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  1. The Syndicate Legal Team would like to inform you that use of any images depicting wealthy, monocle-clad, tophat-wielding, consolidators of capital is a breach of our trademark and politely asks that you cease and desist, as while we do not wish to pursue legal intervention we are prepared to take this to civil claims court if necessary.
    10 points
  2. A Valid CB ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Preamble We, the Undersigned, henceforth known as Chaos (Bloc), declare our intent to cooperate together in our mission to bring chaos to Orbis. Our ultimate purpose is to make the game fun for our members and to keep things interesting here in Orbis. We aim to be a bloc that does not strive for complete dominance in the game in any sense (tier-wise, economically, militarily, politically, etc.). Ultimate cultural victory is excluded from this rule. We are open to working with different groups and helping out others looking to bring a little extra excitement into Orbis. If you are looking for partners in a war, trying to shake things up yourself, or want to 1v1 one of us, feel free to contact us. Article I: The Actual Treaty All members come together as friends and shall make no hostile act against one another. It is agreed to handle any issues between them in private. Members agree to aid each other in all conflicts in which a fellow member alliance is defending, except in cases where the member alliance declines help, in which case they are kindly requested to stay the #%$& out. This aid includes, but is not limited to, information, military assistance, financial assistance, moral and lumbar support. Article II: The Lunatics The Lunatics is a council consisting of the leader and one senior representative from each member alliance. Their responsibility is to oversee the day-to-day operations of Chaos. Article III: Membership Joining the bloc is invitation only and as such, petitions to join will not be considered. Any alliance invited to join must receive a unanimous vote of confidence from The Lunatics. If the invited alliance accepts, they may not have outside ties other than one protectorate/MDP partner who is also not connected to the treaty web. Any additional outside treaties will be at the discretion of The Lunatics. Should a member alliance wish to temporarily “exit” the bloc for the purpose of things like 1v1 fights, they may do so. Should any member alliance wish to permanently withdraw from the bloc, they may do so at any time with 72 hours notice to The Lunatics. /s/ The Lunatics Ripper (CoS), Vexz’s Puppet Spaceman Thrax (CoS), God’s Detergent Adrienne (SK), Vexz’s Multi Schirminator (SK), Faceless Econ Guy Charlie Traveler (Soup), Mr. Clean Kevanovia (Soup), Soggy Pantaloons Squeegee (TKR), Sad Meat Clover (TKR), Everything Ruiner Opening Initiatives: Making an effort to assist former Nerdsphere alliances against unsporting attacks from political detractors for one month while they sculpt their pectoral topiary Figuring out why kids love the taste of cinnamon toast crunch Couping Niz before she is able to organize an effective resistance Commencing Operation “Greg's Metropolis” and “The Mexican-Canadian Truce” whilst doing a Great Job!
    8 points
  3. Dirty, filthy propaganda. How dare you lie like this? NPO does not use tanks.
    6 points
  4. Where are all of them secret paperless tie signatures tho
    5 points
  5. We're allying SK? I wasn't told of this!
    5 points
  6. we are taking this as an opportunity to cancel our cuck allies and hereby give them the 69 hour notice. this is totally not what it looks like We also announce a new super sekret paperless bloc. Arrgh and Empyrea sign a compulsory hostilities pact pact effective immediately. Article 1: Not sure what that means but we agree Both parties agree to disagree on each decision. Article 2: Cancellation No cancelling of any sort, ever /s/ The !@#$got Royalist /s/ James the cu.nt /s/ ugly blue that's bear /s/ KDragon /s/ boyce the not great
    4 points
  7. You forgot the Forum Fighters
    4 points
  8. Today is a sad day in The Gloden Horde We are unfortunately dropping our treaty with T$ We know this treaty was only signed yesterday But we must move on we did love T$ as they were a very good ally We wish them luck in the future (tbh T$ sucked) The Great Khan: Buorhann The Beklare-Bek: Sketchy Khan of War: Shiho Nishizumi Khan of Finance: Sketchy Khan of Diplomacy: Hodor Khan of Discipline: Partisan
    3 points
  9. https://politicsandwar.com//alliance/id=4149 We won! Thank you all for your support!
