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Showing content with the highest reputation on 08/12/18 in all areas

  1. The shit talking in this thread is weak.
    5 points
  2. Micchan is downplaying the use of gas. Nazi confirmed.
    3 points
  3. This suggestion is to remove the (10 day) timer to build a national project. I'm of the opinion at this point that it doesn't really add anything useful to the game. All it effectively does is slow down the growth of smaller nations, which isn't something that I think is necessary at this point. But, I'd like to gauge the community's thoughts. Feel free to react to this post (upvote/downvote) as an indicator of your feelings, and reply with your comments. Thanks!
    2 points
  4. I do not play by your rules. You got what you deserved, scum. There is no reason whatsoever why the Syndicate "Should" tell you that "we saw an opportunity to hit them and we were bored and took it". That's a reasoning/explanation which you've cocked up. Not us. Keep it. You're essentially telling avakael this: "Your reasoning and explanation for things you did is irrelevant. The only relevant argument is what I believe your motivations are". That's not how discussion works, Kastor. Ava is simply saying 2 things: - tS decided to defend tC from Oblivions hit - tS' counter was a volunteer effort of a handful of (bored) members greenlighted by gov; not an all-out tS war or blitz. We went in lazily because we were aware of our advantage and opted to expend minimum resources and time while still getting the job done. Now if you wish you can ask us/me why we defended tC. Maybe you'll get an aswer. You do not however get to attribute motivations and opinions to us while simultaneously telling us to shut the frick up.
    2 points
  5. Never has an agreed fight between 2 non-allies happened. It’s always pushed as a narrative to explain dogpiles. In reality you guys should just say “we saw an opportunity to hit them and we were bored and took it”. All this other stuff is irrelevant and you should stop trying to bring up irrelevant points.
    2 points
  6. Guys, there's no such thing as a fair fight. That doesn't even make sense. Even if you set it up so that there was no interference, and everyone started with exactly the same amount of everything, it comes down to RNG, internet speed, and the whims of fate. Warfare is about looking for the advantage, and taking it. If you're going to put in restrictions to prevent certain advantages from coming into play, then at some point you might as well flip an actual coin. If finding your advantage means calling in reinforcements from an unexpected angle, then that's a fair play. That is, as long as it isn't in violation of the agreements made prior to the practice/thunderdome/trial-by-champion/tournament/whatever, an NAP, or the game rules.
    2 points
  7. There's nothing like a good NAP. Despite all the shit TGH Is taking for it, they still got into a war anyway. I'm sure they would have started something at some point even if they hadn't gotten attacked.
    2 points
  8. Alliance Leader who doesn’t do anything criticizes other alliance leader for not doing what he wanted him to do.
    2 points
  9. No idea who this Smetchy guy is, but I made the exact same claim as Thrax did, which is that labels are redundant. Of course I also said that I think quantity of upper tier matters more than proportion, and that I would personally define TKR as an "upper tier" alliance, but that is why the label is kinda pointless, since its subjective. Whenever people throw out these labels I usually bring actual stats to the discussion to avoid this particular debate anyway. So yes, In an actual war scenario, TKR is the most dominant alliance in the upper tier, in the game currently. How you choose to define that is up to you.
    2 points
  10. I'm sure you are having fun, but it's poor form to brag about being 'gud' when it's Guardian, tC, HS, and t$ vs a 14 man micro. That's not being 'good' and it makes mechanical sense that they can't fight back.
    2 points
  11. >thinking you guys know how to do an alliance war I could argue this very harshly, and for the last two hours I did, but after calming down I realized that I shouldn't distract from your perfectly valid point. Still, I hope you realize you have a LOT more to learn, and that your performance in this war and against NB were far from optimal and don't prove anything about your abilities.
