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Showing content with the highest reputation on 02/11/19 in all areas

  1. 4 points
  2. Written by Gorge, Joshua Keller, and Kev Performed by Joshua Keller and Charlie Traveler Spilled Milk...
    4 points
  3. 1 point
  4. I'd rather be made fun of for sticking with your friends then branded a pixelhugger for bailing on the first sign of tough waters ahead... nice op.
    1 point
  5. And yet the terms were modified at some point, so apparently they were negotiable. If only a little.
    1 point
  6. Another hit by JKell puts him back on top of the Orbis Hot 100!
    1 point
  7. I propose that we introduce the ability to declare “friendly” wars between alliance members. These friendly wars will not do any real damage to either parties (military units won’t die, no loss of infra etc.), instead the program will show you what damage you would’ve done. Besides from no damage, these wars will behave just like normal wars, with MAP production, wins and losses, and resistance loss. It would be a good tool to help alliances train new members about how to properly war.
    1 point
  8. I get the intention - Military drills. This is already possible for those who REALLY want to experience and try out the war feature - Join the test server and wage war without consequences! To learn proper warfare though, you need more than a few friendly wars. The actual blitz, the stress of coordination along with other vital aspects in PvP wars. If you just want to try out the war mechanics, and learn the very basics, find a shitty micro and run it over - There are LOTS of them!
    1 point
  9. Well, now you know. Also You now know to never ask the forums a sincere and uninformed question. All posts must be statements, dripping with sarcasm and hate....bonus points if you quote someone else's sarcastic response and then add your own brand of acid to the mix. It helps if you hate pixels. Be sure to mention this point several times. Shields up all of the time son!
    1 point
  10. Several tools people use need to include multiple api calls. Several tools people use need to include multiple api calls. It would be easier if more functionality for retrieving info was built-in. Nation military api doesn't give the alliance for instance.
    1 point
  11. Great, another knight themed AA Hyperborea hereby renames itself White Knights
    1 point
  12. I think you think Chris is someone different than who he is. Our Chris has no affiliation with Project-Terra, or any game like this until he started working with me here. He also doesn't have development access to fix something like this. I'll look at solving this right now. EDIT: The issue was a minor bug in the code that caused the calculated and recorded value for the cost of infrastructure destroyed in missile attacks to be calculated as the value between 0 and the infrastructure in the city before the attack. This bug has been fixed now, so the values should be properly recorded going forward, but unfortunately there's no way to correct the stored value. In theory, you could calculate the correct value yourself however using the recorded amount of infrastructure destroyed along with the recorded city infrastructure before the attack and run the calculation manually yourself using the infrastructure pricing formula.
    1 point
  13. Yuo see komrade, when of having multiple treaties, you of never have to do the war because when Ivan break one there still other treaty.
    1 point
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