    3 points
  10. I couldn't think of any polball comics, so I went into the future to try and steal some one else's polball memes, but all I could find is this war propaganda for the future global war named, "Chaos Blitzkrieg on Communism."
    3 points
  11. More Ripper comics please
    3 points
  12. A P&W comic by Ripper? This bloc was already worth it.
    3 points
  13. I have no idea who any of these people are.
    3 points
  14. Shifty coming in here with a live, on the spot performance of how to conduct FA. Our lead role today goes to Thomas and with a supporting cast of allies. We present to you, Springtime for Shifty: A Dank Romp with Afrika Korps and BoC. You're probably all wondering how it got this, let's rewind: And that folks is how you cycle back and worth like an elliptical.
    2 points
  15. 2 points
  16. FADE IN: EXT. HIGH ATOP THE JUNGLE TREES - MORNING During a sloth givernment meeting, the attendees talk excitedly about the support they received. Their leader stands in the center of a circle of sloths. This is CEL SLOTH. CEL SLOTH: Gee golly, I hope nothing bad happens. A sloth sighs, life experience evident in his ancient, creaking voice. WISE SLOTH is one of few who the givernment holds in high regard. WISE SLOTH: Those who wish for peace should prepare for war. ALL: (Together) Yes, O Wise One. SLEEPING SLOTH: (O.S.) Did y’all hear that? Two energetic but confused sloths pause in their celebrations and turn to face SLEEPING SLOTH, a once-sharp sloth whose mind has been worn down by regular drug use, as she ambles into view. SOVIET SLOTH, COMMUNIST SLOTH: What noise, Sleeping Sloth? BAGEL SLOTH: (O.S.) It is Maia; she requests our assistance. The Tyrant Ripper is oppressing her kind. All of the sloths turn to Cel Sloth in the center, each contributing to a cacophony of slow-talking but angered voices. COMMUNIST SLOTH: We should help Maia. However, Ripper is our friend and has only treated us with kindness. What say the givernment? SOVIET SLOTH: ¡VIVA LA REVOLUCIÓN! CEL SLOTH: (Calmly; to Bagel Sloth, O.S.) Let Maia know the Sloth Army will come to her aid. The sloth givernment each nod—some grimly, others enthusiastically, still others nervously—and exit. CUT TO: A few pieces of parchment are clutched tightly in Cel Sloth’s claws as he leads a legion of determined sloths across the dust-strewn galactic battlefield. We ZOOM IN to the parchments. CAMERA PANS DOWN SLOWLY. ZOOM OUT to the marching sloths, noting their weapons of choice. Bagel Sloth carries a butter knife; a pawful of needles for Drug Sloth. Soviet Sloth has casually slung a hammer and sickle over his shoulder. Buzzing Sloth polishes her honey jars as Fox Sloth sharpens his claws. CUT TO: TITLE: LA REVOLUCIÓN BEGINS /s/ Smofftopia Redarmy, Soviet Sloth Smith, Cel Sloth Q, High Sloth Betu, Drug Sloth Zeebrus, Buzzing Sloth Ame, Sleeping Sloth Illen, Fox Sloth Paul, Wise Sloth Bezzers, Bagel Sloth Scout, Communist Sloth Yui, Purple Sloth TL;DR: We give Ripper our 72 minutes’ notice of cancellation and advance notice that Smofftopia will slot Ripper Loyalists upon the passing of those 73 minutes. Hide yo kids Seb
    2 points
  17. Thank you for your support! We made it! https://politicsandwar.com//alliance/id=4149 I am a leader, Critters will be second in command for supporting me and because of how much I love Evil Bo. Thrax will stay as my personal advisor about madness and to solve baby madness riddle how it happened. Ripper will become mine chauffeur to practise raiding. I will teach him how to drive and kill people at the same time. Seb of course for his sins will be locked in cubbhole with pencil, calculator and tons of financial papers. But tbh I am proud I made him let his madness out, staying alone in cramped room should make it even better. Rest who won't kneel before me will be terminated very soon. Supreme Madness Maia ❤️