    2 points
  12. >ET needs to kick inactives >The Illuminati goes inactive
    2 points
  13. If you think it's worse to call a nazi a nazi than it is to be a nazi, you might be a nazi. If you surround yourself with nazis and spout the same shit they do, you might be a nazi. If you are in TKR, you're cowardly trash whether or not you're a nazi
    1 point
  14. I, for one, welcome our new Ape overlords.
    1 point
  15. The timer was good at the beginning, hindered growth a little bit. But now it's irrelevant to hte big folks and only slows down lowbies from catching up or being competitive with the rest. I think it'd help the smaller nations if the project timer were kicked. ?
    1 point
  16. Back in my day, we had to balance out the city/project purchasing, I remember buying a city 8 or 9, then waiting 10 days buying a project (missiles maybe?) and then waiting another 10 days to buy my next city. Now that the game is 1500 days old, I don't really see the point of making the noobs wait. Everyone cries about not being able to catch up to us big dogs, but really with the stupid crazy taxes you guys all run and the cash wasted on people that don't stick around, There isn't enough sheepy can do to give you guys a shot at catching up, but every bit counts. As for city timers, that isnt what this thread is about but, I personally don't really care one way or the other, I just picked up city 32 a few days ago, which took me just under 2 months to save the 1.3 billion I needed to buy it, I am well past the point of dealing with the timer. I see in here people talking about mass buying cities during a war, but that is both a terrible idea, and a complete waste of money, that really would be better saved for post war rebuilding.
    1 point
  17. Kinda hard to have NAPs with alliances that disband and hide. At least I'll stick around to the end of my engagements. How many more paperless ties do you have remaining again?
    1 point
  18. Salty is the tongue of the Saint erected by the snake for his amusement. Lost is the soul of the NAPbringer.
    1 point
  19. Rose's are red Thalmor suks Roll Keza
    1 point
  20. How were they undermined by a lack of political understanding again? You look at the treaty web and Coalition is paperless. Having... what... three alliances counter them that have no confirmed solid ties to Coalition isn't a lack of political understanding. It's a lack of transparency from those "friendly" alliances, and it's one of the few things that the biggest bloc in the game stressed about (IQ talking about paperless ties and hence their consolidation and/or refusal to take chances elsewhere). The fact that none of you leaders from previous Syndisphere/EMC don't understand that is baffling, and we see what happens when people do take chances - they just simply get ripped apart. This is no better than TKR and Friends (+Guardian) tearing apart Nuke Bloc when they were already handled. If you're going to defend your "friends", have some sort of tie to represent it. So people know the consequences ahead of time, or perhaps it'll encourage them to actually pursue political banter before then. Only those of previous Syndisphere/EMC leadership know exactly what those past ties are (And still are). No one else does.
    1 point
  21. You are the worst opportunists I have ever encountered. Everything was prime and ready to make this alliance! Boop let's go to PixelHugger Inc. And please tell us why you were kicked, I highly doubt that you were too good for them.
    1 point
  22. You really missed the point everyone was making.
    1 point
  23. The more you talk, the more people are rolling their eyes at you. t$ and HS has better form, their not in here bragging about hitting a 14 man micro. Why can't you be more like them? Your bragging is what is annoying everyone, not you hitting Oblivion. Just show some humility or nothing at all.
    1 point
  24. w-why'd you need 4 alliances to roll a micro?
    1 point
  25. If only there was a way to do more damage then you take while still getting your ass kicked. Praise be to Atom you !@#$
    1 point
  26. Without The Illuminati, TKR, TRF, and TCW are all doomed. I don't know how we could survive without them butting their heads in, beiging our targets, messing up our plans, and just generally being a pain in the neck.
    1 point
  27. And you were from TCW, and none of the nations Horsecock mentioned were from BK, so what's your point? Unless TCW/ET/TKR/Empyrea are BK bank alliances* then you're making no sense.
    1 point
  28. You had a whole month between the end of the Ayyslamic Crusade and the beginning of either the war involving Empyrea or the war between TCW/TKR/TRF and TGH/KT/ET, so why didn't you break off and form your alliance then? Sounds fishy to me.
