
  25. Why so much hate? Following/covering politics in this game has been pretty shitty up until this point. I wrote about the Chaos Bloc because its a new bloc, which - would hopefully - create new politics within the game. Post-writing this article, y'all decided to be cool and start your own shit - for example the Syndi Sphere reconfiguration. Nothing within the article stated that the Chaos bloc was this brand new idea, that's in your own mind Beerhoe. Simple coverage, if you want me to write about TGH-Sphere, shoot me a DM, I'll be glad to Hatchet the shit out of it. For all those close to me and those within the Chaos Bloc, you'd know that I was against the formation and spoke out against it. So, y'all saying I pick and choose what to write about based on the friendships I have, you would be incorrect. News is news, make more political moves and there will be more news. Don't hate cuz ur not in the headlines bruh.
    1 point
  26. 1) Spends money on credits instead of luxury items for me. ? hint hint 2) Provided helpful information to the nation above that will help it far into the future instead of criticizing it. ...Is this topic just us now? Huh. I'm gonna pretend @Alex said something here, so I can make fun of him. Oh, yeah? HuH! Well-, uh... 1) Wars Won: 0. Wars Lost: 59 2) Still hasn't changed OBL name from "test." 3) Only has two cities. 4) Your first city has less than 500 infrastructure with 2000 land. The second one is 1500 with 1000. 5) -4200 approval rating 6) Hasn't given me the 100,000 from reporting two minor bugs. (https://forum.politicsandwar.com/index.php?/topic/25223-i-cant-put-money-in-my-alliance-bank/ and https://forum.politicsandwar.com/index.php?/topic/25211-national-projectcity-bug/) 7) Refuses to give me free money.
    1 point
  27. This post brings glory to TKR
    1 point
  28. I just buy credits with in-game currency. I don't pay money for a free game. 1k to 1.5k in 1-10 1.5k to 2k in 11-25 2k+ in 26+ Too much vertical growth is bad for your nation as infra is easily destroyed in war. In addition, infra inflates your score, putting you in war range of people with higher city counts. Spending that money on cities is much better as cities effectively determine your maximum military and cities can't be destroyed.
    1 point
  29. it is a sign of the dissolution of IQ Before that NG demanded to be the only IQ authorized to write funny posts
    1 point
  30. Alex’s suggestion fails when it decides to ignore the growth of players’ nations. In a few months time, supply will overcome whatever temporary halting those projects would have had to offer. If you’re looking to address the problem from the demand side of the equation, push out tweaks/additions that offer a continuous sink in resources, not one-off deals that no one would really have an issue with vaulting over. Theodosius’ idea has merit, as does Roquentin’s. The most obvious issue, naturally, is that while balancing numbers you have to be careful to avoid two things: a. Putting an obstacle in the way of new players big enough that it begins to massively favour nations that were created before the change even more-so than they would be as a natural by product of change (this applies in particular to changes like the one Roq alluded to) b. Putting too low of an obstacle, resulting in the change being rendered null and void in a few weeks/months time. On the other hand, you have the ability to tweak the supply side of things. Last year’s fix was intended to encourage specialisation. Currently, nations at 2,000 infrastructure/city (which doesn’t even scratch at the upper middle section of infrastructure per city) can comfortably produce two manufactured resources at full production boost. This is self evidently problematic. To actually encourage specialisation, you must either: a. Increase the amount of slots it takes to reach 50% production bonus per resource, Or, b. Lower production bonus to a cap of somewhere between 25% to 35%. There are multiple ways to address this, but if you keep adding on changes that ‘solve’ the problem in the short term and lead to the same issues down the road, you’re going to have to continuously tweak the game. You don’t want that. I don’t want that. No one wants that. Numbers are finicky. It’s understandable that you’re busy with academics at the moment, and while I’m genuinely happy that you check these forums actively and plan on changing things for the better, before releasing changes that impact economics at its core, I’d request that you run it by the player base as well. Thanks for your time.
    1 point
  31. Now that Partisan is gone, I'm pretty sure you take the cake as the new OWF wall of text-er. Unless he returns and posts a flex wall. (not nudging or anything)
    1 point
  32. I'm aware that the Chaos bloc is the new hype going on, but I'm not so sure why this article was warranted beyond that. It's not like the idea of what the "Chaos" bloc is doing is new. However, I do support the notion that more spheres like this need to be developed.
    1 point
  33. BK is signing tFP and Pantheon. Time to drop BK. ?
    1 point
  34. I'm referring to where a lot of the net damage came from. It came from Azaghul and RedFive who were in the range to hurt people with high infra. https://npowned.net/pw-war-statistics/conflict/1/alliance/1584 If you're talking about overall damage, they managed to do a lot, but net had some bigger contributors from hurting other whales.
    1 point
  35. That was fantastic. Now you need to get @Kevanovia to join you and do the Rado Twerk song live.
    1 point
  36. syndicate sucks and is making the otherwise p[erfectly fine game bad
    1 point
  37. This is why we keep scum like you in the micros. You can't even begin to grasp the purpose of not pressing that button, like we enlightened old school players who keep telling each other to press it.
    1 point
  38. Get that damn positivity outta here, we're talking about pantheon
    1 point
  39. I did not have sexual relations with that hamster.
    1 point
  40. @TheNG shortly after hearing the news
    1 point
  41. Oh come on don't tank my chances at farming upboats from IQ/Syndi
    1 point
  42. In the fine print.
    1 point
  43. My point exactly. God forbid you contribute to a discussion in a discussion subforum. Either contribute or keep your "autistic whining" to yourself plskthnx.
    1 point
  44. Cash in PW is pretty much just another resource that everyone produces that can be directly exchanged for other resources isn’t it? Like it’s used for infra, cities, military, etc as if it were building material irl. Not a new idea by any means but I’m still a fan of making it so cities and infra require a massive resource investment as well as a massive cash investment.
    1 point
  45. It’s also no surprise that you’re all asshats as always. Continue to drive away the people who have spent the most amount of time trying to make the roleplay what it is. You’re not worth the energy to interact with. I’d take Abu’s former BS posts any day over yours. At least the RP was actually entertaining back then. I’ll leave you to suck each other’s metaphorical d**ks as much as you want. This is goodbye. Ignored.
    1 point
  46. For those who find themselves in a situation which would render them unable to post for an extended period of time (moving, school, health issues, personal issues, etc.), please reply in this thread. Inactive nations will remain on the map for an extra thirty days before being removed. The purpose of this thread is to inform the National Roleplay community of whom is away so they may focus their interactions and expansions elsewhere. If you are not comfortable stating why you will be away, feel free to contact me via private message. Authorized Leave:
    1 point
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