    2 points
  18. Unexpectedly disappointing, I'm sold.
    2 points
  19. Damn it, you really had me fooled! Legit thought it was real for a long time.
    2 points
  20. Wrong flag for CoS. This flag will be official one.
    2 points
  21. Just because it's your opinion getting disliked, doesn't mean everyone's ganging up on you. You're opinion could just be rubbish. You can't really complain about people not wanting an honest discussion when you're against people not liking what you have to say. I'll give you some honesty. Your first post in this thread greatly missed the purpose of this thread. Your point about investments taking time refers to nation building. Infra takes x amount of days to yield a positive net profit, sure. But you're always growing when you're not fighting so thus you've always got profit to to maximize thus you should never fight according to your logic. Then you pivot towards alliances having long term agreements, which is more directed at treaty longevity, which is on point for this thread. Long term treaties don't net you much of anything honestly. Is a 3 year treaty more likely to burn their pixels for you over a 2 week treaty? Depends on who you ask. You can always find different allies, so that mentality that you need to keep a treaty for an exceedingly long time is extremely flawed. Wasn't Knightsfall NPOs first true victory in a war? It happened by working with people you don't normally work with. IE New treaties, even though it was a simple 1-war agreement. Your second post I'm not going to break down because that's more of a you v Sketchy thing, and your standpoint, as Buorhann briefly commented on simply highlights the ideological differences between you two. I will say if you don't understand the point war in these games, that probably is why you're missing the point of this thread.
    2 points
  22. Hey thanks y'all - I didn't act alone, I had my merry band of hypers pushing the agenda of the prank with me and wouldn't be able to achieve next-level greatness without the help of @Alex everyone was a great part of the team - and y'all were good sports about it. I do recognize, with most of you who enjoyed the theme, that we should have an updated UI - however - it should not be as heavy looking as the one I created. With no offense to Alex, because I totally enjoy Alex - he's always been a nice person to me, updates that he usually posts are slightly hated/disliked by a lot of people. We obviously learn how to use the update to our advantages, but the idea behind the UI that I created was to make it imperfect. I generally become a bit of a perfectionist when it comes to graphics & certain aspects of this design I legit had to just hit save and take a deep breath. This isn't how PW should look - close - but I could design something a lot more lighter & have the dark/light theme look to it. I'm sure Alex can do some simple tweaks and work to create something a bit more modern. I just wanted the idea to be believable, hence no mechanic updates and just something out of the ordinary. The fact that none of y'all put April fools & "red street" instead of "red road' on the screenie def surprised me. Again tho, thanks, thanks for being good sports about the joke!
    2 points
  23. Guess I'll have to leak those incriminating screen shots I have of you that kept you from leaking TEst based plans.
    2 points
  24. Noted! Could you please forward the official mailing address of your legal team? As a founding ex-board member of the Syndicate who helped design much of your existing branding, I will be happy to collect my royalties.
    2 points
  25. I know this April Fools but at some point this gets kinda old.
    2 points
  26. I miss the old Guilo, straight from the go Guilo, The dank troll Guilo, gettin rolled Guilo, I hate the new Guilo, the April Fools Guilo, The uncool Guilo, still a spaz in the forums Guilo, I miss the Young Guilo, the heckin hung Guilo, I gotta say, at the time I'd like to meet Guilo, See, you invented Guilo, it wasn't any Guilos, and now I look and look around and there's so many Guilos, I used to love Guilo, I used to love Guilo, I even shared the God Emperor memes, I thought I was Guilo, What if Guilo made a song about Guilo Called it "we're restarting Avansies" man, that'd be so Guilo, That's all it was Guilo, we still love Guilo, And I love you like Guilo loves Guilo
    2 points
  27. As the true leader of CoS and TKR (erm... SK), I approve.
    2 points
  28. Then props to Mad Max because that design is impressive.
    2 points
  29. It was all @Mad Max, I really just facilitated the joke. In all seriousness, redesigning the site is on my to-do list and a higher priority, but until June I won't be working on the game full-time and it's on the backburner until at least then.