    1 point
  29. Why must I log on everyday to 20+ PMs ?
    1 point
  30. I keep hearing people reference stats about Illuminati but I've yet to see them. All I can say is I was tracking damages for infra at the time and there was a small spike in damage received by ET right when they hit... and then nothing. Highly skeptical of that 80k infra figure, but if its true they must have killed 80k infra in 100 infra cities or some shit because it barely registered in the war lol. Hell, I've killed more than 80k infra by myself this war lol.
    1 point
  31. Benefitted so much that they disbanded. Nice.
    1 point
  32. Why did frick do people who make a sport of continually pushing up against the boundaries of an established rule-set get so twisted when solutions outside of the established rule-set get used against them? Is this really the hill everyone wants to die on? The "anonymity" of someone who levelled a coded white supremacist message at a black player? Rozalia was constantly looking for ways to catch Alex on some little quirk of rules in order to get his rocks off by outsmarting someone in a argument they weren't even trying to have. He got bored or pissy or whatever, and flooded the forums, then the game itself, with an ever escalating look into his sexual desires which culminated in him sending links to porn to minors. So Alex banned him, and probably lost his shit in the DM. I haven't seen it. I don't want to. Don't DM me. He probably went right of the fricking rails, which is what one does when someone takes up hours of your life being pedantic then jeopardizes your business with a possible fricking sex crime because you took away his access to the platform you made. And, as a side note, nobody complained when the mods specifically ignored Rozalia's constant mod attack threads during one of his hissy fits, explicitly telling him in public that they weren't giving him warn points he should have earned. Or when Alex stepped in to let Clarke have his stupid fricking MGTOW thread, breaking the stated rules in the vain attempt that he might get over his fricking baggage. But I digress. This bounty issue is in the exact same category of rule pushing nonsense that Rozalia was constantly trying. Thalmor used the bounty system to hurl in-game abuse by circumventing the established blocks. Telling someone else who put a bounty on them isn't done in normal circumstances. You want to know what else isn't normal circumstances? Using a game to send a quote from a man convicted of a race based murder to another player. And we are all aware of that part about the 14/88 right? That the 14 words part comes from a man who murdered someone because he was Jewish? This shit comes with a lot more weight than any of you seem to be giving it. And this isn't an issue of anonymity. Thalmor can drop this game and go back to his real life without any of this following him there. The only possible way people could view this as a breach of anonymity is by placing the value of "game integrity" close to that of real life. frick that shit. Your precious little IC bubble of drama and game politics doesn't take precedence over players invoking hate crimes against other players. You don't get to draw a neat and tidy little circle around acceptable behaviour and act like everything else is some unforgivable sin against the natural state of things. Especially when real world politics get brought in through other elements all the damn time. You want a game without OOC politics? Get fricked. Existence is politics. It permeates every facet of social life and this game doesn't get to be any different. You don't just get to throw up a filter based on your interpretation of the status quo and say "This stuffs apolitical, everything else is you guys bringing politics in to our game space." No one can reasonably be expected to follow that. You could ask for people to be patient and considerate of where you're coming from, and ask them to do the work of making their perspective easier to understand, but the time for that is well before players start invoking real world deaths in a harassment campaign. Was Sheepy unprofessional in his handling of the bounty? I don't think so, but I can see the case if you really, really value the integrity of the political sphere. You know whats worse than damage to the integrity of the political sphere. Coded. Racist. Death. Threats. Get some fricking perspective. Anyone seriously this worked up over something as ephemeral as IC politics needs to either slam themselves into vacation mode for 3 months or delete. Read a book. Eat more vegetables. Join a gym. Volunteer. Start a day planner. See your parents more. Meditate. Reflect on where you are in life versus where you want to be. Clean your room. Anything other than spending your limited time on this plane of existence trying to stick the manager of browser based nation sim on a technicality in the way he handled a problematic user.
    1 point
  33. ET is having way too much fun in these wars.
    1 point
  34. So if he's Vichy.. that makes me.. ahhh it all makes sense now!
    1 point
  35. Come at me, Vichy Thalmor.
    1 point
  36. You would be entirely wrong then, at least in almost every state in the US. You might get a lesser charge, but the fact you knew about this plot and took it into your own hands would make it premeditated and thus first degree. The point is simple, your group struck first. You are the aggressors, the more you try and shy away from that and the less you embrace it the worse political position you’re putting yourselves in.