    2 points
  30. Because nothing says dynamic like 3 year old grudges amirite lol
    2 points
  31. Dear Orbis, Some of you may not know me, many of you do. I'm one of the crotchety old-timers who wanders the halls of browser based nation-sims. Now that I have removed myself from the political arena and become that which I once hunted (to near extinction), I have time to reflect on the past, the present, and the future. I like writing these long diatribes from time to time, even though I doubt many people actually read them. Anyway, lets get into the meat of things. I've often talked about how it's important for the leaders of alliances to take responsibility for the health of this game. There's a symbiotic relationship between the game staff/creators and the big players. I'll avoid talking about Alex, I've done that enough in the past, but often as players we're to afraid to take risks. Considering my current position in the game you might find that sort of statement hypocritical, however I'd say I've done enough to create game content. Two names that come up a lot when talking about major events in the past are Partisan and Prefontaine. Neither of which are around to create those anymore. There are others past and present, yes. But it's hard to rally major events in the current (and the past year or two) political environment. IQ has a strangle hold on the mid tier. TKR-sphere has an strong grasp on the upper tier. When the rest of the game needs to unite to stand a chance at taking out a tier, that's bad. This last war was an attempt to break that up. I want to lift the curtain on some of what was planned, and how it failed. The premise of the war was two fold in the original plans, to take the long running leaders of the game for a loss and to shake up the political world to allow for the creation of new spheres. The first part was a success, but the second was a failure. The original plan was to end IQ post war. Part of IQ was in on this plan. Partisan was going to take Syndicate and ally to NPO. Syndicate was going to keep Rose or House Stark as an ally and drop the rest. NPO was going to keep BC or Polaris as an ally and drop the rest. During this period CoS and TEst were going to give them post war protection for 2 months to avoid their upper tier getting steam rolled while they established a new sphere and allowed the game to shuffle up. The war dragged on, Partisan left, and thus the plan died. Thus BK/NPO stayed tied. NPO and Syndicate have a ton of treaties (protectorates largely, sure, but lets be honest about how protectorates go here). Had the war ended earlier, the plan still might not have worked, but both sides are at fault for the peace talks. Just because this failed, doesn't mean it wasn't worth trying. I understand feeling like there's too much to risk being a large alliance in making big moves, but this is a game. If you try something and lose, at least you played a hand. You're dealt a new hand soon enough. Lots of times moves come from smaller alliances, support those. Take TGH for example. They have active leadership, experienced fighters, seemingly motivated. We need more of that, and we need more of it in alliances that can make large swings. Imagine what would happen to the political landscape if NPO left BK, allied TGH who teamed up with CoS to then hit someone. IQ's core broken up and possibilities arise. Or TKR/Guardian leave tCW and roll them along side TGH. People often get too held up in the mentality of keeping allies for far too long, or only allying friends. Take a risk. Befriend an enemy to accomplish something together. Then when you're done one of you might backstab the other. These sort of moves MAKE the politics here. Looking at the treaty web and knowing how every war is going to play out is boring. One of the big surprise moves of the last war? CoS declaring on Guardian. TKR-sphere believed CoS would fall on their side of the war if at all. tl;dr Your allies don't have to be your friends only. Your foes don't have to be enemies. Hold your leadership to make things happen, or if you're leadership take a chance. We hold onto political grudges too long. Grudges make the game, but like treaties you should keep the same ones for too long. Back to my cave.
    1 point
  32. Damn I come back to PnW and a new PnW is coming? Damn, just in time I suppose. EDIT: I think I misunderstood.
    1 point
  33. Here lies Aisling Duval's hopes and dreams..
    1 point
  34. pretty sure its Gloden
    1 point
  35. The time is now, brothers and sisters, join me in taking up arms to stop this tyrant once and for all! @Schirminator you're next. May ChAoS be brought unto this world and long may it ensue. o7 CoS o7 SK o7 Soup o7 TKR
    1 point
  36. I was promised good allies, not the likes of @Squeegee ??‍♂️ o7
    1 point
  37. From the gutter we have gathered. Our call reached out across the realms. Through outer space, many kingdoms, and knightly orders, we have traveled the world and tasted all it has to offer. A ragtag band of Hobos on a secondhand train looking for a place to call their home. We made camp one night, weary from the day's travels. A blaze was struck, bowls emerged from bindles, and I started to whip up a favorite soup. As I looked out across the happy faces of the Hobos around me, each of them chatting and laughing with their fellow travelers, my eyes locked with Kev's. In the flicker of the fire, we shared a look that confirmed an immutable truth - we were looking for a place to call our home, but we had been building one the whole time. Soup is Hot on Spotify - J Kell on YouTube - Soup is a place of community and creativity. We have gathered together some truly amazing, like-minded people. Our members run banks, make art, produce music, operate news sources. They are funny, smart, and fun to be around. Some are quiet, some are outgoing, and every one of them brings something unique and exciting to our community. I couldn't ask for a better group of people to work with and I am honored that they have chosen to come on this journey as we carve out our little piece of Orbis. Soup Discord! - Soup Kitchen Also, it is my pleasure to introduce the latest twist in the treaty web: The Trojan Ultra Thicc 3-pack For that extra inch... of protection. The Trojan Ultra Thicc 3-pack boasts three unique flavors. Grape Kool-Aid, Seventh Heaven Surprise, and Radiant Orange. Three cheers for the Ladle and Spoon! Charlie Traveler
    1 point
  38. What good Samaritans, fixing that poor man's build.
    1 point
  39. I thought it was real too - I didn't like it, but I thought it was real.
    1 point
  40. I want it to be real tbh. It's something this game needs.
    1 point
  41. I actually thought the update was real... Seriously tho, It looks so amazing!! :-)
    1 point
  42. People just need to focus on relative, rather than absolute growth. If your goal is to be #1 and not to have a specific, ever increasing city count, then suddenly war becomes a perfectly valid, and indeed necessary, mechanism of achieving that. Even leaderboard chasers could focus more on beating down people near them in the rankings vs treating everything as a PvE grindfest. Of course, the latter is less risky, especially for entrenched leaders, so it doesn't happen. On another note, somewhere in this thread (can't remember now), it was suggested that betraying your friends for the sake of dynamism is bad and will result in nobody willing to work with you. I agree completely. But fighting people you get along with != betrayal. Nobody is saying you need to string a friend along and stab them in the back (a la tenages plot against Rose) to be dynamic. Having a clean break with people you once allied with, and treating them as new competitors to take down, is not betrayal. The problem is the entrenched idea that you shouldn't 'give up your friends.' I agree, if you consider someone a friend you should be there when they need you. But facing a war in an online browser game isn't them needing you. Competing against one another in said game isn't giving up the friendship. Its not an attitude we see outside nation sims either, else no group could ever play Risk or Monopoly. Hell the first people I attack in any online game are usually the people I know. In the past we used to have a lot of atwar games to kill time outside PW, and without fail the closest friends would be at each others throats within the first few turns. People here seem to have a hard time separating themselves from their in-game personas. We're not nation leaders, the actions taken purely in game are not done by us IRL against others, but by our pieces on the game board. But because there isn't a game client with graphics, we forget that. The biggest hurdle to having a Hyper Dynamic TM environment is the pervasive notion that OOC friends = in-game allies.
    1 point
  43. This may have been said or implied elsewhere, but there are a lot of missed opportunities—specifically, regarding allyship and grudges—due to a basic lack of communication, which then gives way to a lack of trust. There have been several instances where allied govs go into peace talks with the opposition and find out their opposition are more reasonable or more appealing to work with in the future than their current allies (or their ally’s ally). Lots of pillow talk and plans for a future can be made after a bed is made and the dust is settled. Wars can turn allies into enemies and vice versa, but not being honest and trustworthy will forever be a primary hurdle. Too much backstabbing and lying makes everything infinitely more difficult than it should be.
    1 point
  44. BoC, just wreck AK. Stop being scared.
    1 point
  45. Hey there, My name is Jordan and I recently joined the game, I am 21 from the UK and I enjoy playing video games.
    1 point
  46. 1 point
  47. So I wanna go ahead and preface this with; I understand the logic behind it, but it only works at face value. But the fact that one of the pillars of this game is restricted to me just because I have not reached a certain amount of playtime, is so beyond ridiculous that I can't help but wonder how it made it into the game in its current state. I figured the restrictions would be lifted once I was kicked out of Beige as a new player but I still have the restrictions on me, some people in Discord have been saying that it is around sixty days. Sixty? Really? Let's be real here, anyone who is gonna "immediately trade away all their money" would've done it within sixty days, I think we can all agree that someone who wants to trade away their money WILL find a way around the system. It is wild and downright absurd to have to wait sixty days in order just to use the full functionality of the market, fourteen sounds about right honestly, since that's when the training wheels come off and you are left to your own devices.
    1 point
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