    1 point
  37. Putting aside the semantics of a preemptive strike that made up like 1/8th of my post. You ignored the fact you actively tried to claim that Buorhann was the main driver behind the entire plot. That is a far different claim from "we hit him because he'd have defended his ally so it was strategically sound". As for the Horsecock logs, you have logs that predated our signing, of a high gov person responding to a question about who is going to be targeted with an a non-specific answer. 'Probably TKR" is not a plot. Infact its a confirmation that a plot doesn't exist, because otherwise he wouldn't have said probably TKR, he'd have said TKR outright. You then posted logs after that, which came after they signed us, WHICH DIRECTLY CONTRADICT THOSE LOGS. Horsecock literally states in those logs, that we (TGH) were offered contracts, and that TGH and KT were pursuing that path. So to clarify TGH had contract offers that we were looking over and negotiation at the time, we told KT about these offers, and that was the official FA path we had chosen to take. Buorhann claiming he'd defend his allies (really what a shocker) is not an implication into a non-existent plan you cooked up with your own paranoia.
    1 point
  38. Saving this spot for a perfect gif. Edit:
    1 point
  39. I honestly think things like this are what can keep the game interesting and any area with player innovation should be in my opinion expanded.
    1 point
  40. Following the lowering city cost discussion, I've been doing some considering about how to help new players catch up in the game and ease new player growth, which I know has been made a lot harder since I scaled back the effects of resource and commerce improvements about a year ago. This is a pretty simple plan that doesn't involve lowering city prices, and should basically only affect new players. Step 1: Eliminate New City Timers to City 10 (From Current City 5) This is pretty straightforward. Right now, you don't need to wait for your city timer for buying cities 2-5. I'm proposing to expand that to cities 2-10. This should make new players' growth faster, so that they can catch up to a point where they are relevant in the game, which should improve player retention by reducing feelings of impossibly slow progress. Step 2: New Player Income Bonus This part involves adding a new bonus to the game for new players. This bonus would not exist past a nation being 60 days old, or having 10 cities, and would diminish as a nation bought additional cities. The idea is that new players are awfully poor, and it's hard to invest in growth at really low levels. By increasing their income, they can invest into themselves and grow faster initially, without impacting later growth. This bonus would be a 100% gross income bonus for nations less than 60 days with 1 city, and would decrease by 10% for each city added. For nations older than 60 days, there would be no bonus regardless of number of cities. This bonus scheme should not really encourage people to sit at low city levels to collect the bonus, as the benefit of adding another city always outweighs staying at the current bonus level. It's honestly a pretty modest increase, but I think it will help new players find their footing and not be so strapped for cash in the beginning of the game. Here are some numbers I ran, the Average Daily Income figures are the averages currently in the game per city count. What isn't shown is how players using the New Player Bonus would build additional infrastructure, etc. boosting their income beyond just the bonus amount, etc. Take it all with a grain of salt. So, what I'm hoping is that everyone will kind of like this modest suggestion, and then I can throw it in the new game, we'll improve new player fun and retention, and everyone will win. Feel free to use the Upvote/Downvote option the forum offers to indicate your favor/disfavor, but please do consider the merits of the suggestion before blindly voting the way someone else told you you should. And of course, offer your feedback, and if you think you have a better idea, please just create a new topic/thread so we can keep the discussions separate. Thanks!
    1 point
  41. This should help new player growth and mitigate the current high risk/low returns of investing into them. Of people already staying, that is. However, in order for new players to better capitalize on this, there must be something that will improve retention more directly. For example, a stronger "campaign" in tutorial and ads stressing the importance of joining an established alliance in general, thus increasing the chance of players connecting with the community and in turn actually staying to play. x2
    1 point
  42. I posted my thoughts in the other thread, but another option I could see helping new players would be to separate the Project and City Timer, that way friends/alliances can help establish new players quickly, and get them involved into the community of the game ASAP.
    1 point
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